• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:42
CEST 17:42
KST 00:42
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Evil Geniuses - shutting down10ISSL (IntoTheTV x SOOP SC2 League): Premier5Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League53Weekly Cups (October 5-11): Farewell to 5.0.166
StarCraft 2
General
REPORT: StarCraft 2: Remastered In Development Weekly Cups (October 5-11): Farewell to 5.0.16 No more SC2 streamers on team liquid? Evil Geniuses - shutting down How do you feel about the mass reverts in the 5.0.17 PTR?
Tourneys
RSL goes to London! 2026 Offline Finals Nov 21-22 ISSL (IntoTheTV x SOOP SC2 League): Premier Sparkling Tuna Cup - Weekly Open Tournament ScienceCraft (October 24-25) - Live Event WORTEX Challenger Series — Open SC2 LAN in Budapes
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
Sagi.gg Launcher Released Do we even care about balance? [Megathread] Daily Funny Videos Rollback Netcode in Brood War BW General Discussion
Tourneys
[BSL23] RO24 Group Stage KCM Race Survival 2026 Season 4 [ASL22] Grand Finals [$1250] International ShieldBattery League
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Stormgate/Frost Giant Megathread Armies of Exigo - YesYes? Dawn of War IV
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Artificial Intelligence Thread Russo-Ukrainian War Thread The Games Industry And ATVI The Chess Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion!
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8378 users

IdrA Speaks On: Patch 1.1 - Page 23

Forum Index > SC2 General
Post a Reply
Prev 1 21 22 23 24 25 Next All
Competent
Profile Joined April 2010
United States406 Posts
Last Edited: 2010-09-25 11:47:29
September 25 2010 11:47 GMT
#441

ZvT and ZvP will remain largely unchanged while the balance issues in TvP will only be made worse, terran will now be even stronger early and protoss even stronger late in the game.



Honestly I don't understand how a race will become stronger after a nerf. I'll say it again, I think Idra is full of shit.
Nurrrhhh, I'm gonna be A+ by Wendsday! -Day[9] "I'm going to spread out my lings so it looks like there is more. Lots of animals do that." -CatZ
noD
Profile Blog Joined August 2010
2230 Posts
September 25 2010 11:50 GMT
#442
On September 25 2010 20:39 Drk_ItachiX wrote:
So here are the changes I think need to happen to balance things out:
1) Maurader loses stim - they dont have it in the campaign, i dont know why they need to have it in multiplayer I thought marines were the dps units for Terran and mauraders were designed for support.
2) Concussive Shells require Engineering Bay - the idea here is to slow the bio ball from reaching its full potential so early in the game. It would allow for better scouting by speed zerglings as well.
3) Roach Speed to Tier 1 - just trying to make roaches more effective against hellion rushes and mass mauraders in a bio ball early in the game.
4) Hydralisks - obviously some major changes needed
a) Bring their hp to 100 - to help against everything really but particularly against Thor allins w/repair, banshees, tanks as Idra suggested.
b) Speed Upgrade - with this Zerg can add another damn good unit to their arsenal and its long overdue tbh

From that point Blizzard will just have to see how the Hydralisk gets used in games since it would become a viable option for the Zerg.



I confess after playing games post patch I do feel I agree with all, actually not with nerfs for marauders but with SEVERAL buffs for zerg ....
Dreamscythe
Profile Joined August 2010
Finland273 Posts
September 25 2010 11:52 GMT
#443
well i think idra got point there.

But we cant flame blizzard guys about those changes.

there is millions people playing Sc2 not everyone is diamond players so blizz need to adjust game for lower lv players such as i
Always forgive your enemies; nothing annoys them so much.Oscar Wilde
IntoTheBush
Profile Joined July 2010
United States552 Posts
September 25 2010 12:03 GMT
#444
On September 24 2010 10:43 De4ngus wrote:
I don't get why Blizzard doesn't realize the problem here is with Zerg. Patching Terran and Protoss doesn't do anything useful. Now tanks can't even be used TvP.

I agree, and they are going to be used less in TvT now aswell. The problem DOES lie on Zerg, and they need to patch Zerg and not P or T. As someone said before "Zerg life is hard" lol
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
September 25 2010 12:06 GMT
#445
@ noD
The thing I have against buffing Zerg too much is that itll throw off ZvP too much. I personally feel that an improved Hyrdalisk would throw things in Zergs favor as it is....so thats why i went for a balance between Terran nerfs and Zerg buffs.
Sulfur
crappen
Profile Joined April 2010
Norway1546 Posts
Last Edited: 2010-09-25 12:12:12
September 25 2010 12:11 GMT
#446
On September 25 2010 20:47 Competent wrote:

Show nested quote +
ZvT and ZvP will remain largely unchanged while the balance issues in TvP will only be made worse, terran will now be even stronger early and protoss even stronger late in the game.



Honestly I don't understand how a race will become stronger after a nerf. I'll say it again, I think Idra is full of shit.


Ah, I see you are the retarded type competent, more like incompetent.

Protoss got nerf early game, with increased zealot build time which makes them more vulnerable. Terran late game got nerf, so that protoss lategame will be stronger.

And zergs remain largely unchanged, there are still issues. Idra really said it great, that this patch would be very good, if it was 1 month ago.

So who is full of shit, you or Idra?
1Lamb1Rice
Profile Joined August 2010
United States435 Posts
September 25 2010 12:12 GMT
#447
On September 25 2010 19:05 Devlin wrote:
Show nested quote +
On September 25 2010 18:39 Nilrem wrote:
The problem I see with Zerg now is this; the mindset behind creep and zerg is as follows. The zerg move quicker when on the creep. This I think is wrong, if that were the case, it would not a benefit and not a necessity to have creep everywhere. But that is simply not the case, units are slowed down when not on the creep. This way of thinking only shows that the area for which Zerg can move properly is far smaller then any other race. Creep is only enlarging an area that allows for your units to move properly. To me, that was one the most damage aspects of Sc II comapreably to that of Sc:Bw. Having Hydra move so bloody slow when not on the creep. It is pretty much saying; you have no choice but to have creep everywhere, otherwise your hydralisk are gimped beyond belief, and compared to some units, are nearly useless.

What I think happened was this. Blizzard had in their minds that units should move quicker when on creep. The problem with this is that, hydralisk would be moving at an incredible speed if left alone. Since having a normal (or upgradeable hydralisk) would be quick, but having it on creep would be insanely quick. With this mindset, the way to remedy the problem would be to have the Hydralisk move at upgraded (quick) speed only when on creep, while allowing all other units to move quicker on the creep. I get it, Hydralisk are to be more tankish, slower, with damage. But because of the gimped speed, they are not able to fully utilize their attacks. It is only a theory, but it makes sense to me. Don't you all love the idea that the only anti-air ground units for zerg are utterly gimped when moved off the creep (Meaning queen and hydralisk).


I totally agree about the 'reward on creep > penalty off creep' thing, definitely. But queens are deliberately slow, to keep them as a defensive, production supporting unit. Pretty sure they got slowed due to queen rushes in the beta. I'm totally agreeing with that also.

Hydras on the other hand are just too slow off creep, and there is not really a valid reason for it imo. They are quite expensive at lair tech and 100/50, they offer the same dps as 2 marines (yes, without the marines getting killed ofc) and have very low HP. The creep bonus for hydras is a whooping 50%, which is higher than the regular 30% that lings, roaches and most other units get. To me this tells a bit about the design philosophy, which seems to be that hydras are supposed to be a defensive unit. That leads to both our ground-to-air units being defensive, which forces us to go spire if we want to have an offense that can deal with air as well.

Zerg doesn't feel very zergy if we just have to sit around and wait until spire, since we can't really move out before that if there's a threat from above, or if we're up against a mobile army (I won't go into the topic of terran drops, that's another huge issue though). Creep should imo be something that the opponent have to worry about. It is easy to prevent creep spread as t or p, but most people don't really have to bother about it. They do it anyway in the later stages of the game (late-mid to late), but I'd love to see a more active approach towards stopping creep.

Hydras definitely need a speed increase off creep. Perhaps even keep the on-creep bonus as it is as well.



Why would queen rush be a bad thing? It would be an opening that would allow for some creativity and more choices.
twitch.tv/lambnrice @LambNRice
Geiko
Profile Blog Joined June 2010
France2047 Posts
September 25 2010 12:12 GMT
#448
On September 25 2010 20:47 Competent wrote:

Show nested quote +
ZvT and ZvP will remain largely unchanged while the balance issues in TvP will only be made worse, terran will now be even stronger early and protoss even stronger late in the game.



Honestly I don't understand how a race will become stronger after a nerf. I'll say it again, I think Idra is full of shit.



Zealot cooldown nerf means terran will be stronger early, and tank damage nerf means P will be stronger late game. What's not to understand ?
geiko.813 (EU)
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
September 25 2010 12:35 GMT
#449
In addition to the changes i mentioned earlier for Zerg and Terran, Ima suggest this for Protoss:
1) Improve Guardian Shield - force field just doesnt do that great of a job against ranged bio balls imo so Id hope this could counter act the improved Terran early game in PvT post patch 1.1

To imporove Terrans position:
1) Ghosts snipe can hit Sentries - allow Ghosts snipe to work against mechanical targets as well so you can snipe the improved sentries (the energy cost for the ability should increase as well). The reason I have this is because I previously suggested a nerf for Mauraders to help out Zerg that I think should stand, so if I am going to buff Sentries, I at least need to make them more vulnerable.

2) Ghosts EMP has lower energy cost - make tanks more effective against things that will def kik their ass without a scratch post patch, like Immortals. This would make late-game PvT a bit easier in general imo.
Sulfur
curv3
Profile Joined February 2010
Brazil24 Posts
September 25 2010 12:46 GMT
#450
I agree with your changes, except for lower EMP. EMP is already quite strong, it's not necessary to make it stronger, right now it already makes tanks more effective against things that would kick their ass.
There are no limit for imagination and stupidity
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
September 25 2010 12:49 GMT
#451
go any other way of making Terran late-game? maybe just making ghosts cheaper? say 100 minerals 100 gas?
Sulfur
EnderCN
Profile Joined May 2010
United States499 Posts
September 25 2010 13:06 GMT
#452
On September 25 2010 21:06 Drk_ItachiX wrote:
@ noD
The thing I have against buffing Zerg too much is that itll throw off ZvP too much. I personally feel that an improved Hyrdalisk would throw things in Zergs favor as it is....so thats why i went for a balance between Terran nerfs and Zerg buffs.



ZvP heavily favors P so I don't see it as an issue.

Hydralisk are grossly underpowered. They are arguably weaker than a marine without stim by supply and cost 50 gas to boot.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 25 2010 13:24 GMT
#453
On September 25 2010 20:47 Competent wrote:

Show nested quote +
ZvT and ZvP will remain largely unchanged while the balance issues in TvP will only be made worse, terran will now be even stronger early and protoss even stronger late in the game.



Honestly I don't understand how a race will become stronger after a nerf. I'll say it again, I think Idra is full of shit.


How does a battlecruiser and siege tank nerf make Protoss stronger in lategame PvT? Hmmmmmm.....I have no idea honestly. I guess Idra is full of shit, and you're way more knowledgable than him. Which proteam did you join btw?
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
September 25 2010 13:33 GMT
#454
@EnderCN
ah I was under the impression that PvZ was reasonably balanced.

What would you guys think of EMP with a cheaper energy cost but requires the player to upgrade it first. I made a list of my proposed changes on the bnet forums under the thread suggestions for Patch 1.2 (Im DrK VoiDX) if you get the time check em out.
Sulfur
leveller
Profile Blog Joined April 2010
Sweden1840 Posts
September 25 2010 13:45 GMT
#455
On September 25 2010 22:24 SubtleArt wrote:
Show nested quote +
On September 25 2010 20:47 Competent wrote:

ZvT and ZvP will remain largely unchanged while the balance issues in TvP will only be made worse, terran will now be even stronger early and protoss even stronger late in the game.



Honestly I don't understand how a race will become stronger after a nerf. I'll say it again, I think Idra is full of shit.


How does a battlecruiser and siege tank nerf make Protoss stronger in lategame PvT? Hmmmmmm.....I have no idea honestly. I guess Idra is full of shit, and you're way more knowledgable than him. Which proteam did you join btw?


I heard idra is on EG at least.

I think I heard somewhere tasteless is there as well.
Grond
Profile Blog Joined June 2010
599 Posts
September 25 2010 13:47 GMT
#456
In my opinion the game will never be balanced without some management changes by Blizzard. I think the game is in pretty horrible shape right now and given how long they have been working on it and the changes so far there has to be some bad decision making going on. Even if they start making bigger changes it is unlikely it will be balanced before HotS which may make the game even worse if the current people are still in charge.
Drk_ItachiX
Profile Joined April 2009
Japan113 Posts
September 25 2010 13:52 GMT
#457
@ leveller
Tasteless joined EG as the SC2 team manager or something, I dont think he joined as a player.
Sulfur
EnderCN
Profile Joined May 2010
United States499 Posts
September 25 2010 14:43 GMT
#458
I think the game is in pretty horrible shape right now and given how long they have been working on it and the changes so far there has to be some bad decision making going on


I guess I just disagree. I wasn't expecting a new game to be balanced out of the box or in the first patch though, no other game in the history of RTS ever has been. Patch 1.1 was mostly good changes, there is no reason to lose any faith over it.
SubtleArt
Profile Blog Joined January 2010
2710 Posts
September 25 2010 14:49 GMT
#459
On September 25 2010 23:43 EnderCN wrote:
Show nested quote +
I think the game is in pretty horrible shape right now and given how long they have been working on it and the changes so far there has to be some bad decision making going on


I guess I just disagree. I wasn't expecting a new game to be balanced out of the box or in the first patch though, no other game in the history of RTS ever has been. Patch 1.1 was mostly good changes, there is no reason to lose any faith over it.


I think the game was at its most balanced state before the infamous 2 supply roach nerf.
Morrow on ZvP: "I'm not very confident in general vs Protoss because of the imbalance (Yes its imbalanced, get over it)."
TheKing
Profile Joined April 2010
Australia186 Posts
September 25 2010 15:09 GMT
#460
On September 25 2010 20:47 Competent wrote:

Show nested quote +
ZvT and ZvP will remain largely unchanged while the balance issues in TvP will only be made worse, terran will now be even stronger early and protoss even stronger late in the game.



Honestly I don't understand how a race will become stronger after a nerf. I'll say it again, I think Idra is full of shit.

Races can still become more powerful overtime even if they are nerfed because players generally keep getting better and better and are able to learn to utilise more of their race's potential.
Prev 1 21 22 23 24 25 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 19m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Hui .267
LamboSC2 259
Classic 61
Codebar 27
StarCraft: Brood War
Britney 40755
Calm 5388
Bisu 2405
EffOrt 938
Shuttle 666
firebathero 558
Light 371
Stork 319
Soma 303
Rush 301
[ Show more ]
Snow 217
ZerO 190
Hyuk 160
Soulkey 119
hero 110
Dewaltoss 100
Sharp 54
PianO 50
Hyun 49
Barracks 46
Movie 44
ggaemo 44
910 38
Killer 34
Mong 31
HiyA 28
Terrorterran 28
Trap 28
Yoon 23
Sacsri 21
Shinee 19
sorry 19
Hm[arnc] 18
Shine 14
ProTech13
soO 13
Free 10
Noble 8
Dota 2
Gorgc14429
qojqva1879
syndereN340
Fuzer 127
League of Legends
Reynor65
Counter-Strike
byalli735
fl0m367
Heroes of the Storm
crisheroes413
Trikslyr67
Other Games
singsing2075
B2W.Neo966
hiko942
Beastyqt693
ceh9411
XaKoH 206
Liquid`VortiX185
mouzStarbuck170
Liquid`LucifroN45
ZerO(Twitch)18
kaitlyn17
Chillindude15
Organizations
StarCraft 2
TaKeTV 7
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 43
• LUISG 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 11
• FirePhoenix7
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2586
League of Legends
• Nemesis1750
• Jankos1583
• TFBlade533
Other Games
• Shiphtur439
• WagamamaTV263
Upcoming Events
OSC
7h 19m
WardiTV Summer Champion…
19h 19m
Harstem vs Zoun
Harstem vs GgMaChine
GgMaChine vs Lambo
Harstem vs Lambo
GgMaChine vs Zoun
Lambo vs Zoun
OSC
22h 19m
FEL
1d 17h
Patches Events
1d 21h
AI Arena Tournament
2 days
FEL
2 days
Sparkling Tuna Cup
2 days
Replay Cast
3 days
WardiTV Weekly
3 days
[ Show More ]
IntoTheTV X SOOP
4 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
5 days
The PondCast
5 days
Kung Fu Cup
5 days
IntoTheTV X SOOP
6 days
SHIN vs GuMiho
Clem vs Classic
Liquipedia Results

Completed

Proleague 2026-10-20
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.