On January 22 2012 22:40 Uncultured wrote: Why does it need to be fixed? How does clumping up all your tanks actually benefit you?
3:00 in the video He loses no tanks
Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.
Yeah this is messed up. That type of a play doesn't seem that incredibly hard to pull off and it has obvious uses. What at a glance might be mistaken as one tank but could be a dozen should not be allowed in the game.
Even if you spread your units tanks have a function in their AI iirc that their auto-attack targets different targets I believe. Tanks will only expect the necessary amount of shots needed to kill one unit or a group of units. This means that spreading your spread is automatically negated by the AI. You can see this by the tanks swiveling not as one but separately during your last attack with lings. If someone can confirm this though I'm basing this off of something I remember reading so I am not 100% sure this is true the way I am presenting it.
Realistically a zerg would have banes so the terran could still lose the tanks if the zerg realized what was going on and acted against their usual instinct to target marines. As most zergs will have never encountered this they'd likely keep running the banes and lings towards the retreating marines and lose everything.
On January 22 2012 22:40 Uncultured wrote: Why does it need to be fixed? How does clumping up all your tanks actually benefit you?
3:00 in the video He loses no tanks
Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.
That's why you can focus fire your tanks. Remember that tanks will never overkill, so with these amounts of tanks it will be even easier and more effective to kill all the banelings.
Also, the 4 highground on Shakuras next to the watchtower
On January 22 2012 22:40 Uncultured wrote: Why does it need to be fixed? How does clumping up all your tanks actually benefit you?
3:00 in the video He loses no tanks
Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.
Target fire banes is a skill even gold players do.
I can actually see some efficiency for this vs Protoss. It would for instance be great for focus firing units like collosus, since all tanks will fire at it at approximately the same moment. Collosus walks in range, 1 shot BOOM, no more collosus. Hell maybe it could even help against immortals...
Hmm, Blizzard should fix this by leaving those tanks together and make it a new unit. You could use it in TvP and stuff. Haven't come up with a name yet.
I dont think this would be too much of an exploit that it should top blizzard's to do list. I'd wait and see if anyone uses it in game and how they do so before calling it imba. I imagine that muta stacking was figured out similarly for BW.
EDIT: Just saw the post above me. Now I'd REALLY like to see a replay lol, especially something higher level.
Maybe it's not "that" good in TvZ because of banelings (except maybe to counter infested terrans friendly fire bombs), but just imagine a healthy army composition (marauders with marines) with just enough tanks to 1-shot colossi in TvP. It would never be cost effective for the protoss player to break a contain or attack a terran player. The protoss player would lose almost 2 colossi without even having the time to react, immortals would get like 2-shotted, and HTs would just never get in range.
It's way too unforgiving to move on the map against such a composition, especially when you know siege tanks have more range than vision. Nowadays, you make 1 mistake by moving your army around and you get 2/3 tank shots. But with that stack, you make one mistake and you insta lose a clump of units or an expensive unit such as a colossus/immortal/hts. I'm not sure how effective it would be in TvZ, but I don't know if banelings are even that good against tanks all firing at the same time.
And anyways, even if it becomes kind of balanced, it's gonna be removed in the same fashion as the viking flower because units are not supposed to stack like that when you are not actively moving them around. I wouldn't mind if it required crazy micro like muta stacking, but just dropping 10 tanks in a tiny area around your third or fourth expansion and siegeing them up doesn't require that much APM...
im going to try this on ladder shortly for a few games.. should be interesting for taking middle of maps, but early game I can't see this being all that great.. and in the video 16 tanks.. most I usually get is like 10 and thats late game vs a full army not 100 lings.
On January 22 2012 23:05 NuKedUFirst wrote: im going to try this on ladder shortly for a few games.. should be interesting for taking middle of maps, but early game I can't see this being all that great.. and in the video 16 tanks.. most I usually get is like 10 and thats late game vs a full army not 100 lings.
Um, its not really useful, 10 blings can clear 16 tanks? Looks like it will help noobs who don't control their banelings and let them run their banes into tanks instead...
On January 22 2012 23:10 poorcloud wrote: Um, its not really useful, 10 blings can clear 16 tanks? Looks like it will help noobs who don't control their banelings and let them run their banes into tanks instead...
On January 22 2012 22:40 Uncultured wrote: Why does it need to be fixed? How does clumping up all your tanks actually benefit you?
3:00 in the video He loses no tanks
Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.
That's why you can focus fire your tanks. Remember that tanks will never overkill, so with these amounts of tanks it will be even easier and more effective to kill all the banelings.
Also, the 4 highground on Shakuras next to the watchtower
I can not think of a single way this could benefit u. This honestly hurts u more then anything. any AoE unit kills all the tanks in 2-3 shots and a single ling can kill it all. If u do this in tvz then the zerg can just run his banelings over there and take out every single one of ur tanks with 6-10 banelings.