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Tank Stacking - Page 5

Forum Index > SC2 General
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ThisWillBEz
Profile Joined August 2010
United States120 Posts
January 22 2012 18:14 GMT
#81
man drop a marine or something on that stack and boom goes the dynamite
jliu
Profile Joined March 2011
282 Posts
January 22 2012 18:17 GMT
#82
The problem with the viking flower is that it has superior positioning and attack timing - when you come in firing range of the viking flower or now tank flower/stack is that any unit that enters into range is hit simultaneously by all of the units. it's really quite incredible defenders advantage, maybe overpowered. Having that many siege tanks stacked means nothing can come in range without being obliterated. I think it'll be patched. It's a little gimmicky but still potentially useful, especially if in super late game you set up little tank stacks that cover an entire choke.
cactusjack914
Profile Joined March 2011
United States183 Posts
January 22 2012 18:22 GMT
#83
especially if in super late game you set up little tank stacks that cover an entire choke



.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.
"starcraft isn't a hobby, its a lifestyle."
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-01-22 18:29:07
January 22 2012 18:28 GMT
#84
edited out. meh.
Salvation a la mode and a cup of tea...
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 22 2012 18:45 GMT
#85
Why shouldn't this be given a chance first? If it leads to broken gameplay they can always fix it then.

I don't see how it's useful anyway. How is this different than just having a clump of tanks? Tanks have such high range that having them in a super-tiny ball is hardly worth the effort. The only use I can see is hiding tanks behind mineral lines or something.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
sebusca
Profile Joined November 2010
United States72 Posts
January 22 2012 18:48 GMT
#86
On September 04 2010 11:03 Lightswarm wrote:
lolol, stacked tanks. almost as imba as stacked mutas


Except for the part where you drop absolutely any unit on it and the tanks insta blow themselves to peices in one shot.
kl0wn64
Profile Joined October 2011
United States16 Posts
January 22 2012 18:57 GMT
#87
On January 23 2012 03:48 sebusca wrote:
Show nested quote +
On September 04 2010 11:03 Lightswarm wrote:
lolol, stacked tanks. almost as imba as stacked mutas


Except for the part where you drop absolutely any unit on it and the tanks insta blow themselves to peices in one shot.


except for the part siege tanks cant shoot in their immediate vicinity... thats the point of stacking them up, they wont shoot themselves

the reason dropping on top of tanks works is because tanks that are sieged away from the tank being dropped on will shoot whats on top of the original tank
JZappa
Profile Joined June 2011
10 Posts
January 22 2012 19:00 GMT
#88
Couldn't you just use the FF's to keep enemy units from the tanks instead... then enemy spash isn't an issue
The Final Boss
Profile Joined February 2011
United States1839 Posts
January 22 2012 19:06 GMT
#89
Could you make a ring with sieged up siege tanks and drop tanks in the middle, siege the tanks in the middle, and then unsiege the ring of tanks, creating a nice stack of tanks without needing the forcefields.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 22 2012 19:09 GMT
#90
On January 23 2012 03:22 cactusjack914 wrote:
.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.


Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now)
From the void I am born into wave and particle
unlmtd
Profile Joined September 2011
Germany76 Posts
January 22 2012 19:12 GMT
#91
Who will tell it IdrA? :D
Just joking'. I think this isn't so good at all but it will show if anyone uses it.
Try again. Fail again. Fail Better. | viOlet fighting :)
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
January 22 2012 19:16 GMT
#92
Another huge thing i found is you can do this anywhere on the map if you hold position marines in a tank-sized circle and drop the tanks in there then siege up. After sieged, you can move marines. This works with any unit but after the attack animation they get unstuck. Tanks are different because they're stationary.
Poehalcho
Profile Joined October 2011
149 Posts
January 22 2012 19:18 GMT
#93
why not make a little circle of 3 sieged up tanks drop within! It'll help create an even better illusion as single siege tank seems a little suspicious.
Great Master Chief Nerdotaku God Emperor Bauss
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-22 19:20:18
January 22 2012 19:18 GMT
#94
Confirmed that it works with buildings. The trick is that all the tanks need to get dropped at the same time, so you need one medivac per tank you want to stack, and you can't add more tanks to your stack after there's already some there. If you try to drop additional tanks on pre-stacked ones, they'll get pushed to the outside of your wall.

edit: in the screenshot I linked he appears to have more than one tank per medivac, I think that works because he's on that little island thing on Shakuras and the AI doesn't want to push them off of the ledge... it doesn't work on normal ground when there's enough space (I did it in my main)
From the void I am born into wave and particle
Simberto
Profile Blog Joined July 2010
Germany12061 Posts
January 22 2012 19:20 GMT
#95
On January 23 2012 04:09 corpuscle wrote:
Show nested quote +
On January 23 2012 03:22 cactusjack914 wrote:
.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.


Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now)


Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though.

And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 19:20 GMT
#96
On January 23 2012 02:15 NuKedUFirst wrote:
Show nested quote +
On January 23 2012 02:03 Lebzetu wrote:
On January 23 2012 01:00 NuKedUFirst wrote:
Just tried it on ladder except with supply depots, seems any building works aswell as units, I was surprised how many kills each tank had, It felt like I held more off then I should have but he went mass broodlord corrupt and rolled me late game seems like an okay strat for holding a place on the map ..I wouldnt say its "imba"

Upload rep?


You're wish is my command..
[image loading]
http://www.mediafire.com/?x11d7hhon9krwb6

It wasn't too great of game, I was figuring out the tank stack bug and whatnot. Don't take the game too seriously.. He went broodlords and that was that, if he went Ling/Muta I think he would have been screwed.

Oh holy crap
the tanks wrecked the roaches in that first battle
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
January 22 2012 19:21 GMT
#97
On January 23 2012 04:20 Simberto wrote:
Show nested quote +
On January 23 2012 04:09 corpuscle wrote:
On January 23 2012 03:22 cactusjack914 wrote:
.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.


Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now)


Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though.

And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess.

I checked yesterday and marines work
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 22 2012 19:22 GMT
#98
On January 23 2012 04:20 Simberto wrote:

Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though.

And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess.


The imbalances are pretty obvious, yeah. Same issues as viking flower.
From the void I am born into wave and particle
Grumbels
Profile Blog Joined May 2009
Netherlands7032 Posts
January 22 2012 19:32 GMT
#99
wrt viking flower: what if blizz makes it so you can box over enemy units and have all of them selected so you can count them? it wouldn't work if you even boxed over 1 allied unit ofc.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-22 20:25:32
January 22 2012 19:45 GMT
#100
On January 23 2012 04:32 Grumbels wrote:
wrt viking flower: what if blizz makes it so you can box over enemy units and have all of them selected so you can count them? it wouldn't work if you even boxed over 1 allied unit ofc.


It's too easy to get information about worker counts and precise army sizes by doing that, though. It might not necessarily break the game, but I doubt Blizzard wants to let us scout that easily.

edit: after more experimenting, it's really easy to set up a stack quickly if you pull some SCVs and have 800 minerals lying around. Build 8 depots in a ring, leaving a 2x2 space (enough for one depot) in the middle, stack the medivacs and drop the tanks in the middle, then cancel your depots. You can do it with 4 but it's a little less consistent, whereas I've never had it fail to stack at least half my tanks by building 8. Obviously it's less efficient than the marine or 4-depot trick, but in a late-game situation where you're more limited by APM and time than actual resources, it works really well since it only takes a couple seconds.

Frankly, I wasn't too worried about this bug until I started messing around with it, since it seemed like something you can only pull off if you have lots of time to set it up, but with this trick, I can easily see myself using this in a real game.

double edit: image explaining process
From the void I am born into wave and particle
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