• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:44
CEST 08:44
KST 15:44
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro4 Preview: Mirror Mirror2[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5[ASL22] Ro16 Preview: Rough Waters10
Community News
SC4ALL: II SC2 Complete Invited Player Lineup8StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026)67Weekly Cups (Sept 21-27): herO and ByuN double2Weekly Cups (Sep 13-20): herO scores triple3BSL Season 2316
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? SC4ALL: II SC2 Complete Invited Player Lineup StarCraft II 5.0.17 PTR Patch Notes (Sept 30, 2026) Back to SC2 after 14 years - Protoss CTRL groups? October World Ranking: herO stays #1, ByuN returns
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament 2026 GSTL Grand Finals Sea Duckling Open (Global, Bronze-Diamond) SC2 INu's Battles#21 [ 3-Days tournament ]
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 546 Catch the Train The PondCast: SC2 News & Results Mutation # 545 And Drops and Rifts Mutation # 544 Double Trouble
Brood War
General
Fantasy returning? Sagi.gg Launcher Released BW General Discussion PLAYzone Challenge - open offline tour in Prague 20-year-old Valorant player starting StarCraft
Tourneys
[ASL22] Semifinal A [Megathread] Daily Proleagues [ASL22] Ro8 Day 4 2v2v2v2 Tournament
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Warcraft III: The Frozen Throne Stormgate/Frost Giant Megathread Total Annihilation Zero
Dota 2
Dota 2 Champions League Season 3 Begins April 25! Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Escaping Into Video Games: G…
TrAiDoS
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
[meme] I finally understa…
LUCKY_NOOB
Regacy Esports:Our Goa…
regacyesports
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9283 users

Tank Stacking - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 Next All
Tektos
Profile Joined November 2010
Australia1321 Posts
January 24 2012 23:46 GMT
#201
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.
Papulatus
Profile Joined July 2010
United States669 Posts
January 24 2012 23:49 GMT
#202
On January 25 2012 08:46 Tektos wrote:
Show nested quote +
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


Tanks have smart firing in SC2.
4 Corners in a day.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 24 2012 23:49 GMT
#203
On January 25 2012 08:46 Tektos wrote:

I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


besides the fact that those tanks cover the ramp to the natural (I use that position with unstacked tanks all the time because it's a good position), how does stacking tanks somehow mean you can't defend the rest of your base...? It's not like you have to put all your tanks there and not make marines and not wall off.
From the void I am born into wave and particle
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 24 2012 23:52 GMT
#204
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


Why are you using banelings on tanks? Plus lings surrounding one stack of tanks is better than spread tanks to take out your forces.

Lings first, then banelings, then mutas or both at the same time. Marines are going to stim back and the tanks are meant to be obstacles making it harder to reach marines.

And tanks are usually spread out in a checkered pattern, so the splash would be more effective here than on spread tanks.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ZerguufOu
Profile Joined December 2011
United States107 Posts
January 24 2012 23:53 GMT
#205
a nice baneling drop will take care of those tanks
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-24 23:57:56
January 24 2012 23:55 GMT
#206
On January 25 2012 08:52 Torte de Lini wrote:
Why are you using banelings on tanks? Plus lings surrounding one stack of tanks is better than spread tanks to take out your forces.

Lings first, then banelings, then mutas or both at the same time. Marines are going to stim back and the tanks are meant to be obstacles making it harder to reach marines.

And tanks are usually spread out in a checkered pattern, so the splash would be more effective here than on spread tanks.


Oh, sorry, I though you meant that you could use a couple banes on the stacked tanks to take them out, which I've heard other people suggest.

I agree that it's terrible to stack your tanks in a normal TvZ situation, you want them as spread out as possible (within reason, obviously).

a nice baneling drop will take care of those tanks


like I said, you shouldn't have to research drops/OL speed just because of an exploit. also, if the terran is decent and protects that position with marines/turrets, you'll just lose your OLs and feel stupid.
From the void I am born into wave and particle
tedster
Profile Joined May 2009
984 Posts
January 24 2012 23:59 GMT
#207
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great
the last wcs commissioner
Dotrar
Profile Joined October 2011
Australia46 Posts
January 25 2012 00:03 GMT
#208
I think this is just like the stacking of vikings and etc. however requires more apm.

personally i dont see whats wrong with stacking vikings, however, this tank stack could be a bit of an annoyance seeming they could just have 3-4-5 tanks stacked before Zerg has mutas out. ( or a really low number countered by marines like a bitch) and make it really REALLY difficult to counter in certain places.


basically: this is a legit bug and should be fixed for the sake of being a bug. however i dont think staking in general is bad ( viking/muta)
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:06 GMT
#209
On January 25 2012 08:59 tedster wrote:
Show nested quote +
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great


So, anything that's a bug should be left in the game because it made BW better that there were bugs? That makes no sense at all.

Also, as others pointed out, there isn't any real reason that stacking tanks is a good idea in competitive play, so it's not like Blizzard would be removing something that makes the game better. It's just something that low level players can use against each other to confuse/irritate each other and will start hurting the stacking player when they're against players that have seen it before and know what to do.
From the void I am born into wave and particle
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 25 2012 00:14 GMT
#210
On January 25 2012 09:06 corpuscle wrote:
Show nested quote +
On January 25 2012 08:59 tedster wrote:
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great


So, anything that's a bug should be left in the game because it made BW better that there were bugs? That makes no sense at all.

Also, as others pointed out, there isn't any real reason that stacking tanks is a good idea in competitive play, so it's not like Blizzard would be removing something that makes the game better. It's just something that low level players can use against each other to confuse/irritate each other and will start hurting the stacking player when they're against players that have seen it before and know what to do.


Tell that to quake players, Strafe Jumping was originally a bug, but now it's a core part of gameplay.

Also, Sc2 still has worker drills, which if not a bug were at least an unintended consequence of worker movement in BW.

Also, ever heard players like Tyler talk about why Carriers in BW work, but carriers in Sc2 don't. The culprit here is also a bug in the interceptor ai.

Also, like past posters mentioned, Muta stacking in BW is based on a bug that occurred when you group a bunch of air units with one other unit that was far away. It is extremely mechanically demanding, but since there is less air splash damage in BW it allows zergs to maneuver muta flocks around defenses and do lots of damage very quickly. Modern ZvZ and ZvT are built around this "bug."

I could go on, but i think I've made my point.
I cheer for underdogs and Flash
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:18 GMT
#211
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.
From the void I am born into wave and particle
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 25 2012 00:21 GMT
#212
On January 25 2012 09:18 corpuscle wrote:
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Show nested quote +
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.


How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?
I cheer for underdogs and Flash
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:25 GMT
#213
i would love to see someone try to setup tanks like this in the heat of a battle.... that would be impressive... as it goes, people siege and unsiege multiple times to move into position. you siege all your tanks in one spot, and i just go around.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-25 00:30:47
January 25 2012 00:29 GMT
#214
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^
From the void I am born into wave and particle
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:31 GMT
#215
On January 25 2012 09:29 corpuscle wrote:
Show nested quote +
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^

i want to see thor's shooting two targets, one with each hand. ;-)
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:35 GMT
#216
rough quote from Geoff: "It has no place in the game. It doesn't reward skill, it's just a bug."
From the void I am born into wave and particle
IMoperator
Profile Joined October 2011
4476 Posts
January 25 2012 00:35 GMT
#217
This isn't that big of a problem.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2012-01-25 00:37:30
January 25 2012 00:36 GMT
#218
On January 25 2012 09:29 corpuscle wrote:
Show nested quote +
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^


Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.
I cheer for underdogs and Flash
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
January 25 2012 00:39 GMT
#219
On January 25 2012 09:21 deafhobbit wrote:
Show nested quote +
On January 25 2012 09:18 corpuscle wrote:
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.


How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


So we need to leave each and every bug in, just in case at some undetermined time in the future, a pro makes it work?

The game is bigger than just the pro scene. Not to mention that there won't be pros if the majority of casual players are turned off the game because of an exploit that Blizzard left in 'just in case' it becomes usable. Not saying that this bug is such a case, but your philosophy leaves that possibility open.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:39 GMT
#220
On January 25 2012 09:36 deafhobbit wrote:

Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.


Because it IS a problem for people who aren't that good at the game and don't know how to deal with it. Low level players shouldn't have to learn how to counter people who are using exploits, they should be able to just enjoy the game.
From the void I am born into wave and particle
Prev 1 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
08:00
Continental Nation League S1
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 258
ProTech127
StarCraft: Brood War
Mong 228
Dewaltoss 111
sSak 42
Bale 34
ZergMaN 18
Noble 16
NotJumperer 10
Icarus 7
yabsab 7
League of Legends
JimRising 650
Other Games
summit1g11098
Sick189
Nina90
Organizations
Other Games
gamesdonequick839
Dota 2
PGL Dota 2 - Main Stream45
[ Show 12 non-featured ]
StarCraft 2
• Letter144
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1256
• Lourlo1048
• Stunt574
Upcoming Events
Afreeca Starleague
3h 16m
Rush vs Light
WardiTV Weekly
4h 16m
Monday Night Weeklies
9h 16m
Replay Cast
16h 16m
Afreeca Starleague
1d 3h
Soma vs Soulkey
INu's Battles
1d 4h
SHIN vs Cure
ByuN vs Zoun
PiGosaur Cup
1d 17h
The PondCast
3 days
INu's Battles
3 days
Replay Cast
4 days
[ Show More ]
BSL: Ladder Tournament
5 days
Sparkling Tuna Cup
6 days
Patches Events
6 days
BSL Open Qualifier
6 days
BSL Open Qualifier
6 days
Liquipedia Results

Completed

CSL 2026 AUTUMN (S22)
Blizzard Classic Cup 2026
Copium Cup

Ongoing

ASL Season 22
Super Anchor Qualifying S3
Acropolis #5
Acropolis #5 - GSB
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual

Upcoming

Acropolis #5 - GSC
BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.