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Tank Stacking - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 13 Next All
TheRabidDeer
Profile Blog Joined May 2003
United States3806 Posts
Last Edited: 2012-01-22 22:16:54
January 22 2012 22:13 GMT
#121
Jrocker: He doesnt read the thread (after criticizing somebody for not reading it, at that) and he quadruple posts. Epic.
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
January 22 2012 22:17 GMT
#122
On January 23 2012 07:10 Paljas wrote:
Show nested quote +
On January 23 2012 07:03 Jrocker152 wrote:
On January 23 2012 06:51 AxelTVx wrote:
Lol at least the glitch isnt as bad as the colossus walk anywhere you want glitch

Is this balance whine or was there really a FLYING collo glitch?


maybe you should read the threads you are posting in.

theres a video like 4 posts above your post.

I know right, like my own lol :p comes of using an old slow iPhone 3GS. I canf view bids right now for same reason
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
Alakaslam
Profile Blog Joined September 2011
United States17336 Posts
January 22 2012 22:21 GMT
#123
On January 23 2012 07:13 TheRabidDeer wrote:
Jrocker: He doesnt read the thread (after criticizing somebody for not reading it, at that) and he quadruple posts. Epic.

I know man I wish I had a portable desktop. My apologies dammit! The reason for the posts was to clean up after that mess of stupidity when this touchscreen doesnt want to hit edit oreven let me freaking spell right. I get it now will clean up on a desktop when I can.

Sent from my iPhone
If you think Elon Musk is a Nazi, it is because YOU radicalized him!
whatwhatanut
Profile Joined December 2010
United States195 Posts
January 22 2012 22:30 GMT
#124
Blame technology for fail..that is the right solution to everything on the interwebzzzz!
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-22 23:02:23
January 22 2012 22:44 GMT
#125
Also, for those of you who aren't convinced that this is something that should probably be fixed, look at this. There's 8 tanks in there, and 5 SCVs on auto-repair which can get to the bunkers and the tanks (and I could fit more if I had more medivacs).

edit: turns out you can basically fit in infinity SCVs (again limited by medivac count) without it interfering with the number of tanks you can stack, this is hilarious. I wonder if I can fit a maxed army inside a 2x2 area.
From the void I am born into wave and particle
FeyFey
Profile Joined September 2010
Germany10114 Posts
January 22 2012 22:49 GMT
#126
Haha we really need to write down why something was fixed, seeing the viking flower argument so often :p. Especially zergs should be aware that not knowing the numbers is something that never really got removed (mutas ;o ) or that you can't targetfire weak units (mutas still).
So if we go after this argument stacking tanks is fine. Especially since some think this is optimizing the damage (mutas again). And if you argue about the range, broods can stack too and even move.
It is in the game and you can do it, either everyone agrees on not to do it or blizzard will patch it. Otherwise you will have to live with it. Discussing of course is fine, but discussion need valid arguments, not just "damn this is op".

I mean i could complain about broodlords for example, you can spread your tumor attack it with your broodlords while its still "building" and cancel the tumor, the tumor will be canceled but the broodies shoot anyway resulting in 1 broodling per broodlord being spawned, without any cost except of 6 clicks. Now you can send those broodies around with a click and produce more that way. Sure they die fast and a few get killed quiet easily, but you can send 3 waves at once attacking. While the broodlords basically sit at a save distance (you could for example creep tumor down a click). I actually find it quiet funny that a zerg can use their tumors that way. If the toss starts attacking just shoot at your creep tumor and you will produce broodlings pre battle. Bit like toss charging voids on their own Buildings.

Such things might sometimes be frustrating but they add to the game, only if they are broken they should be fixed, but that should be tested under real conditions not on the theory board.

Anyway while this is not gamebreaking or anything for me personally, it looks really stupid ^^; , which would currently be the only reason for me to remove it. Stacked colossus are most fun though.
Inside.Out
Profile Blog Joined December 2010
Canada569 Posts
January 22 2012 23:04 GMT
#127
this would be pretty effective against melee units like zealots and zerglings, as only 1 tank will be able to get hit at a time
Simberto
Profile Blog Joined July 2010
Germany11948 Posts
January 22 2012 23:14 GMT
#128
On January 23 2012 07:49 FeyFey wrote:
Haha we really need to write down why something was fixed, seeing the viking flower argument so often :p. Especially zergs should be aware that not knowing the numbers is something that never really got removed (mutas ;o ) or that you can't targetfire weak units (mutas still).
So if we go after this argument stacking tanks is fine. Especially since some think this is optimizing the damage (mutas again). And if you argue about the range, broods can stack too and even move.
It is in the game and you can do it, either everyone agrees on not to do it or blizzard will patch it. Otherwise you will have to live with it. Discussing of course is fine, but discussion need valid arguments, not just "damn this is op".

I mean i could complain about broodlords for example, you can spread your tumor attack it with your broodlords while its still "building" and cancel the tumor, the tumor will be canceled but the broodies shoot anyway resulting in 1 broodling per broodlord being spawned, without any cost except of 6 clicks. Now you can send those broodies around with a click and produce more that way. Sure they die fast and a few get killed quiet easily, but you can send 3 waves at once attacking. While the broodlords basically sit at a save distance (you could for example creep tumor down a click). I actually find it quiet funny that a zerg can use their tumors that way. If the toss starts attacking just shoot at your creep tumor and you will produce broodlings pre battle. Bit like toss charging voids on their own Buildings.

Such things might sometimes be frustrating but they add to the game, only if they are broken they should be fixed, but that should be tested under real conditions not on the theory board.

Anyway while this is not gamebreaking or anything for me personally, it looks really stupid ^^; , which would currently be the only reason for me to remove it. Stacked colossus are most fun though.


From the 1.3 patchnotes:

"Players can no longer hide units by setting them in a close proximity patrol (ex: Viking flower). "

So it is the official reason it was removed. And as far as i know, at the moment, to stack air units you need to be constantly clicking, which is quite different from something you set up once like the viking flower, because realistically, you can't focus on stacking your airunits all the time, so they will spread out at least a bit, and you can easily get at least an approximate count.
Ruyguy
Profile Blog Joined January 2011
Canada988 Posts
January 22 2012 23:23 GMT
#129
haha I didn't know somone discovered this tactic a long time ago. Thought it was a new thing.
scarper65
Profile Blog Joined January 2011
1560 Posts
January 22 2012 23:32 GMT
#130
Is there a point to this? This would just make any kind of splash units wayy more effective
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 23:36 GMT
#131
On January 23 2012 07:21 Jrocker152 wrote:
Show nested quote +
On January 23 2012 07:13 TheRabidDeer wrote:
Jrocker: He doesnt read the thread (after criticizing somebody for not reading it, at that) and he quadruple posts. Epic.

I know man I wish I had a portable desktop. My apologies dammit! The reason for the posts was to clean up after that mess of stupidity when this touchscreen doesnt want to hit edit oreven let me freaking spell right. I get it now will clean up on a desktop when I can.

Sent from my iPhone

stop double posting, triple posting, quad posting
etc
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Xapti
Profile Joined April 2010
Canada2473 Posts
Last Edited: 2012-01-23 00:39:17
January 23 2012 00:37 GMT
#132
I don't know if this should be disallowed/fixed.

It has some small advantages, but has a huge vulnerability to splash damage such as seeker missile, banelings, colossus, and even ultralisks.
Also, one of the biggest uses of siege tanks in general was to have them spaced out a bit across fair distances to cover lots of area.

The biggest advantage is probably hiding them under buildings, as was mentioned, but unlike SC1, that probably doesn't even work well at all, due to the 3D perspective resulting in things only being blocked when the camera is right at the perfect angle.
"Then he told me to tell you that he wouldn't piss on you if you were on fire" — "Well, you tell him that I said that I wouldn't piss on him if he was on Jeopardy!"
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 23 2012 00:53 GMT
#133
On January 23 2012 09:37 Xapti wrote:
I don't know if this should be disallowed/fixed.

It has some small advantages, but has a huge vulnerability to splash damage such as seeker missile, banelings, colossus, and even ultralisks.
Also, one of the biggest uses of siege tanks in general was to have them spaced out a bit across fair distances to cover lots of area.

The biggest advantage is probably hiding them under buildings, as was mentioned, but unlike SC1, that probably doesn't even work well at all, due to the 3D perspective resulting in things only being blocked when the camera is right at the perfect angle.


The main issue that I have with it is that there are certain spots on maps where having one siege tank covers a ton of really important ground, like this. It's definitely overkill to put a TON tanks in that spot, but I'm definitely gonna start putting 2-3 tanks there in my TvZ because it's such an efficient position to be covering. Being able to triple-cover both the entire ramp to the natural AND one of the only attack paths into the third with only 3 tanks is a little silly.
From the void I am born into wave and particle
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 23 2012 02:12 GMT
#134
On January 23 2012 09:37 Xapti wrote:
I don't know if this should be disallowed/fixed.

It has some small advantages, but has a huge vulnerability to splash damage such as seeker missile, banelings, colossus, and even ultralisks.
Also, one of the biggest uses of siege tanks in general was to have them spaced out a bit across fair distances to cover lots of area.

The biggest advantage is probably hiding them under buildings, as was mentioned, but unlike SC1, that probably doesn't even work well at all, due to the 3D perspective resulting in things only being blocked when the camera is right at the perfect angle.

Blizzard aims for professionalism.
By keeping this bug in the game, they are not being professional.
It makes them look bad, honestly. So thats a huge reason why they would remove it.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
juicyjames *
Profile Joined August 2011
United States3815 Posts
January 23 2012 06:04 GMT
#135
On January 22 2012 22:26 Lebzetu wrote:
I decided to bump this because there is an actual realistic way to stack tanks now


As you can see, a terran could do that in a typical TvZ. Pretty broken and imba, blizzard needs to fix it ASAP.

The original creator of that video now uploaded a second video about it:
This Week in SC2Find out what happened 'This Week in Starcraft 2': http://www.teamliquid.net/forum/viewmessage.php?topic_id=278126
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
January 23 2012 06:08 GMT
#136
Seriously this is broken and abusive. Whether it is useful if a zerg acts one way or responds another way is beyond the point. The fact that units can effectively be stacked and you cannot get an accurate grasp on how many tanks are there means this will be patched out.
Moderator
nath
Profile Blog Joined May 2010
United States1788 Posts
January 23 2012 06:12 GMT
#137
mc does this when he ff's in battles sentry/collo vs t - so the splash hits more units.
Founder of Flow Enterprises, LLC http://flow-enterprises.com/
ZenithM
Profile Joined February 2011
France15952 Posts
January 23 2012 06:15 GMT
#138
I would like to stack my Colossi plz.
enigamI
Profile Joined May 2010
Canada385 Posts
January 23 2012 06:21 GMT
#139
I'll wait till i see it in an actual game before I worry much about it, haha.
KimJongChill
Profile Joined January 2011
United States6429 Posts
January 23 2012 06:28 GMT
#140
Doesn't look like this was intended, hope for a fix.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
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