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So I've noticed that a single cast of Psi Storm will killl all the drones or larvae underneath it. And I'm wondering what people think is more effective - storming drones, or storming larvae.
- A single Psi Storm will kill all the drones at 3 mineral nodes.
- A single Psi Storm will kill every larva at a hatchery.
It seems like, since you also have feedback, you could do some serious damage to a zerg's production, as well as his economy. But how many drones is a larva worth? Should I only psi storm the larva if a Spawn just popped? Is it worth it late game to fly around and try to snipe larvae before the zerg's big push?
I would guess that 6 drones is worth 6 larva. Assumedly if you get him behind on larva, it will force him to throw down another hatchery.
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I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm
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On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw
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On November 11 2010 17:04 Retsukage wrote:Show nested quote +On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw 
And with Reavers gone we got Immortal Drop (ololo)
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Go for the drones, he also loses larva by rebuilding the drones so effectivly your hitting two birds with one stone.
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You're question is not detailed enough.
It depends on what part of the game it is and what situation you're in.
If you're only harassing then of course storm drones...
If you're doing a big frontal attack, then perhaps it may be worth storming larvae... But I would still go for drones because that hinders production as well (he will have to make more drones after he has fended off your attack).
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On November 11 2010 17:05 Darksoldierr wrote:Show nested quote +On November 11 2010 17:04 Retsukage wrote:On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw  And with Reavers gone we got Immortal Drop (ololo) I kinda wanna see someone figure out how to use colossus drops. Pretty sure i saw TLO do it early beta.
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In my eyes, it is more reasonable it seems to kill the drones.. at least in early/mid game, very late game could possibly be different. Killing drones will make the zerg use there larva to remake the drones that he lost, otherwise you will gain an economic advantage sooo it just seems counter intuitive to kill the larva as he will use them if you kill his drones to remake the drones anyways.
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You know, dropships can carry more than one templar... you could do both... or just bring a templar that has enough energy for 2 storms.
I prefer to use two psi storms spread out on the mineral lines to cover all workers. Without minerals his larva are useless.
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On November 11 2010 17:08 Two_DoWn wrote:Show nested quote +On November 11 2010 17:05 Darksoldierr wrote:On November 11 2010 17:04 Retsukage wrote:On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw  And with Reavers gone we got Immortal Drop (ololo) I kinda wanna see someone figure out how to use colossus drops. Pretty sure i saw TLO do it early beta. cant do that anymore since they changed the collosus attack timings, used to be able to exploit drop hit pick up without damage done to the collo cant do that anymore
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To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies).
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On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies).
Actually the storm in SC2 is 8 ticks of 10 damage. Don't believe me? Try it in a unit tester, micro a unit out of storm and see that sometimes they take 20/40/60/80 damage, and other tiems they take 10/30/50/70
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On November 11 2010 17:46 RoK Ot7Er wrote:Show nested quote +On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). Actually the storm in SC2 is 8 ticks of 10 damage. Don't believe me? Try it in a unit tester, micro a unit out of storm and see that sometimes they take 20/40/60/80 damage, and other tiems they take 10/30/50/70 I said it was 80 damage in 4 seconds, which is 20 damage/second. I wasnt sure of the ticks of it so I left that out.
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silly question... drones...
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It doesn't really matter. Minerals and larvae are both equal factors of production(FOP) for the Zerg. Zerg cannot produce anything without anyone of those. It all depends on how hard it is for the Zerg to get each of those FOP in different phases of the game. When the Zerg has more than one base, storming the larvae is better since his income will only be slowed not stopped even if you kill off all drones at one base. In that case larvae are harder to "come by", meaning they have more value to the player. When the enemy has 2 hatches with 1 base, storm the money cause he'll be left with larvae and no minerals to use them.
I'm using the theories of economics here. Another FOP for Zerg might be overlords since population is an FOP for all races. Zerg has more FOP than any other race due to larva. Zerg has food, larva, tech building(1-time fixed cost factor) and resources. This is why Zerg has no build queues. 1 more FOP means one more way to exploit their economy.
Terran has resources, population and production buildings as FOP. Imagine each production building(barracks, factory) as a perma-self-reviving larva. Protoss is the same until they get warp gates, then power fields are also considered an FOP.
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This is kinda like the thread about Phoenixes lifting larvae for an autokill. Interesting, but most of the time its probably better to kill the drones.
Killing a drone is damage to 1 larva essentially (Provided he chooses to replace it) and it has the immediate effect of causing panic and dealing economic damage. Killing lots of stock piled larvae may be awesome at points (Like he was saving up for 15 ultralisks, but suddenly has no larvae), but I think generally probably better to just storm the workers. Especially since good zergs will be injecting at all their hatcheries, and if you're talking about a HT storm drop, you're looking at 3+ bases.
A +3 Archon one shots drones if I recall. So it could be worth it to storm, then morph to mop up the rest. Probably usually better to get out of there before the army comes back to defend though.
Colossus drop would be awesome, it was retardedly good in the Beta because the Colossus did like 22 damage per laser, which essentially one shots workers in a line. But now it doesn't oneshot out of the Robotics Facility, and it is quite a huge investment to lose.
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If you can get the same number you should almost always go for the drones.
As someone pointed out if the zerg needs to replenish the drones it will cost him larva and minerals and his economy will be damaged while he does it. Also in the late game most zergs will have more then enough larva stockpiled(if they are maxed) and since they are now splited around the whole hatchery you will never do more damage killing larva then just storming drones.
Also as someone pointed out already droping archons with the +1 upgrade does very will itself. They get +4 to biological and if you drop two they will kill a lot of probes if the zerg doesn´t react very fast. But stom drops look cooler and are cheaper.
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On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). the radius of storm in sc2 is less than half what it was in brood war you tried hitting mutas with storm nowdays?
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On November 11 2010 18:13 iPlaY.NettleS wrote:Show nested quote +On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). the radius of storm in sc2 is less than half what it was in brood war you tried hitting mutas with storm nowdays?
It is worth noting that units clump a lot tighter then they ever did in BroodWar, negating a need for a huge storm radius.
I wouldn't be opposed to a Psionic Storm size increase though, . It's been nerfed down once before, maybe they'll change it back.
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What? How can you compare damage in sc2 to damage in sc1? What is the point? The numbers are not connected at all? That being said I guess storm the drones, feedback the queen, storm the larvae in that order. I bet you can do all of them if you drop 4 templar. What a shutdown that would be :D
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