• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:45
CET 10:45
KST 18:45
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down14ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League64Weekly Cups (October 5-11): Farewell to 5.0.167
StarCraft 2
General
No more SC2 streamers on team liquid? REPORT: StarCraft 2: Remastered In Development Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR? Daily SC2 Player Grid - feedback wanted
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
[Recap] 0-6 Defeat for Mong's Team Rollback Netcode in Brood War Bot on ladder Young Players Tournament Announced by SOOP Starcraft player cRuZa Passed away.
Tourneys
[$1250] International ShieldBattery League [BSL23] RO24 Group C Small VOD Thread 2.0 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) 50,000-Word Terran Builds Memo 2026-10-22 Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? General RTS Discussion Thread Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6971 users

Zerg Build Order optimizer. - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 58 Next
tetracycloide
Profile Joined July 2010
295 Posts
October 13 2010 17:50 GMT
#201
The muta BOs make it really apparent that the program needs to account for taking guys off of gas. An ideal muta rush should be building a lair at 100 gas, spire at 200 gas, and the first X mutas at X*100 gas. The 8 muta build gets mutas at 600 minerals and 844 gas and builds the last muta at 100/300 which is obviously a lot of wasted time spent on gas. Should probably just take extractor tricks out of the equations too since they clearly don't properly account for the right amount of time spent off mining to do them and the risk/reward varies wildly between players.
My vanity is justified
Glacius0
Profile Joined July 2010
Netherlands66 Posts
October 13 2010 17:57 GMT
#202
Uhm..none of the muta builds use queens? O_o Wow...
dGretch
Profile Joined September 2010
United States28 Posts
October 13 2010 18:00 GMT
#203
^^ thinking the same thing. i dont see the applicability of, say, the 5 muta BO because theres almost a 0% chance you wouldnt face some sort of aggressions by then

basically, anything beyond the first 5 mins of the game seems like a stretch. i would never build for mutas without building at least queen(s) and spine(s)
ch33psh33p
Profile Blog Joined October 2010
7650 Posts
October 13 2010 18:05 GMT
#204
^ Except that isn't what this BO was trying to acomplish.

Add the parameters yourself, 8 Muta + Queen + Spines or howeer else you want to pull it off.

Define your own conditions, he's only providing examples.
secret - never again
dGretch
Profile Joined September 2010
United States28 Posts
October 13 2010 18:09 GMT
#205
^^ true
Lomilar
Profile Joined July 2010
United States130 Posts
Last Edited: 2010-10-13 18:25:35
October 13 2010 18:18 GMT
#206
I'm not entirely sure why it chose an expo over a queen, if it didn't get the other two gas. Could be a bug here.

edit: Or maybe not. It likes to stay low supply, and looks like it chose a hatch over queen because it had the minerals to spare, but not the supply, choosing to spend the supply on drones instead. It was waiting for minerals to come in to build the spire, but then after the spire was built and mutas were on their way, it had an extra 200 minerals.

I think what this build order is telling us is that other things can be fit in here, at very little cost.

edit 2: And that waiting for a spire is a giant pain in the butt.
Phrencys
Profile Joined August 2010
Canada270 Posts
October 13 2010 18:25 GMT
#207
@tetracycloide

just because you don't have 0min/0gas after reaching your goal doesn't mean that the build isn't optimized to get the mutas ASAP.

You're piling gas while the lair/spire build, and you wouldn't get mutas faster by piling minerals. Besides, we all know that you must be way ahead in gas when you go mutas because they're just so gas expensive... but that's not the point; the application just tried to find the fastest way to make you hatch mutas.
Zocat
Profile Joined April 2010
Germany2229 Posts
Last Edited: 2010-10-13 18:27:42
October 13 2010 18:27 GMT
#208
Damn you!
Was going to start my implementation of the same thing (though for all races) this weekend!


On October 14 2010 01:43 Lomilar wrote:
2. It sounds like you guys want it, and you want it now. I'll go ahead and create a project site tomorrow night and release it open source. I need to clean up the code, maybe write some comments, and refactor a bit before I'd feel comfortable pushing it out into the world.


Thank you!
Open source means the protoss & terran users will have something similiar very soon


Quick question:
Does your program send workers to newly build expansions to circumvent oversaturation? Do they get there "instantly"?
Ardek
Profile Joined April 2010
United States16 Posts
October 13 2010 18:28 GMT
#209
To have the best economy while holding off a 4 gate, you could just say,

I need 30 zerglings and 2 spine crawlers by 6:30 (like use Unit Tester to see how much you would actually need to fend off 4 gate)

but make as many drones as possible while still having that many


this is cool. won't break sc2 tho. it might create a lot of noobs who memorize a few builds but will never be top players though
CraftedSC
Profile Joined October 2010
31 Posts
October 13 2010 18:29 GMT
#210
This is some cool stuff. Like many have said before me, having the code account for variables like harvester move speed and distance to hatchery. Could be cool to also allow for users to input other variables like pulling a drone for scouting.
It seems that the greatest Zerg players are forged during times of adversity. Dire situations bring out the best, and when Zergs are dropping left and right, there's always one that remains.
jpditri
Profile Blog Joined October 2010
United States86 Posts
October 13 2010 18:32 GMT
#211
On October 14 2010 03:27 Zocat wrote:

Quick question:
Does your program send workers to newly build expansions to circumvent oversaturation? Do they get there "instantly"?


from earlier in the thread,

A flaw right now is that it assumes the workers are maynarded over instantly, with no mineral time lost. That is going on the list of things to fix.
Phrencys
Profile Joined August 2010
Canada270 Posts
October 13 2010 18:33 GMT
#212
@Lomilar you need to tell your application that at around 3:30 we can have a proxy reaper in our base.

Meaning that around 2:40 (13-14 supply on the Muta5 BO) we should consider a spine crawler or some lings.

Definitely need to consider replacing that hatch by 2 queens if possible too, but I admit it's nice to see that the application even CONSIDERS going 2hatches without a single queen. Tell her that the No-Queen Monday Funday was weeks ago!
Cyber_Cheese
Profile Blog Joined July 2010
Australia3615 Posts
Last Edited: 2010-10-13 19:12:32
October 13 2010 18:59 GMT
#213
question: can it factor in upgrades?

also the 5/6/7/8 muta thing on previous page, it seems the extractor trick breaks your population
The moment you lose confidence in yourself, is the moment the world loses it's confidence in you.
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 19:29 GMT
#214
On October 14 2010 03:59 Cyber_Cheese wrote:
question: can it factor in upgrades?

also the 5/6/7/8 muta thing on previous page, it seems the extractor trick breaks your population


Yeah, it can factor in upgrades.

I'll check into the extractor trick thing. It seems to be messing with something.
Sanasante
Profile Joined March 2010
United States321 Posts
October 13 2010 19:35 GMT
#215
I don't know if my thread on page 11 will ever get read but I wanted to provide my input. I think that this program should be used as a guideline and nothing more. A guideline to compare what is theoretically possible and how close you have achieved this theoretical possibility,

The problem is that this program can be used to refine 1 base all-in cheeses. While this is not necessarily bad it can create a big problem in the lower leagues.
It is during our darkest moments that we must focus to see the light
Stiver
Profile Joined April 2010
Canada285 Posts
Last Edited: 2010-10-13 20:23:50
October 13 2010 20:22 GMT
#216
On October 13 2010 15:29 Klesky wrote:
If it takes several hours to go through all the combinations and do random trials and take averages. All to determine with a high -probability- that it is 'optomized.'

Why would you write it in Java? It sounds like a very intensive operation.

C/ASM. Should bring that over-night down to a reasonable amount of time.


(I assume if it is written in Java, C++ would be a more suitable code to translate to) C
would be preferable yeah, but Java as a "slow language" hasn't been a relevant complaint in years. Java's base speed has become incredibly fast.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Aberu
Profile Blog Joined April 2010
United States968 Posts
October 13 2010 20:30 GMT
#217
Let's say you get 7 roaches super fast thanks to this. But then he went just a few marauders, and held off the attack. Your economy now sucks, and you lose. That's why this isn't as amazing as the OP is claming it to be. No build can be ironed out in this way. There is no godlike build in Starcraft. It's not like Red Alert 2 was (where literally you had to get 3 tanks as fast as possible and push out and reinforce in Soviet vs Soviet, or you lost).
srsly
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
October 13 2010 20:48 GMT
#218
On October 14 2010 01:43 Lomilar wrote:
Wow. Good morning all.

1. Minerals are collected as an average per second, not in intervals of 5. That is because I didn't want to determine exactly when 5 minerals came in from each drone, since those timings are based on how they shuffled around when you first told them to mine, etc.

2. It sounds like you guys want it, and you want it now. I'll go ahead and create a project site tomorrow night and release it open source. I need to clean up the code, maybe write some comments, and refactor a bit before I'd feel comfortable pushing it out into the world.

3. All numbers were pulled from Liquipedia.

4. The numbers crunching for 5 muta (and 6 muta and 7 muta and 8 muta) are complete.

The actions that take place while the mutas are building can be ignored. They are things based on the scoring algorithm that the computer decided are good... I'm confused about the extractor trick.

5 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:0 M:268 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:0 M:243 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:28 M:307 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:34 M:51 G L:2 S:13.0/18 -- BuildDrone
@2:41 M:50 G:22 L:1 S:14.0/18 -- BuildDrone
@2:45 Larva+1
@2:49 M:56 G:37 L:1 S:15.0/18 -- BuildDrone
@2:51 Drone+1
@2:52 M:29 G:43 L:0 S:16.0/18 -- BuildExtractor
@2:58 Drone+1
@3:0 Larva+1
@3:0 M:62 G:58 L:1 S:15.0/18 -- BuildDrone
@3:5 Spawning Pool+1
@3:6 Drone+1
@3:15 Larva+1
@3:15 M:136 G:87 L:1 S:16.0/18 -- BuildDrone
@3:17 Drone+1
@3:22 Extractor+1
@3:23 M:154 G:106 L:0 S:17.0/18 -- BuildLair
@3:30 Larva+1
@3:32 Drone+1
@3:45 Larva+1
@4:0 Larva+1
@4:8 Hatchery+1
@4:20 M:105 G:223 L:3 S:17.0/18 -- BuildOverlord
@4:35 Larva+1
@4:35 M:121 G:280 L:4 S:17.0/18 -- Wait
@4:43 Lairs+1
@4:43 M:183 G:310 L:4 S:17.0/18 -- Wait
@4:45 Overlord+1
@4:46 M:206 G:321 L:4 S:17.0/26 -- BuildSpire
@4:50 Larva+1
@4:50 M:34 G:137 L:6 S:16.0/26 -- Wait
@6:26 Spire+1
@6:26 M:706 G:501 L:6 S:16.0/26 -- Wait
@6:26 M:706 G:501 L:6 S:16.0/26 -- BuildMutalisk
@6:26 M:606 G:401 L:5 S:18.0/26 -- BuildMutalisk
@6:26 M:506 G:301 L:4 S:20.0/26 -- BuildMutalisk
@6:26 M:406 G:201 L:3 S:22.0/26 -- BuildMutalisk
@6:26 M:306 G:101 L:2 S:24.0/26 -- BuildMutalisk
@6:26 M:206 G:1 L:1 S:26.0/26 -- BuildOverlord
@6:41 Larva+1
@6:41 M:211 G:58 L:2 S:26.0/26 -- Wait
@6:41 M:211 G:58 L:2 S:26.0/26 -- ExtractorTrick
@6:41 M:186 G:58 L:2 S:25.0/26 -- BuildDrone
@6:41 M:136 G:58 L:1 S:26.0/26 -- ExtractorTrick
@6:41 M:111 G:58 L:1 S:25.0/26 -- BuildDrone
@6:43 Extractor Trick, Drone+1
@6:43 Extractor Trick, Drone+1
@6:51 Overlord+1
@6:56 Larva+1
@6:58 Drone+1
@6:58 Drone+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1
@6:59 Mutalisk+1


6 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@1:48 M:200 G:0 L:0 S:15.0/18 -- BuildSpawningPool
@2:0 Larva+1
@2:0 M:110 G:0 L:1 S:14.0/18 -- BuildDrone
@2:0 M:60 G:0 L:0 S:15.0/18 -- BuildExtractor
@2:2 Drone+1
@2:15 Larva+1
@2:17 Drone+1
@2:29 M:309 G:0 L:1 S:14.0/18 -- BuildHatchery
@2:30 Extractor+1
@2:30 Larva+1
@2:32 M:30 G:5 L:2 S:13.0/18 -- BuildExtractor
@2:40 M:55 G:20 L:2 S:12.0/18 -- BuildDrone
@2:45 Larva+1
@2:48 M:55 G:36 L:2 S:13.0/18 -- BuildDrone
@2:53 Spawning Pool+1
@2:56 M:55 G:51 L:1 S:14.0/18 -- BuildDrone
@2:57 Drone+1
@3:0 Larva+1
@3:2 Extractor+1
@3:5 Drone+1
@3:13 Drone+1
@3:15 Larva+1
@3:21 M:155 G:136 L:2 S:15.0/18 -- BuildLair
@3:30 Larva+1
@4 Hatchery+1
@4:16 M:55 G:245 L:3 S:15.0/18 -- BuildDrone
@4:20 M:30 G:261 L:2 S:16.0/18 -- ExtractorTrick //This confuses me. Not sure why it did that.
@4:22 Extractor Trick, Drone+1
@4:31 Larva+1
@4:33 Drone+1
@4:33 M:105 G:310 L:4 S:16.0/18 -- BuildOverlord
@4:41 Lairs+1
@4:41 M:61 G:340 L:3 S:16.0/18 -- Wait
@4:46 Larva+1
@4:58 Overlord+1
@5:1 Larva+1
@5:1 M:201 G:416 L:6 S:16.0/26 -- BuildSpire
@6:41 Spire+1
@6:41 M:626 G:596 L:6 S:15.0/26 -- Wait
@6:41 M:626 G:596 L:6 S:15.0/26 -- ExtractorTrick
@6:41 M:601 G:596 L:6 S:14.0/26 -- BuildMutalisk
@6:41 M:501 G:496 L:5 S:16.0/26 -- BuildMutalisk
@6:41 M:401 G:396 L:4 S:18.0/26 -- BuildMutalisk
@6:41 M:301 G:296 L:3 S:20.0/26 -- BuildMutalisk
@6:41 M:201 G:196 L:2 S:22.0/26 -- BuildMutalisk
@6:42 M:107 G:100 L:1 S:24.0/26 -- BuildMutalisk
@6:43 Extractor Trick, Drone+1
@6:56 Larva+1
@7:11 Larva+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:14 Mutalisk+1
@7:15 Mutalisk+1


7 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:40 Drone+1
@0:42 M:105 G:0 L:2 S.0/10 -- BuildOverlord
@0:45 Larva+1
@0:50 M:55 G:0 L:2 S.0/10 -- BuildDrone
@1:0 Larva+1
@1:7 Overlord+1
@1:7 Drone+1
@1:7 M:112 G:0 L:2 S:10.0/18 -- BuildDrone
@1:7 M:62 G:0 L:1 S:11.0/18 -- BuildDrone
@1:15 Larva+1
@1:15 M:68 G:0 L:1 S:12.0/18 -- BuildDrone
@1:16 M:25 G:0 L:0 S:13.0/18 -- BuildExtractor
@1:24 Drone+1
@1:24 Drone+1
@1:30 Larva+1
@1:30 M8 G:0 L:1 S:12.0/18 -- BuildDrone
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:175 G:0 L:1 S:13.0/18 -- BuildDrone
@1:46 Extractor+1
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:229 G:28 L:1 S:14.0/18 -- BuildDrone
@2:2 Drone+1
@2:3 M:202 G:34 L:0 S:15.0/18 -- BuildSpawningPool
@2:15 Larva+1
@2:17 Drone+1
@2:30 Larva+1
@2:43 M:302 G:110 L:2 S:14.0/18 -- BuildHatchery
@2:45 Larva+1
@2:50 M:51 G:123 L:3 S:13.0/18 -- BuildDrone
@2:57 M:50 G:136 L:2 S:14.0/18 -- BuildDrone
@3:5 Larva+1
@3:5 M:56 G:152 L:2 S:15.0/18 -- BuildDrone
@3:7 Drone+1
@3:8 Spawning Pool+1
@3:8 M:29 G:157 L:1 S:16.0/18 -- BuildExtractor
@3:14 Drone+1
@3:15 M:54 G:171 L:1 S:15.0/18 -- BuildDrone
@3:20 Larva+1
@3:21 M:51 G:182 L:1 S:16.0/18 -- BuildDrone
@3:22 Drone+1
@3:32 Drone+1
@3:35 Larva+1
@3:38 Extractor+1
@3:38 Drone+1
@3:39 M:156 G:220 L:1 S:17.0/18 -- BuildLair
@3:50 Larva+1
@4:5 Larva+1
@4:23 Hatchery+1
@4:35 M:107 G:333 L:3 S:17.0/18 -- BuildOverlord
@4:50 Larva+1
@4:50 M:123 G:390 L:4 S:17.0/18 -- Wait
@4:59 Lairs+1
@4:59 M:193 G:424 L:4 S:17.0/18 -- Wait
@5:0 Overlord+1
@5:0 M:201 G:428 L:4 S:17.0/26 -- BuildSpire
@5:5 Larva+1
@5:5 M:36 G:247 L:6 S:16.0/26 -- Wait
@6:40 Spire+1
@6:40 M:701 G:608 L:6 S:16.0/26 -- Wait
@6:40 M:701 G:608 L:6 S:16.0/26 -- BuildMutalisk
@6:40 M:601 G:508 L:5 S:18.0/26 -- BuildMutalisk
@6:40 M:501 G:408 L:4 S:20.0/26 -- BuildMutalisk
@6:40 M:401 G:308 L:3 S:22.0/26 -- BuildMutalisk
@6:40 M:301 G:208 L:2 S:24.0/26 -- BuildMutalisk
@6:40 M:201 G:108 L:1 S:26.0/26 -- BuildOverlord
@6:55 Larva+1
@7:5 Overlord+1
@7:5 M:276 G:203 L:2 S:26.0/34 -- BuildMutalisk
@7:5 M:176 G:103 L:1 S:28.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:111 G:22 L:2 S:30.0/34 -- BuildOverlord
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:13 Mutalisk+1
@7:16 M:53 G:45 L:1 S:30.0/34 -- BuildDrone
@7:25 Larva+1
@7:33 Drone+1
@7:35 Overlord+1
@7:38 Mutalisk+1
@7:38 Mutalisk+1


8 muta
+ Show Spoiler +
@0:0 M:50 G:0 L:3 S:6.0/10 -- BuildDrone
@0:12 M:51 G:0 L:2 S:7.0/10 -- BuildDrone
@0:15 Larva+1
@0:17 Drone+1
@0:23 M:52 G:0 L:2 S:8.0/10 -- BuildDrone
@0:29 Drone+1
@0:30 Larva+1
@0:33 M:54 G:0 L:2 S.0/10 -- BuildDrone
@0:40 Drone+1
@0:45 Larva+1
@0:50 Drone+1
@0:50 M:106 G:0 L:2 S:10.0/10 -- BuildOverlord
@1:0 Larva+1
@1:15 Overlord+1
@1:15 Larva+1
@1:15 M:181 G:0 L:3 S:10.0/18 -- BuildDrone
@1:15 M:131 G:0 L:2 S:11.0/18 -- BuildDrone
@1:15 M:81 G:0 L:1 S:12.0/18 -- BuildDrone
@1:30 Larva+1
@1:30 M:136 G:0 L:1 S:13.0/18 -- BuildDrone
@1:32 Drone+1
@1:32 Drone+1
@1:32 Drone+1
@1:45 Larva+1
@1:45 M:221 G:0 L:1 S:14.0/18 -- BuildDrone
@1:47 Drone+1
@2:0 Larva+1
@2:0 M:318 G:0 L:1 S:15.0/18 -- BuildDrone
@2:2 Drone+1
@2:15 Larva+1
@2:15 M:425 G:0 L:1 S:16.0/18 -- BuildDrone
@2:15 M:375 G:0 L:0 S:17.0/18 -- BuildSpawningPool
@2:17 Drone+1
@2:27 M:300 G:0 L:0 S:16.0/18 -- BuildHatchery
@2:30 Larva+1
@2:32 Drone+1
@2:32 M:50 G:0 L:1 S:15.0/18 -- BuildDrone
@2:45 Larva+1
@2:45 M:137 G:0 L:1 S:16.0/18 -- BuildDrone
@2:45 M:87 G:0 L:0 S:17.0/18 -- BuildExtractor
@2:49 Drone+1
@2:49 M:102 G:0 L:0 S:16.0/18 -- Wait
@2:49 M:102 G:0 L:0 S:16.0/18 -- BuildExtractor
@2:49 M:77 G:0 L:0 S:15.0/18 -- BuildExtractor
@3:0 Larva+1
@3:0 M:152 G:0 L:1 S:14.0/18 -- BuildDrone
@3:2 Drone+1
@3:15 Extractor+1
@3:15 Larva+1
@3:15 M:247 G:1 L:1 S:15.0/18 -- BuildDrone
@3:17 Drone+1
@3:19 Extractor+1
@3:19 Extractor+1
@3:20 Spawning Pool+1
@3:30 Larva+1
@3:30 M:273 G:76 L:1 S:16.0/18 -- BuildDrone
@3:32 Drone+1
@3:35 M:247 G:104 L:0 S:17.0/18 -- BuildLair
@3:45 Larva+1
@3:45 M7 G:61 L:1 S:17.0/18 -- BuildDrone
@3:47 Drone+1
@4:0 Larva+1
@4:2 Drone+1
@4:7 Hatchery+1
@4:15 Larva+1
@4:15 M:103 G:232 L:3 S:18.0/18 -- BuildOverlord
@4:30 Larva+1
@4:40 Overlord+1
@4:40 M:159 G:374 L:4 S:18.0/26 -- BuildDrone
@4:40 M:109 G:374 L:3 S:19.0/26 -- BuildDrone
@4:45 Larva+1
@4:47 M:103 G:414 L:4 S:20.0/26 -- BuildOverlord
@4:55 Lairs+1
@4:55 M:53 G:460 L:3 S:20.0/26 -- Wait
@4:57 Drone+1
@4:57 Drone+1
@5:0 Larva+1
@5:12 Overlord+1
@5:15 Larva+1
@5:15 M:206 G:574 L:6 S:20.0/34 -- BuildSpire
@6:55 Spire+1
@6:55 M:707 G44 L:6 S:19.0/34 -- Wait
@6:55 M:707 G44 L:6 S:19.0/34 -- BuildMutalisk
@6:55 M:607 G:844 L:5 S:21.0/34 -- BuildMutalisk
@7:10 Larva+1
@7:10 M:612 G:830 L:6 S:23.0/34 -- Wait
@7:10 M:612 G:830 L:6 S:23.0/34 -- BuildExtractor
@7:10 M:587 G:830 L:6 S:22.0/34 -- BuildMutalisk
@7:10 M:487 G:730 L:5 S:24.0/34 -- BuildMutalisk
@7:10 M:387 G:630 L:4 S:26.0/34 -- BuildMutalisk
@7:10 M:287 G:530 L:3 S:28.0/34 -- BuildMutalisk
@7:10 M:187 G:430 L:2 S:30.0/34 -- BuildMutalisk
@7:13 M:105 G:347 L:1 S:32.0/34 -- BuildMutalisk
@7:25 Larva+1
@7:25 M:80 G:315 L:2 S:34.0/34 -- Wait
@7:25 M:80 G:315 L:2 S:34.0/34 -- ExtractorTrick
@7:25 M:55 G:315 L:2 S:33.0/34 -- BuildDrone
@7:27 Extractor Trick, Drone+1
@7:28 Mutalisk+1
@7:28 Mutalisk+1
@7:40 Extractor+1
@7:40 Larva+1
@7:42 Drone+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:43 Mutalisk+1
@7:46 Mutalisk+1



A scoring algorithm? I'm assuming you are using a depth search then.
Developer for http://mtgfiddle.com
Stiver
Profile Joined April 2010
Canada285 Posts
October 13 2010 20:58 GMT
#219
Are you just going to be releasing the executable, or maybe share some source code?

I feel like it would be beneficial to combine some efforts to add features not everyone wants or needs, but many do.
"The most difficult thing in the world is to know how to do a thing and to watch someone else do it wrong without comment."
Lomilar
Profile Joined July 2010
United States130 Posts
October 13 2010 20:58 GMT
#220
On October 14 2010 05:30 Aberu wrote:
Let's say you get 7 roaches super fast thanks to this. But then he went just a few marauders, and held off the attack. Your economy now sucks, and you lose. That's why this isn't as amazing as the OP is claming it to be. No build can be ironed out in this way. There is no godlike build in Starcraft. It's not like Red Alert 2 was (where literally you had to get 3 tanks as fast as possible and push out and reinforce in Soviet vs Soviet, or you lost).


:-/

So put in 7 roaches and 32 drones as your input, and tada, you have a build for a fully saturated base and 7 roaches, but it is later, then why have the roaches, and round and round in circles we go.

It determines optimal build orders within the constraints of the game. It doesn't make a build good. I really hope this becomes obvious.
Prev 1 9 10 11 12 13 58 Next
Please log in or register to reply.
Live Events Refresh
Next event in 15m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Britney 35144
Shuttle 10072
Horang2 2280
firebathero 1032
Mind 552
BeSt 382
Larva 336
Bisu 311
Hyuk 247
Snow 171
[ Show more ]
Stork 147
Hyun 109
Mong 86
Killer 85
EffOrt 81
Sexy 67
ToSsGirL 61
Barracks 60
Shinee 59
Movie 58
NaDa 35
Bale 34
scan(afreeca) 33
Yoon 32
Light 28
Hm[arnc] 26
sorry 26
Free 17
Shine 16
soO 15
yabsab 13
zelot 13
Aegong 9
Dota 2
Gorgc10183
Counter-Strike
Sick65
Other Games
summit1g11206
MindelVK2
Organizations
Counter-Strike
PGL10973
Other Games
gamesdonequick1073
StarCraft: Brood War
UltimateBattle 18
[ Show 9 non-featured ]
StarCraft 2
• LUISG 44
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
FEL
15m
Sparkling Tuna Cup
15m
Replay Cast
13h 15m
WardiTV Weekly
1d 2h
IntoTheTV X SOOP
2 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
2 days
The PondCast
3 days
Kung Fu Cup
3 days
IntoTheTV X SOOP
4 days
SHIN vs GuMiho
Clem vs Classic
WardiTV Invitational
5 days
[ Show More ]
GSL
5 days
Epic.LAN
5 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Epic.LAN
6 days
Liquipedia Results

Completed

Acropolis #5 - GSC
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
BSL Season 23
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

IPSL Winter 2026-27
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.