• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:22
CEST 04:22
KST 11:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro4 Preview: On Course5Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13[ASL21] Ro8 Preview Pt1: Inheritors16
Community News
Maestros of The Game 2 announcement and schedule !7Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12Code S Season 1 (2026) - RO12 Results12026 GSL Season 1 Qualifiers25
StarCraft 2
General
Code S Season 1 - RO8 Preview Behind the Blue - Team Liquid History Book Weekly Cups (April 27-May 4): Clem takes triple Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Code S Season 1 (2026) - RO12 Results
Tourneys
GSL Code S Season 1 (2026) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament Sea Duckling Open (Global, Bronze-Diamond) Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
[ASL21] Ro4 Preview: On Course Quality of life changes in BW that you will like ? Why there arent any 256x256 pro maps? RepMastered™: replay sharing and analyzer site BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Semifinals A [Megathread] Daily Proleagues [BSL22] RO16 Group Stage - 02 - 10 May [ASL21] Ro8 Day 3
Strategy
Simple Questions, Simple Answers Fighting Spirit mining rates Muta micro map competition What's the deal with APM & what's its true value
Other Games
General Games
Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Daigo vs Menard Best of 10
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread The Letting Off Steam Thread European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1363 users

Zerg Build Order optimizer. - Page 10

Forum Index > SC2 General
Post a Reply
Prev 1 8 9 10 11 12 58 Next
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-10-13 14:54:00
October 13 2010 14:49 GMT
#181
On October 13 2010 09:28 Lomilar wrote:
Show nested quote +
On October 13 2010 09:24 tsuxiit wrote:
...I somehow doubt this program is as impressive as you claim.

Say you told it you wanted to make 50 hydralisks. There are an extreme number of variables in that equation; when do larva start to appear at a new expansion? When can a queen get there? Should you expand 3 times as soon as possible or delay them? If so, by how much? I mean, how does your program possibly determine and optimize hundreds of precise timings? Does your claim that it 'learns' just mean that it gives you limited information as to how to 'optimize' a build once you already execute it?


Give me a desired build. Something like, the fastest way to some mutalisks, or something like that.

There are indeed an extreme number of variables in that equation. I have programmed some tricks in there, such as waiting for a building to pop before doing anything more. I haven't done others, like building a second queen at your main while waiting for your expo.

My claim is, you give me a desired destination (10 lings, 5 roaches, 7 mutalisks), and within an hour or two, or maybe less, I will give you a build like the above, telling you how to do it very quickly.


32 lings 16 baneling 10 roaches 12 muta

But, you must have 12 lings, 4 roaches, 2 queens before 6 mins.

:D
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 13 2010 14:57 GMT
#182
^12 lings are way too much to have at that point in time assuming it's a TvZ.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Wr3k
Profile Blog Joined June 2009
Canada2533 Posts
Last Edited: 2010-10-13 15:01:51
October 13 2010 15:01 GMT
#183
On October 13 2010 23:57 Shikyo wrote:
^12 lings are way too much to have at that point in time assuming it's a TvZ.


I'm just picking arbitrary numbers, and 12 lings really isn't that much. A marine/hellion push comes around that time no? I have no real sense of how the game time I perceive in my head corresponds to actual in game minutes, but it doesn't seem completely unreasonable for me if some sort of early aggression is coming.
10or10
Profile Blog Joined March 2010
Sweden517 Posts
October 13 2010 15:02 GMT
#184

On October 13 2010 23:40 Wr3k wrote:
Show nested quote +
On October 13 2010 23:33 10or10 wrote:
On October 13 2010 23:18 Wr3k wrote:
On October 13 2010 23:15 SwampZero wrote:
On October 13 2010 23:11 Wr3k wrote:
It's interesting that it thinks its better to 10 overlord. Isn't 9 overlord supposedly more efficient?


Your question is flawed.

First define efficient then define better, then find the scope. The program is only interested in 7 fastest roaches.


True, I believe 9 overlord gets you ~15 more minerals around the 4-5 min mark, but may very well be slower for roaches since you are 10overpooling. If you plan to overpool I suppose 10 overlord is always going to be better. If its more of a macro build where the pool is later I'm sure the program will tell us to 9overlord.

What I'm curious about is whether or not such a program would allow you to calculate something like:

Get:
12 speedlings by 4:15
+1 carapace
10 muta by 7:30
+1 air carapace
All while maximizing resource gathering and spending any excess on drones.

As much as I like knowing the fastest way to get X, I can see it being quite limited. Would it be possible to say... get 16 mutas, and also have 5 roach and 20 lings before 8mins? Can the program accurately handle a build where a zerg fast expands? How does it deal with drone saturation? Does it assume optimal? What about maynarding workers?

Based on what he has answered in this thread. Yes on all but the "optimal"-question where he claimed he added arbitrary delays to somethings.

If 12 speedlings by 4:15 is met before your desired time, you would probably be able to add an amount of drones to the goal until the algorithm returns 12 speedlings @ 4:15


Ahhh, so if you added drones to get 12 speedlings @ 4:15, could you also tell it to go from there and calculate the fastest way from that point to get 12 mutas?


Yes, according to:
On October 13 2010 09:11 Lomilar wrote:
I can also chain these builds together. So 7 roach to fast muta, find the best way to do that.

|| @10or10 || 이영호 이제동 - 화이팅 ^^ ||
Siwa
Profile Joined August 2010
91 Posts
Last Edited: 2010-10-13 15:38:48
October 13 2010 15:31 GMT
#185
Very good idea!

Now I got the nerd urge to write a similar program just for fun. Where did you get the exact values for everything? As those are the crucial element.

btw.. making this for protoss would be interesting because of chrono boost
Triscuit
Profile Blog Joined April 2010
United States722 Posts
October 13 2010 15:52 GMT
#186
I actually want the source for this less because I want to use it, and more because I'm a CS student and want to figure out how these programs work.
doppler
Profile Joined April 2010
United States14 Posts
October 13 2010 16:00 GMT
#187
This is really cool stuff.
doppler.doppler.doppler.doppler
TechDeft
Profile Joined August 2010
United States211 Posts
October 13 2010 16:02 GMT
#188
I'm curious about a 5RR to expo to muta vs. a sling FE to muta type build.
Johnny_Vegas
Profile Joined December 2007
United States239 Posts
October 13 2010 16:07 GMT
#189
I have partially written a similar program, but it doesn't optimize the build orders for you, it simply allows people to create their own build orders.
battlereports.com (co-founder/developer), Nohunters Discussion Forum operator
Moody
Profile Blog Joined August 2010
United States750 Posts
October 13 2010 16:22 GMT
#190
I agree with what I've read to be the consensus . I don't really see a moral dilemma because we're not robots, and the game is dynamic. However, I do feel like this should be released because it will increase the speed at which new build orders come out. Coming up with an idea for a build order isn't the hard part. The hard part is optimizing the build order which takes a few hours.
A marine walks into a bar and asks, "Where's the counter?"
Crackensan
Profile Joined August 2010
United States479 Posts
October 13 2010 16:27 GMT
#191
I'd love to see this for 'Droid, so when I'm walking around and get inspiration I can check if it's viable if I'm not at my computer. Would also work when I go to LAN events! :D

But releasing this as a stand alone program will make it more efficiant, I imagine rather than running it off some API like Silverlight.
Tasteless: "Well this strategy is made of balls"--Concerning Fruitdealer Vs. BoXeR
sycknesS
Profile Joined April 2009
United States83 Posts
October 13 2010 16:30 GMT
#192
I'd love to see some replays of this on ladder too, I will try this build out when I have some time and post some here as well.
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 16:43 GMT
#193
Wow. Good morning all.

1. Minerals are collected as an average per second, not in intervals of 5. That is because I didn't want to determine exactly when 5 minerals came in from each drone, since those timings are based on how they shuffled around when you first told them to mine, etc.

2. It sounds like you guys want it, and you want it now. I'll go ahead and create a project site tomorrow night and release it open source. I need to clean up the code, maybe write some comments, and refactor a bit before I'd feel comfortable pushing it out into the world.

3. All numbers were pulled from Liquipedia.

4. The numbers crunching for 5 muta (and 6 muta and 7 muta and 8 muta) are complete.

The actions that take place while the mutas are building can be ignored. They are things based on the scoring algorithm that the computer decided are good... I'm confused about the extractor trick.

5 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S:9.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:0 M:268 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:0 M:243 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:28 M:307 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:34 M:51 G:9 L:2 S:13.0/18 -- BuildDrone
@2:41 M:50 G:22 L:1 S:14.0/18 -- BuildDrone
@2:45 Larva+1
@2:49 M:56 G:37 L:1 S:15.0/18 -- BuildDrone
@2:51 Drone+1
@2:52 M:29 G:43 L:0 S:16.0/18 -- BuildExtractor
@2:58 Drone+1
@3:0 Larva+1
@3:0 M:62 G:58 L:1 S:15.0/18 -- BuildDrone
@3:5 Spawning Pool+1
@3:6 Drone+1
@3:15 Larva+1
@3:15 M:136 G:87 L:1 S:16.0/18 -- BuildDrone
@3:17 Drone+1
@3:22 Extractor+1
@3:23 M:154 G:106 L:0 S:17.0/18 -- BuildLair
@3:30 Larva+1
@3:32 Drone+1
@3:45 Larva+1
@4:0 Larva+1
@4:8 Hatchery+1
@4:20 M:105 G:223 L:3 S:17.0/18 -- BuildOverlord
@4:35 Larva+1
@4:35 M:121 G:280 L:4 S:17.0/18 -- Wait
@4:43 Lairs+1
@4:43 M:183 G:310 L:4 S:17.0/18 -- Wait
@4:45 Overlord+1
@4:46 M:206 G:321 L:4 S:17.0/26 -- BuildSpire
@4:50 Larva+1
@4:50 M:34 G:137 L:6 S:16.0/26 -- Wait
@6:26 Spire+1
@6:26 M:706 G:501 L:6 S:16.0/26 -- Wait
@6:26 M:706 G:501 L:6 S:16.0/26 -- BuildMutalisk
@6:26 M:606 G:401 L:5 S:18.0/26 -- BuildMutalisk
@6:26 M:506 G:301 L:4 S:20.0/26 -- BuildMutalisk
@6:26 M:406 G:201 L:3 S:22.0/26 -- BuildMutalisk
@6:26 M:306 G:101 L:2 S:24.0/26 -- BuildMutalisk
@6:26 M:206 G:1 L:1 S:26.0/26 -- BuildOverlord
@6:41 Larva+1
@6:41 M:211 G:58 L:2 S:26.0/26 -- Wait
@6:41 M:211 G:58 L:2 S:26.0/26 -- ExtractorTrick
@6:41 M:186 G:58 L:2 S:25.0/26 -- BuildDrone
@6:41 M:136 G:58 L:1 S:26.0/26 -- ExtractorTrick
@6:41 M:111 G:58 L:1 S:25.0/26 -- BuildDrone
@6:43 Extractor Trick, Drone+1
@6:43 Extractor Trick, Drone+1
@6:51 Overlord+1
@6:56 Larva+1
@6:58 Drone+1
@6:58 Drone+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1


6 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S:9.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@1:48 M:200 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:0 Larva+1
@2:0 M:110 G:0 L:1 S:14.0/18 -- BuildDrone
@2:0 M:60 G:0 L:0 S:15.0/18 -- BuildExtractor
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:29 M:309 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:32 M:30 G:5 L:2 S:13.0/18 -- BuildExtractor
@2:40 M:55 G:20 L:2 S:12.0/18 -- BuildDrone
@2:45 Larva+1
@2:48 M:55 G:36 L:2 S:13.0/18 -- BuildDrone
@2:53 Spawning Pool+1
@2:56 M:55 G:51 L:1 S:14.0/18 -- BuildDrone
@2:57 Drone+1
@3:0 Larva+1
@3:2 Extractor+1
@3:5 Drone+1
@3:13 Drone+1
@3:15 Larva+1
@3:21 M:155 G:136 L:2 S:15.0/18 -- BuildLair
@3:30 Larva+1
@4:9 Hatchery+1
@4:16 M:55 G:245 L:3 S:15.0/18 -- BuildDrone
@4:20 M:30 G:261 L:2 S:16.0/18 -- ExtractorTrick //This confuses me. Not sure why it did that.
@4:22 Extractor Trick, Drone+1
@4:31 Larva+1
@4:33 Drone+1
@4:33 M:105 G:310 L:4 S:16.0/18 -- BuildOverlord
@4:41 Lairs+1
@4:41 M:61 G:340 L:3 S:16.0/18 -- Wait
@4:46 Larva+1
@4:58 Overlord+1
@5:1 Larva+1
@5:1 M:201 G:416 L:6 S:16.0/26 -- BuildSpire
@6:41 Spire+1
@6:41 M:626 G:596 L:6 S:15.0/26 -- Wait
@6:41 M:626 G:596 L:6 S:15.0/26 -- ExtractorTrick
@6:41 M:601 G:596 L:6 S:14.0/26 -- BuildMutalisk
@6:41 M:501 G:496 L:5 S:16.0/26 -- BuildMutalisk
@6:41 M:401 G:396 L:4 S:18.0/26 -- BuildMutalisk
@6:41 M:301 G:296 L:3 S:20.0/26 -- BuildMutalisk
@6:41 M:201 G:196 L:2 S:22.0/26 -- BuildMutalisk
@6:42 M:107 G:100 L:1 S:24.0/26 -- BuildMutalisk
@6:43 Extractor Trick, Drone+1
@6:56 Larva+1
@7:11 Larva+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:15 Mutalisk+1


7 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:40 Drone+1
@0:42 M:105 G:0 L:2 S:9.0/10 -- BuildOverlord
@0:45 Larva+1
@0:50 M:55 G:0 L:2 S:9.0/10 -- BuildDrone
@1:0 Larva+1
@1:7 Overlord+1
@1:7 Drone+1
@1:7 M:112 G:0 L:2 S:10.0/18 -- BuildDrone
@1:7 M:62 G:0 L:1 S:11.0/18 -- BuildDrone
@1:15 Larva+1
@1:15 M:68 G:0 L:1 S:12.0/18 -- BuildDrone
@1:16 M:25 G:0 L:0 S:13.0/18 -- BuildExtractor
@1:24 Drone+1
@1:24 Drone+1
@1:30 Larva+1
@1:30 M:98 G:0 L:1 S:12.0/18 -- BuildDrone
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:175 G:0 L:1 S:13.0/18 -- BuildDrone
@1:46 Extractor+1
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:229 G:28 L:1 S:14.0/18 -- BuildDrone
@2:2 Drone+1
@2:3 M:202 G:34 L:0 S:15.0/18 -- BuildSpawningPool
@2:15 Larva+1
@2:17 Drone+1
@2:30 Larva+1
@2:43 M:302 G:110 L:2 S:14.0/18 -- BuildHatchery
@2:45 Larva+1
@2:50 M:51 G:123 L:3 S:13.0/18 -- BuildDrone
@2:57 M:50 G:136 L:2 S:14.0/18 -- BuildDrone
@3:5 Larva+1
@3:5 M:56 G:152 L:2 S:15.0/18 -- BuildDrone
@3:7 Drone+1
@3:8 Spawning Pool+1
@3:8 M:29 G:157 L:1 S:16.0/18 -- BuildExtractor
@3:14 Drone+1
@3:15 M:54 G:171 L:1 S:15.0/18 -- BuildDrone
@3:20 Larva+1
@3:21 M:51 G:182 L:1 S:16.0/18 -- BuildDrone
@3:22 Drone+1
@3:32 Drone+1
@3:35 Larva+1
@3:38 Extractor+1
@3:38 Drone+1
@3:39 M:156 G:220 L:1 S:17.0/18 -- BuildLair
@3:50 Larva+1
@4:5 Larva+1
@4:23 Hatchery+1
@4:35 M:107 G:333 L:3 S:17.0/18 -- BuildOverlord
@4:50 Larva+1
@4:50 M:123 G:390 L:4 S:17.0/18 -- Wait
@4:59 Lairs+1
@4:59 M:193 G:424 L:4 S:17.0/18 -- Wait
@5:0 Overlord+1
@5:0 M:201 G:428 L:4 S:17.0/26 -- BuildSpire
@5:5 Larva+1
@5:5 M:36 G:247 L:6 S:16.0/26 -- Wait
@6:40 Spire+1
@6:40 M:701 G:608 L:6 S:16.0/26 -- Wait
@6:40 M:701 G:608 L:6 S:16.0/26 -- BuildMutalisk
@6:40 M:601 G:508 L:5 S:18.0/26 -- BuildMutalisk
@6:40 M:501 G:408 L:4 S:20.0/26 -- BuildMutalisk
@6:40 M:401 G:308 L:3 S:22.0/26 -- BuildMutalisk
@6:40 M:301 G:208 L:2 S:24.0/26 -- BuildMutalisk
@6:40 M:201 G:108 L:1 S:26.0/26 -- BuildOverlord
@6:55 Larva+1
@7:5 Overlord+1
@7:5 M:276 G:203 L:2 S:26.0/34 -- BuildMutalisk
@7:5 M:176 G:103 L:1 S:28.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:111 G:22 L:2 S:30.0/34 -- BuildOverlord
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:16 M:53 G:45 L:1 S:30.0/34 -- BuildDrone
@7:25 Larva+1
@7:33 Drone+1
@7:35 Overlord+1
@7:38 Mutalisk+1
@7:38 Mutalisk+1


8 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S:9.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:2 Drone+1
@2:15 Larva+1
@2:15 M:425 G:0 L:1 S:16.0/18 -- BuildDrone
@2:15 M:375 G:0 L:0 S:17.0/18 -- BuildSpawningPool
@2:17 Drone+1
@2:27 M:300 G:0 L:0 S:16.0/18 -- BuildHatchery
@2:30 Larva+1
@2:32 Drone+1
@2:32 M:50 G:0 L:1 S:15.0/18 -- BuildDrone
@2:45 Larva+1
@2:45 M:137 G:0 L:1 S:16.0/18 -- BuildDrone
@2:45 M:87 G:0 L:0 S:17.0/18 -- BuildExtractor
@2:49 Drone+1
@2:49 M:102 G:0 L:0 S:16.0/18 -- Wait
@2:49 M:102 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:49 M:77 G:0 L:0 S:15.0/18 -- BuildExtractor
@3:0 Larva+1
@3:0 M:152 G:0 L:1 S:14.0/18 -- BuildDrone
@3:2 Drone+1
@3:15 Extractor+1
@3:15 Larva+1
@3:15 M:247 G:1 L:1 S:15.0/18 -- BuildDrone
@3:17 Drone+1
@3:19 Extractor+1
@3:19 Extractor+1
@3:20 Spawning Pool+1
@3:30 Larva+1
@3:30 M:273 G:76 L:1 S:16.0/18 -- BuildDrone
@3:32 Drone+1
@3:35 M:247 G:104 L:0 S:17.0/18 -- BuildLair
@3:45 Larva+1
@3:45 M:97 G:61 L:1 S:17.0/18 -- BuildDrone
@3:47 Drone+1
@4:0 Larva+1
@4:2 Drone+1
@4:7 Hatchery+1
@4:15 Larva+1
@4:15 M:103 G:232 L:3 S:18.0/18 -- BuildOverlord
@4:30 Larva+1
@4:40 Overlord+1
@4:40 M:159 G:374 L:4 S:18.0/26 -- BuildDrone
@4:40 M:109 G:374 L:3 S:19.0/26 -- BuildDrone
@4:45 Larva+1
@4:47 M:103 G:414 L:4 S:20.0/26 -- BuildOverlord
@4:55 Lairs+1
@4:55 M:53 G:460 L:3 S:20.0/26 -- Wait
@4:57 Drone+1
@4:57 Drone+1
@5:0 Larva+1
@5:12 Overlord+1
@5:15 Larva+1
@5:15 M:206 G:574 L:6 S:20.0/34 -- BuildSpire
@6:55 Spire+1
@6:55 M:707 G:944 L:6 S:19.0/34 -- Wait
@6:55 M:707 G:944 L:6 S:19.0/34 -- BuildMutalisk
@6:55 M:607 G:844 L:5 S:21.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:612 G:830 L:6 S:23.0/34 -- Wait
@7:10 M:612 G:830 L:6 S:23.0/34 -- BuildExtractor
@7:10 M:587 G:830 L:6 S:22.0/34 -- BuildMutalisk
@7:10 M:487 G:730 L:5 S:24.0/34 -- BuildMutalisk
@7:10 M:387 G:630 L:4 S:26.0/34 -- BuildMutalisk
@7:10 M:287 G:530 L:3 S:28.0/34 -- BuildMutalisk
@7:10 M:187 G:430 L:2 S:30.0/34 -- BuildMutalisk
@7:13 M:105 G:347 L:1 S:32.0/34 -- BuildMutalisk
@7:25 Larva+1
@7:25 M:80 G:315 L:2 S:34.0/34 -- Wait
@7:25 M:80 G:315 L:2 S:34.0/34 -- ExtractorTrick
@7:25 M:55 G:315 L:2 S:33.0/34 -- BuildDrone
@7:27 Extractor Trick, Drone+1
@7:28 Mutalisk+1
@7:28 Mutalisk+1
@7:40 Extractor+1
@7:40 Larva+1
@7:42 Drone+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:46 Mutalisk+1
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
October 13 2010 16:52 GMT
#194
Seems like a straight up search algorithm would be faster, might be more memory intensive, but I'd be curious to look at your data structure for storing a game state (even your simplified game state), but it seems like it would be fairly easy to make that switch and if you did a DFS you could prune a lot of the branches with early exit tests (this would be a little more work) to make it really fast.

I'm not a huge expert on this, but I have studied a lot of chess algorithms and I know a decent amount about computer chess and how search is optimized in that space. This is obviously different in that respect, but from the state changing aspect and pruning it actually seems like it would be much easier as in the way we're looking at it here the state only changes in one direction (total number of game objects only goes up).

Anyways, PM me if you want to chat about this at all, I'd love to help, sounds like a cool project.
I always try to shield slam face, just to make sure it doesnt work
StayFrosty
Profile Joined February 2010
Canada743 Posts
October 13 2010 16:59 GMT
#195
Is it possible to alter the supply code so that it accounts for the supply increase at the time of the unit was built? I.e. showing 10/10 when the last drone is built as opposed to when it is complete.
ExileStrife
Profile Joined February 2009
United States170 Posts
October 13 2010 17:04 GMT
#196
Somebody seriously needs to do the legwork to model all elements of SC2 as a control system so some provable optimal solutions could exist.

FaZe's suggestion doesn't sound any more difficult than what is already happening. Lomilar already said that it uses a set of inputs to search for a goal. Each checkpoint could be solved for in order, and the end result of that checkpoint would be the input for the next step. You couldn't parallelize this unfortunately, but you could at least reuse other checkpoint results in other scenarios.
StarSense
Profile Blog Joined September 2010
206 Posts
Last Edited: 2010-10-13 17:23:09
October 13 2010 17:21 GMT
#197
On October 14 2010 01:43 Lomilar wrote:
Wow. Good morning all.

1. Minerals are collected as an average per second, not in intervals of 5. That is because I didn't want to determine exactly when 5 minerals came in from each drone, since those timings are based on how they shuffled around when you first told them to mine, etc.

2. It sounds like you guys want it, and you want it now. I'll go ahead and create a project site tomorrow night and release it open source. I need to clean up the code, maybe write some comments, and refactor a bit before I'd feel comfortable pushing it out into the world.

3. All numbers were pulled from Liquipedia.

4. The numbers crunching for 5 muta (and 6 muta and 7 muta and 8 muta) are complete.

The actions that take place while the mutas are building can be ignored. They are things based on the scoring algorithm that the computer decided are good... I'm confused about the extractor trick.

5 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:0 M:268 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:0 M:243 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:28 M:307 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:34 M:51 G L:2 S:13.0/18 -- BuildDrone
@2:41 M:50 G:22 L:1 S:14.0/18 -- BuildDrone
@2:45 Larva+1
@2:49 M:56 G:37 L:1 S:15.0/18 -- BuildDrone
@2:51 Drone+1
@2:52 M:29 G:43 L:0 S:16.0/18 -- BuildExtractor
@2:58 Drone+1
@3:0 Larva+1
@3:0 M:62 G:58 L:1 S:15.0/18 -- BuildDrone
@3:5 Spawning Pool+1
@3:6 Drone+1
@3:15 Larva+1
@3:15 M:136 G:87 L:1 S:16.0/18 -- BuildDrone
@3:17 Drone+1
@3:22 Extractor+1
@3:23 M:154 G:106 L:0 S:17.0/18 -- BuildLair
@3:30 Larva+1
@3:32 Drone+1
@3:45 Larva+1
@4:0 Larva+1
@4:8 Hatchery+1
@4:20 M:105 G:223 L:3 S:17.0/18 -- BuildOverlord
@4:35 Larva+1
@4:35 M:121 G:280 L:4 S:17.0/18 -- Wait
@4:43 Lairs+1
@4:43 M:183 G:310 L:4 S:17.0/18 -- Wait
@4:45 Overlord+1
@4:46 M:206 G:321 L:4 S:17.0/26 -- BuildSpire
@4:50 Larva+1
@4:50 M:34 G:137 L:6 S:16.0/26 -- Wait
@6:26 Spire+1
@6:26 M:706 G:501 L:6 S:16.0/26 -- Wait
@6:26 M:706 G:501 L:6 S:16.0/26 -- BuildMutalisk
@6:26 M:606 G:401 L:5 S:18.0/26 -- BuildMutalisk
@6:26 M:506 G:301 L:4 S:20.0/26 -- BuildMutalisk
@6:26 M:406 G:201 L:3 S:22.0/26 -- BuildMutalisk
@6:26 M:306 G:101 L:2 S:24.0/26 -- BuildMutalisk
@6:26 M:206 G:1 L:1 S:26.0/26 -- BuildOverlord
@6:41 Larva+1
@6:41 M:211 G:58 L:2 S:26.0/26 -- Wait
@6:41 M:211 G:58 L:2 S:26.0/26 -- ExtractorTrick
@6:41 M:186 G:58 L:2 S:25.0/26 -- BuildDrone
@6:41 M:136 G:58 L:1 S:26.0/26 -- ExtractorTrick
@6:41 M:111 G:58 L:1 S:25.0/26 -- BuildDrone
@6:43 Extractor Trick, Drone+1
@6:43 Extractor Trick, Drone+1
@6:51 Overlord+1
@6:56 Larva+1
@6:58 Drone+1
@6:58 Drone+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1


6 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@1:48 M:200 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:0 Larva+1
@2:0 M:110 G:0 L:1 S:14.0/18 -- BuildDrone
@2:0 M:60 G:0 L:0 S:15.0/18 -- BuildExtractor
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:29 M:309 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:32 M:30 G:5 L:2 S:13.0/18 -- BuildExtractor
@2:40 M:55 G:20 L:2 S:12.0/18 -- BuildDrone
@2:45 Larva+1
@2:48 M:55 G:36 L:2 S:13.0/18 -- BuildDrone
@2:53 Spawning Pool+1
@2:56 M:55 G:51 L:1 S:14.0/18 -- BuildDrone
@2:57 Drone+1
@3:0 Larva+1
@3:2 Extractor+1
@3:5 Drone+1
@3:13 Drone+1
@3:15 Larva+1
@3:21 M:155 G:136 L:2 S:15.0/18 -- BuildLair
@3:30 Larva+1
@4 Hatchery+1
@4:16 M:55 G:245 L:3 S:15.0/18 -- BuildDrone
@4:20 M:30 G:261 L:2 S:16.0/18 -- ExtractorTrick //This confuses me. Not sure why it did that.
@4:22 Extractor Trick, Drone+1
@4:31 Larva+1
@4:33 Drone+1
@4:33 M:105 G:310 L:4 S:16.0/18 -- BuildOverlord
@4:41 Lairs+1
@4:41 M:61 G:340 L:3 S:16.0/18 -- Wait
@4:46 Larva+1
@4:58 Overlord+1
@5:1 Larva+1
@5:1 M:201 G:416 L:6 S:16.0/26 -- BuildSpire
@6:41 Spire+1
@6:41 M:626 G:596 L:6 S:15.0/26 -- Wait
@6:41 M:626 G:596 L:6 S:15.0/26 -- ExtractorTrick
@6:41 M:601 G:596 L:6 S:14.0/26 -- BuildMutalisk
@6:41 M:501 G:496 L:5 S:16.0/26 -- BuildMutalisk
@6:41 M:401 G:396 L:4 S:18.0/26 -- BuildMutalisk
@6:41 M:301 G:296 L:3 S:20.0/26 -- BuildMutalisk
@6:41 M:201 G:196 L:2 S:22.0/26 -- BuildMutalisk
@6:42 M:107 G:100 L:1 S:24.0/26 -- BuildMutalisk
@6:43 Extractor Trick, Drone+1
@6:56 Larva+1
@7:11 Larva+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:15 Mutalisk+1


7 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:40 Drone+1
@0:42 M:105 G:0 L:2 S.0/10 -- BuildOverlord
@0:45 Larva+1
@0:50 M:55 G:0 L:2 S.0/10 -- BuildDrone
@1:0 Larva+1
@1:7 Overlord+1
@1:7 Drone+1
@1:7 M:112 G:0 L:2 S:10.0/18 -- BuildDrone
@1:7 M:62 G:0 L:1 S:11.0/18 -- BuildDrone
@1:15 Larva+1
@1:15 M:68 G:0 L:1 S:12.0/18 -- BuildDrone
@1:16 M:25 G:0 L:0 S:13.0/18 -- BuildExtractor
@1:24 Drone+1
@1:24 Drone+1
@1:30 Larva+1
@1:30 M8 G:0 L:1 S:12.0/18 -- BuildDrone
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:175 G:0 L:1 S:13.0/18 -- BuildDrone
@1:46 Extractor+1
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:229 G:28 L:1 S:14.0/18 -- BuildDrone
@2:2 Drone+1
@2:3 M:202 G:34 L:0 S:15.0/18 -- BuildSpawningPool
@2:15 Larva+1
@2:17 Drone+1
@2:30 Larva+1
@2:43 M:302 G:110 L:2 S:14.0/18 -- BuildHatchery
@2:45 Larva+1
@2:50 M:51 G:123 L:3 S:13.0/18 -- BuildDrone
@2:57 M:50 G:136 L:2 S:14.0/18 -- BuildDrone
@3:5 Larva+1
@3:5 M:56 G:152 L:2 S:15.0/18 -- BuildDrone
@3:7 Drone+1
@3:8 Spawning Pool+1
@3:8 M:29 G:157 L:1 S:16.0/18 -- BuildExtractor
@3:14 Drone+1
@3:15 M:54 G:171 L:1 S:15.0/18 -- BuildDrone
@3:20 Larva+1
@3:21 M:51 G:182 L:1 S:16.0/18 -- BuildDrone
@3:22 Drone+1
@3:32 Drone+1
@3:35 Larva+1
@3:38 Extractor+1
@3:38 Drone+1
@3:39 M:156 G:220 L:1 S:17.0/18 -- BuildLair
@3:50 Larva+1
@4:5 Larva+1
@4:23 Hatchery+1
@4:35 M:107 G:333 L:3 S:17.0/18 -- BuildOverlord
@4:50 Larva+1
@4:50 M:123 G:390 L:4 S:17.0/18 -- Wait
@4:59 Lairs+1
@4:59 M:193 G:424 L:4 S:17.0/18 -- Wait
@5:0 Overlord+1
@5:0 M:201 G:428 L:4 S:17.0/26 -- BuildSpire
@5:5 Larva+1
@5:5 M:36 G:247 L:6 S:16.0/26 -- Wait
@6:40 Spire+1
@6:40 M:701 G:608 L:6 S:16.0/26 -- Wait
@6:40 M:701 G:608 L:6 S:16.0/26 -- BuildMutalisk
@6:40 M:601 G:508 L:5 S:18.0/26 -- BuildMutalisk
@6:40 M:501 G:408 L:4 S:20.0/26 -- BuildMutalisk
@6:40 M:401 G:308 L:3 S:22.0/26 -- BuildMutalisk
@6:40 M:301 G:208 L:2 S:24.0/26 -- BuildMutalisk
@6:40 M:201 G:108 L:1 S:26.0/26 -- BuildOverlord
@6:55 Larva+1
@7:5 Overlord+1
@7:5 M:276 G:203 L:2 S:26.0/34 -- BuildMutalisk
@7:5 M:176 G:103 L:1 S:28.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:111 G:22 L:2 S:30.0/34 -- BuildOverlord
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:16 M:53 G:45 L:1 S:30.0/34 -- BuildDrone
@7:25 Larva+1
@7:33 Drone+1
@7:35 Overlord+1
@7:38 Mutalisk+1
@7:38 Mutalisk+1


8 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:2 Drone+1
@2:15 Larva+1
@2:15 M:425 G:0 L:1 S:16.0/18 -- BuildDrone
@2:15 M:375 G:0 L:0 S:17.0/18 -- BuildSpawningPool
@2:17 Drone+1
@2:27 M:300 G:0 L:0 S:16.0/18 -- BuildHatchery
@2:30 Larva+1
@2:32 Drone+1
@2:32 M:50 G:0 L:1 S:15.0/18 -- BuildDrone
@2:45 Larva+1
@2:45 M:137 G:0 L:1 S:16.0/18 -- BuildDrone
@2:45 M:87 G:0 L:0 S:17.0/18 -- BuildExtractor
@2:49 Drone+1
@2:49 M:102 G:0 L:0 S:16.0/18 -- Wait
@2:49 M:102 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:49 M:77 G:0 L:0 S:15.0/18 -- BuildExtractor
@3:0 Larva+1
@3:0 M:152 G:0 L:1 S:14.0/18 -- BuildDrone
@3:2 Drone+1
@3:15 Extractor+1
@3:15 Larva+1
@3:15 M:247 G:1 L:1 S:15.0/18 -- BuildDrone
@3:17 Drone+1
@3:19 Extractor+1
@3:19 Extractor+1
@3:20 Spawning Pool+1
@3:30 Larva+1
@3:30 M:273 G:76 L:1 S:16.0/18 -- BuildDrone
@3:32 Drone+1
@3:35 M:247 G:104 L:0 S:17.0/18 -- BuildLair
@3:45 Larva+1
@3:45 M7 G:61 L:1 S:17.0/18 -- BuildDrone
@3:47 Drone+1
@4:0 Larva+1
@4:2 Drone+1
@4:7 Hatchery+1
@4:15 Larva+1
@4:15 M:103 G:232 L:3 S:18.0/18 -- BuildOverlord
@4:30 Larva+1
@4:40 Overlord+1
@4:40 M:159 G:374 L:4 S:18.0/26 -- BuildDrone
@4:40 M:109 G:374 L:3 S:19.0/26 -- BuildDrone
@4:45 Larva+1
@4:47 M:103 G:414 L:4 S:20.0/26 -- BuildOverlord
@4:55 Lairs+1
@4:55 M:53 G:460 L:3 S:20.0/26 -- Wait
@4:57 Drone+1
@4:57 Drone+1
@5:0 Larva+1
@5:12 Overlord+1
@5:15 Larva+1
@5:15 M:206 G:574 L:6 S:20.0/34 -- BuildSpire
@6:55 Spire+1
@6:55 M:707 G44 L:6 S:19.0/34 -- Wait
@6:55 M:707 G44 L:6 S:19.0/34 -- BuildMutalisk
@6:55 M:607 G:844 L:5 S:21.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:612 G:830 L:6 S:23.0/34 -- Wait
@7:10 M:612 G:830 L:6 S:23.0/34 -- BuildExtractor
@7:10 M:587 G:830 L:6 S:22.0/34 -- BuildMutalisk
@7:10 M:487 G:730 L:5 S:24.0/34 -- BuildMutalisk
@7:10 M:387 G:630 L:4 S:26.0/34 -- BuildMutalisk
@7:10 M:287 G:530 L:3 S:28.0/34 -- BuildMutalisk
@7:10 M:187 G:430 L:2 S:30.0/34 -- BuildMutalisk
@7:13 M:105 G:347 L:1 S:32.0/34 -- BuildMutalisk
@7:25 Larva+1
@7:25 M:80 G:315 L:2 S:34.0/34 -- Wait
@7:25 M:80 G:315 L:2 S:34.0/34 -- ExtractorTrick
@7:25 M:55 G:315 L:2 S:33.0/34 -- BuildDrone
@7:27 Extractor Trick, Drone+1
@7:28 Mutalisk+1
@7:28 Mutalisk+1
@7:40 Extractor+1
@7:40 Larva+1
@7:42 Drone+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:46 Mutalisk+1


Could you make an example of a build where the AI transitions from one unit path to another? would it build, say, roaches and lings alternating, or all lings first / roaches second? can you specify which units or buildings have priority?
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 17:31 GMT
#198
On October 14 2010 01:59 StayFrosty wrote:
Is it possible to alter the supply code so that it accounts for the supply increase at the time of the unit was built? I.e. showing 10/10 when the last drone is built as opposed to when it is complete.


When you start building something, it consumes the supply, but standard BO notation states that you start building something at a certain supply, not accounting for its supply.

Therefore, 9 drone you would build when you have 9 supply, not 10.
Phrencys
Profile Joined August 2010
Canada270 Posts
October 13 2010 17:39 GMT
#199
This has so much potential. One of the coolest thing will be to pit, say, the 5mutas build against a 3reapers build or a doublehellion build (whenever a terran version comes out).

Then you clearly see the timings of each build. Using the above example, you can tweak the 5mutas build to delay mutas a bit while having sufficient defense for the early harass.

The next best thing with this, is that you can script that into stuff like the Green Tea AI and practice your timings against it.

I'm really looking forward to this kind of projects!
StayFrosty
Profile Joined February 2010
Canada743 Posts
October 13 2010 17:47 GMT
#200
god damn Lomilar, I want I want I want!!!!
Prev 1 8 9 10 11 12 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 5h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 185
Nina 89
StarCraft: Brood War
GuemChi 6831
Zeus 1089
Artosis 684
Dota 2
monkeys_forever437
LuMiX1
League of Legends
Doublelift5686
JimRising 798
Super Smash Bros
hungrybox379
Other Games
tarik_tv21017
gofns19702
summit1g14963
PiGStarcraft222
Maynarde120
Organizations
Other Games
BasetradeTV317
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 15 non-featured ]
StarCraft 2
• Hupsaiya 83
• Mapu3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 20
• Azhi_Dahaki2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1351
Upcoming Events
GSL
5h 39m
Afreeca Starleague
7h 39m
Soma vs Leta
Wardi Open
9h 39m
Monday Night Weeklies
13h 39m
OSC
21h 39m
CranKy Ducklings
1d 7h
Afreeca Starleague
1d 7h
Light vs Flash
Replay Cast
2 days
Replay Cast
2 days
The PondCast
3 days
[ Show More ]
Replay Cast
3 days
RSL Revival
4 days
Korean StarCraft League
5 days
RSL Revival
5 days
BSL
5 days
GSL
6 days
Cure vs TBD
TBD vs Maru
BSL
6 days
Liquipedia Results

Completed

CSL 2026 SPRING (S20)
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W7
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
BLAST Bounty Summer 2026: Closed Qualifier
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.