• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 05:36
CET 11:36
KST 19:36
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)7Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns6[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises3
StarCraft 2
General
Chinese SC2 server to reopen; live all-star event in Hangzhou Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns SC2 All-Star Invitational: Jan 17-18 Weekly Cups (Dec 22-28): Classic & MaxPax win, Percival surprises Starcraft 2 Zerg Coach
Tourneys
$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026 OSC Season 13 World Championship
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes Mutation # 504 Retribution
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ I would like to say something about StarCraft BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Mechabellum Stormgate/Frost Giant Megathread Awesome Games Done Quick 2026! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine Trading/Investing Thread The Big Programming Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
Psychological Factors That D…
TrAiDoS
James Bond movies ranking - pa…
Topin
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2581 users

Fruitseller (Cool) may change his race in GSL #2 - Page 20

Forum Index > SC2 General
Post a Reply
Prev 1 18 19 20 21 22 89 Next
Konsume
Profile Joined February 2010
Canada466 Posts
September 23 2010 19:18 GMT
#381
On September 24 2010 04:15 kickinhead wrote:
Show nested quote +
On September 24 2010 04:10 Lefnui wrote:
On September 24 2010 04:09 kickinhead wrote:
On September 24 2010 04:06 Endorsed wrote:
On September 24 2010 04:05 Toxigen wrote:
On September 24 2010 02:25 Odds wrote:
I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran?

This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame.

So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches.

But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes.


Indeed, people need to realize how FUCKING HARD it is to balance a RTS. There's a reason only Blizzard has succeeded at delivering good RTS games.



In BW it was Luck and WC3 is neither balanced nor good.....

Clearly you know nothing about WC3.


Played thousands of games but what do I know...

Played UD - why do I have such bad luck with races?


cause blizzard don't like the creepy races =X

I was also playing UD... switched to Elves
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
FliedLice
Profile Blog Joined April 2010
Germany7494 Posts
September 23 2010 19:18 GMT
#382
yo folks, i've heard zerg is op in korea!
Kevmeister @ Dota2
Grettin
Profile Joined April 2010
42381 Posts
September 23 2010 19:19 GMT
#383
On September 24 2010 04:15 Shikyo wrote:
Try to increase larvae spawning time by 25%. Should help with the earlygame quite abit.


And possibly fuck up mid and late game because of it. Or am i missing something here?
"If I had force-fields in Brood War, I'd never lose." -Bisu
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 23 2010 19:19 GMT
#384
On September 24 2010 04:17 PrinceXizor wrote:
Show nested quote +
On September 24 2010 04:11 heishe wrote:
Infestor play is completely useless and relies on the opponents mistakes. No infestor will get inside a Terran base unless the Terran makes mistakes and have fun with good fungal growth on Thors and Tanks. If the Zerg makes a lot of infestors, all the Terran has to do is a solid mech mix and it's gg, since they're insanely gas heavy, even more so if someone is stupid enough to research Neural Parasite.

Mass Infestor play is nothing but gimmicks. It only works if you catch your opponent completely off guard (just like Nydus and Roach Burrow plays etc.), which might happen now since nobody uses it, but once it becomes somewhat more common it will be another useless strat that lived a short live, just like sens 1 base muta etc.

And by the way, unless you park an infestor in every base you have and have perfect control over all of them once the Terran shift-drops in 3 bases they won't stop anything.

btw it's pretty ignorant to assume that all Zerg pro's out there ignore infestors and that TLO is somehow the only one who magically recognizes their godly usefulness. I'm rather sure quite the contrary is the case. Most of them probably played around a lot with the infestor and came to the same conclusion I posted here.

I completely and wholeheartily disagree. MASS infestor may suck yes. but infestors are as important as defilers were.


I agree: Infestors may get you a few surprise-wins, but as a solid BO, I wouldn't use them...
https://soundcloud.com/thesamplethief
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
September 23 2010 19:19 GMT
#385
My idea of how to stop people complaining about Marauder Drops

Don't give buildings an armor type.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
bokeevboke
Profile Blog Joined May 2010
Singapore1674 Posts
September 23 2010 19:20 GMT
#386
On September 24 2010 04:17 PrinceXizor wrote:
Show nested quote +
On September 24 2010 04:11 heishe wrote:
Infestor play is completely useless and relies on the opponents mistakes. No infestor will get inside a Terran base unless the Terran makes mistakes and have fun with good fungal growth on Thors and Tanks. If the Zerg makes a lot of infestors, all the Terran has to do is a solid mech mix and it's gg, since they're insanely gas heavy, even more so if someone is stupid enough to research Neural Parasite.

Mass Infestor play is nothing but gimmicks. It only works if you catch your opponent completely off guard (just like Nydus and Roach Burrow plays etc.), which might happen now since nobody uses it, but once it becomes somewhat more common it will be another useless strat that lived a short live, just like sens 1 base muta etc.

And by the way, unless you park an infestor in every base you have and have perfect control over all of them once the Terran shift-drops in 3 bases they won't stop anything.

btw it's pretty ignorant to assume that all Zerg pro's out there ignore infestors and that TLO is somehow the only one who magically recognizes their godly usefulness. I'm rather sure quite the contrary is the case. Most of them probably played around a lot with the infestor and came to the same conclusion I posted here.

I completely and wholeheartily disagree. MASS infestor may suck yes. but infestors are as important as defilers were.


How dare you compare infestors to defilers? Its like comparing zergling and ultralisk.
Its grack
heishe
Profile Blog Joined June 2009
Germany2284 Posts
Last Edited: 2010-09-23 19:20:25
September 23 2010 19:20 GMT
#387
On September 24 2010 04:17 PrinceXizor wrote:
Show nested quote +
On September 24 2010 04:11 heishe wrote:
Infestor play is completely useless and relies on the opponents mistakes. No infestor will get inside a Terran base unless the Terran makes mistakes and have fun with good fungal growth on Thors and Tanks. If the Zerg makes a lot of infestors, all the Terran has to do is a solid mech mix and it's gg, since they're insanely gas heavy, even more so if someone is stupid enough to research Neural Parasite.

Mass Infestor play is nothing but gimmicks. It only works if you catch your opponent completely off guard (just like Nydus and Roach Burrow plays etc.), which might happen now since nobody uses it, but once it becomes somewhat more common it will be another useless strat that lived a short live, just like sens 1 base muta etc.

And by the way, unless you park an infestor in every base you have and have perfect control over all of them once the Terran shift-drops in 3 bases they won't stop anything.

btw it's pretty ignorant to assume that all Zerg pro's out there ignore infestors and that TLO is somehow the only one who magically recognizes their godly usefulness. I'm rather sure quite the contrary is the case. Most of them probably played around a lot with the infestor and came to the same conclusion I posted here.

I completely and wholeheartily disagree. MASS infestor may suck yes. but infestors are as important as defilers were.


If you seriously believe that you must either be on copper league, have no clue about Zerg at all or have no clue about SC1 at all. I wish I could break walls with infestors.
If you value your soul, never look into the eye of a horse. Your soul will forever be lost in the void of the horse.
lolbad
Profile Joined August 2010
Marshall Islands35 Posts
September 23 2010 19:20 GMT
#388
its pretty obvious from the start if you want to enjoy or be actually sucessful in the game you either play zerg and teamgames or T/P and 1v1. team games obv. not an option for a pro so i guess he just needs to flip a coin to decide which one he will take but as it is now, T is still the best bet tho
partysnatcher
Profile Joined August 2010
156 Posts
September 23 2010 19:20 GMT
#389
On September 24 2010 04:05 Toxigen wrote:
Show nested quote +
On September 24 2010 02:25 Odds wrote:
I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran?

This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame.

So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches.

But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes.


well, BW was never balanced. BW just had a lot of very strong counterable alternatives for all races, which left it open for each player to "play poker" and get inside the minds of their opponents.

Right now, Zerg doesn't have very many alternatives / initiatives, nor scouting. And Terran has a lot. It is easy to just count the amount of options for Zerg compared to the others, and see how unbalanced the game is.
Perkins1752
Profile Joined May 2009
Germany214 Posts
September 23 2010 19:20 GMT
#390


I think that there are things TLO does that other zergs should do.


Do you mean the fact he switched to Terran?
Lennon
Profile Joined February 2010
United Kingdom2275 Posts
September 23 2010 19:20 GMT
#391
On September 24 2010 04:10 Lefnui wrote:
Show nested quote +
On September 24 2010 04:09 kickinhead wrote:
On September 24 2010 04:06 Endorsed wrote:
On September 24 2010 04:05 Toxigen wrote:
On September 24 2010 02:25 Odds wrote:
I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran?

This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame.

So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches.

But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes.


Indeed, people need to realize how FUCKING HARD it is to balance a RTS. There's a reason only Blizzard has succeeded at delivering good RTS games.



In BW it was Luck and WC3 is neither balanced nor good.....

Clearly you know nothing about WC3.


8 years after WC3 was released and every match-up isn't balanced.
Konsume
Profile Joined February 2010
Canada466 Posts
September 23 2010 19:20 GMT
#392
On September 24 2010 04:19 Grettin wrote:
Show nested quote +
On September 24 2010 04:15 Shikyo wrote:
Try to increase larvae spawning time by 25%. Should help with the earlygame quite abit.


And possibly fuck up mid and late game because of it. Or am i missing something here?



wouldn't change anything since we won't have the economics to deal with 25% more larva!
Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.
SiDX
Profile Joined July 2009
New Zealand1975 Posts
September 23 2010 19:20 GMT
#393
Hydras tier 1 but you can't get any upgrades for them to tier 2. This way zerg can deal with air and warpgate units and has potential for early hydra busts.
billyX333
Profile Blog Joined January 2008
United States1360 Posts
Last Edited: 2010-09-23 19:21:20
September 23 2010 19:20 GMT
#394
On September 24 2010 04:13 Logo wrote:
Show nested quote +
On September 24 2010 04:10 Exclamator wrote:
If any of you guys were active in WoW, you would know Blizzard's track record for balancing games. For example, in WoW arena, a counter was found for RMP (A dominant and overpowered arena composition), but in the same week that counter for RMP got nerfed. They have no desire to balance a game.


Blizzard is the only company to make an unbreakably balanced asymmetrical competitive video game that's stood the test of time for over 10 years.

Or you know we could go with your selective example that has tons of other factors (like the need to balance for PvE).


blizzard didnt balance BW. it was completely luck. the map makers and the pro gamers balanced it. look at the lost temple matchup win% stats in pro league if you need any imbalance in bw referencing
theqat
Profile Blog Joined March 2008
United States2856 Posts
September 23 2010 19:21 GMT
#395
On September 24 2010 04:20 Fantistic wrote:
Show nested quote +
On September 24 2010 04:10 Lefnui wrote:
On September 24 2010 04:09 kickinhead wrote:
On September 24 2010 04:06 Endorsed wrote:
On September 24 2010 04:05 Toxigen wrote:
On September 24 2010 02:25 Odds wrote:
I really don't understand Blizzard's intense fear of somehow making Zerg 'too strong'. Is it somehow worse than having either of the other races far too strong- as is currently the case with Terran?

This isn't what Blizzard fears. Blizzard fears that they'll make a race "underpowered" in every patch cycle. Let's say that they come out with a huge balance patch in 1.2. This patch, for the sake of argument, magically fixes all Zerg's issues with Terran with a roach buff. But since Zerg doesn't have the same sorts of issues with Protoss as they do with Terran, let's say that Zerg is slightly overtuned now against Protoss in the early/midgame.

So, Blizzard makes a couple minor changes to Protoss in 1.3 to give Protoss parity with Zerg by making immortals easier to get in larger numbers earlier to fight off the "improved" 1.2 roaches.

But now, immortals are too easy to get and COMPLETELY nullify marauder pushes. Overly effective 1.3 zealot/immortal timing pushes now become standard PvT and Terran is now UP v Protoss even though they've finally become balanced against Zerg in 1.2 ... and around and around it goes.


Indeed, people need to realize how FUCKING HARD it is to balance a RTS. There's a reason only Blizzard has succeeded at delivering good RTS games.



In BW it was Luck and WC3 is neither balanced nor good.....

Clearly you know nothing about WC3.


8 years after WC3 was released and every match-up isn't balanced.


TvP isn't balanced in BW either :shrug:
Logo
Profile Blog Joined April 2010
United States7542 Posts
September 23 2010 19:21 GMT
#396
On September 24 2010 04:16 heishe wrote:
Show nested quote +
On September 24 2010 04:14 Logo wrote:
On September 24 2010 04:11 heishe wrote:
Infestor play is completely useless and relies on the opponents mistakes. No infestor will get inside a Terran base unless the Terran makes mistakes and have fun with good fungal growth on Thors and Tanks. If the Zerg makes a lot of infestors, all the Terran has to do is a solid mech mix and it's gg, since they're insanely gas heavy, even more so if someone is stupid enough to research Neural Parasite.

Mass Infestor play is nothing but gimmicks. It only works if you catch your opponent completely off guard (just like Nydus and Roach Burrow plays etc.), which might happen now since nobody uses it, but once it becomes somewhat more common it will be another useless strat that lived a short live, just like sens 1 base muta etc.

And by the way, unless you park an infestor in every base you have and have perfect control over all of them once the Terran shift-drops in 3 bases they won't stop anything.


You don't need to be offensive for the infestors to work. Infestors with other units (they are casters after all) are a great way to secure a 3rd/deny an enemy 3rd and transition into late game.


yes, have fun with that insane infestor/ling mix against a tank / hellion / thor push.

you might go infestor / roach but that's pretty much just as useless since you won't have gas to get enough roaches.


How many infestors are you making lol. 4 infestors do a lot and still leaves you plenty of gas for roaches.

Tank/Hellion/Thor is hard for infestor play now due to burrow casting nerf. Um there's not much more to say about it really because yeah that's hard. That's the thing you worry about when going infestor play. You're also talking about a very heavy mech play that's going to take a ton of factories to be of a sizable force.

Even then there are some things you can do. If you FG the push in motion you can delay it, you can scout it and transition a different way and if you FG in motion enough you'll kill the hellions making lings a viable force. You can also use Infested Terrans instead of FG since the FG isn't as useful vs that type of push.
Logo
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
September 23 2010 19:22 GMT
#397
On September 24 2010 04:19 Qikz wrote:
My idea of how to stop people complaining about Marauder Drops

Don't give buildings an armor type.


Mine would be more along the lines of making drop a 200/200 upgrade

But I'm not really interested in taking the fun toys from the other races, I want zerg to be a complete race.

We can't nerf everything so that the broken, shitty race can compete. We need to build that piece of shit up into a viable race
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
September 23 2010 19:23 GMT
#398
On September 24 2010 04:20 Perkins1752 wrote:

Show nested quote +

I think that there are things TLO does that other zergs should do.


Do you mean the fact he switched to Terran?


this is fkn GOLDEN! ^^'
https://soundcloud.com/thesamplethief
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
Last Edited: 2010-09-23 19:23:43
September 23 2010 19:23 GMT
#399
I guess zerg is not dominating in korea as blizzard said(which has been known for a while now)
SilverPotato
Profile Joined July 2010
United States560 Posts
September 23 2010 19:23 GMT
#400
I just don't see why Zerg's complain about drops if they fail to do them themselves. Kind of like when people who didn't vote get angry about who's in office...
"The ability to learn faster than your competitors may be the only sustainable competitive advantage." ~Arie de Geus
Prev 1 18 19 20 21 22 89 Next
Please log in or register to reply.
Live Events Refresh
The PondCast
10:00
Episode 77
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft613
DivinesiaTV 14
StarCraft: Brood War
Rain 2517
Horang2 1426
Zeus 708
BeSt 672
Rush 311
Hyuk 284
actioN 258
Last 146
Pusan 133
Soma 104
[ Show more ]
Hyun 101
ToSsGirL 84
Killer 53
910 52
Mind 44
soO 44
sorry 37
Barracks 36
hero 33
Noble 32
Movie 25
Nal_rA 21
NotJumperer 18
Dota 2
NeuroSwarm137
XcaliburYe118
League of Legends
JimRising 550
C9.Mang0486
Other Games
singsing1705
XaKoH 249
Pyrionflax82
Organizations
Other Games
gamesdonequick30408
StarCraft: Brood War
UltimateBattle 72
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• LUISG 21
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos3066
• Lourlo897
• Stunt507
Upcoming Events
Wardi Open
1h 24m
Big Gabe XPERIONCRAFT
2h 24m
AI Arena Tournament
9h 24m
Sparkling Tuna Cup
23h 24m
WardiTV Invitational
1d 2h
IPSL
1d 9h
DragOn vs Sziky
Replay Cast
1d 22h
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Invitational
3 days
[ Show More ]
WardiTV Invitational
4 days
The PondCast
4 days
All Star Teams
6 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Escore Tournament S1: W3
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
OSC Championship Season 13
Big Gabe Cup #3
Underdog Cup #3
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

CSL 2025 WINTER (S19)
Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
NA Kuram Kup
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.