• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 13:21
CEST 19:21
KST 02:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 1 - Final Week6[ASL19] Finals Recap: Standing Tall12HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0
Community News
Weekly Cups (July 7-13): Classic continues to roll2Team TLMC #5 - Submission extension1Firefly given lifetime ban by ESIC following match-fixing investigation17$25,000 Streamerzone StarCraft Pro Series announced7Weekly Cups (June 30 - July 6): Classic Doubles7
StarCraft 2
General
Esports World Cup 2025 - Final Player Roster RSL Revival patreon money discussion thread Weekly Cups (July 7-13): Classic continues to roll TL Team Map Contest #5: Presented by Monster Energy Team TLMC #5 - Submission extension
Tourneys
FEL Cracov 2025 (July 27) - $8000 live event RSL: Revival, a new crowdfunded tournament series $5,100+ SEL Season 2 Championship (SC: Evo) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
External Content
Mutation # 482 Wheel of Misfortune Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome
Brood War
General
Flash Announces Hiatus From ASL BW General Discussion A cwal.gg Extension - Easily keep track of anyone [Guide] MyStarcraft [ASL19] Finals Recap: Standing Tall
Tourneys
CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China [Megathread] Daily Proleagues 2025 ACS Season 2 Qualifier
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile CCLP - Command & Conquer League Project The PlayStation 5
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Summer Games Done Quick 2025! Things Aren’t Peaceful in Palestine Stop Killing Games - European Citizens Initiative
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread
Sports
TeamLiquid Health and Fitness Initiative For 2023 2024 - 2025 Football Thread Formula 1 Discussion NBA General Discussion NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Men Take Risks, Women Win Ga…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 648 users

Tank Stacking - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 11 12 13 Next All
ThisWillBEz
Profile Joined August 2010
United States120 Posts
January 22 2012 18:14 GMT
#81
man drop a marine or something on that stack and boom goes the dynamite
jliu
Profile Joined March 2011
282 Posts
January 22 2012 18:17 GMT
#82
The problem with the viking flower is that it has superior positioning and attack timing - when you come in firing range of the viking flower or now tank flower/stack is that any unit that enters into range is hit simultaneously by all of the units. it's really quite incredible defenders advantage, maybe overpowered. Having that many siege tanks stacked means nothing can come in range without being obliterated. I think it'll be patched. It's a little gimmicky but still potentially useful, especially if in super late game you set up little tank stacks that cover an entire choke.
cactusjack914
Profile Joined March 2011
United States183 Posts
January 22 2012 18:22 GMT
#83
especially if in super late game you set up little tank stacks that cover an entire choke



.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.
"starcraft isn't a hobby, its a lifestyle."
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
Last Edited: 2012-01-22 18:29:07
January 22 2012 18:28 GMT
#84
edited out. meh.
Salvation a la mode and a cup of tea...
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 22 2012 18:45 GMT
#85
Why shouldn't this be given a chance first? If it leads to broken gameplay they can always fix it then.

I don't see how it's useful anyway. How is this different than just having a clump of tanks? Tanks have such high range that having them in a super-tiny ball is hardly worth the effort. The only use I can see is hiding tanks behind mineral lines or something.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
sebusca
Profile Joined November 2010
United States72 Posts
January 22 2012 18:48 GMT
#86
On September 04 2010 11:03 Lightswarm wrote:
lolol, stacked tanks. almost as imba as stacked mutas


Except for the part where you drop absolutely any unit on it and the tanks insta blow themselves to peices in one shot.
kl0wn64
Profile Joined October 2011
United States16 Posts
January 22 2012 18:57 GMT
#87
On January 23 2012 03:48 sebusca wrote:
Show nested quote +
On September 04 2010 11:03 Lightswarm wrote:
lolol, stacked tanks. almost as imba as stacked mutas


Except for the part where you drop absolutely any unit on it and the tanks insta blow themselves to peices in one shot.


except for the part siege tanks cant shoot in their immediate vicinity... thats the point of stacking them up, they wont shoot themselves

the reason dropping on top of tanks works is because tanks that are sieged away from the tank being dropped on will shoot whats on top of the original tank
JZappa
Profile Joined June 2011
10 Posts
January 22 2012 19:00 GMT
#88
Couldn't you just use the FF's to keep enemy units from the tanks instead... then enemy spash isn't an issue
The Final Boss
Profile Joined February 2011
United States1839 Posts
January 22 2012 19:06 GMT
#89
Could you make a ring with sieged up siege tanks and drop tanks in the middle, siege the tanks in the middle, and then unsiege the ring of tanks, creating a nice stack of tanks without needing the forcefields.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 22 2012 19:09 GMT
#90
On January 23 2012 03:22 cactusjack914 wrote:
.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.


Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now)
From the void I am born into wave and particle
unlmtd
Profile Joined September 2011
Germany76 Posts
January 22 2012 19:12 GMT
#91
Who will tell it IdrA? :D
Just joking'. I think this isn't so good at all but it will show if anyone uses it.
Try again. Fail again. Fail Better. | viOlet fighting :)
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
January 22 2012 19:16 GMT
#92
Another huge thing i found is you can do this anywhere on the map if you hold position marines in a tank-sized circle and drop the tanks in there then siege up. After sieged, you can move marines. This works with any unit but after the attack animation they get unstuck. Tanks are different because they're stationary.
Poehalcho
Profile Joined October 2011
149 Posts
January 22 2012 19:18 GMT
#93
why not make a little circle of 3 sieged up tanks drop within! It'll help create an even better illusion as single siege tank seems a little suspicious.
Great Master Chief Nerdotaku God Emperor Bauss
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-22 19:20:18
January 22 2012 19:18 GMT
#94
Confirmed that it works with buildings. The trick is that all the tanks need to get dropped at the same time, so you need one medivac per tank you want to stack, and you can't add more tanks to your stack after there's already some there. If you try to drop additional tanks on pre-stacked ones, they'll get pushed to the outside of your wall.

edit: in the screenshot I linked he appears to have more than one tank per medivac, I think that works because he's on that little island thing on Shakuras and the AI doesn't want to push them off of the ledge... it doesn't work on normal ground when there's enough space (I did it in my main)
From the void I am born into wave and particle
Simberto
Profile Blog Joined July 2010
Germany11497 Posts
January 22 2012 19:20 GMT
#95
On January 23 2012 04:09 corpuscle wrote:
Show nested quote +
On January 23 2012 03:22 cactusjack914 wrote:
.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.


Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now)


Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though.

And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 19:20 GMT
#96
On January 23 2012 02:15 NuKedUFirst wrote:
Show nested quote +
On January 23 2012 02:03 Lebzetu wrote:
On January 23 2012 01:00 NuKedUFirst wrote:
Just tried it on ladder except with supply depots, seems any building works aswell as units, I was surprised how many kills each tank had, It felt like I held more off then I should have but he went mass broodlord corrupt and rolled me late game seems like an okay strat for holding a place on the map ..I wouldnt say its "imba"

Upload rep?


You're wish is my command..
[image loading]
http://www.mediafire.com/?x11d7hhon9krwb6

It wasn't too great of game, I was figuring out the tank stack bug and whatnot. Don't take the game too seriously.. He went broodlords and that was that, if he went Ling/Muta I think he would have been screwed.

Oh holy crap
the tanks wrecked the roaches in that first battle
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
johnnywup
Profile Blog Joined August 2010
United States3858 Posts
January 22 2012 19:21 GMT
#97
On January 23 2012 04:20 Simberto wrote:
Show nested quote +
On January 23 2012 04:09 corpuscle wrote:
On January 23 2012 03:22 cactusjack914 wrote:
.... and how would you do this without being in a 2v2 with a protoss constantly ff'ing your tanks....force fields arent permenant and sentry energy isn't unlimited. This will not be patched or ever looked at again.


Apparently you can do it with depots (and presumably other buildings), but I haven't checked (gonna go try it now)


Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though.

And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess.

I checked yesterday and marines work
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 22 2012 19:22 GMT
#98
On January 23 2012 04:20 Simberto wrote:

Or marines, at least if you can trust the videos in this thread, and so far noone has suggested you can't. I have not tried it myself, though.

And i think the main problem with this is that you have absolutely no way to see how many tanks are in that stack, and thus your reaction becomes just a guess. Maybe its 2 tanks, maybe 20. Even if the stacked tanks are a little bit less effective then nonstacked, this alone makes it problematic, since instead of having a skill-based reaction where you maybe scout out how many tanks are spread out, and react accordingly, you have a luck-based reaction where you guess how many tanks are in that blob, and react according to that guess.


The imbalances are pretty obvious, yeah. Same issues as viking flower.
From the void I am born into wave and particle
Grumbels
Profile Blog Joined May 2009
Netherlands7031 Posts
January 22 2012 19:32 GMT
#99
wrt viking flower: what if blizz makes it so you can box over enemy units and have all of them selected so you can count them? it wouldn't work if you even boxed over 1 allied unit ofc.
Well, now I tell you, I never seen good come o' goodness yet. Him as strikes first is my fancy; dead men don't bite; them's my views--amen, so be it.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-22 20:25:32
January 22 2012 19:45 GMT
#100
On January 23 2012 04:32 Grumbels wrote:
wrt viking flower: what if blizz makes it so you can box over enemy units and have all of them selected so you can count them? it wouldn't work if you even boxed over 1 allied unit ofc.


It's too easy to get information about worker counts and precise army sizes by doing that, though. It might not necessarily break the game, but I doubt Blizzard wants to let us scout that easily.

edit: after more experimenting, it's really easy to set up a stack quickly if you pull some SCVs and have 800 minerals lying around. Build 8 depots in a ring, leaving a 2x2 space (enough for one depot) in the middle, stack the medivacs and drop the tanks in the middle, then cancel your depots. You can do it with 4 but it's a little less consistent, whereas I've never had it fail to stack at least half my tanks by building 8. Obviously it's less efficient than the marine or 4-depot trick, but in a late-game situation where you're more limited by APM and time than actual resources, it works really well since it only takes a couple seconds.

Frankly, I wasn't too worried about this bug until I started messing around with it, since it seemed like something you can only pull off if you have lots of time to set it up, but with this trick, I can easily see myself using this in a real game.

double edit: image explaining process
From the void I am born into wave and particle
Prev 1 2 3 4 5 6 7 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
RotterdaM Event
16:00
Rotti Stream Rumble 5k Edition
RotterdaM764
SteadfastSC108
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 764
mouzHeroMarine 453
SteadfastSC 108
BRAT_OK 37
StarCraft: Brood War
Larva 1621
Mini 1543
Sea 1146
firebathero 885
EffOrt 637
BeSt 607
Stork 404
Mind 124
LaStScan 113
Barracks 54
[ Show more ]
sas.Sziky 51
Shinee 44
Rock 34
Movie 33
sSak 26
Shine 26
soO 20
IntoTheRainbow 11
Bale 7
ivOry 5
Dota 2
qojqva3598
League of Legends
febbydoto19
Counter-Strike
flusha380
fl0m371
pashabiceps195
Super Smash Bros
Mew2King142
Heroes of the Storm
Khaldor229
Other Games
hiko1304
Beastyqt809
ceh9604
OGKoka 463
crisheroes433
Lowko277
KnowMe153
Hui .140
oskar128
ArmadaUGS111
QueenE53
Rex34
Sick32
FunKaTv 29
Organizations
Other Games
gamesdonequick5123
StarCraft 2
angryscii 23
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 2891
League of Legends
• Nemesis5349
Other Games
• imaqtpie411
• Shiphtur364
Upcoming Events
Replay Cast
6h 39m
Replay Cast
16h 39m
WardiTV European League
22h 39m
ShoWTimE vs sebesdes
Percival vs NightPhoenix
Shameless vs Nicoract
Krystianer vs Scarlett
ByuN vs uThermal
Harstem vs HeRoMaRinE
PiGosaur Monday
1d 6h
uThermal 2v2 Circuit
1d 22h
Replay Cast
2 days
The PondCast
2 days
Replay Cast
3 days
Epic.LAN
3 days
CranKy Ducklings
4 days
[ Show More ]
Epic.LAN
4 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs Sziky
Dewalt vs Hawk
Hawk vs QiaoGege
Sziky vs Dewalt
Mihu vs Bonyth
Zhanhun vs QiaoGege
QiaoGege vs Fengzi
Sparkling Tuna Cup
5 days
Online Event
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Zhanhun
Dewalt vs Mihu
Hawk vs Sziky
Sziky vs QiaoGege
Mihu vs Hawk
Zhanhun vs Dewalt
Fengzi vs Bonyth
Liquipedia Results

Completed

2025 ACS Season 2: Qualifier
RSL Revival: Season 1
Murky Cup #2

Ongoing

JPL Season 2
BSL 2v2 Season 3
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
BSL20 Non-Korean Championship
Championship of Russia 2025
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters

Upcoming

CSL Xiamen Invitational
CSL Xiamen Invitational: ShowMatche
2025 ACS Season 2
CSLPRO Last Chance 2025
CSLPRO Chat StarLAN 3
BSL Season 21
K-Championship
RSL Revival: Season 2
SEL Season 2 Championship
uThermal 2v2 Main Event
FEL Cracov 2025
Esports World Cup 2025
Underdog Cup #2
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.