• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 08:13
CET 14:13
KST 22:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation4Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada Craziest Micro Moments Of All Time? SC: Evo Complete - Ranked Ladder OPEN ALPHA
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle Terran 1:35 12 Gas Optimization BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1172 users

Tank Stacking - Page 11

Forum Index > SC2 General
Post a Reply
Prev 1 9 10 11 12 13 Next All
Tektos
Profile Joined November 2010
Australia1321 Posts
January 24 2012 23:46 GMT
#201
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.
Papulatus
Profile Joined July 2010
United States669 Posts
January 24 2012 23:49 GMT
#202
On January 25 2012 08:46 Tektos wrote:
Show nested quote +
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


Tanks have smart firing in SC2.
4 Corners in a day.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 24 2012 23:49 GMT
#203
On January 25 2012 08:46 Tektos wrote:

I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


besides the fact that those tanks cover the ramp to the natural (I use that position with unstacked tanks all the time because it's a good position), how does stacking tanks somehow mean you can't defend the rest of your base...? It's not like you have to put all your tanks there and not make marines and not wall off.
From the void I am born into wave and particle
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
January 24 2012 23:52 GMT
#204
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


Why are you using banelings on tanks? Plus lings surrounding one stack of tanks is better than spread tanks to take out your forces.

Lings first, then banelings, then mutas or both at the same time. Marines are going to stim back and the tanks are meant to be obstacles making it harder to reach marines.

And tanks are usually spread out in a checkered pattern, so the splash would be more effective here than on spread tanks.
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
ZerguufOu
Profile Joined December 2011
United States107 Posts
January 24 2012 23:53 GMT
#205
a nice baneling drop will take care of those tanks
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-24 23:57:56
January 24 2012 23:55 GMT
#206
On January 25 2012 08:52 Torte de Lini wrote:
Why are you using banelings on tanks? Plus lings surrounding one stack of tanks is better than spread tanks to take out your forces.

Lings first, then banelings, then mutas or both at the same time. Marines are going to stim back and the tanks are meant to be obstacles making it harder to reach marines.

And tanks are usually spread out in a checkered pattern, so the splash would be more effective here than on spread tanks.


Oh, sorry, I though you meant that you could use a couple banes on the stacked tanks to take them out, which I've heard other people suggest.

I agree that it's terrible to stack your tanks in a normal TvZ situation, you want them as spread out as possible (within reason, obviously).

a nice baneling drop will take care of those tanks


like I said, you shouldn't have to research drops/OL speed just because of an exploit. also, if the terran is decent and protects that position with marines/turrets, you'll just lose your OLs and feel stupid.
From the void I am born into wave and particle
tedster
Profile Joined May 2009
984 Posts
January 24 2012 23:59 GMT
#207
On January 25 2012 08:42 corpuscle wrote:
Show nested quote +
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great
the last wcs commissioner
Dotrar
Profile Joined October 2011
Australia46 Posts
January 25 2012 00:03 GMT
#208
I think this is just like the stacking of vikings and etc. however requires more apm.

personally i dont see whats wrong with stacking vikings, however, this tank stack could be a bit of an annoyance seeming they could just have 3-4-5 tanks stacked before Zerg has mutas out. ( or a really low number countered by marines like a bitch) and make it really REALLY difficult to counter in certain places.


basically: this is a legit bug and should be fixed for the sake of being a bug. however i dont think staking in general is bad ( viking/muta)
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:06 GMT
#209
On January 25 2012 08:59 tedster wrote:
Show nested quote +
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great


So, anything that's a bug should be left in the game because it made BW better that there were bugs? That makes no sense at all.

Also, as others pointed out, there isn't any real reason that stacking tanks is a good idea in competitive play, so it's not like Blizzard would be removing something that makes the game better. It's just something that low level players can use against each other to confuse/irritate each other and will start hurting the stacking player when they're against players that have seen it before and know what to do.
From the void I am born into wave and particle
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 25 2012 00:14 GMT
#210
On January 25 2012 09:06 corpuscle wrote:
Show nested quote +
On January 25 2012 08:59 tedster wrote:
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?


Yes

Terrans had to research turrets and irradiate because Zerg exploited a bug in BW and it helped make the game great


So, anything that's a bug should be left in the game because it made BW better that there were bugs? That makes no sense at all.

Also, as others pointed out, there isn't any real reason that stacking tanks is a good idea in competitive play, so it's not like Blizzard would be removing something that makes the game better. It's just something that low level players can use against each other to confuse/irritate each other and will start hurting the stacking player when they're against players that have seen it before and know what to do.


Tell that to quake players, Strafe Jumping was originally a bug, but now it's a core part of gameplay.

Also, Sc2 still has worker drills, which if not a bug were at least an unintended consequence of worker movement in BW.

Also, ever heard players like Tyler talk about why Carriers in BW work, but carriers in Sc2 don't. The culprit here is also a bug in the interceptor ai.

Also, like past posters mentioned, Muta stacking in BW is based on a bug that occurred when you group a bunch of air units with one other unit that was far away. It is extremely mechanically demanding, but since there is less air splash damage in BW it allows zergs to maneuver muta flocks around defenses and do lots of damage very quickly. Modern ZvZ and ZvT are built around this "bug."

I could go on, but i think I've made my point.
I cheer for underdogs and Flash
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:18 GMT
#211
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.
From the void I am born into wave and particle
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 25 2012 00:21 GMT
#212
On January 25 2012 09:18 corpuscle wrote:
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Show nested quote +
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.


How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?
I cheer for underdogs and Flash
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:25 GMT
#213
i would love to see someone try to setup tanks like this in the heat of a battle.... that would be impressive... as it goes, people siege and unsiege multiple times to move into position. you siege all your tanks in one spot, and i just go around.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-25 00:30:47
January 25 2012 00:29 GMT
#214
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^
From the void I am born into wave and particle
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:31 GMT
#215
On January 25 2012 09:29 corpuscle wrote:
Show nested quote +
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^

i want to see thor's shooting two targets, one with each hand. ;-)
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:35 GMT
#216
rough quote from Geoff: "It has no place in the game. It doesn't reward skill, it's just a bug."
From the void I am born into wave and particle
IMoperator
Profile Joined October 2011
4476 Posts
January 25 2012 00:35 GMT
#217
This isn't that big of a problem.
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2012-01-25 00:37:30
January 25 2012 00:36 GMT
#218
On January 25 2012 09:29 corpuscle wrote:
Show nested quote +
On January 25 2012 09:21 deafhobbit wrote:

How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


If a pro saw your tanks stacked they would just avoid them and exploit the fact that you're committing more resources to one specific position. The only way it would really be viable is if it's only 2-3 tanks stacked, and the cost to get them set up in terms of APM/actual mineral cost for buildings/mining time lost makes it not worthwhile to stack such a low number of tanks.

Basically, if I (as a diamond terran) saw stacked tanks, I would just go around and force them to unsiege, which means that whatever they invested (time and/or actual money) would be wasted.

edit: iNcontroL just agreed with me completely on Inside the Game, now I feel smart ^__^


Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.
I cheer for underdogs and Flash
BoxingKangaroo
Profile Blog Joined December 2011
Japan955 Posts
January 25 2012 00:39 GMT
#219
On January 25 2012 09:21 deafhobbit wrote:
Show nested quote +
On January 25 2012 09:18 corpuscle wrote:
I don't think you understood what I said. I know bugs made BW better, but tank stacking is not a bug that makes SC2 better, and we shouldn't blindly say "LEAVE IT IN BECAUSE MUTA STACKING" just because of that history. There were bugs in BW that were stupid, and Blizzard removed them because it hurt the game.

from the 1.15 patch notes:
Bug Fixes
Fixed a bug that allowed burrowed units to be stacked.


I could go on, but i think I've made my point.


How do you know it doesn't make it better? Have pro's experimented with it enough to figure out what new possibilities it creates?


So we need to leave each and every bug in, just in case at some undetermined time in the future, a pro makes it work?

The game is bigger than just the pro scene. Not to mention that there won't be pros if the majority of casual players are turned off the game because of an exploit that Blizzard left in 'just in case' it becomes usable. Not saying that this bug is such a case, but your philosophy leaves that possibility open.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 00:39 GMT
#220
On January 25 2012 09:36 deafhobbit wrote:

Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.


Because it IS a problem for people who aren't that good at the game and don't know how to deal with it. Low level players shouldn't have to learn how to counter people who are using exploits, they should be able to just enjoy the game.
From the void I am born into wave and particle
Prev 1 9 10 11 12 13 Next All
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
12:00
2025 Monthly #3: Day 1
herO vs CureLIVE!
Reynor vs GuMiho
ByuN vs ShoWTimE
RotterdaM419
TKL 198
Rex129
IntoTheiNu 98
SteadfastSC85
Liquipedia
OSC
11:30
Mid Season Playoffs
Spirit vs HarstemLIVE!
Cure vs TBD
Krystianer vs Percival
WardiTV444
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 419
TKL 198
Reynor 186
Rex 129
SteadfastSC 85
StarCraft: Brood War
Calm 5107
Rain 2988
Hyuk 2171
Bisu 2145
Horang2 1536
Backho 1097
Flash 666
Soma 430
Stork 331
Rush 255
[ Show more ]
Last 236
Pusan 201
Soulkey 115
JulyZerg 70
hero 57
Barracks 42
sSak 41
zelot 35
Aegong 31
Icarus 25
Killer 23
Terrorterran 10
Hm[arnc] 9
Noble 6
sas.Sziky 2
Dota 2
qojqva1266
Dendi1099
Gorgc485
XcaliburYe190
BananaSlamJamma35
Counter-Strike
olofmeister853
x6flipin551
allub164
Super Smash Bros
Mew2King143
Other Games
B2W.Neo901
Pyrionflax255
DeMusliM232
crisheroes226
Sick124
Fuzer 109
hiko95
QueenE42
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Adnapsc2 13
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 4
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 1184
• WagamamaTV386
League of Legends
• TFBlade483
Upcoming Events
Tenacious Turtle Tussle
9h 48m
The PondCast
20h 48m
RSL Revival
20h 48m
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
22h 48m
WardiTV Korean Royale
22h 48m
PiGosaur Monday
1d 11h
RSL Revival
1d 20h
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
1d 22h
CranKy Ducklings
2 days
RSL Revival
2 days
herO vs Gerald
ByuN vs SHIN
[ Show More ]
Kung Fu Cup
2 days
IPSL
3 days
ZZZero vs rasowy
Napoleon vs KameZerg
BSL 21
3 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
3 days
RSL Revival
3 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
3 days
WardiTV Korean Royale
3 days
BSL 21
4 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
4 days
Dewalt vs WolFix
eOnzErG vs Bonyth
Wardi Open
4 days
Monday Night Weeklies
5 days
WardiTV Korean Royale
5 days
The PondCast
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.