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Tank Stacking - Page 9

Forum Index > SC2 General
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cydial
Profile Blog Joined September 2010
United States750 Posts
January 24 2012 05:07 GMT
#161
would be hilarious to see in a tournament before blizzard patches it
Mohdoo
Profile Joined August 2007
United States15725 Posts
January 24 2012 05:15 GMT
#162
On January 23 2012 18:29 Krejven wrote:


This is getting abit messed up hehe


ROFL, I'm speechless. This isn't nearly as bad as the tome bug in WC3 TFT beta, but its certainly up there.
-orb-
Profile Blog Joined September 2007
United States5770 Posts
Last Edited: 2012-01-24 07:33:59
January 24 2012 07:28 GMT
#163
I honestly can't understand people that think this is bad just because banelings could do splash to them.

1: Tanks are no longer going to be doing friendly damage to each other, vastly increasing their efficiency
2: With so many tanks on top of each other, any units that move into range will get 1-shot with no time to react
3: If you actually place them in an intelligent spot (such as on a cliff, etc) so that banelings can't get to them, you should be able to realize how ridiculously OP this is.
4: If a group of banelings tries to roll into these tanks and the player with the tanks target fires them there is no way in hell they are going to connect unless it is a ridiculous number of banes

And yet I see so many newbies actually trying to say this wouldn't help in any way.

LOL can't wait for the influx of whining once people start getting wrecked by this
'life of lively to live to life of full life thx to shield battery'
how sad that sc2 has no shield battery :(
Ziken
Profile Joined August 2010
Ghana1743 Posts
January 24 2012 07:35 GMT
#164
On January 24 2012 16:28 -orb- wrote:
I honestly can't understand people that think this is bad just because banelings could do splash to them.

1: Tanks are no longer going to be doing friendly damage to each other, vastly increasing their efficiency
2: With so many tanks on top of each other, any units that move into range will get 1-shot with no time to react
3: If you actually place them in an intelligent spot (such as on a cliff, etc) so that banelings can't get to them, you should be able to realize how ridiculously OP this is.
4: If a group of banelings tries to roll into these tanks and the player with the tanks target fires them there is no way in hell they are going to connect unless it is a ridiculous number of banes

And yet I see so many newbies actually trying to say this wouldn't help in any way.

LOL can't wait for the influx of whining once people start getting wrecked by this


Even as effective as it might be, dont you think it requires too much effective apm to set it up?
Every misfortune is a blessing in disguise.
ToastieNL
Profile Blog Joined July 2010
Netherlands845 Posts
January 24 2012 07:39 GMT
#165
On January 24 2012 16:35 Ziken wrote:
Show nested quote +
On January 24 2012 16:28 -orb- wrote:
I honestly can't understand people that think this is bad just because banelings could do splash to them.

1: Tanks are no longer going to be doing friendly damage to each other, vastly increasing their efficiency
2: With so many tanks on top of each other, any units that move into range will get 1-shot with no time to react
3: If you actually place them in an intelligent spot (such as on a cliff, etc) so that banelings can't get to them, you should be able to realize how ridiculously OP this is.
4: If a group of banelings tries to roll into these tanks and the player with the tanks target fires them there is no way in hell they are going to connect unless it is a ridiculous number of banes

And yet I see so many newbies actually trying to say this wouldn't help in any way.

LOL can't wait for the influx of whining once people start getting wrecked by this


Even as effective as it might be, dont you think it requires too much effective apm to set it up?

It doesn't seem THAT hard; and it helps you to secure your half of the map on some maps; which is worth some clicks to me... I mean, hell, even get those tanks a Wall off, like, a round of depots and a round of turrets, nothing is going to be touching them any time soon!

Imba in TvZ, don't know about TvP (probably won't work; collosi) and TvT it is just becoming a guessing game, like with the vikings; is htere 1 tank, or is there 30 tanks.

Works grteat in combination with bunkers too, as they are salvageable.
Zerg lategame is imbalanced as shit. Also: "Protoss is really strong recently. Perhaps, it's time for there to be some changes for Terran." -MMA. Even MMA asks for buffs. Srsly Blizzard. Srsly.
McDutch
Profile Joined February 2011
Netherlands184 Posts
January 24 2012 07:41 GMT
#166
i don't care if it's strong, OP or weak. The tank isnt meant that way, and it's a glitch, so it got to be fixed asap, before people start to exploit this on Ladder. It might be fun to try to Vs ur friends, but you shouldnt use this on Ladder, because everyone know's this isn't right.
naniwa, grubby, white-ra, ret
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-01-24 07:52:46
January 24 2012 07:47 GMT
#167
On January 24 2012 16:41 McDutch wrote:
i don't care if it's strong, OP or weak. The tank isnt meant that way, and it's a glitch, so it got to be fixed asap, before people start to exploit this on Ladder. It might be fun to try to Vs ur friends, but you shouldnt use this on Ladder, because everyone know's this isn't right.


I'm soooo glad Blizzard couldn't be assed listening to these complaints during BW.

On January 24 2012 13:32 Gyro_SC2 wrote:
Does someone think we could use tank stacking for tvp mech ???


Protoss still has Immortals, Blink, Phoenixes and VoidRays. All available before Terran can get enough mech units to be viable. It still works in the mid-high ranks, but what's the point when you have MMM.

In BW Protoss only had shuttles with drop and carriers. Arbiters and storms were a soft counter, which only punished when tanks were clumped, or lack of turrets. Protoss needed to be really crafty (bait, snipe, flank, chicken) in order to destroy a tank line, none of this a-move shiz.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 24 2012 07:53 GMT
#168
I'm going to start using this on the high ground on shakuras in TvZ
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-01-24 08:56:20
January 24 2012 08:32 GMT
#169
On January 23 2012 16:52 corpuscle wrote:
Show nested quote +
On January 23 2012 15:15 ZenithM wrote:
I would like to stack my Colossi plz.


You can!

You just need a warp prism for every colossus, and they can't move, but whatever, close enough.

I noticed your using an old version of a unit testing map/sandbox.

I spend some time updating the map. It has a bit more features, records army size more accurately, and probably most important: has proper string values (as opposed to param/val). I did somehow screw up one or two things while making a change or two though. Never bothered to fix it, since people seem to like using other unit tester maps I don't think there was any demand for using this one.

Search for Ultimate Starcrafft sandbox — the double 'f' is important (pretty dumb Blizzard censors the word Starcraft — in fact many of the censored words are pretty ridiculous)
On January 23 2012 07:44 corpuscle wrote:
Also, for those of you who aren't convinced that this is something that should probably be fixed, look at this. There's 8 tanks in there, and 5 SCVs on auto-repair which can get to the bunkers and the tanks (and I could fit more if I had more medivacs).

edit: turns out you can basically fit in infinity SCVs (again limited by medivac count) without it interfering with the number of tanks you can stack, this is hilarious. I wonder if I can fit a maxed army inside a 2x2 area.

Cool. Although obviously the more units you want trapped, the more medivacs you need. It makes it impossible to get 200 supply of units in there (without defying melee rules). You could get 25 thors or 50 tanks in there for 150 supply though.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2012-01-24 09:49:19
January 24 2012 09:47 GMT
#170
On January 23 2012 07:44 corpuscle wrote:
Also, for those of you who aren't convinced that this is something that should probably be fixed, look at this. There's 8 tanks in there, and 5 SCVs on auto-repair which can get to the bunkers and the tanks (and I could fit more if I had more medivacs).

edit: turns out you can basically fit in infinity SCVs (again limited by medivac count) without it interfering with the number of tanks you can stack, this is hilarious. I wonder if I can fit a maxed army inside a 2x2 area.


Yeah, we could fix it, or we could have a good e-sport.

I find it hilarious that there are people going on about how SC2 will evolve, and find its own bugs and glitches that improve the game (so many of them make BW great to watch), so far they have ALL been patched. I really hope people stop this wishful thinking and denial, and instead support protest for change rather than trying to deny it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Keyboard Warrior
Profile Joined December 2011
United States1178 Posts
January 24 2012 10:02 GMT
#171
As if 1 tanks arent already uber imba!
This is an awesome 2v2 strat@
Not your regular Keyboard Warrior ¯\_(ツ)_/¯
TBO
Profile Joined September 2009
Germany1350 Posts
January 24 2012 10:02 GMT
#172
On January 24 2012 16:47 sluggaslamoo wrote:

I'm soooo glad Blizzard couldn't be assed listening to these complaints during BW.


I'm just 99% sure but I think they fixed the flying templar / flying drone bug and what we have here is definitely on the same level just with siege tanks.
bLah.
Profile Joined July 2009
Croatia497 Posts
Last Edited: 2012-01-24 10:30:00
January 24 2012 10:28 GMT
#173
On January 24 2012 16:28 -orb- wrote:
I honestly can't understand people that think this is bad just because banelings could do splash to them.

1: Tanks are no longer going to be doing friendly damage to each other, vastly increasing their efficiency
2: With so many tanks on top of each other, any units that move into range will get 1-shot with no time to react
3: If you actually place them in an intelligent spot (such as on a cliff, etc) so that banelings can't get to them, you should be able to realize how ridiculously OP this is.
4: If a group of banelings tries to roll into these tanks and the player with the tanks target fires them there is no way in hell they are going to connect unless it is a ridiculous number of banes

And yet I see so many newbies actually trying to say this wouldn't help in any way.

LOL can't wait for the influx of whining once people start getting wrecked by this


1st of all, if you stack tanks you cover too small area.
2nd thing is, you are concentrated on banelings which shouldn't get to tanks anyway. But you suggest placing bunch of tanks on cliffs? are you aware how doomed would they be when couple of mutas come with their splash?

+it's just to hard to pull this off, seriously, look at how much shit you need to do to prepare it
soapyy.
Profile Joined October 2011
United States103 Posts
January 24 2012 15:58 GMT
#174
I want to see what happens when a collosis comes out
www.twitch.tv/sirsoapyy A little bit of soul train is in everyone.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-24 22:49:13
January 24 2012 22:46 GMT
#175
On January 24 2012 16:35 Ziken wrote:

Even as effective as it might be, dont you think it requires too much effective apm to set it up?


It's pretty easy to do in a small amount of time. I can do it in less than ten seconds with this method, though I started using four bunkers instead of 8 depots since it's just generally more efficient. A player with better mouse precision could probably do it in half the time, especially with practice.

edit: by the way, they're gonna talk about this on tonight's Inside the Game, so we'll get to hear some actual pros talk about it
From the void I am born into wave and particle
SwizzY
Profile Blog Joined September 2010
United States1549 Posts
January 24 2012 22:54 GMT
#176
I wonder if its been said, but on shakuras, on those ledges.. build a depot, stack some tanks, gg all TvZ ground viability? x)
All that glitters is not gold, all that wander are not lost, the old that is strong does not wither, deep roots are not reached by frost.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
January 24 2012 22:54 GMT
#177
I imagine people being more angry and leaving the game because they don't know what the hell is going instead of the effectiveness of that tank stacking.
Flying, sOs, free, Light, Soulkey & ZerO
RouaF
Profile Joined October 2010
France4120 Posts
January 24 2012 23:02 GMT
#178
On January 24 2012 19:02 TBO wrote:
Show nested quote +
On January 24 2012 16:47 sluggaslamoo wrote:

I'm soooo glad Blizzard couldn't be assed listening to these complaints during BW.


I'm just 99% sure but I think they fixed the flying templar / flying drone bug and what we have here is definitely on the same level just with siege tanks.


You can be 100% sure. They did fix it. It was a lot of fun back then .
RageCommodore
Profile Joined September 2011
Germany912 Posts
January 24 2012 23:02 GMT
#179
Please don't fix this blizzard. It's fricken awesome.
I mean it's not imbalanced or something. You could potentially do a lot of damage with stacked tanks, but you could also loose the really fast to aoe damage. Let's see if it's even useful^^
BW: sGs.sTaRfaLL SC2: MarojiN | fan of: Darkforce, DBS, Last, Mvp, BoguS/InnoVatioN | Executer vs Choosy on Gladiator - Never forget T-T
4Servy
Profile Joined August 2008
Netherlands1542 Posts
January 24 2012 23:05 GMT
#180
why would you put 30 tanks on each other in the first place? I guess you can do some exploits like in the vids but apart from that its not going to do shit because you wont be able to attack at all and your tanks control like a million times less map space then when you would spread them a bit.
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