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Tank Stacking - Page 4

Forum Index > SC2 General
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HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
Last Edited: 2012-01-22 14:16:23
January 22 2012 14:16 GMT
#61
On January 22 2012 23:01 PatouPower wrote:
Maybe it's not "that" good in TvZ because of banelings (except maybe to counter infested terrans friendly fire bombs), but just imagine a healthy army composition (marauders with marines) with just enough tanks to 1-shot colossi in TvP. It would never be cost effective for the protoss player to break a contain or attack a terran player. The protoss player would lose almost 2 colossi without even having the time to react, immortals would get like 2-shotted, and HTs would just never get in range.



Wouldn't chargelots make it less of a problem?
https://steamcommunity.com/id/*tlusernamehere*/
Myles
Profile Blog Joined March 2010
United States5162 Posts
January 22 2012 14:16 GMT
#62
Being an exploit doesn't mean it should automatically be removed. Remember, in BW muta stacking, hold lukers, patrol move vultures, harvester mineral phasing, and moving larva to block paths could all be considered 'exploits' but are lauded mechanics of BW which make it amazing(not all equally or course). So this technique should be evaluated based on what it brings to the game rather then the yes/no question of exploiting the game engine.

That being said, I think this exploit should go because it's bad for game play. Being able to fit unlimited siege tanks in any space you want is bad for the viewing experience and probably completely breaks the game if you can get 3 or 4 tanks stacked behind a mineral line.
Moderator
sorrowptoss
Profile Blog Joined June 2011
Canada1431 Posts
January 22 2012 14:17 GMT
#63
Uh... what's the point of this?
3-4 storms and you lose 60 food, just saying
ch4ppi
Profile Joined July 2010
Germany802 Posts
January 22 2012 14:17 GMT
#64
I really really hope that blizzard does NOT fix it.

Its such a cute micro trick, that will happen in like 1 of 10000 games, but that game gonna be GREAT!
Zarahtra
Profile Joined May 2010
Iceland4053 Posts
January 22 2012 14:18 GMT
#65
I mean I don't really mind if blizzard removes this, since it's kinda stupid, but I feel people are really overestimating how good this can be.

I mean tanks are better spread out against zerg, since after zerg gets into tank range, they are commited to the engagement. Against TvP, I kind of feel it's unrealistic to think this will do well against lategame toss, since chargelots will take the first volley and then colossi swipes will be painful. Archons which are already really good against tanks would define the new meaning of pain.
Mehukannu
Profile Joined October 2010
Finland421 Posts
January 22 2012 14:21 GMT
#66
On January 22 2012 23:13 Jamileon wrote:
I can not think of a single way this could benefit u. This honestly hurts u more then anything. any AoE unit kills all the tanks in 2-3 shots and a single ling can kill it all. If u do this in tvz then the zerg can just run his banelings over there and take out every single one of ur tanks with 6-10 banelings.

Not to mention how easy it would be to flank that army, since you have all those tanks occupying one place. Not only that those marines died so fast to zerglings and tank AoE so I don't think it will affect mutas very much.
C=('. ' Q)
babysimba
Profile Joined November 2010
10466 Posts
January 22 2012 14:22 GMT
#67
It's pretty imba if you use it for tank marine cliff play, for example the main in shakuras. You only need half the amt. of marines to create a pocket along the edge of the cliff. Just having an extra 2 or 3 tanks that can have maximum range into the main will make it so much abusive.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 14:23 GMT
#68
I can see blizzard removing this.
Remember they removed the viking flower because of "visual issues"?
Same problem here.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Fealthas
Profile Joined May 2011
607 Posts
January 22 2012 14:25 GMT
#69
Sounds OP lol. Stacked tanks!
FeyFey
Profile Joined September 2010
Germany10114 Posts
Last Edited: 2012-01-22 15:45:48
January 22 2012 15:43 GMT
#70
basically since boxer played on the first version of taldarim in the gsl, we know that you can stack any units on top of each other as terran o.o; . Though its pretty unimportant for tanks, other units are a bit more dangerous lol, for example marines. The easiest unit to stack though is the scv, remember some time ago where terrans loved to pull all their workers again ? Its super easy to make those workers look like a single worker. (looks funny if you surround it with lings and suddenly the surrounding lings die instantly and the scv splits into 30)

As for tanks the more you stack the less damage they will do. Its like tower defense, the more the units have to walk the better it is. The only thing is that people aren't aware of this most of the time (that you can drop units on top of each other if there is no space to spread out) and don't know how to react, because of being suprised. Basically this is a muta or infestor party.

Anyway i suppose we can see an polished ai with HotS, but if they let it in or not i don't know. It depends if they find it interesting. For example stacking shredders, its only one you can run past it easily ! and then splatter. (hold posi lurker feeling)

As for the viking flower, it got removed because people hid banshees inside the vikings and became pretty invulnerable due to that. What could you hide in tanks not to much? But you could hide workers inside a thor, 100 workers repairing a thor yay.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 15:47 GMT
#71
On January 23 2012 00:43 FeyFey wrote:
basically since boxer played on the first version of taldarim in the gsl, we know that you can stack any units on top of each other as terran o.o; . Though its pretty unimportant for tanks, other units are a bit more dangerous lol, for example marines. The easiest unit to stack though is the scv, remember some time ago where terrans loved to pull all their workers again ? Its super easy to make those workers look like a single worker. (looks funny if you surround it with lings and suddenly the surrounding lings die instantly and the scv splits into 30)

As for tanks the more you stack the less damage they will do. Its like tower defense, the more the units have to walk the better it is. The only thing is that people aren't aware of this most of the time (that you can drop units on top of each other if there is no space to spread out) and don't know how to react, because of being suprised. Basically this is a muta or infestor party.

Anyway i suppose we can see an polished ai with HotS, but if they let it in or not i don't know. It depends if they find it interesting. For example stacking shredders, its only one you can run past it easily ! and then splatter. (hold posi lurker feeling)

As for the viking flower, it got removed because people hid banshees inside the vikings and became pretty invulnerable due to that. What could you hide in tanks not to much? But you could hide workers inside a thor, 100 workers repairing a thor yay.

2 banes say hi to the 100 repairing SCVs

Id like to see that guy post a replay of this tank stacking strategy being used
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-01-22 15:59:34
January 22 2012 15:59 GMT
#72
The biggest problem is like the viking flower you can't see how many tanks are in there, and for that reason I think Blizzard will patch this. Just imagine your surprise when you try and flank a 'single tank' with all your marines only to find there were 20 stacked on top of eachother.
-stOpSKY-
Profile Joined September 2010
Canada498 Posts
January 22 2012 15:59 GMT
#73
Yea dropping behind mineral lines can be a bitch with some marines too. Also I think the fact if someone saw that with obs or scan or overlord they might think its just one tank when in fact its like 7-9 tanks and they might move out into it and lose a shit ton of units before they realize what is going on.

I def think that should be fixed.
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
January 22 2012 16:00 GMT
#74
Just tried it on ladder except with supply depots, seems any building works aswell as units, I was surprised how many kills each tank had, It felt like I held more off then I should have but he went mass broodlord corrupt and rolled me late game seems like an okay strat for holding a place on the map ..I wouldnt say its "imba"
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
lyAsakura
Profile Blog Joined March 2010
United States1414 Posts
January 22 2012 16:05 GMT
#75
Yeah, it's only been a year and a half.
WeMade FOX would be a deadly SC2 team.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 17:03 GMT
#76
On January 23 2012 01:00 NuKedUFirst wrote:
Just tried it on ladder except with supply depots, seems any building works aswell as units, I was surprised how many kills each tank had, It felt like I held more off then I should have but he went mass broodlord corrupt and rolled me late game seems like an okay strat for holding a place on the map ..I wouldnt say its "imba"

Upload rep?
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
Last Edited: 2012-01-22 17:17:17
January 22 2012 17:15 GMT
#77
On January 23 2012 02:03 Lebzetu wrote:
Show nested quote +
On January 23 2012 01:00 NuKedUFirst wrote:
Just tried it on ladder except with supply depots, seems any building works aswell as units, I was surprised how many kills each tank had, It felt like I held more off then I should have but he went mass broodlord corrupt and rolled me late game seems like an okay strat for holding a place on the map ..I wouldnt say its "imba"

Upload rep?


You're wish is my command..
[image loading]
http://www.mediafire.com/?x11d7hhon9krwb6

It wasn't too great of game, I was figuring out the tank stack bug and whatnot. Don't take the game too seriously.. He went broodlords and that was that, if he went Ling/Muta I think he would have been screwed.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
sleigh bells
Profile Joined April 2011
United States358 Posts
January 22 2012 17:43 GMT
#78
On January 23 2012 00:59 XenoX101 wrote:
The biggest problem is like the viking flower you can't see how many tanks are in there, and for that reason I think Blizzard will patch this. Just imagine your surprise when you try and flank a 'single tank' with all your marines only to find there were 20 stacked on top of eachother.

yeah, it's like WOW why did he bring 15 medivacs to drop one tank?? that's so WEIRD
Sup son? ¯\__(ツ)__/¯
ChaosTerran
Profile Joined August 2011
Austria844 Posts
Last Edited: 2012-01-22 18:04:07
January 22 2012 17:59 GMT
#79
What a pointless thing to do.... in that video, the terran lost all his marines to zerglings. If the terran doesn't stack his tanks at all, he maybe loses 2-3 tanks but keeps all his 30 marines alive. I really don't see how this could ever work in your favor. There is a reason why you spread out tanks in TvZ and tanks vs protoss are just awful, except with certain all-ins.

Imo extremely pointless.

edit: Seriously people thinking that this benefits you are just clueless. 30 marines and 16 tanks with 5 medivacs vs. 100 zerglings, is not even an even fight to begin with and if you DONT stack your tanks you win this fight and lose nothing at all or a few marines/tanks, in the video the terran lost all his marines, so how exactly does this benefit the terran? Have you people never played TvZ??

Why don't you let 100 lings fight 16 collossi and then look how the battle ends? Sometimes people really don't use their brains. "hey look terran had 4x more army value and lost no tanks - obviously imba". He wouldn't lose anything in the first place, in fact he would lose less if he didnt stack his tanks.
Yoshi Kirishima
Profile Blog Joined July 2009
United States10347 Posts
January 22 2012 18:11 GMT
#80
On January 23 2012 00:43 FeyFey wrote:
basically since boxer played on the first version of taldarim in the gsl, we know that you can stack any units on top of each other as terran o.o; . Though its pretty unimportant for tanks, other units are a bit more dangerous lol, for example marines. The easiest unit to stack though is the scv, remember some time ago where terrans loved to pull all their workers again ? Its super easy to make those workers look like a single worker. (looks funny if you surround it with lings and suddenly the surrounding lings die instantly and the scv splits into 30)

As for tanks the more you stack the less damage they will do. Its like tower defense, the more the units have to walk the better it is. The only thing is that people aren't aware of this most of the time (that you can drop units on top of each other if there is no space to spread out) and don't know how to react, because of being suprised. Basically this is a muta or infestor party.

Anyway i suppose we can see an polished ai with HotS, but if they let it in or not i don't know. It depends if they find it interesting. For example stacking shredders, its only one you can run past it easily ! and then splatter. (hold posi lurker feeling)

As for the viking flower, it got removed because people hid banshees inside the vikings and became pretty invulnerable due to that. What could you hide in tanks not to much? But you could hide workers inside a thor, 100 workers repairing a thor yay.


Oh yeah good point lol.

Uh, about the tower defense, no. The tanks don't overkill so that part doesn't make sense.

Lol I have to try that kekekek...
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
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