I can't try it because I don't have SC2 in this machine, but someone should.
Tank Stacking - Page 6
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Jotoco
Brazil1342 Posts
I can't try it because I don't have SC2 in this machine, but someone should. | ||
corpuscle
United States1967 Posts
On January 23 2012 05:30 Jotoco wrote: using a cliff, minerals or other map objects plus a couple of marines should suffice to stack tanks this way. I think you can stack any amount of tanks with only a single medvac, a couple of marines and a cliff. I can't try it because I don't have SC2 in this machine, but someone should. You have to drop all the tanks at the same time (or close to it), so you need more than one medivac. You can't, for example, start a stack and then drop more tanks onto the existing one, at least as far as I can tell. Basically, you need a medivac for every two tanks in the stack, and often more because sometimes they get pushed out anyway. The marine method works but is kind of finicky, I can't see anyone using it in an actual game because it takes a long time to set up and is unreliable. There may be a trick to getting it to work every time, but I can't seem to find it, and no matter what to do, you have to set the marines up in a weird way that takes a while. Terrain kind of works, but it seems like using buildings is the most efficient way, especially given the fact that you can stack between buildings that are under construction and then cancel them, or set up little stacking areas in spots where it would be useful for base defense. | ||
Jormundr
United States1678 Posts
Terran army 16 tanks + ~20 marines 16 * 150 mins (2400) + 20 * 50 mins (1000 mins) = 3400 mins (2400+1000) 16 * 125 gas = 2000 gas 3400 mins, 2000 gas for terran army Zerg army 6 control groups, lets assume there were 120 zerglings zerglings are 25 mins each (50 minerals for a pair) 120 *25 mins = 3000 mins 3400 mins and 2000 gas > 3000 mins and 0 gas Shocking. Video is a bad example. If you've let your opponent get up to 16 tanks without making some sort of tech yourself, you've already lost. | ||
ch1ppr
Sweden123 Posts
should watch really | ||
JOJOsc2news
3000 Posts
On January 23 2012 06:17 ch1ppr wrote: http://www.youtube.com/watch?v=C_U0Vu3lXOs&feature=g-u-u&context=G2e1da12FUAAAAAAAFAA should watch really I was just going to post that. This is actually quite ridiculous. I wouldn't know where the hell the shots were coming from. Good to know! Thanks Husky. | ||
corpuscle
United States1967 Posts
On January 23 2012 06:15 Jormundr wrote: Shocking. Video is a bad example. If you've let your opponent get up to 16 tanks without making some sort of tech yourself, you've already lost. I'm more worried about siege lines in TvT than its potential abuse in TvZ, since it's generally accepted that spreading your tanks is better in TvZ anyway. I don't know how you'd break a siege line if there's no spots you can sneak into where only one or two tanks can hit you, since you'll just try to get your own tanks in and watch them get one-shot. | ||
Jormundr
United States1678 Posts
On January 23 2012 06:22 corpuscle wrote: I'm more worried about siege lines in TvT than its potential abuse in TvZ, since it's generally accepted that spreading your tanks is better in TvZ anyway. I don't know how you'd break a siege line if there's no spots you can sneak into where only one or two tanks can hit you, since you'll just try to get your own tanks in and watch them get one-shot. Solution: Be the first to the watch tower, or have air dominance. Same way it's always been in tvt. | ||
IWork4Skynet
Bolivia56 Posts
On January 23 2012 06:17 ch1ppr wrote: + Show Spoiler + This should really be added to the OP so people realize how big this bug is. | ||
TelecoM
United States10646 Posts
On January 23 2012 06:30 IWork4Skynet wrote: This should really be added to the OP so people realize how big this bug is. WTF? is that still possible ? That is the worst bug I've ever witnessed in this game! ![]() | ||
ToastieNL
Netherlands845 Posts
Ground units aren't supposed to clump that way. The problem is, that you don't know whether youre facing 16 tanks or 1 tank untill you attack. So Zerg wont send 20 banes and 30 lings to clear it; as vs 1 tank it costs about 10 banelings to attacks, vs 16 tanks it kills 16 tanks for a few banes. That is the problem THats why viking flower was fixed. | ||
corpuscle
United States1967 Posts
On January 23 2012 06:26 Jormundr wrote: Solution: Be the first to the watch tower, or have air dominance. Same way it's always been in tvt. I didn't say it was impossible to break a stacked sieged line. You can break a non-stacked line with a slightly superior unit count and scans (or air dominance/towers, but remember, they can scan so you can never completely deny vision) but it takes a lot more when the tanks are stacked. It's hard to call it "imbalanced" because this really only matters in a mirror matchup, but you can argue that it's abusive and goes against how the game is supposed to work. You can also do things like this which covers a larger surface area with higher tank cover than you possibly could without stacking. Something doesn't have to be completely game-breaking and imbalanced to hurt gameplay. You'd have to be pretty stupid to think this is something that would ruin the game, but it's undoubtedly exploitable. | ||
TheRabidDeer
United States3806 Posts
On January 23 2012 06:17 ch1ppr wrote: http://www.youtube.com/watch?v=C_U0Vu3lXOs&feature=g-u-u&context=G2e1da12FUAAAAAAAFAA should watch really Just like the old skywalking colossus | ||
XiGua
Sweden3085 Posts
On January 23 2012 06:40 TheRabidDeer wrote: Just like the old skywalking colossus http://www.youtube.com/watch?v=Cy_I28tQ4mI And like the old skywalking space reaper | ||
llKenZyll
United States853 Posts
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AxelTVx
Canada916 Posts
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Alakaslam
United States17324 Posts
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Alakaslam
United States17324 Posts
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Alakaslam
United States17324 Posts
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Alakaslam
United States17324 Posts
Couldn't hit edit Couldn't see right Couldn't get updated info Etc. So I decided to make fun of my first mistake post, then saw something else that piqued my curiosity. Within seconds I had fail-save-fail. Decided to put a save again rather than let a storm roll over. I got a reasoned reply and a less polite reasoned reply. So you can now see my fail on the next page if you want. | ||
Paljas
Germany6926 Posts
On January 23 2012 07:03 Jrocker152 wrote: Is this balance whine or was there really a FLYING collo glitch? maybe you should read the threads you are posting in. theres a video like 4 posts above your post. | ||
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