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[D] The Planetary Fortress - Page 7

Forum Index > SC2 General
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lowercase
Profile Joined September 2010
Canada1047 Posts
October 06 2010 14:19 GMT
#121
On October 06 2010 16:21 Fizbin wrote:


zerg has spine and spore crawls





Don't even mention spore crawlers, they're bloody useless.
That is not dead which can eternal lie...
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 06 2010 14:54 GMT
#122
Why do people insist on looking at everything in a vacuum? If you're looking at the structures and units of differing races, ofcourse you're going to find differences ... hence the "differing races". If you're going to look at a mechanic you have to take the entire race into account. A planetary Fortress isn't just a better protected CC, it's a dead weight that is completely useless when not attacked by something it can shoot at. It's a hit to the Terrans economy since it produces no mules (which in contrary to popular belief is a mechanic to keep up with the other races' economy since they can boost their workers) It can't be used to scan or do supply drops and when the natural is mined out it can't fly off either.

The only way for a Planetary Fortress to be cost-effective is when the opponent suicides enough units into it. So don't do that, realise that attacking a PF is exactly what it's supposed to counter. Expand some more, attack it with mutalisks/ void rays, attack the Orbital Command instead.
I think esports is pretty nice.
D-Lite
Profile Blog Joined May 2010
United Kingdom223 Posts
October 06 2010 14:59 GMT
#123
On October 06 2010 06:49 hoovehand wrote:
kill the scv's then it wont be a waste of your units?

if there are no scv's at his expansion, problem solved.

i agree that the a-move priority is messed up, but it's not so hard to micro your units to kill the scv's...



....yeah, its not hard to a+shift 30 workers, oh wait by the time you do that your army is dead
Real men proxygate
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
Last Edited: 2010-10-06 15:06:36
October 06 2010 15:01 GMT
#124
On October 06 2010 23:59 D-Lite wrote:
Show nested quote +
On October 06 2010 06:49 hoovehand wrote:
kill the scv's then it wont be a waste of your units?

if there are no scv's at his expansion, problem solved.

i agree that the a-move priority is messed up, but it's not so hard to micro your units to kill the scv's...



....yeah, its not hard to a+shift 30 workers, oh wait by the time you do that your army is dead


Right click the PF, wait for the surround, press Hold. Repeat.

Or read my post above and do not attack it at all.
I think esports is pretty nice.
ghermination
Profile Blog Joined April 2008
United States2851 Posts
October 06 2010 15:06 GMT
#125
I think the solution to the PF problem is easy: Give the Ibex turret a seperate amount of HP, rather like an add-on. Then, just impose a limit on the number of scv's that can be repairing the structure at once.
U Gotta Skate.
hoovehand
Profile Joined April 2010
United Kingdom542 Posts
October 06 2010 15:06 GMT
#126
On October 06 2010 09:01 Pekkz wrote:
Show nested quote +
On October 06 2010 08:58 jinorazi wrote:
correct me if i'm wrong but i kinda see it as a balance.

protoss is able to warp in units if there are couple of pylons to defend it. zerg has its mobility and well, terran has nothing. stim mm i guess?


Mobility doesnt matter when 4 stimmed marauders takes down a hatch in 10 sec.


not if you have a spinecrawler, and a queen ready to transfuse... plenty of time to get some units back.

or you could have 2-3 mutas left over from midgame to snipe the medivac.

mass medivac dropping marauders to snipe hatcheries is a desperate move from an almost dead terran player. nydus lings into his base for instant win.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
October 06 2010 15:11 GMT
#127
On October 06 2010 16:57 hdkhang wrote:
Show nested quote +
On October 06 2010 12:48 SubtleArt wrote:
On October 06 2010 06:43 Klive5ive wrote:
PF just all around sucks.
I don't see professional Terran players of the future ever making one. Mules are just too dam powerful, once the macro of the game is "solved" to an extent players as good as Flash is now in BW are not going to waste the chance to Mule.
If they want defence.... bunkers + turrets.

To me it just seems nooby and pointless.


Because nothing is more useless than a massive cannon that allows you to handle groups of units just by repairing it and gives you absurd defenders advantage in case of a full out attack.

The problem with bunkers is that they waste population. When you consider the cost of the units inside, as well as the fact that those units are more or less idle, meaning your army is much smaller, bunkers really aren't that great except for temporary defense. Plus the nature of the Terran army is to grow much quicker in strength as numbers increase, which makes it all the worse that you have 4 marauders or 8 just doing nothing. You don't really have a super mobile unit like zergs have mutas and lings, so defending expansions without sacrificing army becomes a big pain. Hence why I absolutely adore my planetary fortresses and will always build one at my gold


The problem with bunkers using population is not as severe as people make it out to be. Afterall, Zerg macromechanic via Queen --> uses 2 supply per queen.

As for PF... it wouldn't be so frustrating for most players if Terran also did not have a quick and easy way to snipe Z/P hatch/nexus.


Well the problem with your problem is that the queen doesn't really hinder your army production, and isn't a part of it. It's the opposite, your queen gives you better macro potential to make more units. As Terran (and really any race) the whole point is to streamline everything into give you a ton of units at one point. With bunkers, you make these units, and essentially remove some of them, making your army smaller than it should be. with queens you get more larva, and you build it straight out of a hatchery instead of larva, so it doesn't hinder your army at all.

Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Velr
Profile Blog Joined July 2008
Switzerland10824 Posts
Last Edited: 2010-10-06 15:14:13
October 06 2010 15:13 GMT
#128
I gladly trade Spinecrawlers and fighting Queens for Bunkers/PF...

Next thing you say is probably that Turrets suck...
ledarsi
Profile Joined September 2010
United States475 Posts
October 06 2010 15:23 GMT
#129
I think the PF itself is weak, but when combined with the ability to repair it with infinite scvs it becomes insane and overpowered. Not because it does lots of damage, but because it cannot be killed by anything less than a full-size army.

What I would like to see is repair being fixed so only a limited number of scv's can repair any given unit. Maybe 5-10 for a unit as large as a planetary fortress. This would also fix shenanigans about repairing thors, bunkers, and what have you. And I would (shockingly) like to see the PF buffed so it is a competitive option with the orbital command. Increasing its hp or armor seems to be the best way to do it, as adding a new ability or something could really throw the game for a loop. The gun is not the reason you get the PF and probably should remain as it is.
"First decide who you would be, then do what you must do."
kthnx
Profile Joined August 2010
20 Posts
October 06 2010 15:28 GMT
#130
fix: overseer's contaminate makes building unable to repair.
MadZ
Profile Joined March 2010
Denmark111 Posts
October 06 2010 15:29 GMT
#131
i think PF's are in game to make up for the lack of mobility but imo marines and maruaders with medivacs are probaly the most mobile army in the game terran can SO easily snipe expo's and quickly get the rest of their army over to theit 3/4 base to defend it before z/p can kill the scv's and the PF..
Karkadinn
Profile Joined August 2010
United States132 Posts
October 06 2010 15:30 GMT
#132
On October 06 2010 23:54 Saechiis wrote:
Why do people insist on looking at everything in a vacuum? If you're looking at the structures and units of differing races, ofcourse you're going to find differences ... hence the "differing races". If you're going to look at a mechanic you have to take the entire race into account. A planetary Fortress isn't just a better protected CC, it's a dead weight that is completely useless when not attacked by something it can shoot at. It's a hit to the Terrans economy since it produces no mules (which in contrary to popular belief is a mechanic to keep up with the other races' economy since they can boost their workers) It can't be used to scan or do supply drops and when the natural is mined out it can't fly off either.

The only way for a Planetary Fortress to be cost-effective is when the opponent suicides enough units into it. So don't do that, realise that attacking a PF is exactly what it's supposed to counter. Expand some more, attack it with mutalisks/ void rays, attack the Orbital Command instead.


Read the thread more thoroughly next time. As previously stated, a PF makes up for not having mules by allowing you to take a gold expansion you would otherwise have difficulty defending.

All static defenses are dead weight in the sense that you define it. How does that justify Terran having better static defenses than everyone else?

The rest of your post boils down to telling people to l2play. Funny how quick Terran players are to tell others they're not playing Protoss or Zerg the 'right' way if they're having any problems with Terran whatsoever.
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
October 06 2010 15:34 GMT
#133
If the PF was any worse than it already is, i would never ever build one, and i still rarely do. They are not that good.

sure it prevents your expo from getting raped by lings and zealots but still die pretty hard to anti-armored units and banelings/roach/collossus etc
EchOne
Profile Blog Joined January 2008
United States2906 Posts
October 06 2010 15:36 GMT
#134
I feel that the PF's ability to nullify small counter-attacks at a marginal cost decreases the importance of geography by making fewer locations pertinent to a Terran's analysis of valuable army positions. I'd like geography to matter more.
面白くない世の中, 面白くすればいいさ
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
Last Edited: 2010-10-06 15:44:38
October 06 2010 15:41 GMT
#135
On October 06 2010 07:18 Alou wrote:
after getting my nexus nearly sniped earlier on Xel naga when our two armies went around each other, I have to agree. PF's are far to hard to take out compared to hatcheries and nexi. Would love if it was something that couldn't be repaired or something.


If anyone watched WCG Jaedong vs Flash they would know why PFs shouldn't be in the game. The issue with PFs is that they require high tier units do take them out. These units aren't designed for harassment. So basically PFs make your mobile harassment units meaningless which negates Ts weakness. This is terrible design. Each race has strengths and weaknesses, this is how they balance.

PF forces the opposition to use pieces of their army to take them out because the mobile harassment units don't work anymore against it. Thus it's a massive gamble for the opposition while it isn't that big a gamble for the Terran user. Choices and weaknesses.
RiotSpectre
Profile Joined October 2010
United States163 Posts
October 06 2010 15:46 GMT
#136
I see a lot of zerg players just suicide roaches and hydras at a PF which is about the worst thing you can do. You have to treat them with some respect - use ultras or air units. Zergling surrounds are also useful in stopping SCV's from getting a chance to repair, but they wont last long against the PF gun.
Drathmar
Profile Joined September 2010
United States160 Posts
October 06 2010 15:47 GMT
#137
On October 06 2010 06:58 eloist wrote:
Terran macro is easier than Protoss macro?


When 3 mules and 0 scv's match the income of 31 probes yes.
"you're just neural parasited by a retarded infestor" - day[9]
kthnx
Profile Joined August 2010
20 Posts
October 06 2010 15:57 GMT
#138
i find it funny how T players actually think getting a PT hinders your economy. with 2 orbitals, you already have a huge eco advantage. throw a PT at the gold and mass MULEs and that advantage is ridiculous.

also, as said before, queens + chronoboosting lots of probes take food. MULEs don't.
Saechiis
Profile Blog Joined May 2010
Netherlands4989 Posts
October 06 2010 16:04 GMT
#139
On October 07 2010 00:13 Velr wrote:
I gladly trade Spinecrawlers and fighting Queens for Bunkers/PF...

Next thing you say is probably that Turrets suck...


So what's keeping you from switching to Terran? You'd do us all a big favor.
I think esports is pretty nice.
Karkadinn
Profile Joined August 2010
United States132 Posts
October 06 2010 16:07 GMT
#140
On October 07 2010 01:04 Saechiis wrote:
Show nested quote +
On October 07 2010 00:13 Velr wrote:
I gladly trade Spinecrawlers and fighting Queens for Bunkers/PF...

Next thing you say is probably that Turrets suck...


So what's keeping you from switching to Terran? You'd do us all a big favor.


Checked ladder populations lately? That's what plenty of people are doing.
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