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Tank Stacking - Page 12

Forum Index > SC2 General
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Bleak
Profile Blog Joined September 2010
Turkey3059 Posts
January 25 2012 00:40 GMT
#221
On January 25 2012 08:49 Papulatus wrote:
Show nested quote +
On January 25 2012 08:46 Tektos wrote:
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


Tanks have smart firing in SC2.


Actually Dustin Browder have said that there is no smart firing technically. There is just a 0.5 second delay with how tanks shoot so they don't all waste shots on a single unit. Can't find the interview right now but I remember reading it on a interview.
"I am a beacon of knowledge blazing out across a black sea of ignorance. "
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:41 GMT
#222
On January 25 2012 09:39 corpuscle wrote:
Show nested quote +
On January 25 2012 09:36 deafhobbit wrote:

Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.


Because it IS a problem for people who aren't that good at the game and don't know how to deal with it. Low level players shouldn't have to learn how to counter people who are using exploits, they should be able to just enjoy the game.

people who use this exploit are probably not going to be in the lower levels. most lower level players cant even micro. however, if you show it used to me in lower levels then i will stick my foot in my mouth.
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-25 00:46:21
January 25 2012 00:44 GMT
#223
On January 25 2012 09:41 dAPhREAk wrote:

people who use this exploit are probably not going to be in the lower levels. most lower level players cant even micro. however, if you show it used to me in lower levels then i will stick my foot in my mouth.


So if I taught my friend in silver how to set up stacked tanks, would you agree it's stupid? It's not something that's difficult to execute, you just build buildings, spam right click so your medivacs stack, and then use a drop command.

edit: and if you don't think that people in lower leagues will figure out how to do this, you're wrong. plenty of people in low leagues read reddit, TL, and the bnet forums (hell I'm pretty sure that ONLY people below plat read the bnet forums).
From the void I am born into wave and particle
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:50 GMT
#224
On January 25 2012 09:44 corpuscle wrote:
Show nested quote +
On January 25 2012 09:41 dAPhREAk wrote:

people who use this exploit are probably not going to be in the lower levels. most lower level players cant even micro. however, if you show it used to me in lower levels then i will stick my foot in my mouth.


So if I taught my friend in silver how to set up stacked tanks, would you agree it's stupid? It's not something that's difficult to execute, you just build buildings, spam right click so your medivacs stack, and then use a drop command.

edit: and if you don't think that people in lower leagues will figure out how to do this, you're wrong. plenty of people in low leagues read reddit, TL, and the bnet forums (hell I'm pretty sure that ONLY people below plat read the bnet forums).

yeah, im not too worried about this exploit because i doubt it will be seen in real competition, including ladder. if blizzard fixes it, so be it. if they dont, meh, whatever...
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
January 25 2012 00:52 GMT
#225
On January 25 2012 09:39 corpuscle wrote:
Show nested quote +
On January 25 2012 09:36 deafhobbit wrote:

Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.


Because it IS a problem for people who aren't that good at the game and don't know how to deal with it. Low level players shouldn't have to learn how to counter people who are using exploits, they should be able to just enjoy the game.


Meh. If you can't stand the heat, get out of the kitchen.
I cheer for underdogs and Flash
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
Last Edited: 2012-01-25 00:54:59
January 25 2012 00:54 GMT
#226
I really don't want to have to wait until it starts being a problem for Blizzard to patch it, though. It's not supposed to be in the game, it doesn't make the game better, and it's their job to fix it when something's broken like that, even if it's not blatantly exploitable.

Also, the fact that it's essentially the same bug that allows you to push tanks off of cliffs should be reason enough that they just fix the whole thing. They are gonna have to address the "flying tank" bug, or else you're gonna have to start getting used to having people rush to tanks to siege your main and have no way to deal with it.

Meh. If you can't stand the heat, get out of the kitchen.


good logic, dude. you should go into game design.
From the void I am born into wave and particle
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 00:59 GMT
#227
On January 25 2012 09:54 corpuscle wrote:
I really don't want to have to wait until it starts being a problem for Blizzard to patch it, though. It's not supposed to be in the game, it doesn't make the game better, and it's their job to fix it when something's broken like that, even if it's not blatantly exploitable.

Also, the fact that it's essentially the same bug that allows you to push tanks off of cliffs should be reason enough that they just fix the whole thing. They are gonna have to address the "flying tank" bug, or else you're gonna have to start getting used to having people rush to tanks to siege your main and have no way to deal with it.

Show nested quote +
Meh. If you can't stand the heat, get out of the kitchen.


good logic, dude. you should go into game design.

well, lets try this. has this ever impacted any game you have played?
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 01:06 GMT
#228
On January 25 2012 09:59 dAPhREAk wrote:

well, lets try this. has this ever impacted any game you have played?


I haven't played since the bug got revealed (besides doing testing to see how to do it), but there's a VOD of Dragon using the flying tank bug to win. I figure they should fix this since it'll get rid of both issues in one fell swoop.

Also, whether it's happened to me is completely irrelevant. We don't have to wait for people to lose to it to recognize that it's not supposed to be in the game, and should be fixed. Again, I don't think it's a viable strategy, and I can't imagine losing a game to it, but I don't see how that really affects whether it should be removed or not. Something that has even a minor potential for abuse (like the fact that if you walk into a stack of tanks as opposed to a regular tank line, you'll lose more units) and is a bug/exploit should be removed.

Honestly, though, I'm done with this, you guys should just watch what Machine and iNcontroL said about this. It's a really simple argument, and I feel like I'm just banging my head against a wall here.
From the void I am born into wave and particle
deafhobbit
Profile Blog Joined July 2010
United States828 Posts
Last Edited: 2012-01-25 01:12:28
January 25 2012 01:09 GMT
#229
On January 25 2012 09:54 corpuscle wrote:
I really don't want to have to wait until it starts being a problem for Blizzard to patch it, though. It's not supposed to be in the game, it doesn't make the game better, and it's their job to fix it when something's broken like that, even if it's not blatantly exploitable.

Also, the fact that it's essentially the same bug that allows you to push tanks off of cliffs should be reason enough that they just fix the whole thing. They are gonna have to address the "flying tank" bug, or else you're gonna have to start getting used to having people rush to tanks to siege your main and have no way to deal with it.

Show nested quote +
Meh. If you can't stand the heat, get out of the kitchen.


good logic, dude. you should go into game design.


You're latter rational is good. If fixing flying tanks, which is clearly a problem, requires fixing this then so be it. However, you have no proof of this at this point, so it's moot.

In the absence of proof of that point, however, all your other points fall apart. You've said it isn't causing any problems, and that there are ways to work around it. Because of this, it's clearly not breaking the game at this point, so there's no urgent need to remove it. All your points about it distorting the balance of low level play are irrelevent when this entire time you've emphasized how hard this is to do. If it's too difficult for a pro to pull off in a real match, why should we expect it to effect the balance of low level play? Moreover, why should we even care if it does?

Furthermore, you're really not clear what a "problem" is. That is, you say you want fixed to prevent future problems, but you never define what sort of situation that would be. Personally, if a pro found an interesting way to gain an advantage through stacking a few tanks on top of each other in a good location, i wouldn't see it as a problem, but rather an interesting tactic. At the point where you've stated so many counters to this tactic (going around them, forcing them to un-siege, etc) it seems difficult to imagine a situation where this would be unbeatable. At best, there will be situations where there are advantages and disadvantages to stacking tanks. This adds more decisions and greater mechanical demands to the game, which is a good thing.

Which brings us back to your point about how "it's not supposed to be in the game." Again, i would reference you to all sorts of awesome things in other games that were unintended consequences of the game's design. By itself, something not being intended isn't enough of a reason to remove it, it should be causing problems. At the point where

1) Tank Stacking is hard enough to do that it is unlikely to seriously disrupt low level play.

2) There exist obvious counters to it, which make it at best situationally useful.

3) There is at least the possibility that at some point it could lead to interesting situations.

There's no good reason to get rid of it.
I cheer for underdogs and Flash
Tektos
Profile Joined November 2010
Australia1321 Posts
January 25 2012 01:09 GMT
#230
On January 25 2012 08:49 Papulatus wrote:
Show nested quote +
On January 25 2012 08:46 Tektos wrote:
On January 25 2012 08:42 corpuscle wrote:
On January 25 2012 08:37 Torte de Lini wrote:
Wouldn't tank stacking just help the Zerg more with banelings and mutas? Less obstacles means easier to kill.


How do you hit this with banelings? Should Zerg have to research drops and overlord speed just because Terran is exploiting a bug?

And it's harder to kill unstacked tanks with mutas, since it gives the Terran less area that they have to cover with their marines. It's not like Mutas have proper splash damage, it's a bounce attack so it does the same damage against unstacked tanks (unless they're far enough that it can't bounce, I guess).


I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


Tanks have smart firing in SC2.


Yes but if my lings are attacking your SCVs your SCVs will take splash damage if tanks fire at them. If your tanks dont fire at them then the lings kill your SCVs anyway. How does smart firing fix that?


On January 25 2012 08:49 corpuscle wrote:
Show nested quote +
On January 25 2012 08:46 Tektos wrote:

I run 5 lings into your SCVs and you kill all of your own SCVs. Why would I bother sending banelings at that when I can just kill your expansion lol.


besides the fact that those tanks cover the ramp to the natural (I use that position with unstacked tanks all the time because it's a good position), how does stacking tanks somehow mean you can't defend the rest of your base...? It's not like you have to put all your tanks there and not make marines and not wall off.


Because if you invest multiple tanks in defending a single position without the possibility of moving those tanks then it means you are forced to defend without them if I attack elsewhere. If you put tanks in that position normally (not stacked) you're able to easily unsiege and move your tanks into a position where you can defend the drops.

You're in an ENTIRELY defensive position and can't be offensive with your tanks. I am free to expand and can prevent your 4th indefinitely until you move enough of your tanks out of the stack.
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 01:16 GMT
#231
On January 25 2012 10:06 corpuscle wrote:
Show nested quote +
On January 25 2012 09:59 dAPhREAk wrote:

well, lets try this. has this ever impacted any game you have played?


I haven't played since the bug got revealed (besides doing testing to see how to do it), but there's a VOD of Dragon using the flying tank bug to win. I figure they should fix this since it'll get rid of both issues in one fell swoop.

Also, whether it's happened to me is completely irrelevant. We don't have to wait for people to lose to it to recognize that it's not supposed to be in the game, and should be fixed. Again, I don't think it's a viable strategy, and I can't imagine losing a game to it, but I don't see how that really affects whether it should be removed or not. Something that has even a minor potential for abuse (like the fact that if you walk into a stack of tanks as opposed to a regular tank line, you'll lose more units) and is a bug/exploit should be removed.

Honestly, though, I'm done with this, you guys should just watch what Machine and iNcontroL said about this. It's a really simple argument, and I feel like I'm just banging my head against a wall here.

my point is that i dont see it as a problem that needs immediate attention. i have never seen it in my play, or in streamed games. if blizzard wants to fix it, go ahead, but if they dont (or are waiting for a larger patch), i have no problem with that.

whats the flying tank bug? i searched, but found nothing.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 25 2012 01:22 GMT
#232
On January 24 2012 19:02 TBO wrote:
Show nested quote +
On January 24 2012 16:47 sluggaslamoo wrote:

I'm soooo glad Blizzard couldn't be assed listening to these complaints during BW.


I'm just 99% sure but I think they fixed the flying templar / flying drone bug and what we have here is definitely on the same level just with siege tanks.


Lol because flying siege tanks and stacking siege tanks are the same thing. -_-
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 01:24 GMT
#233
On January 25 2012 10:16 dAPhREAk wrote:

whats the flying tank bug? i searched, but found nothing.


this

video explaining how he did it

btw way to read the whole thread before arguing with me, thanks
From the void I am born into wave and particle
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 01:28 GMT
#234
On January 25 2012 10:24 corpuscle wrote:
Show nested quote +
On January 25 2012 10:16 dAPhREAk wrote:

whats the flying tank bug? i searched, but found nothing.


this

video explaining how he did it

btw way to read the whole thread before arguing with me, thanks

when did i ever talk about a flying tank? the thread is about stacking tanks.....
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 01:30 GMT
#235
if you can't see that those two exploits are a result of the same piece of faulty code, I don't know what to tell you. if they fixed whatever allows two tanks to occupy the same space, you wouldn't be able to push them off cliffs and make them "fly" either.
From the void I am born into wave and particle
dAPhREAk
Profile Blog Joined July 2010
Nauru12397 Posts
January 25 2012 01:33 GMT
#236
On January 25 2012 10:30 corpuscle wrote:
if you can't see that those two exploits are a result of the same piece of faulty code, I don't know what to tell you. if they fixed whatever allows two tanks to occupy the same space, you wouldn't be able to push them off cliffs and make them "fly" either.

flying tank seems like more of a problem than stacking tanks. im still meh about it.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
January 25 2012 01:38 GMT
#237
On January 25 2012 10:30 corpuscle wrote:
if you can't see that those two exploits are a result of the same piece of faulty code, I don't know what to tell you. if they fixed whatever allows two tanks to occupy the same space, you wouldn't be able to push them off cliffs and make them "fly" either.


Source?

You can easily fix one problem without the other. You can still stack colossus, but the flying colossus bug was fixed.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Mohdoo
Profile Joined August 2007
United States15743 Posts
January 25 2012 01:42 GMT
#238
On January 25 2012 09:39 corpuscle wrote:
Show nested quote +
On January 25 2012 09:36 deafhobbit wrote:

Ok, so if it's not a problem, why does it need to be removed? Why eliminate the possibility that at some point in the future, on some map, tank stacking might let cool stuff happen. Keep in mind, you said bugs in BW were fixed when they "hurt the game" which if you're right this clearly isn't doing.


Because it IS a problem for people who aren't that good at the game and don't know how to deal with it. Low level players shouldn't have to learn how to counter people who are using exploits, they should be able to just enjoy the game.


This is also just a totally different beast than the types of things in BW. Drone floating was a bug that was just plain bad for competitive play. But other "bugs" like vultures being able to shoot while moving and muta stacking were good. They were also much less extreme than tank stacking and flying tanks..lol. Its not like all bugs are equal :p

Anyone with a WC3 background remember the tome bug? Where your hero would get as many tomes as the number of times you clicked on it? :p
ZiegFeld
Profile Joined April 2011
351 Posts
January 25 2012 01:45 GMT
#239
I can just hear the Protoss players pointing and jeering...
corpuscle
Profile Blog Joined April 2011
United States1967 Posts
January 25 2012 01:49 GMT
#240
On January 25 2012 10:38 sluggaslamoo wrote:
Source?

You can easily fix one problem without the other. You can still stack colossus, but the flying colossus bug was fixed.


flying colossus bug wasn't a stacking issue. what you'd do is block off the exits to your robo with other buildings and then the colossus would pop out on the other side.

the reason flying tank works is that you can stack tanks and then if you only unsiege one of them, it gets pushed to the side because it gets freed up. if you couldn't stack tanks period, you wouldn't be able to make them fly.

yes, you could probably fix the flying bug without fixing stacking, but fixing stacking would solve both in one fell swoop.
From the void I am born into wave and particle
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