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On September 24 2010 04:00 Oddysay wrote: you need to place overlord all over the map for know where and when he drop .
everyone good in sc1 know that and use them , why not in sc2 ?
You rly think no1 does that in SC2?
Problem is: Where you needed 2 scourges to stop the drop, you now need 10 mutas.
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On September 24 2010 03:59 Titan107 wrote:Show nested quote +On September 24 2010 03:53 Lefnui wrote:On September 24 2010 03:47 Titan107 wrote:On September 24 2010 03:29 Liquid`Jinro wrote: To me it seems like the biggest problems for Zerg is being incapable of fighting off-creep (hydras and ultras are just useless once they get off creep), and there not being sufficient space for proper flanking on a lot of maps (or, even if there is a flank, the paths are still so small that a few force fields will turn the flank into nothing).
Although my beliefs are that Zerg > Terran Atm (even pre-patch with Solid mechanics/infestor play). And you came to that insane conclusion how? Jinro is spot on. Read his posts. No, you said it so you defend it.
I haven't read all of Jinro's posts in this thread but I highly doubt he said that Zerg is stronger than Terran. To say that Zerg>Terran even before the patch is just insane.
You'd think the fact that every single top Zerg says the race is horribly weak would have some effect on people here. But no, they don't care. Apparently their views of Zerg are superior to those of Check, Cool, Zenio, IdrA and Dimaga.
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he's totally right. 1.1 was a bit helpful, but zerg is still pathetically weak. they can't balance terran through small adjustments. they need to make some serious changes. those leaked patch 1.1 notes would have fixed so many problems.
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On September 24 2010 02:21 rackdude wrote:Show nested quote +On September 24 2010 02:20 TheFinalWord wrote: "If I maintain my muta number, I can't win." I wonder what this means? Maybe it meant "even" if I maintain my muta number.
I think he means that even if he maintains his mutalisk count, which is already pretty hard to do, he still loses. Every Zerg right now is getting overly frustrated regardless of their skill level. Let's hope SC2 is balanced enough very soon or all the top Zergs will switch. Remember they have to make an income out of this and it's too difficult to do that with the weak race.
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On September 24 2010 03:57 Liquid`Jinro wrote:Show nested quote +On September 24 2010 03:47 Logo wrote:On September 24 2010 03:38 Liquid`Jinro wrote:On September 24 2010 03:32 Koukalaka wrote:On September 24 2010 03:29 Liquid`Jinro wrote:On September 24 2010 03:24 Koukalaka wrote:On September 24 2010 03:02 Liquid`Jinro wrote: TLO playing Zerg is actually really, really sick to watch and everytime it makes me wonder why nobody else plays the way he does ZvT :S I hope we can get a video of him/his screen while playing, he is really impressive mechanically. You're not seriously suggesting that Cool, IdrA and Checkprime (arguably the three best Zergs there are) are all playing Zerg, a supposedly reactive rather than active race, incorrectly when they play reactively? I really hope you didn't just say the best three Zerg players in the world are playing it wrong because TLO plays Zerg once a month. Not at all what I said -_- That's how it read. O.o Sorry if I misread it. I think that there are things TLO does that other zergs should do. This doesnt mean hes better than said players with Zerg... To me it seems like the biggest problems for Zerg is being incapable of fighting off-creep (hydras and ultras are just useless once they get off creep), and there not being sufficient space for proper flanking on a lot of maps (or, even if there is a flank, the paths are still so small that a few force fields will turn the flank into nothing). TLOs mass infestor play is about the best way of stopping drops there is, and fungal allows ultras to actually fight off-creep. Keep in mind Im talking ZvT here, ZvP I dunno shit about except that it seems pretty annoying to play if you are Zerg. Burrowed infestors are also quite good at erasing SCV lines. Oh and there are better zergs out there than TLO right now, but there is nobody in the world who uses infestors better than him. Nobody. NOTE: All this being said doesnt mean that Zerg doesnt need changes made to them... Cuz they probably do. There are some weaknesses with mass infestor play, especially the window between hitting lair and having an infestor with 75 energy. I try to do mass infestor play ZvT as I like it for the reasons you listed. I'm nowhere as good as TLO obviously, but it doesn't seem like an end-all solution. Still personally I think it's the better opening than mutas and does need to be explored more. The problem is with so few Zergs it doesn't seem likely that anyone will exploit them fully anytime soon. Fighting off creep is a big problem, specifically in ZvP where a Protoss player can have several windows of weakness but zerg is too slow off creep to exploit them. Personally I'd rather just see Nydus worms be more practical (less gas cost, more minerals please since zerg is already a gas monster) so you can use nyduses infront of an enemy base to pressure. Yeah, I agree that its not an unbeatable strat, but it is seriously under-used --- The people who use infestors usually do it with some kind of weird 1 base stuff :S I have actually played a zerg or two who did a more normal infestor build, and it was tough, especially as it comes as a total surprise when you expect mutas (or roaches) from like everyone.
Oh yeah totally! I love the strat personally. I do think people really underestimate the ability to go 2 base infestor play. The awesome thing about infestors right out of lair is it really minimizes the stuff you worry about (other than that vulnerable window before you have infestors with 75 energy) because infestors work reasonably well vs a bunch of different stuff.
Also going infestors does mean you aren't going mutas which I think people misunderstand. Delaying your mutas is still a viable thing to do. Going infestors to hold the mid-game push into strong force of mutas can really catch Terran players off guard.
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On September 24 2010 04:00 Oddysay wrote: you need to place overlord all over the map for know where and when he drop .
everyone good in sc1 know that and use them , why not in sc2 ?
because in sc1, you can throw a pair of scourges at dropships without having to move your army out of position
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Sweden33719 Posts
On September 24 2010 04:03 Decessus wrote: Last time I went infestors as a big commitment in my game strat, he scanned them and quickly reacted by getting EMP. Sadface. Maybe I got unlucky. I think infestors beat ghosts sort of - steal one, EMP the others Or fungal.
Zerg with good creep and ol spread will have a really good idea of where the ghosts are. You should probably still make the ghosts against mass infestors tho, but I dont think they are a hard counter - the situation is kinda like HT vs Ghost I guess.
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On September 24 2010 02:25 Odds wrote: I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran? This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame.
So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches.
But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes.
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Playing Zerg competitively is like running the 100 metres with one leg. I 100% agree with him. People saying Zerg is fine are a lot like the ones saying there is no global warming. Trolls or morons.
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"People expect blizzard to balance out a massive online game within a few months, when new strategies are showing up every day. It's a really hard thing to do, and it takes time."
True. Blizzard aren't superheroes. Balancing needs time. If you make hasty drastic changes the balance gets screwed in long terms.
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On September 24 2010 04:05 Toxigen wrote:Show nested quote +On September 24 2010 02:25 Odds wrote: I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran? This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame. So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches. But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes.
Indeed, people need to realize how FUCKING HARD it is to balance a RTS. There's a reason only Blizzard has succeeded at delivering good RTS games.
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I am sorry for asking a dumb question, but do they switch the patch for the current GSL too or are they on a modded version which is pre patch? Because switching a patch/the game WHILE staying in the same tournament is quite BS, you get so far only to progress into what could be something very imbalance.
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On September 24 2010 04:06 Endorsed wrote:Show nested quote +On September 24 2010 04:05 Toxigen wrote:On September 24 2010 02:25 Odds wrote: I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran? This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame. So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches. But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes. Indeed, people need to realize how FUCKING HARD it is to balance a RTS. There's a reason only Blizzard has succeeded at delivering good RTS games.
In BW it was Luck and WC3 is neither balanced nor good.....
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On September 24 2010 04:05 Liquid`Jinro wrote:Show nested quote +On September 24 2010 04:03 Decessus wrote: Last time I went infestors as a big commitment in my game strat, he scanned them and quickly reacted by getting EMP. Sadface. Maybe I got unlucky. I think infestors beat ghosts sort of - steal one, EMP the others  Or fungal. Zerg with good creep and ol spread will have a really good idea of where the ghosts are. You should probably still make the ghosts against mass infestors tho, but I dont think they are a hard counter - the situation is kinda like HT vs Ghost I guess.
On what planet would this actually happen in a real high end game. Its more likely the infestors would be sniped in a sec, or ghost would have cloak then actually see a infestor NP a ghost to emp the other ghost LOL.
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On September 24 2010 04:05 Liquid`Jinro wrote:Show nested quote +On September 24 2010 04:03 Decessus wrote: Last time I went infestors as a big commitment in my game strat, he scanned them and quickly reacted by getting EMP. Sadface. Maybe I got unlucky. I think infestors beat ghosts sort of - steal one, EMP the others  Or fungal. Zerg with good creep and ol spread will have a really good idea of where the ghosts are. You should probably still make the ghosts against mass infestors tho, but I dont think they are a hard counter - the situation is kinda like HT vs Ghost I guess.
Does that work? NP has a cast time and the same range, won't the EMP hit before NP?
Still if your opponent is going mass ghost you've uh already done a lot with your infestors. You've weakened his ground army in exchange for having to micro your infestors (FG is range 9 and instant so with micro you should still get at least some FGs off).
As for cloak... uh if you know he has ghosts have an overseer. It's basic detection. Besides you can leave your infestors burrowed as well.
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Without trying to get into the balance discussion - it's very likely the game really is imbalanced -, I'd just like to remind everyone that this discussion is a lot like the ZvT discussion in BW after the Boxer vs Yellow OSL semis. For those who weren't around back then, what happened was that instead of the epic series everyone was expecting, Boxer just bunker rushed Yellow 3 times.
8 rax bunker rush the way Boxer did it was a pretty new concept back then and there was a huge discussion over how Zerg could possibly stop this. Yellow himself posted (in his fancafé I think) about how it was so hard for Zerg to beat Terran because Zerg couldn't win unless he went hatch first, but if he went hatch first, he'd die to a bunker rush.
We had tens of pages of discussion and flames on this on TL. Several pretty good Zergs came in and agreed with Yellow. T>Z was a pretty widespread opinion until Savior came along and taught everyone better.
Of course we need a balance patch, imbalance or no. The current state of Zerg is ruining tournaments and the game itself. Just don't be surprised if it turns out later that Zerg was never even underpowered in the first place.
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On September 24 2010 04:05 Toxigen wrote:Show nested quote +On September 24 2010 02:25 Odds wrote: I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran? This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame. So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches. But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes.
Can we please copy this post and paste it everywhere on Teamliquid?
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If any of you guys were active in WoW, you would know Blizzard's track record for balancing games. For example, in WoW arena, a counter was found for RMP (A dominant and overpowered arena composition), but in the same week that counter for RMP got nerfed. They have no desire to balance a game.
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I've said it before, but Blizz has absolutely no idea what they're doing with Zerg.
They nerfed the shit out of the Zerg during beta, and I guess they figured people would just be able to adapt.
Guess what Blizz, after getting constantly beat with the nerf stick, adapting isn't something that's so easy to do.
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Part of his frustration probably comes from the patch.
I can imagine him hoping desperately for some changes to come before his game against the extremely deadly oGsTOP... then we get patch1.1 Now he's thinking he's going into a game where even if he plays the most amazing series of his life he'll probably STILL lose. Must be so frustrating.
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