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On August 26 2010 05:10 Robonord wrote: I love SC2 Ultralisks way more than BW Ultras. SC2 Ultras just look massive and awesome. They look like they just wanna tear your face off. When you saw a pack of them in BW the first thing that came to my mind is "How did i let this happen, I am so fucked"
i dont really think any of them look cooler or anything..i like the voidray and all but i miss the reaver etc
I just wish marines still made the "Thats the stufF" sound when they got stimmed
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I love the way the infestor looks mostly for when it dies. XD
My favorite units in SC2 from a purely visual perspective are: Baneling Banshee Collosus High Templar Infestor Marauder (I love those big ass missiles they shoot :D) MULE Queen Reaper Sentry Void Ray Zealot
My least favorite units from a visual perspective: Hydralisk's attack animation, its so horrible D: Me want green spines Infested Terran Raven
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Battlecruiser's are a ton more impressive in sc2, in BW they fired 1 pissy shot that didn't really look to do much damage at all, in sc2 it feels a lot more like they belong in a badass armada
I think they really botched the vulture though, they split it into two parts, one being the very flimsy/fast reaper that can be microed vs lings early game to do serious damage to economy (although I feel reaper micro is far too easy compared to vulture micro). and the other being some type of vulture-lurker-firebat hybrid that just doesn't feel well suited for much of anything other than roasting workers, which obviously overlaps the role of the reaper... overall feels like they should have just kept the vulture!
also I like the queen!
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Reavers beat colossi on so many levels. Reavers are one of the best units for the audience EVER. A scarab flying is just so awkward, the screams when it gets stuck somewhere and still manages to kill 10 workers.
Wouldn't work with the SC2 engine though. But reavers are just plain awesome, there is no competition with colossi. Really the only thing the reaver loses is the indimating look of the colossus. But who cares about that...
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On August 26 2010 06:32 Bommes wrote: Reavers beat colossi on so many levels. Reavers are one of the best units for the audience EVER. A scarab flying is just so awkward, the screams when it gets stuck somewhere and still manages to kill 10 workers.
Wouldn't work with the SC2 engine though. But reavers are just plain awesome, there is no competition with colossi. Really the only thing the reaver loses is the indimating look of the colossus. But who cares about that... I agree with that, feels like they removed worker harass options from toss/zerg (reaver lurker etc) and forced a shitton of them into terran (reaper helion banshee viking, siege/thor drops on ledge etc etc etc), I think it takes away form the viewing excitement when only 1 race out of the 3 has these harass/cute units that were so cool in BW
a PvZ is almost entirely without harass with the exception of maybe mutalisk harass and DT rush... none of which compare to lurker & reaver drops in terms of entertainment value
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On August 26 2010 06:20 awesomoecalypse wrote: I mean, it looks like fucking War of the Worlds! How is that not more visually appealing than a metal-plated slug? Because it is starcraft and not a book by H. G. Wells.
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On August 26 2010 06:20 awesomoecalypse wrote:Say wha...? I was watching some pro match recently and my girlfriend came by, who knows *nothing* about Starcraft. She watched for a little bit, didn't really seem that interested...then a Colossus came out and you see the "whoa" in her face. She was all, "what's *that*? that looks awesome". I highly doubt she would have had the same reaction to a reaver, and not just because SC2 has better graphics overall. Debate the efficiacy all you want (I agree that reavers are a more powerful unit, because half of their role got given to Void Rays), but visual "look"? Colossus wins hands down. I mean, it looks like fucking War of the Worlds! How is that not more visually appealing than a metal-plated slug?
90% of that is easily attributed to the better graphics engine. Also, you aren't attributing the destruction factor to the look of the Reaver. It looked like a slug, but if you know what a Reaver does, and you see it slowly slugging its way towards the enemy army, you get that "oh SHIT" feeling, especially after seeing an explosion of several Dragoons/Marines/Tanks/Hydralisks/Zerglings/etc...
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Because it is starcraft and not a book by H. G. Wells.
So what? Starcraft is full of things which were clearly inspired to a greater or lesser degree by other works of SciFi. IMO, visually the Colossus perfectly fits the Protoss aesthetic, while still being unique in its own right.
90% of that is easily attributed to the better graphics engine.
No it isn't, because every other SC2 unit is rendered in that same engine, obviously, and Colossi still stood out as the most visually impressive.
Also, you aren't attributing the destruction factor to the look of the Reaver
Right, because gameplay utility is an entirely separate issue from visual appeal. A unit can be weak and look awesome, or look lame but be really powerful.
Reavers are a stronger unit than Colossi in most ways. They do not look cooler.
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Ultralisks are by far my most favourite zerg unit looks wise. Its a building with blades!
Zerglings with speed upgraded also look cool, although I never really imagined zerglings to be insectoid.
Hydra's look cool, but are lackluster when attacking. Roaches might as well be turds, I hate their look. I hate their design ( 3 ranged sneaky 'harrass' tank? dude ) and I hate how it forced the marauder and immortal into this game. Infested terrans are awesome in their little bouncy playdo ball of doom.
Immortals are great and awesome. But comparing it to a dragoon is like comparing guns and roses' "welcome to the jungle" to the new chinese democracy album. They're both guns and roses, but the former one was just way, way more bad ass.
I prefer the sc1 carrier over the sc2 one. Maybe thats because the sc2 one doesn't spawn with a korean commentator going batshit insane, telling entire saga's about this glorious, terran stomping omega weapon.
Vultures beat hellions. Their speed was just enormously fast, and actually needed micro instead of the 30 splash line of a hellion that has to stop to fire.
Thor feels out of place. There is something about the design that makes me go 'eh' about it.
Thats about it. Oh and reaver > collosi.
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The raptor-like BW zerglings are WAY better looking than sc2 zerglings, with or without wings.
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On August 26 2010 05:10 Zarahtra wrote:
devourer < corruptor - never liked devourer much
WTF no way yo. Corruptor is the lamest, least inspired unit in SC2. Devourers, on the other hand, are awesome.
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so many unnecessary threads =)
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On August 26 2010 06:14 Boblion wrote: Colossus is the worst unit in this game. [...] Design is ugly, unit is imbalanced in pvp and it is horrible to "micro" I'm confused. How can any unit be imbalanced in a mirror matchup? What do you mean when you say that?
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Science Vessels were much, much better than the raven. This is one of the reasons why I switched from terran to zerg: my favourite caster is now the infestor :D
Templar is better in sc2 IMO. Feedback much more usefull than hallucination, and sentry do better with it than templars.
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I play Zerg, and I hate most of the new zerg units. I do like Ultralisk though. If you consider BL as Guardians? Then I'll say BL as well.
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On August 26 2010 07:00 mucker wrote:Show nested quote +On August 26 2010 05:10 Zarahtra wrote:
devourer < corruptor - never liked devourer much
WTF no way yo. Corruptor is the lamest, least inspired unit in SC2. Devourers, on the other hand, are awesome.
They're both equally boring to be honest.
As for my thoughts, I find that a lot of my preferred SC2 units are the air ones. Vikings and Banshees are much better than Wraiths and Valkyries. SC2 Battlecruisers are much better. Phoenixes and Void Rays far surpass Scouts and Corsairs, especially Scouts. Brood Lords > Guardians, although not by too much. Mothership sucks though.
Ground units wise, SC2 units look better but aren't nearly as fun or powerful to use. Previous posters were right in that SC1 Zealots feel much more badass than SC2 Zealots, probably due to how the current balance and new pathing system screws over melee units. Colossus look great, but are boring as shit compared to Reavers. Vultures are much better than Hellions, and I just don't like Thors too much in general. Thors look and sound great, but I really dislike their role and impact on the game.
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On August 26 2010 07:03 WilbertK wrote:Show nested quote +On August 26 2010 06:14 Boblion wrote: Colossus is the worst unit in this game. [...] Design is ugly, unit is imbalanced in pvp and it is horrible to "micro" I'm confused. How can any unit be imbalanced in a mirror matchup? What do you mean when you say that? Colossus is so strong but PvP is the only matchup that has no hard counter for it...
Dragoon > Stalker (I really hate Stalker) Lurker > Baneling but I like the Baneling Reaver > Colossus (Colossus has a nice design but its an attackmove unit...) Arbiter > Mothership
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Archon voice in starcraft 2 is awesome, I like that the most.
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I'm confused. How can any unit be imbalanced in a mirror matchup? What do you mean when you say that?
Colossi are disprapportionately powerful in PvP due to lack of effective counters and their ability to punch through forcefields, which tends to turn a lot of PvP matches into this wierd race to see who can get more of them.
I *love* Colossi, but even I can't say that the way they currently get used in PvP makes for fun gameplay.
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On August 26 2010 04:58 dogmeatstew wrote: I think vikings are way cooler than wraiths and also a lot more useful, it's not a great direct comparison and banshees ended up with the cloaking ability but I still think vikings rock.
I like the zealot design better in sc2 than in bw as well, they just seem like they embody what they're supposed to be a lot better with less eye poking. No way, are you seriously saying vikings are better than a well done Leta-like 2star wraith? And vikings can't be invisible. Wraiths were weak, but so amazing to look at when controlled. And yeah, queens are way better. When I play SC1 now, im like damn, wheres that inject larvae
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