Tank Stacking - Page 5
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ThisWillBEz
United States120 Posts
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jliu
282 Posts
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cactusjack914
United States183 Posts
especially if in super late game you set up little tank stacks that cover an entire choke .... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again. | ||
caradoc
Canada3022 Posts
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Grumbels
Netherlands7028 Posts
I don't see how it's useful anyway. How is this different than just having a clump of tanks? Tanks have such high range that having them in a super-tiny ball is hardly worth the effort. The only use I can see is hiding tanks behind mineral lines or something. | ||
sebusca
United States72 Posts
On September 04 2010 11:03 Lightswarm wrote: lolol, stacked tanks. almost as imba as stacked mutas Except for the part where you drop absolutely any unit on it and the tanks insta blow themselves to peices in one shot. | ||
kl0wn64
United States16 Posts
On January 23 2012 03:48 sebusca wrote: Except for the part where you drop absolutely any unit on it and the tanks insta blow themselves to peices in one shot. except for the part siege tanks cant shoot in their immediate vicinity... thats the point of stacking them up, they wont shoot themselves the reason dropping on top of tanks works is because tanks that are sieged away from the tank being dropped on will shoot whats on top of the original tank | ||
JZappa
10 Posts
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The Final Boss
United States1839 Posts
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corpuscle
United States1967 Posts
On January 23 2012 03:22 cactusjack914 wrote: .... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again. Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now) | ||
unlmtd
Germany76 Posts
Just joking'. I think this isn't so good at all but it will show if anyone uses it. | ||
johnnywup
United States3858 Posts
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Poehalcho
149 Posts
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corpuscle
United States1967 Posts
edit: in the screenshot I linked he appears to have more than one tank per medivac, I think that works because he's on that little island thing on Shakuras and the AI doesn't want to push them off of the ledge... it doesn't work on normal ground when there's enough space (I did it in my main) | ||
Simberto
Germany11313 Posts
On January 23 2012 04:09 corpuscle wrote: Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now) Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though. And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess. | ||
llKenZyll
United States853 Posts
On January 23 2012 02:15 NuKedUFirst wrote: You're wish is my command.. ![]() http://www.mediafire.com/?x11d7hhon9krwb6 It wasn't too great of game, I was figuring out the tank stack bug and whatnot. Don't take the game too seriously.. He went broodlords and that was that, if he went Ling/Muta I think he would have been screwed. Oh holy crap the tanks wrecked the roaches in that first battle | ||
johnnywup
United States3858 Posts
On January 23 2012 04:20 Simberto wrote: Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though. And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess. I checked yesterday and marines work | ||
corpuscle
United States1967 Posts
On January 23 2012 04:20 Simberto wrote: Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though. And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess. The imbalances are pretty obvious, yeah. Same issues as viking flower. | ||
Grumbels
Netherlands7028 Posts
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corpuscle
United States1967 Posts
On January 23 2012 04:32 Grumbels wrote: wrt viking flower: what if blizz makes it so you can box over enemy units and have all of them selected so you can count them? it wouldn't work if you even boxed over 1 allied unit ofc. It's too easy to get information about worker counts and precise army sizes by doing that, though. It might not necessarily break the game, but I doubt Blizzard wants to let us scout that easily. edit: after more experimenting, it's really easy to set up a stack quickly if you pull some SCVs and have 800 minerals lying around. Build 8 depots in a ring, leaving a 2x2 space (enough for one depot) in the middle, stack the medivacs and drop the tanks in the middle, then cancel your depots. You can do it with 4 but it's a little less consistent, whereas I've never had it fail to stack at least half my tanks by building 8. Obviously it's less efficient than the marine or 4-depot trick, but in a late-game situation where you're more limited by APM and time than actual resources, it works really well since it only takes a couple seconds. Frankly, I wasn't too worried about this bug until I started messing around with it, since it seemed like something you can only pull off if you have lots of time to set it up, but with this trick, I can easily see myself using this in a real game. double edit: image explaining process | ||
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