• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 00:21
CEST 06:21
KST 13:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners5Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners TL.net Map Contest #22 - Voting & Ladder Map Selection Oliveira Would Have Returned If EWC Continued Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) Douyu Cup 2026 Maestros of The Game 2 announcement and schedule ! GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
Data needed Quality of life changes in BW that you will like ? BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Why doesn't anyone use restoration? Any training maps people recommend? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
Trading/Investing Thread Canadian Politics Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine
Fan Clubs
The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] NBA General Discussion McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How Streaming Impacts Game P…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6408 users

Tank Stacking - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 Next All
Tektos
Profile Joined November 2010
Australia1321 Posts
January 24 2012 23:46 GMT
#201
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.
Papulatus
Profile Joined July 2010
United States669 Posts
January 24 2012 23:49 GMT
#202
On January 25 2012 08:46 Tektos wrote:
Show nested quote +
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


Tanks have smart firing in SC2.
4 Corners in a day.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 24 2012 23:49 GMT
#203
On January 25 2012 08:46 Tektos wrote:

I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


besides the fact that those tanks cover the ramp to the natural (I use that position with unstacked tanks all the time because it's a good position), how does stacking tanks somehow mean you can't defend the rest of your base...? It's not like you have to put all your tanks there and not make marines and not wall off.
From the void I am born into wave and particle
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 24 2012 23:52 GMT
#204
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


Why are you using banelings on tanks? Plus lings surrounding one stack of tanks is better than spread tanks to take out your forces.

Lings first, then banelings, then mutas or both at the same time. Marines are going to stim back and the tanks are meant to be obstacles making it harder to reach marines.

And tanks are usually spread out in a checkered pattern, so the splash would be more effective here than on spread tanks.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ZerguufOu
Profile Joined December 2011
United States107 Posts
January 24 2012 23:53 GMT
#205
a nice baneling drop will take care of those tanks
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-24 23:57:56
January 24 2012 23:55 GMT
#206
On January 25 2012 08:52 Torte de Lini wrote:
Why are you using banelings on tanks? Plus lings surrounding one stack of tanks is better than spread tanks to take out your forces.

Lings first, then banelings, then mutas or both at the same time. Marines are going to stim back and the tanks are meant to be obstacles making it harder to reach marines.

And tanks are usually spread out in a checkered pattern, so the splash would be more effective here than on spread tanks.


Oh, sorry, I though you meant that you could use a couple banes on the stacked tanks to take them out, which I've heard other people suggest.

I agree that it's terrible to stack your tanks in a normal TvZ situation, you want them as spread out as possible (within reason, obviously).

a nice baneling drop will take care of those tanks


like I said, you shouldn't have to research drops/OL speed just because of an exploit. also, if the terran is decent and protects that position with marines/turrets, you'll just lose your OLs and feel stupid.
From the void I am born into wave and particle
tedster
Profile Joined May 2009
984 Posts
January 24 2012 23:59 GMT
#207
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great
the last wcs commissioner
Dotrar
Profile Joined October 2011
Australia46 Posts
January 25 2012 00:03 GMT
#208
I think this is just like the stacking of vikings and etc. however requires more apm.

personally i dont see whats wrong with stacking vikings, however, this tank stack could be a bit of an annoyance seeming they could just have 3-4-5 tanks stacked before Zerg has mutas out. ( or a really low number countered by marines like a bitch) and make it really REALLY difficult to counter in certain places.


basically: this is a legit bug and should be fixed for the sake of being a bug. however i dont think staking in general is bad ( viking/muta)
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:06 GMT
#209
On January 25 2012 08:59 tedster wrote:
Show nested quote +
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great


So, anything that's a bug should be left in the game because it made BW better that there were bugs? That makes no sense at all.

Also, as others pointed out, there isn't any real reason that stacking tanks is a good idea in competitive play, so it's not like Blizzard would be removing something that makes the game better. It's just something that low level players can use against each other to confuse/irritate each other and will start hurting the stacking player when they're against players that have seen it before and know what to do.
From the void I am born into wave and particle
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 25 2012 00:14 GMT
#210
On January 25 2012 09:06 corpuscle wrote:
Show nested quote +
On January 25 2012 08:59 tedster wrote:
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great


So, anything that's a bug should be left in the game because it made BW better that there were bugs? That makes no sense at all.

Also, as others pointed out, there isn't any real reason that stacking tanks is a good idea in competitive play, so it's not like Blizzard would be removing something that makes the game better. It's just something that low level players can use against each other to confuse/irritate each other and will start hurting the stacking player when they're against players that have seen it before and know what to do.


Tell that to quake players, Strafe Jumping was originally a bug, but now it's a core part of gameplay.

Also, Sc2 still has worker drills, which if not a bug were at least an unintended consequence of worker movement in BW.

Also, ever heard players like Tyler talk about why Carriers in BW work, but carriers in Sc2 don't. The culprit here is also a bug in the interceptor ai.

Also, like past posters mentioned, Muta stacking in BW is based on a bug that occurred when you group a bunch of air units with one other unit that was far away. It is extremely mechanically demanding, but since there is less air splash damage in BW it allows zergs to maneuver muta flocks around defenses and do lots of damage very quickly. Modern ZvZ and ZvT are built around this "bug."

I could go on, but i think I've made my point.
I cheer for underdogs and Flash
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:18 GMT
#211
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.
From the void I am born into wave and particle
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 25 2012 00:21 GMT
#212
On January 25 2012 09:18 corpuscle wrote:
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Show nested quote +
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.


How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?
I cheer for underdogs and Flash
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:25 GMT
#213
i would love to see someone try to setup tanks like this in the heat of a battle.... that would be impressive... as it goes, people siege and unsiege multiple times to move into position. you siege all your tanks in one spot, and i just go around.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-25 00:30:47
January 25 2012 00:29 GMT
#214
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^
From the void I am born into wave and particle
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:31 GMT
#215
On January 25 2012 09:29 corpuscle wrote:
Show nested quote +
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^

i want to see thor's shooting two targets, one with each hand. ;-)
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:35 GMT
#216
rough quote from Geoff: "It has no place in the game. It doesn't reward skill, it's just a bug."
From the void I am born into wave and particle
IMoperator
Profile Joined October 2011
4476 Posts
January 25 2012 00:35 GMT
#217
This isn't that big of a problem.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2012-01-25 00:37:30
January 25 2012 00:36 GMT
#218
On January 25 2012 09:29 corpuscle wrote:
Show nested quote +
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^


Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.
I cheer for underdogs and Flash
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
January 25 2012 00:39 GMT
#219
On January 25 2012 09:21 deafhobbit wrote:
Show nested quote +
On January 25 2012 09:18 corpuscle wrote:
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.


How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


So we need to leave each and every bug in, just in case at some undetermined time in the future, a pro makes it work?

The game is bigger than just the pro scene. Not to mention that there won't be pros if the majority of casual players are turned off the game because of an exploit that Blizzard left in 'just in case' it becomes usable. Not saying that this bug is such a case, but your philosophy leaves that possibility open.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:39 GMT
#220
On January 25 2012 09:36 deafhobbit wrote:

Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.


Because it IS a problem for people who aren't that good at the game and don't know how to deal with it. Low level players shouldn't have to learn how to counter people who are using exploits, they should be able to just enjoy the game.
From the void I am born into wave and particle
Prev 1 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
StarCraft Evolution League #22
LiquipediaDiscussion
OSC
22:30
OSC Elite Rising Star #19
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 107
ProTech73
FoxeR 21
StarCraft: Brood War
Sea 4332
GuemChi 3144
Rain 2767
Mind 43
Aegong 35
ZergMaN 23
Terrorterran 18
Bale 14
Noble 10
JulyZerg 8
[ Show more ]
Icarus 5
Dota 2
NeuroSwarm177
League of Legends
JimRising 787
Counter-Strike
m0e_tv730
Other Games
summit1g8774
C9.Mang0592
WinterStarcraft236
ViBE119
Organizations
Other Games
BasetradeTV189
StarCraft 2
CranKy Ducklings153
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• CranKy Ducklings SOOP95
• practicex 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo903
• RayReign68
Upcoming Events
OSC
8h 39m
Maestros of the Game
9h 39m
Classic vs Maru
Serral vs herO
TBD vs Clem
Replay Cast
19h 39m
CranKy Ducklings
1d 5h
uThermal 2v2 Circuit
1d 10h
BSL22 NKC (BSL vs China)
1d 14h
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
Sparkling Tuna Cup
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
2 days
[ Show More ]
Wardi Open
3 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.