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Tank Stacking - Page 3

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 11 12 13 Next All
y0su
Profile Blog Joined September 2011
Finland7871 Posts
January 22 2012 13:42 GMT
#41
On January 22 2012 22:26 Lebzetu wrote:
I decided to bump this because there is an actual realistic way to stack tanks now


As you can see, a terran could do that in a typical TvZ. Pretty broken and imba, blizzard needs to fix it ASAP.


I'd like to see that final battle again with a few banelings...
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 13:43 GMT
#42
On January 22 2012 22:40 Uncultured wrote:
Why does it need to be fixed? How does clumping up all your tanks actually benefit you?

3:00 in the video
He loses no tanks
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
SpiZe
Profile Joined December 2010
Canada3640 Posts
January 22 2012 13:48 GMT
#43
On January 22 2012 22:43 Lebzetu wrote:
Show nested quote +
On January 22 2012 22:40 Uncultured wrote:
Why does it need to be fixed? How does clumping up all your tanks actually benefit you?

3:00 in the video
He loses no tanks


Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.
p4NDemik
Profile Blog Joined January 2008
United States13896 Posts
January 22 2012 13:49 GMT
#44
Yeah this is messed up. That type of a play doesn't seem that incredibly hard to pull off and it has obvious uses. What at a glance might be mistaken as one tank but could be a dozen should not be allowed in the game.

Even if you spread your units tanks have a function in their AI iirc that their auto-attack targets different targets I believe. Tanks will only expect the necessary amount of shots needed to kill one unit or a group of units. This means that spreading your spread is automatically negated by the AI. You can see this by the tanks swiveling not as one but separately during your last attack with lings. If someone can confirm this though I'm basing this off of something I remember reading so I am not 100% sure this is true the way I am presenting it.

Realistically a zerg would have banes so the terran could still lose the tanks if the zerg realized what was going on and acted against their usual instinct to target marines. As most zergs will have never encountered this they'd likely keep running the banes and lings towards the retreating marines and lose everything.

Seems like an exploit any way you cut it.
Moderator
Poopfeast
Profile Joined September 2010
160 Posts
Last Edited: 2012-01-22 13:51:31
January 22 2012 13:50 GMT
#45
On January 22 2012 22:48 SpiZe wrote:
Show nested quote +
On January 22 2012 22:43 Lebzetu wrote:
On January 22 2012 22:40 Uncultured wrote:
Why does it need to be fixed? How does clumping up all your tanks actually benefit you?

3:00 in the video
He loses no tanks


Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.


That's why you can focus fire your tanks. Remember that tanks will never overkill, so with these amounts of tanks it will be even easier and more effective to kill all the banelings.

Also, the 4 highground on Shakuras next to the watchtower
Stream http://www.teamliquid.net/video/streams/Poopfeast
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 13:51 GMT
#46
On January 22 2012 22:48 SpiZe wrote:
Show nested quote +
On January 22 2012 22:43 Lebzetu wrote:
On January 22 2012 22:40 Uncultured wrote:
Why does it need to be fixed? How does clumping up all your tanks actually benefit you?

3:00 in the video
He loses no tanks


Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.

Target fire banes is a skill even gold players do.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
January 22 2012 13:52 GMT
#47
I don't understand this, and you may want to re upload 2 of them pictures as they don't seem to work =[
Luppa <3
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
January 22 2012 13:53 GMT
#48
I feel the same way.. spend 5 minutes trying to do this and every zerg on ladder would have banelings, etc.. Oh and fungles would be pretty nice..
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
ODKStevez
Profile Joined February 2011
Ireland1225 Posts
Last Edited: 2012-01-22 13:55:49
January 22 2012 13:53 GMT
#49
On January 22 2012 22:42 y0su wrote:
Show nested quote +
On January 22 2012 22:26 Lebzetu wrote:
I decided to bump this because there is an actual realistic way to stack tanks now
http://www.youtube.com/watch?v=kVIh3ovSu-4

As you can see, a terran could do that in a typical TvZ. Pretty broken and imba, blizzard needs to fix it ASAP.


I'd like to see that final battle again with a few banelings...


Thank you, this clears it up ^^

This will surely get fixed. It feels to much like an exploit in my opinion.
Luppa <3
Poehalcho
Profile Joined October 2011
149 Posts
January 22 2012 13:56 GMT
#50
I can actually see some efficiency for this vs Protoss. It would for instance be great for focus firing units like collosus, since all tanks will fire at it at approximately the same moment. Collosus walks in range, 1 shot BOOM, no more collosus. Hell maybe it could even help against immortals...
Great Master Chief Nerdotaku God Emperor Bauss
Teim
Profile Joined October 2010
Australia373 Posts
January 22 2012 13:57 GMT
#51
Banelings, Mutas, Infestors, Brood Lords...

Also, remember he had 16 tanks for that video.
A duck is a duck!
HwangjaeTerran
Profile Blog Joined October 2009
Finland5967 Posts
January 22 2012 13:59 GMT
#52
Hmm, Blizzard should fix this by leaving those tanks together and make it a new unit.
You could use it in TvP and stuff. Haven't come up with a name yet.
https://steamcommunity.com/id/*tlusernamehere*/
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
Last Edited: 2012-01-22 14:01:19
January 22 2012 14:00 GMT
#53
This could also be abused against people who DONT go mutas
look at this picture:

[image loading]

Oh yeah, to be even MORE ridiculous, theres a marauder blocking the way to the tanks.
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
vicml21
Profile Joined May 2007
Canada165 Posts
Last Edited: 2012-01-22 14:02:42
January 22 2012 14:01 GMT
#54
I dont think this would be too much of an exploit that it should top blizzard's to do list. I'd wait and see if anyone uses it in game and how they do so before calling it imba. I imagine that muta stacking was figured out similarly for BW.

EDIT: Just saw the post above me. Now I'd REALLY like to see a replay lol, especially something higher level.
"Meow" - Probe
PatouPower
Profile Joined September 2010
Canada1119 Posts
January 22 2012 14:01 GMT
#55
Maybe it's not "that" good in TvZ because of banelings (except maybe to counter infested terrans friendly fire bombs), but just imagine a healthy army composition (marauders with marines) with just enough tanks to 1-shot colossi in TvP. It would never be cost effective for the protoss player to break a contain or attack a terran player. The protoss player would lose almost 2 colossi without even having the time to react, immortals would get like 2-shotted, and HTs would just never get in range.

It's way too unforgiving to move on the map against such a composition, especially when you know siege tanks have more range than vision. Nowadays, you make 1 mistake by moving your army around and you get 2/3 tank shots. But with that stack, you make one mistake and you insta lose a clump of units or an expensive unit such as a colossus/immortal/hts. I'm not sure how effective it would be in TvZ, but I don't know if banelings are even that good against tanks all firing at the same time.

And anyways, even if it becomes kind of balanced, it's gonna be removed in the same fashion as the viking flower because units are not supposed to stack like that when you are not actively moving them around. I wouldn't mind if it required crazy micro like muta stacking, but just dropping 10 tanks in a tiny area around your third or fourth expansion and siegeing them up doesn't require that much APM...
NuKedUFirst
Profile Blog Joined March 2010
Canada3139 Posts
January 22 2012 14:05 GMT
#56
im going to try this on ladder shortly for a few games.. should be interesting for taking middle of maps, but early game I can't see this being all that great.. and in the video 16 tanks.. most I usually get is like 10 and thats late game vs a full army not 100 lings.
FrostedMiniWeet wrote: I like winning because it validates all the bloody time I waste playing SC2.
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 14:05 GMT
#57
On January 22 2012 23:05 NuKedUFirst wrote:
im going to try this on ladder shortly for a few games.. should be interesting for taking middle of maps, but early game I can't see this being all that great.. and in the video 16 tanks.. most I usually get is like 10 and thats late game vs a full army not 100 lings.

Post a replay
http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
poorcloud
Profile Joined April 2011
Singapore2748 Posts
January 22 2012 14:10 GMT
#58
Um, its not really useful, 10 blings can clear 16 tanks? Looks like it will help noobs who don't control their banelings and let them run their banes into tanks instead...
llKenZyll
Profile Blog Joined November 2011
United States853 Posts
January 22 2012 14:11 GMT
#59
On January 22 2012 23:10 poorcloud wrote:
Um, its not really useful, 10 blings can clear 16 tanks? Looks like it will help noobs who don't control their banelings and let them run their banes into tanks instead...


On January 22 2012 22:50 Unfeared wrote:
Show nested quote +
On January 22 2012 22:48 SpiZe wrote:
On January 22 2012 22:43 Lebzetu wrote:
On January 22 2012 22:40 Uncultured wrote:
Why does it need to be fixed? How does clumping up all your tanks actually benefit you?

3:00 in the video
He loses no tanks


Then you build a couple of banelings and give a whole new meaning to the world annihilation . You can't move your marines if you want to protect your tanks and if they move, you just throw like 6 banes at them and they all die. It doesn't seem very good or game changing to me. Actually I think it sucks.


That's why you can focus fire your tanks. Remember that tanks will never overkill, so with these amounts of tanks it will be even easier and more effective to kill all the banelings.

Also, the 4 highground on Shakuras next to the watchtower

http://www.reddit.com/r/starcraft/comments/nd6nd/tang_in_his_natural_habitat/
Jamileon
Profile Joined June 2011
United States63 Posts
January 22 2012 14:13 GMT
#60
I can not think of a single way this could benefit u. This honestly hurts u more then anything. any AoE unit kills all the tanks in 2-3 shots and a single ling can kill it all. If u do this in tvz then the zerg can just run his banelings over there and take out every single one of ur tanks with 6-10 banelings.
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