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So I've noticed that a single cast of Psi Storm will killl all the drones or larvae underneath it. And I'm wondering what people think is more effective - storming drones, or storming larvae.
- A single Psi Storm will kill all the drones at 3 mineral nodes.
- A single Psi Storm will kill every larva at a hatchery.
It seems like, since you also have feedback, you could do some serious damage to a zerg's production, as well as his economy. But how many drones is a larva worth? Should I only psi storm the larva if a Spawn just popped? Is it worth it late game to fly around and try to snipe larvae before the zerg's big push?
I would guess that 6 drones is worth 6 larva. Assumedly if you get him behind on larva, it will force him to throw down another hatchery.
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I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm
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On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw
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On November 11 2010 17:04 Retsukage wrote:Show nested quote +On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw 
And with Reavers gone we got Immortal Drop (ololo)
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Go for the drones, he also loses larva by rebuilding the drones so effectivly your hitting two birds with one stone.
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You're question is not detailed enough.
It depends on what part of the game it is and what situation you're in.
If you're only harassing then of course storm drones...
If you're doing a big frontal attack, then perhaps it may be worth storming larvae... But I would still go for drones because that hinders production as well (he will have to make more drones after he has fended off your attack).
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On November 11 2010 17:05 Darksoldierr wrote:Show nested quote +On November 11 2010 17:04 Retsukage wrote:On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw  And with Reavers gone we got Immortal Drop (ololo) I kinda wanna see someone figure out how to use colossus drops. Pretty sure i saw TLO do it early beta.
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In my eyes, it is more reasonable it seems to kill the drones.. at least in early/mid game, very late game could possibly be different. Killing drones will make the zerg use there larva to remake the drones that he lost, otherwise you will gain an economic advantage sooo it just seems counter intuitive to kill the larva as he will use them if you kill his drones to remake the drones anyways.
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You know, dropships can carry more than one templar... you could do both... or just bring a templar that has enough energy for 2 storms.
I prefer to use two psi storms spread out on the mineral lines to cover all workers. Without minerals his larva are useless.
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On November 11 2010 17:08 Two_DoWn wrote:Show nested quote +On November 11 2010 17:05 Darksoldierr wrote:On November 11 2010 17:04 Retsukage wrote:On November 11 2010 17:03 Darksoldierr wrote: I miss those BW stroms, when one Templar decimated entire mineral lines with 2 storm storm raids are shit compared to bw  And with Reavers gone we got Immortal Drop (ololo) I kinda wanna see someone figure out how to use colossus drops. Pretty sure i saw TLO do it early beta. cant do that anymore since they changed the collosus attack timings, used to be able to exploit drop hit pick up without damage done to the collo cant do that anymore
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To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies).
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On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies).
Actually the storm in SC2 is 8 ticks of 10 damage. Don't believe me? Try it in a unit tester, micro a unit out of storm and see that sometimes they take 20/40/60/80 damage, and other tiems they take 10/30/50/70
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On November 11 2010 17:46 RoK Ot7Er wrote:Show nested quote +On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). Actually the storm in SC2 is 8 ticks of 10 damage. Don't believe me? Try it in a unit tester, micro a unit out of storm and see that sometimes they take 20/40/60/80 damage, and other tiems they take 10/30/50/70 I said it was 80 damage in 4 seconds, which is 20 damage/second. I wasnt sure of the ticks of it so I left that out.
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silly question... drones...
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It doesn't really matter. Minerals and larvae are both equal factors of production(FOP) for the Zerg. Zerg cannot produce anything without anyone of those. It all depends on how hard it is for the Zerg to get each of those FOP in different phases of the game. When the Zerg has more than one base, storming the larvae is better since his income will only be slowed not stopped even if you kill off all drones at one base. In that case larvae are harder to "come by", meaning they have more value to the player. When the enemy has 2 hatches with 1 base, storm the money cause he'll be left with larvae and no minerals to use them.
I'm using the theories of economics here. Another FOP for Zerg might be overlords since population is an FOP for all races. Zerg has more FOP than any other race due to larva. Zerg has food, larva, tech building(1-time fixed cost factor) and resources. This is why Zerg has no build queues. 1 more FOP means one more way to exploit their economy.
Terran has resources, population and production buildings as FOP. Imagine each production building(barracks, factory) as a perma-self-reviving larva. Protoss is the same until they get warp gates, then power fields are also considered an FOP.
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This is kinda like the thread about Phoenixes lifting larvae for an autokill. Interesting, but most of the time its probably better to kill the drones.
Killing a drone is damage to 1 larva essentially (Provided he chooses to replace it) and it has the immediate effect of causing panic and dealing economic damage. Killing lots of stock piled larvae may be awesome at points (Like he was saving up for 15 ultralisks, but suddenly has no larvae), but I think generally probably better to just storm the workers. Especially since good zergs will be injecting at all their hatcheries, and if you're talking about a HT storm drop, you're looking at 3+ bases.
A +3 Archon one shots drones if I recall. So it could be worth it to storm, then morph to mop up the rest. Probably usually better to get out of there before the army comes back to defend though.
Colossus drop would be awesome, it was retardedly good in the Beta because the Colossus did like 22 damage per laser, which essentially one shots workers in a line. But now it doesn't oneshot out of the Robotics Facility, and it is quite a huge investment to lose.
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If you can get the same number you should almost always go for the drones.
As someone pointed out if the zerg needs to replenish the drones it will cost him larva and minerals and his economy will be damaged while he does it. Also in the late game most zergs will have more then enough larva stockpiled(if they are maxed) and since they are now splited around the whole hatchery you will never do more damage killing larva then just storming drones.
Also as someone pointed out already droping archons with the +1 upgrade does very will itself. They get +4 to biological and if you drop two they will kill a lot of probes if the zerg doesn´t react very fast. But stom drops look cooler and are cheaper.
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On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). the radius of storm in sc2 is less than half what it was in brood war you tried hitting mutas with storm nowdays?
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On November 11 2010 18:13 iPlaY.NettleS wrote:Show nested quote +On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). the radius of storm in sc2 is less than half what it was in brood war you tried hitting mutas with storm nowdays?
It is worth noting that units clump a lot tighter then they ever did in BroodWar, negating a need for a huge storm radius.
I wouldn't be opposed to a Psionic Storm size increase though, . It's been nerfed down once before, maybe they'll change it back.
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What? How can you compare damage in sc2 to damage in sc1? What is the point? The numbers are not connected at all? That being said I guess storm the drones, feedback the queen, storm the larvae in that order. I bet you can do all of them if you drop 4 templar. What a shutdown that would be :D
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On November 11 2010 17:07 ParasitJonte wrote: You're question is not detailed enough.
It depends on what part of the game it is and what situation you're in.
If you're only harassing then of course storm drones...
If you're doing a big frontal attack, then perhaps it may be worth storming larvae... But I would still go for drones because that hinders production as well (he will have to make more drones after he has fended off your attack). Agreed with this post. Most of the time its better to target his drones, though in few situations it may be better to target his larva.
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Why not storm both? - The larva aint going anywhere
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i would go for the larvae since you can only kill a few drones with storm vs any competent zerg player, since the radius is so small it takes half a second to rescue all the drones.
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A drone is one larva anyway, and there will always be more more drones than larva at a hatch so silly question.
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Always, no matter what, target drones. You guarantee economic damage, and by killing drones, he will have to replace them, using larvae, which is not an attacking unit. So in effect, you are doing economic damage AND limiting his larvae usage.
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I guess you should storm both depending on how many larvae there are at the hatcheries and drones at mineral lines. Killing larvae are like disabling construction facilities for other races so storming larvae in late game could really help cripple the Zerg's macro. If i saw 10+ larvae at a hatchery i'd storm em instead of drones in a 20+ minute game as it would mean the Zerg would have a harder time rebuilding their army.
If you dropped a templar at each hatchery of the Zerg's then stormed all their larvae, you'd have a perfect window of attack as they wouldn't have anything to rebuild with.
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United Kingdom16710 Posts
If you're doing storm drops, make sure you load HTs with some energy built up. I usually go with HTs that have enough for 2 storms each. Make sure to blacket as large a surface area as possible. I see alot of people stack storms on top of each other like that does something. That way you can catch more drones trying to run away as well as any larvae in the vicinity. If i have some energy left over, i feedback the resident queen and then make my escape.
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always drones.
they cost mins, they mine mins and the Z needs larva to replace them.
larva+50mins+mining time >>>> larva
ya maybe in that odd game where both are maxed with 7k/5k in the bank you might get a bigger advantage by killing all larva but thats the super rare exception and he might still reinforce with 15 ultras or broodlords which are very larva efficient
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I guess larva storming could work in late game when zerg is maxed and storing the larva for quick recovery. Do some storming and pick the fight right after.
Otherwise it's probably better to just fry the drones as long as you can get a decent storm on them.
Of course a true storming mastermind would bring a sentry and FF guide the fleeing drones right over the larvas and storm.
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On November 11 2010 18:13 iPlaY.NettleS wrote:Show nested quote +On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). the radius of storm in sc2 is less than half what it was in brood war you tried hitting mutas with storm nowdays?
You see socke v sen at mlg? (day[9] #212)
To the OP: generally I would think drones are better, because they also have to waste another larvae cycle to re-build said drones. It is kinda context specific though, if they're just about to morph 20 ultralisks in the lategame, you wanna go for the larvae.
Shouldn't this be in the strat section too?
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Oh sorry I must have misclicked what section I wanted it to be in D: Its so silly I was even reading the guidelines while I was posting this thread.
Interesting most people think I should just storm the drones, only one guy even says to get extra storms to kill the larvae.
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Well if you are a high level diamond like myself, and int he case you do storm my larva. I would instantly turn them into an egg rendering you're storm useless. But i would recommend it to lower level playing and depending if they have a lot of larva or a lot of drones.
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Jezus... Again crying how UP HT and Protoss drops are ... Sure let's get back reavers and old storms, but other races will need old siege tanks, vultures, goliaths, lurkers, scourge and defilers back too. And I imagine now how many " Why protoss is doing so bad at SC2" threads would pop out after that.
I would like to use my Hammerdin at sc2, the good old mineral line hammer drops... This is not the same game, stop comparing SC:BW and SC2.
And for topic : Priority is drones, if you have enough energy - both. I think you could take two HT with energy enough for two storms and one for one storm ( or just warp it in). Four storms takes whole minerals line, and one storm can kill all his hatchery larva.
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On November 12 2010 03:07 Huragius wrote: Jezus... Again crying how UP HT and Protoss drops are ... Sure let's get back reavers and old storms, but other races will need old siege tanks, vultures, goliaths, lurkers, scourge and defilers back too. And I imagine now how many " Why protoss is doing so bad at SC2" threads would pop out after that.
The answer is none.
Congratulations you have won the dumbest post of the day award. If SCII was BW'd in units and tech styles Protoss would be overjoyed as it now has AA units, Harassment options and the ability to scout. I'd love for Terran to have vultures if it removed vikings, vultures did not counter every air unit like vikings currently do.
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Depends. If they larvae are 8 ultras, you might want to storm those.
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On November 12 2010 03:16 Chronicle wrote:Show nested quote +On November 12 2010 03:07 Huragius wrote: Jezus... Again crying how UP HT and Protoss drops are ... Sure let's get back reavers and old storms, but other races will need old siege tanks, vultures, goliaths, lurkers, scourge and defilers back too. And I imagine now how many " Why protoss is doing so bad at SC2" threads would pop out after that.
The answer is none. Congratulations you have won the dumbest post of the day award. If SCII was BW'd in units and tech styles Protoss would be overjoyed as it now has AA units, Harassment options and the ability to scout. I'd love for Terran to have vultures if it removed vikings, vultures did not counter every air unit like vikings currently do.
You again. Will you actually stop crying at get better at game at all ? Are you in platinum or what ? Congratulations for being fucked up player in PvT. If you think that all can a protoss do in PvT is survive, then learn to play. I would love to have mech play in SC2, but I don't and all this retarded "if I had X unit, Y (mine) race wouldn't be UP" shit makes my eyes bleed. You are just a typical b.net forum protoss, who has NO IDEA how TvP works at high level of play.
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On November 12 2010 03:23 Huragius wrote:Show nested quote +On November 12 2010 03:16 Chronicle wrote:On November 12 2010 03:07 Huragius wrote: Jezus... Again crying how UP HT and Protoss drops are ... Sure let's get back reavers and old storms, but other races will need old siege tanks, vultures, goliaths, lurkers, scourge and defilers back too. And I imagine now how many " Why protoss is doing so bad at SC2" threads would pop out after that.
The answer is none. Congratulations you have won the dumbest post of the day award. If SCII was BW'd in units and tech styles Protoss would be overjoyed as it now has AA units, Harassment options and the ability to scout. I'd love for Terran to have vultures if it removed vikings, vultures did not counter every air unit like vikings currently do. You again. Will you actually stop crying at get better at game at all ? Are you in platinum or what ? Congratulations for being fucked up player in PvT. If you think that all can a protoss do in PvT is survive, then learn to play. I would love to have mech play in SC2, but I don't and all this retarded "if I had X unit, Y (mine) race wouldn't be UP" shit makes my eyes bleed. You are just a typical b.net forum protoss, who has NO IDEA how TvP works at high level of play.
Ah Terran tears, how I have missed them. Scared of loosing their easymode to Protoss now after loosing it against Zerg. Newsflash kid, High level TvP is the following
Gateway Robo If you don't die then Templar
In that Order, every game, every matchup. Anything else is unsafe. See any and ALL of the Protoss tournament games recently vs Terran. The times the terran lost is when they are trying to counter the Robo tech they are expecting from the Protoss so it does not die when if they stuck to their guns the Terran would of won, and easily.
Also kiddo you started the whole If X had Y then Z would still cry crap, not me. I merely quoted you on it and laughed at your stupidity.
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This has pimpest play written all over it.
Late game, when both players are maxed, storm drop 3+ expansions killing all the larva, then trading armies and out producing the zerg.
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On November 12 2010 04:13 Chronicle wrote:Show nested quote +On November 12 2010 03:23 Huragius wrote:On November 12 2010 03:16 Chronicle wrote:On November 12 2010 03:07 Huragius wrote: Jezus... Again crying how UP HT and Protoss drops are ... Sure let's get back reavers and old storms, but other races will need old siege tanks, vultures, goliaths, lurkers, scourge and defilers back too. And I imagine now how many " Why protoss is doing so bad at SC2" threads would pop out after that.
The answer is none. Congratulations you have won the dumbest post of the day award. If SCII was BW'd in units and tech styles Protoss would be overjoyed as it now has AA units, Harassment options and the ability to scout. I'd love for Terran to have vultures if it removed vikings, vultures did not counter every air unit like vikings currently do. You again. Will you actually stop crying at get better at game at all ? Are you in platinum or what ? Congratulations for being fucked up player in PvT. If you think that all can a protoss do in PvT is survive, then learn to play. I would love to have mech play in SC2, but I don't and all this retarded "if I had X unit, Y (mine) race wouldn't be UP" shit makes my eyes bleed. You are just a typical b.net forum protoss, who has NO IDEA how TvP works at high level of play. Ah Terran tears, how I have missed them. Scared of loosing their easymode to Protoss now after loosing it against Zerg. Newsflash kid, High level TvP is the following Gateway Robo If you don't die then Templar In that Order, every game, every matchup. Anything else is unsafe. See any and ALL of the Protoss tournament games recently vs Terran. The times the terran lost is when they are trying to counter the Robo tech they are expecting from the Protoss so it does not die when if they stuck to their guns the Terran would of won, and easily. Also kiddo you started the whole If X had Y then Z would still cry crap, not me. I merely quoted you on it and laughed at your stupidity.
Wait, aren't you the one who cries about HT drops and reaver-must-come-back ? Because it's obviously you.I am currently fine with the game and I'm trying to improve my late game TvP by using PainUser builds. And after reading your first two sentences, I understood that you are a MORON and A NOOB.. No point to argue narrow-minded ragging silver league protoss.
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Larvae cost time and energy
Drones cost time larvae (therefore more time and energy) and minerals.
Kill the drones.
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On November 12 2010 04:35 Huragius wrote:Show nested quote +On November 12 2010 04:13 Chronicle wrote:On November 12 2010 03:23 Huragius wrote:On November 12 2010 03:16 Chronicle wrote:On November 12 2010 03:07 Huragius wrote: Jezus... Again crying how UP HT and Protoss drops are ... Sure let's get back reavers and old storms, but other races will need old siege tanks, vultures, goliaths, lurkers, scourge and defilers back too. And I imagine now how many " Why protoss is doing so bad at SC2" threads would pop out after that.
The answer is none. Congratulations you have won the dumbest post of the day award. If SCII was BW'd in units and tech styles Protoss would be overjoyed as it now has AA units, Harassment options and the ability to scout. I'd love for Terran to have vultures if it removed vikings, vultures did not counter every air unit like vikings currently do. You again. Will you actually stop crying at get better at game at all ? Are you in platinum or what ? Congratulations for being fucked up player in PvT. If you think that all can a protoss do in PvT is survive, then learn to play. I would love to have mech play in SC2, but I don't and all this retarded "if I had X unit, Y (mine) race wouldn't be UP" shit makes my eyes bleed. You are just a typical b.net forum protoss, who has NO IDEA how TvP works at high level of play. Ah Terran tears, how I have missed them. Scared of loosing their easymode to Protoss now after loosing it against Zerg. Newsflash kid, High level TvP is the following Gateway Robo If you don't die then Templar In that Order, every game, every matchup. Anything else is unsafe. See any and ALL of the Protoss tournament games recently vs Terran. The times the terran lost is when they are trying to counter the Robo tech they are expecting from the Protoss so it does not die when if they stuck to their guns the Terran would of won, and easily. Also kiddo you started the whole If X had Y then Z would still cry crap, not me. I merely quoted you on it and laughed at your stupidity. Wait, aren't you the one who cries about HT drops and reaver-must-come-back ? Because it's obviously you.I am currently fine with the game and I'm trying to improve my late game TvP by using PainUser builds. And after reading your first two sentences, I understood that you are a MORON and A NOOB.. No point to argue narrow-minded ragging silver league protoss.
So you've gone from stupidity, to more stupidity, to trying to frame me for your own stupidity which is here for everyone to read (see previous posts) and now you resort to mindless flaming because you have no-where else to turn as you never had any valid argument to present.
Cute kid, real cute. L2P.
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I'll reiterate what other people have said - while storming larvae can be cute, it's usually a much better idea to go for the drones. You're likely to get more kills (unless they have like 8+ larvae stockpiled, do immediate economic damage, and force the zerg to expend larvae to replace their lost drones.
On November 12 2010 05:04 Chronicle wrote:Show nested quote +On November 12 2010 04:35 Huragius wrote:On November 12 2010 04:13 Chronicle wrote:On November 12 2010 03:23 Huragius wrote:On November 12 2010 03:16 Chronicle wrote:On November 12 2010 03:07 Huragius wrote: Jezus... Again crying how UP HT and Protoss drops are ... Sure let's get back reavers and old storms, but other races will need old siege tanks, vultures, goliaths, lurkers, scourge and defilers back too. And I imagine now how many " Why protoss is doing so bad at SC2" threads would pop out after that.
The answer is none. Congratulations you have won the dumbest post of the day award. If SCII was BW'd in units and tech styles Protoss would be overjoyed as it now has AA units, Harassment options and the ability to scout. I'd love for Terran to have vultures if it removed vikings, vultures did not counter every air unit like vikings currently do. You again. Will you actually stop crying at get better at game at all ? Are you in platinum or what ? Congratulations for being fucked up player in PvT. If you think that all can a protoss do in PvT is survive, then learn to play. I would love to have mech play in SC2, but I don't and all this retarded "if I had X unit, Y (mine) race wouldn't be UP" shit makes my eyes bleed. You are just a typical b.net forum protoss, who has NO IDEA how TvP works at high level of play. Ah Terran tears, how I have missed them. Scared of loosing their easymode to Protoss now after loosing it against Zerg. Newsflash kid, High level TvP is the following Gateway Robo If you don't die then Templar In that Order, every game, every matchup. Anything else is unsafe. See any and ALL of the Protoss tournament games recently vs Terran. The times the terran lost is when they are trying to counter the Robo tech they are expecting from the Protoss so it does not die when if they stuck to their guns the Terran would of won, and easily. Also kiddo you started the whole If X had Y then Z would still cry crap, not me. I merely quoted you on it and laughed at your stupidity. Wait, aren't you the one who cries about HT drops and reaver-must-come-back ? Because it's obviously you.I am currently fine with the game and I'm trying to improve my late game TvP by using PainUser builds. And after reading your first two sentences, I understood that you are a MORON and A NOOB.. No point to argue narrow-minded ragging silver league protoss. So you've gone from stupidity, to more stupidity, to trying to frame me for your own stupidity which is here for everyone to read (see previous posts) and now you resort to mindless flaming because you have no-where else to turn as you never had any valid argument to present. Cute kid, real cute. L2P.
I see the two of you have decided to come and shit on this thread.
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On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies).
SC2 Storms don't do more damage if stacked though...
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Well the goal is always to make your opponent expend as many larva as he can. If you can make him make zerglings instead of drones, then you're ahead. So when choosing to Psi storm, I don't always think of most economic damage. By killing enemy units, you're making him have to spend larva to rebuild them, instead of drones.
So in addition to what everyone's said, using the storms to kill the enemy's army can already put a large strain on the enemy. They have to quickly rebuild their army so they dont' die immediately. If you can put them under pressure to begin with, you never have to kill a single drone to be ahead, economically. Killing drones can make your opponent go into "crap, I need to pump a crapload of drones" mode. So as long as you scout he has less than saturated, while you are saturated, just kill his army with Psi storms. It'll be just as effective use of damage and it's safer.
Oh and i'm not arguing that you should always go for the enemy army and not to kill his workers. I'm just giving another thought of how you can hurt Zerg economically. See Day9's cast on Drone Timing. The first game shows a Zerg who had pressure put on them, and had to constantly make army units to feel "safe" and therefore was put behind, economically when he didn't have that many drones.
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On November 12 2010 05:27 Moody wrote:Show nested quote +On November 11 2010 17:43 TheRabidDeer wrote: To all the people saying SC2 storms suck: Did you know that SC2 storm deals damage faster than BW?
BW storm is 112 damage in 8 ticks of damage at 14 per tick (basically 14 damage/second) SC2 storm is 80 damage in 4 seconds (or 20 damage/second)
It does less damage overall, so you need to cast it more... but it deals that damage much faster. If you can afford the templar its better than the BW version for mineral lines (though its smaller radius makes it arguable if its better/worse against armies). SC2 Storms don't do more damage if stacked though...
No spell has ever stacked with itself except devs and lockdown in SC1? Maybe maelstrom too.
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deciding whether to storm drones or larvae is like deciding whether to target mules or scvs vs terran. Always go for the drones/mules first. If u got storms left and zerg micros drones away, go ahead and target the larvae.
On November 11 2010 17:00 GoldenH wrote: So I've noticed that a single cast of Psi Storm will killl all the drones or larvae underneath it. And I'm wondering what people think is more effective - storming drones, or storming larvae.
- A single Psi Storm will kill all the drones at 3 mineral nodes.
- A single Psi Storm will kill every larva at a hatchery.
It seems like, since you also have feedback, you could do some serious damage to a zerg's production, as well as his economy. But how many drones is a larva worth? Should I only psi storm the larva if a Spawn just popped? Is it worth it late game to fly around and try to snipe larvae before the zerg's big push?
I would guess that 6 drones is worth 6 larva. Assumedly if you get him behind on larva, it will force him to throw down another hatchery.
as for storming larva if a spawn just popped... i don't understand. You're not gonna have HT when his spawn pops. and as for feedback, don't even bother. If you're up against a decent zerg his queens will have less than 50 energy and you won't do that much damage to the queen or to his production.
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