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Active: 1388 users

Zerg Build Order optimizer. - Page 11

Forum Index > SC2 General
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tetracycloide
Profile Joined July 2010
295 Posts
October 13 2010 17:50 GMT
#201
The muta BOs make it really apparent that the program needs to account for taking guys off of gas. An ideal muta rush should be building a lair at 100 gas, spire at 200 gas, and the first X mutas at X*100 gas. The 8 muta build gets mutas at 600 minerals and 844 gas and builds the last muta at 100/300 which is obviously a lot of wasted time spent on gas. Should probably just take extractor tricks out of the equations too since they clearly don't properly account for the right amount of time spent off mining to do them and the risk/reward varies wildly between players.
My vanity is justified
Glacius0
Profile Joined July 2010
Netherlands66 Posts
October 13 2010 17:57 GMT
#202
Uhm..none of the muta builds use queens? O_o Wow...
dGretch
Profile Joined September 2010
United States28 Posts
October 13 2010 18:00 GMT
#203
^^ thinking the same thing. i dont see the applicability of, say, the 5 muta BO because theres almost a 0% chance you wouldnt face some sort of aggressions by then

basically, anything beyond the first 5 mins of the game seems like a stretch. i would never build for mutas without building at least queen(s) and spine(s)
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
October 13 2010 18:05 GMT
#204
^ Except that isn't what this BO was trying to acomplish.

Add the parameters yourself, 8 Muta + Queen + Spines or howeer else you want to pull it off.

Define your own conditions, he's only providing examples.
secret - never again
dGretch
Profile Joined September 2010
United States28 Posts
October 13 2010 18:09 GMT
#205
^^ true
Lomilar
Profile Joined July 2010
United States130 Posts
Last Edited: 2010-10-13 18:25:35
October 13 2010 18:18 GMT
#206
I'm not entirely sure why it chose an expo over a queen, if it didn't get the other two gas. Could be a bug here.

edit: Or maybe not. It likes to stay low supply, and looks like it chose a hatch over queen because it had the minerals to spare, but not the supply, choosing to spend the supply on drones instead. It was waiting for minerals to come in to build the spire, but then after the spire was built and mutas were on their way, it had an extra 200 minerals.

I think what this build order is telling us is that other things can be fit in here, at very little cost.

edit 2: And that waiting for a spire is a giant pain in the butt.
Phrencys
Profile Joined August 2010
Canada270 Posts
October 13 2010 18:25 GMT
#207
@tetracycloide

just because you don't have 0min/0gas after reaching your goal doesn't mean that the build isn't optimized to get the mutas ASAP.

You're piling gas while the lair/spire build, and you wouldn't get mutas faster by piling minerals. Besides, we all know that you must be way ahead in gas when you go mutas because they're just so gas expensive... but that's not the point; the application just tried to find the fastest way to make you hatch mutas.
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2010-10-13 18:27:42
October 13 2010 18:27 GMT
#208
Damn you!
Was going to start my implementation of the same thing (though for all races) this weekend!


On October 14 2010 01:43 Lomilar wrote:
2. It sounds like you guys want it, and you want it now. I'll go ahead and create a project site tomorrow night and release it open source. I need to clean up the code, maybe write some comments, and refactor a bit before I'd feel comfortable pushing it out into the world.


Thank you!
Open source means the protoss & terran users will have something similiar very soon


Quick question:
Does your program send workers to newly build expansions to circumvent oversaturation? Do they get there "instantly"?
Ardek
Profile Joined April 2010
United States16 Posts
October 13 2010 18:28 GMT
#209
To have the best economy while holding off a 4 gate, you could just say,

I need 30 zerglings and 2 spine crawlers by 6:30 (like use Unit Tester to see how much you would actually need to fend off 4 gate)

but make as many drones as possible while still having that many


this is cool. won't break sc2 tho. it might create a lot of noobs who memorize a few builds but will never be top players though
CraftedSC
Profile Joined October 2010
31 Posts
October 13 2010 18:29 GMT
#210
This is some cool stuff. Like many have said before me, having the code account for variables like harvester move speed and distance to hatchery. Could be cool to also allow for users to input other variables like pulling a drone for scouting.
It seems that the greatest Zerg players are forged during times of adversity. Dire situations bring out the best, and when Zergs are dropping left and right, there's always one that remains.
jpditri
Profile Blog Joined October 2010
United States86 Posts
October 13 2010 18:32 GMT
#211
On October 14 2010 03:27 Zocat wrote:

Quick question:
Does your program send workers to newly build expansions to circumvent oversaturation? Do they get there "instantly"?


from earlier in the thread,

A flaw right now is that it assumes the workers are maynarded over instantly, with no mineral time lost. That is going on the list of things to fix.
Phrencys
Profile Joined August 2010
Canada270 Posts
October 13 2010 18:33 GMT
#212
@Lomilar you need to tell your application that at around 3:30 we can have a proxy reaper in our base.

Meaning that around 2:40 (13-14 supply on the Muta5 BO) we should consider a spine crawler or some lings.

Definitely need to consider replacing that hatch by 2 queens if possible too, but I admit it's nice to see that the application even CONSIDERS going 2hatches without a single queen. Tell her that the No-Queen Monday Funday was weeks ago!
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-10-13 19:12:32
October 13 2010 18:59 GMT
#213
question: can it factor in upgrades?

also the 5/6/7/8 muta thing on previous page, it seems the extractor trick breaks your population
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 19:29 GMT
#214
On October 14 2010 03:59 Cyber_Cheese wrote:
question: can it factor in upgrades?

also the 5/6/7/8 muta thing on previous page, it seems the extractor trick breaks your population


Yeah, it can factor in upgrades.

I'll check into the extractor trick thing. It seems to be messing with something.
Sanasante
Profile Joined March 2010
United States321 Posts
October 13 2010 19:35 GMT
#215
I don't know if my thread on page 11 will ever get read but I wanted to provide my input. I think that this program should be used as a guideline and nothing more. A guideline to compare what is theoretically possible and how close you have achieved this theoretical possibility,

The problem is that this program can be used to refine 1 base all-in cheeses. While this is not necessarily bad it can create a big problem in the lower leagues.
It is during our darkest moments that we must focus to see the light
Stiver
Profile Joined April 2010
Canada285 Posts
Last Edited: 2010-10-13 20:23:50
October 13 2010 20:22 GMT
#216
On October 13 2010 15:29 Klesky wrote:
If it takes several hours to go through all the combinations and do random trials and take averages. All to determine with a high -probability- that it is 'optomized.'

Why would you write it in Java? It sounds like a very intensive operation.

C/ASM. Should bring that over-night down to a reasonable amount of time.


(I assume if it is written in Java, C++ would be a more suitable code to translate to) C
would be preferable yeah, but Java as a "slow language" hasn't been a relevant complaint in years. Java's base speed has become incredibly fast.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Aberu
Profile Blog Joined April 2010
United States968 Posts
October 13 2010 20:30 GMT
#217
Let's say you get 7 roaches super fast thanks to this. But then he went just a few marauders, and held off the attack. Your economy now sucks, and you lose. That's why this isn't as amazing as the OP is claming it to be. No build can be ironed out in this way. There is no godlike build in Starcraft. It's not like Red Alert 2 was (where literally you had to get 3 tanks as fast as possible and push out and reinforce in Soviet vs Soviet, or you lost).
srsly
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 13 2010 20:48 GMT
#218
On October 14 2010 01:43 Lomilar wrote:
Wow. Good morning all.

1. Minerals are collected as an average per second, not in intervals of 5. That is because I didn't want to determine exactly when 5 minerals came in from each drone, since those timings are based on how they shuffled around when you first told them to mine, etc.

2. It sounds like you guys want it, and you want it now. I'll go ahead and create a project site tomorrow night and release it open source. I need to clean up the code, maybe write some comments, and refactor a bit before I'd feel comfortable pushing it out into the world.

3. All numbers were pulled from Liquipedia.

4. The numbers crunching for 5 muta (and 6 muta and 7 muta and 8 muta) are complete.

The actions that take place while the mutas are building can be ignored. They are things based on the scoring algorithm that the computer decided are good... I'm confused about the extractor trick.

5 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:0 M:268 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:0 M:243 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:28 M:307 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:34 M:51 G L:2 S:13.0/18 -- BuildDrone
@2:41 M:50 G:22 L:1 S:14.0/18 -- BuildDrone
@2:45 Larva+1
@2:49 M:56 G:37 L:1 S:15.0/18 -- BuildDrone
@2:51 Drone+1
@2:52 M:29 G:43 L:0 S:16.0/18 -- BuildExtractor
@2:58 Drone+1
@3:0 Larva+1
@3:0 M:62 G:58 L:1 S:15.0/18 -- BuildDrone
@3:5 Spawning Pool+1
@3:6 Drone+1
@3:15 Larva+1
@3:15 M:136 G:87 L:1 S:16.0/18 -- BuildDrone
@3:17 Drone+1
@3:22 Extractor+1
@3:23 M:154 G:106 L:0 S:17.0/18 -- BuildLair
@3:30 Larva+1
@3:32 Drone+1
@3:45 Larva+1
@4:0 Larva+1
@4:8 Hatchery+1
@4:20 M:105 G:223 L:3 S:17.0/18 -- BuildOverlord
@4:35 Larva+1
@4:35 M:121 G:280 L:4 S:17.0/18 -- Wait
@4:43 Lairs+1
@4:43 M:183 G:310 L:4 S:17.0/18 -- Wait
@4:45 Overlord+1
@4:46 M:206 G:321 L:4 S:17.0/26 -- BuildSpire
@4:50 Larva+1
@4:50 M:34 G:137 L:6 S:16.0/26 -- Wait
@6:26 Spire+1
@6:26 M:706 G:501 L:6 S:16.0/26 -- Wait
@6:26 M:706 G:501 L:6 S:16.0/26 -- BuildMutalisk
@6:26 M:606 G:401 L:5 S:18.0/26 -- BuildMutalisk
@6:26 M:506 G:301 L:4 S:20.0/26 -- BuildMutalisk
@6:26 M:406 G:201 L:3 S:22.0/26 -- BuildMutalisk
@6:26 M:306 G:101 L:2 S:24.0/26 -- BuildMutalisk
@6:26 M:206 G:1 L:1 S:26.0/26 -- BuildOverlord
@6:41 Larva+1
@6:41 M:211 G:58 L:2 S:26.0/26 -- Wait
@6:41 M:211 G:58 L:2 S:26.0/26 -- ExtractorTrick
@6:41 M:186 G:58 L:2 S:25.0/26 -- BuildDrone
@6:41 M:136 G:58 L:1 S:26.0/26 -- ExtractorTrick
@6:41 M:111 G:58 L:1 S:25.0/26 -- BuildDrone
@6:43 Extractor Trick, Drone+1
@6:43 Extractor Trick, Drone+1
@6:51 Overlord+1
@6:56 Larva+1
@6:58 Drone+1
@6:58 Drone+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1


6 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@1:48 M:200 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:0 Larva+1
@2:0 M:110 G:0 L:1 S:14.0/18 -- BuildDrone
@2:0 M:60 G:0 L:0 S:15.0/18 -- BuildExtractor
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:29 M:309 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:32 M:30 G:5 L:2 S:13.0/18 -- BuildExtractor
@2:40 M:55 G:20 L:2 S:12.0/18 -- BuildDrone
@2:45 Larva+1
@2:48 M:55 G:36 L:2 S:13.0/18 -- BuildDrone
@2:53 Spawning Pool+1
@2:56 M:55 G:51 L:1 S:14.0/18 -- BuildDrone
@2:57 Drone+1
@3:0 Larva+1
@3:2 Extractor+1
@3:5 Drone+1
@3:13 Drone+1
@3:15 Larva+1
@3:21 M:155 G:136 L:2 S:15.0/18 -- BuildLair
@3:30 Larva+1
@4 Hatchery+1
@4:16 M:55 G:245 L:3 S:15.0/18 -- BuildDrone
@4:20 M:30 G:261 L:2 S:16.0/18 -- ExtractorTrick //This confuses me. Not sure why it did that.
@4:22 Extractor Trick, Drone+1
@4:31 Larva+1
@4:33 Drone+1
@4:33 M:105 G:310 L:4 S:16.0/18 -- BuildOverlord
@4:41 Lairs+1
@4:41 M:61 G:340 L:3 S:16.0/18 -- Wait
@4:46 Larva+1
@4:58 Overlord+1
@5:1 Larva+1
@5:1 M:201 G:416 L:6 S:16.0/26 -- BuildSpire
@6:41 Spire+1
@6:41 M:626 G:596 L:6 S:15.0/26 -- Wait
@6:41 M:626 G:596 L:6 S:15.0/26 -- ExtractorTrick
@6:41 M:601 G:596 L:6 S:14.0/26 -- BuildMutalisk
@6:41 M:501 G:496 L:5 S:16.0/26 -- BuildMutalisk
@6:41 M:401 G:396 L:4 S:18.0/26 -- BuildMutalisk
@6:41 M:301 G:296 L:3 S:20.0/26 -- BuildMutalisk
@6:41 M:201 G:196 L:2 S:22.0/26 -- BuildMutalisk
@6:42 M:107 G:100 L:1 S:24.0/26 -- BuildMutalisk
@6:43 Extractor Trick, Drone+1
@6:56 Larva+1
@7:11 Larva+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:15 Mutalisk+1


7 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:40 Drone+1
@0:42 M:105 G:0 L:2 S.0/10 -- BuildOverlord
@0:45 Larva+1
@0:50 M:55 G:0 L:2 S.0/10 -- BuildDrone
@1:0 Larva+1
@1:7 Overlord+1
@1:7 Drone+1
@1:7 M:112 G:0 L:2 S:10.0/18 -- BuildDrone
@1:7 M:62 G:0 L:1 S:11.0/18 -- BuildDrone
@1:15 Larva+1
@1:15 M:68 G:0 L:1 S:12.0/18 -- BuildDrone
@1:16 M:25 G:0 L:0 S:13.0/18 -- BuildExtractor
@1:24 Drone+1
@1:24 Drone+1
@1:30 Larva+1
@1:30 M8 G:0 L:1 S:12.0/18 -- BuildDrone
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:175 G:0 L:1 S:13.0/18 -- BuildDrone
@1:46 Extractor+1
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:229 G:28 L:1 S:14.0/18 -- BuildDrone
@2:2 Drone+1
@2:3 M:202 G:34 L:0 S:15.0/18 -- BuildSpawningPool
@2:15 Larva+1
@2:17 Drone+1
@2:30 Larva+1
@2:43 M:302 G:110 L:2 S:14.0/18 -- BuildHatchery
@2:45 Larva+1
@2:50 M:51 G:123 L:3 S:13.0/18 -- BuildDrone
@2:57 M:50 G:136 L:2 S:14.0/18 -- BuildDrone
@3:5 Larva+1
@3:5 M:56 G:152 L:2 S:15.0/18 -- BuildDrone
@3:7 Drone+1
@3:8 Spawning Pool+1
@3:8 M:29 G:157 L:1 S:16.0/18 -- BuildExtractor
@3:14 Drone+1
@3:15 M:54 G:171 L:1 S:15.0/18 -- BuildDrone
@3:20 Larva+1
@3:21 M:51 G:182 L:1 S:16.0/18 -- BuildDrone
@3:22 Drone+1
@3:32 Drone+1
@3:35 Larva+1
@3:38 Extractor+1
@3:38 Drone+1
@3:39 M:156 G:220 L:1 S:17.0/18 -- BuildLair
@3:50 Larva+1
@4:5 Larva+1
@4:23 Hatchery+1
@4:35 M:107 G:333 L:3 S:17.0/18 -- BuildOverlord
@4:50 Larva+1
@4:50 M:123 G:390 L:4 S:17.0/18 -- Wait
@4:59 Lairs+1
@4:59 M:193 G:424 L:4 S:17.0/18 -- Wait
@5:0 Overlord+1
@5:0 M:201 G:428 L:4 S:17.0/26 -- BuildSpire
@5:5 Larva+1
@5:5 M:36 G:247 L:6 S:16.0/26 -- Wait
@6:40 Spire+1
@6:40 M:701 G:608 L:6 S:16.0/26 -- Wait
@6:40 M:701 G:608 L:6 S:16.0/26 -- BuildMutalisk
@6:40 M:601 G:508 L:5 S:18.0/26 -- BuildMutalisk
@6:40 M:501 G:408 L:4 S:20.0/26 -- BuildMutalisk
@6:40 M:401 G:308 L:3 S:22.0/26 -- BuildMutalisk
@6:40 M:301 G:208 L:2 S:24.0/26 -- BuildMutalisk
@6:40 M:201 G:108 L:1 S:26.0/26 -- BuildOverlord
@6:55 Larva+1
@7:5 Overlord+1
@7:5 M:276 G:203 L:2 S:26.0/34 -- BuildMutalisk
@7:5 M:176 G:103 L:1 S:28.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:111 G:22 L:2 S:30.0/34 -- BuildOverlord
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:16 M:53 G:45 L:1 S:30.0/34 -- BuildDrone
@7:25 Larva+1
@7:33 Drone+1
@7:35 Overlord+1
@7:38 Mutalisk+1
@7:38 Mutalisk+1


8 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:2 Drone+1
@2:15 Larva+1
@2:15 M:425 G:0 L:1 S:16.0/18 -- BuildDrone
@2:15 M:375 G:0 L:0 S:17.0/18 -- BuildSpawningPool
@2:17 Drone+1
@2:27 M:300 G:0 L:0 S:16.0/18 -- BuildHatchery
@2:30 Larva+1
@2:32 Drone+1
@2:32 M:50 G:0 L:1 S:15.0/18 -- BuildDrone
@2:45 Larva+1
@2:45 M:137 G:0 L:1 S:16.0/18 -- BuildDrone
@2:45 M:87 G:0 L:0 S:17.0/18 -- BuildExtractor
@2:49 Drone+1
@2:49 M:102 G:0 L:0 S:16.0/18 -- Wait
@2:49 M:102 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:49 M:77 G:0 L:0 S:15.0/18 -- BuildExtractor
@3:0 Larva+1
@3:0 M:152 G:0 L:1 S:14.0/18 -- BuildDrone
@3:2 Drone+1
@3:15 Extractor+1
@3:15 Larva+1
@3:15 M:247 G:1 L:1 S:15.0/18 -- BuildDrone
@3:17 Drone+1
@3:19 Extractor+1
@3:19 Extractor+1
@3:20 Spawning Pool+1
@3:30 Larva+1
@3:30 M:273 G:76 L:1 S:16.0/18 -- BuildDrone
@3:32 Drone+1
@3:35 M:247 G:104 L:0 S:17.0/18 -- BuildLair
@3:45 Larva+1
@3:45 M7 G:61 L:1 S:17.0/18 -- BuildDrone
@3:47 Drone+1
@4:0 Larva+1
@4:2 Drone+1
@4:7 Hatchery+1
@4:15 Larva+1
@4:15 M:103 G:232 L:3 S:18.0/18 -- BuildOverlord
@4:30 Larva+1
@4:40 Overlord+1
@4:40 M:159 G:374 L:4 S:18.0/26 -- BuildDrone
@4:40 M:109 G:374 L:3 S:19.0/26 -- BuildDrone
@4:45 Larva+1
@4:47 M:103 G:414 L:4 S:20.0/26 -- BuildOverlord
@4:55 Lairs+1
@4:55 M:53 G:460 L:3 S:20.0/26 -- Wait
@4:57 Drone+1
@4:57 Drone+1
@5:0 Larva+1
@5:12 Overlord+1
@5:15 Larva+1
@5:15 M:206 G:574 L:6 S:20.0/34 -- BuildSpire
@6:55 Spire+1
@6:55 M:707 G44 L:6 S:19.0/34 -- Wait
@6:55 M:707 G44 L:6 S:19.0/34 -- BuildMutalisk
@6:55 M:607 G:844 L:5 S:21.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:612 G:830 L:6 S:23.0/34 -- Wait
@7:10 M:612 G:830 L:6 S:23.0/34 -- BuildExtractor
@7:10 M:587 G:830 L:6 S:22.0/34 -- BuildMutalisk
@7:10 M:487 G:730 L:5 S:24.0/34 -- BuildMutalisk
@7:10 M:387 G:630 L:4 S:26.0/34 -- BuildMutalisk
@7:10 M:287 G:530 L:3 S:28.0/34 -- BuildMutalisk
@7:10 M:187 G:430 L:2 S:30.0/34 -- BuildMutalisk
@7:13 M:105 G:347 L:1 S:32.0/34 -- BuildMutalisk
@7:25 Larva+1
@7:25 M:80 G:315 L:2 S:34.0/34 -- Wait
@7:25 M:80 G:315 L:2 S:34.0/34 -- ExtractorTrick
@7:25 M:55 G:315 L:2 S:33.0/34 -- BuildDrone
@7:27 Extractor Trick, Drone+1
@7:28 Mutalisk+1
@7:28 Mutalisk+1
@7:40 Extractor+1
@7:40 Larva+1
@7:42 Drone+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:46 Mutalisk+1



A scoring algorithm? I'm assuming you are using a depth search then.
Developer for http://mtgfiddle.com
Stiver
Profile Joined April 2010
Canada285 Posts
October 13 2010 20:58 GMT
#219
Are you just going to be releasing the executable, or maybe share some source code?

I feel like it would be beneficial to combine some efforts to add features not everyone wants or needs, but many do.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 20:58 GMT
#220
On October 14 2010 05:30 Aberu wrote:
Let's say you get 7 roaches super fast thanks to this. But then he went just a few marauders, and held off the attack. Your economy now sucks, and you lose. That's why this isn't as amazing as the OP is claming it to be. No build can be ironed out in this way. There is no godlike build in Starcraft. It's not like Red Alert 2 was (where literally you had to get 3 tanks as fast as possible and push out and reinforce in Soviet vs Soviet, or you lost).


:-/

So put in 7 roaches and 32 drones as your input, and tada, you have a build for a fully saturated base and 7 roaches, but it is later, then why have the roaches, and round and round in circles we go.

It determines optimal build orders within the constraints of the game. It doesn't make a build good. I really hope this becomes obvious.
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