Patch 1.1 Is Coming 09.22 - Page 21
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Chuiu
3470 Posts
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FabledIntegral
United States9232 Posts
On September 21 2010 07:30 TheSpaceMaggot wrote: No. 5 minerals does not generate same as 8 minerals. In sc1, early-game-workers were much more valuable than in sc2 because they gathered 3 more minerals per trip (early game, mining efficiency was 100%, until u get 2+ workers per patch)... Which allowed people to get more tech slightly faster or expo more safely. Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it. | ||
MangoTango
United States3670 Posts
On September 21 2010 07:09 ecomania wrote: Banelings are armored, so they will still receive the same amount of damage from tanks. Careful--People have been tempbanned for less incorrect posts. | ||
theqat
United States2856 Posts
On September 21 2010 07:45 TheSpaceMaggot wrote: double units? I would only have 400 minerals less in units. With more minerals in the game.. it wont be as big of a deal than with 5minerals/trip. That's a gross oversimplification. You had to spend money for workers and units on the Nexus/CC/Hatch, while the other guy didn't, so he's got a much bigger mining time and production time advantage than just "400 minerals." | ||
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TheYango
United States47024 Posts
On September 21 2010 07:46 FabledIntegral wrote: Go away and stop spewing nonsense, you have no idea what you're talking about. You're full of it. It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing. | ||
TheSpaceMaggot
United States14 Posts
On September 21 2010 07:52 TheYango wrote: It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing. I agree, which is probably 1 underlooked reason why starcraft 1 economical play worked so well. But I also think getting 5 minerals/trip is another reason that makes economical play not as good as it was in sc1. | ||
FuzzyLord
253 Posts
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FabledIntegral
United States9232 Posts
On September 21 2010 07:52 TheYango wrote: It is worth noting that the value of early expansions is slightly diminished in SC2 because of the worker pathing issues. In SC1, having a fully saturated base diminishes the per-worker mining efficiency, because having a lot of workers clutters the mineral line, and increases the average time each worker has to spend making rounds to each patch. Because of this, spreading out your workers between 2 bases increases not only the number of workers you have available from the extra CC/Hatch/Nexus production, but also the mining rate of each worker (because with 2 bases, you have much less clutter). This effect still exists in SC2, but is lessened dramatically due to the improved worker pathing. I was commenting more so on his comment that 5 was a completely random, arbitrary number that was picked, when Blizzard in fact gave an explicit reason for why it was chosen. On top of that, the aggressive posting nature was in response to the watered down dumb statement of "5 minerals does not generate same as 8 minerals," which is warping what I said, although you could add "in SC1" for the former and "for SC2" for the latter, which would be in line with Blizzard reasoning. | ||
theBullFrog
United States515 Posts
On September 21 2010 07:16 robocup30 wrote: Banelings are neither armored nor light, just biological. and also have 30 hp. | ||
asdd
228 Posts
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Reason.SC2
Canada1047 Posts
On September 21 2010 13:28 Kolu wrote: Anyone have any clue what time this patch will come out? This has gotta be a troll right? | ||
Wolf
Korea (South)3290 Posts
On September 21 2010 13:28 Kolu wrote: Anyone have any clue what time this patch will come out? You may have seen the original post: On September 18 2010 07:05 bleen wrote: The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Wednesday September 22, 2010, between 5 a.m. and 11 a.m. CEST. You can read all about our plans for patch 1.1 in the Situation Report (http://eu.battle.net/sc2/en/blog/554901#blog). source: eu http://eu.battle.net/sc2/en/forum/topic/566440828 us http://us.battle.net/sc2/en/blog/785430#blog | ||
greycubed
United States615 Posts
On September 21 2010 13:28 Kolu wrote: I'd wager 99% of the people who have seen this thread do. Anyone have any clue what time this patch will come out? Hint- even if they saw the thread when it was only one post long. | ||
asdd
228 Posts
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vectorix108
United States4633 Posts
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Eazypeezy
Canada54 Posts
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Lunares
United States909 Posts
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ZomgTossRush
United States1041 Posts
On September 21 2010 13:31 wrgrbl wrote: I'd wager 99% of the people who have seen this thread do. Hint- even if they saw the thread when it was only one post long. If you start up sc2 it states its going to have some downtime. I am assuming thats when its going to be. If i recall, Pacific time 5 am to 11 am. | ||
.syL
Germany85 Posts
On September 21 2010 13:31 Wolf wrote: You may have seen the original post: The question might not be as stupid as it looks, since the US post reads: The first feature and balance patch release for StarCraft II: Wings of Liberty will be available next Tuesday, September 21. The maintenance period will begin at 5:00 a.m. and last until approximately 11:00 a.m. PDT. | ||
Pekkz
Norway1505 Posts
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