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On August 26 2010 05:10 Robonord wrote: I love SC2 Ultralisks way more than BW Ultras. SC2 Ultras just look massive and awesome. They look like they just wanna tear your face off. The look is the only thing where sc2 ultra > bw ultra. The sound of the bw ultra was more badass and the biggest downside is that they're simply too big and clumsy, spinning and dancing around smaller units trying to get to the enemy.
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I chuckled at this, i don't really see Colossus being viable lategame vs T
Um, outside of HT's with storm and amulets, Colossi are basically the only thing Protoss have to deal with bioballs of any size.
I find Colossi are useful in all 3 matchups, actually. In PvP they wreck gateway units and break down forcefields, they deal with Terran bioballs, and they destroy most Zerg ground armies.
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Terran player since 1998 so...
SCV - Greatly improved in SC2. Well butter my biscuit! Marine - Great transition. The original was badass, new one is upgraded badass. Firebat > Marauder - Firebats were probably my favourite unit, liked them so much I always tried to make use of them, so they win easily for me. Ghost - SC2 version is much better (and a thousand times more useful), didnt care much for the original. Vulture > Hellion - I'm kinda indifferent about both, but hellions are somewhat lackluster to me. Siege tank - I prefer the original, although the SC2 version isnt bad. Thor > Goliath. This is a toughie, goliaths were awesome but thors are maybe the coolest and funniest unit in SC2, gotta love those Arnie voices. Viking > Wraith - That mumbly wraith guy always annoyed me, and they looked kinda silly. Medivac - Dropship - Umm... Banshee > Valkyrie - Valkyrie was just kinda odd, but I definately like banshees. BC - Awesome in both! Its a trap!
I think overall the terran units transitioned really well into SC2, and the new units are really awesome as well, often beating many of the SC1 units in design. I cant really say the same for zerg or protoss though, I think the protoss especially got kinda shafted with some of the "cool factor". The voices and whatnot could be better.
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On August 26 2010 05:22 NukeTheBunnys wrote: SC2 zealots > SC1 zealots. The new charge ability kicks so much ass and they are still bad ass
No way, in SC1 speedlots actually threatened your opponent and gave you map control in PvZ. As zerg the threat of 15-20 speedlots streaming into your nat/3rd was enough to make you carefully simcity both bases and quickly tech to muta/lurker JUST to be able to defend it.
How many times in SC2 have you seen protoss get a twilight council and thought "OH SHIT HE'S GETTING CHARGELOTS GOTTA DO SOMETHING QUICK". Never? Yeah, that's what I thought.
The zealot speed upgrade on SC1 was like making zealots charge all the time.
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On August 26 2010 05:26 ZaaaaaM wrote:Show nested quote +On August 26 2010 05:10 Robonord wrote: I love SC2 Ultralisks way more than BW Ultras. SC2 Ultras just look massive and awesome. They look like they just wanna tear your face off. The look is the only thing where sc2 ultra > bw ultra. The sound of the bw ultra was more badass and the biggest downside is that they're simply too big and clumsy, spinning and dancing around smaller units trying to get to the enemy. Are you seriously implying that the SC2 ultras are worse in a fight than their SC1 counterpart?
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On August 26 2010 05:27 awesomoecalypse wrote:Um, outside of HT's with storm and amulets, Colossi are basically the only thing Protoss have to deal with bioballs of any size. I find Colossi are useful in all 3 matchups, actually. In PvP they wreck gateway units and break down forcefields, they deal with Terran bioballs, and they destroy most Zerg ground armies.
Problem is they're pretty easily countered in comparison to how tough it is to counter storm.
Get 5-6 vikings and those colossus won't be that awesome, and most terrans do have a reactor starport.
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why do ppl like the reaver so much? Its still in the game!! baneling drops are so much more hardcore and satisfying and u need to manually make ur banelings as well! And theyre ten time cuter than reavers.
Anyways i think the best replacement is handsdown the warp prism. It is easily the best looking unit in the game. Im surprised that no other units from toss other than the sentry,mothership share that robotic feel. The immortal and stalker look bland in comparison. Actually the stalker is an example of a unit that is ugly as fuck but you still like it cos its the gameplay of it is so well designed. Like what is that? It has a fucking shield on it and the head is disfigured sticking out to the front? Reminds me of a walking buttplug with sticks for legs. So wussy looking as well. It shoots laserbeams now instead of ballssss. the sentry with its dark matter vomit is soo much cooler and the immortal feels prettyy mighty as well now.
Other replacements that are visually appealing are broodlords over guardians, vr over scout, nix over corsair. Mothership over arbiter.
Pretty happy with how units look overalll. The only bad looking units imo are roach, corruptor, stalker and the biggest griefmaker. The carrier.
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The Charge upgrade makes Zealots go from worthless versus ranged units to "OH GOD THEY'RE IN MY FACE."
The one unit I think is cooler now is the Warp Prism compared to the shuttle.
One seriously underused unit that not only can it be a transport, but it can also warp in armies.
There is nothing more satisfying than doing an Immortal drop inside the enemy's main and also warp in a bunch of DTs or Zealots to clean up.
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Reavers scare me a lot more than colossi, cause the colossi attacks doesn't show an effect immediately, which doesn't get you as scared. Whereas reaver, AHAHAHAHAHAHA 9 hydralisks vs 2 dragoons and a reaver, GG NOOB.
1 reaver shot later... Ahhh wtf 4 hydras vs 2 dragoons and a reaver...
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On August 26 2010 05:20 awesomoecalypse wrote:Show nested quote +Did you follow BW much? It's an undisputed fact that Reavers are 10x more powerful and more terrifying than Colossi. The amount of damage that they could inflict is absolutely insane. There is more to unit design than damage. Colossus just look cool as hell--easily one of the most visually impressive units in all of Starcaft. And I think you're underestimating how powerful they are as well. There's a reason 90% of PVP matches seem to boil down to "who has more colossi", and their combination of crazy range, damage and splash simply decimates bioballs and zerg ground. They're not so great for base busting, obviously, but thats why we have Void Rays. Reavers had cooler micro tricks, of course, and can be used in more surprising/creative ways. But for sheer intimidation, there's nothing quite like seeing a few Colossus marching across the map towards you and knowing there is *nothing* you can do to stop those massive things from wrecking your army.
Intimidation factor doesn't just rely on looks, it relies on actual damage potential as well, and the Colossi's is so-so while the Reaver's is one of the best in all of BW. Colossi are extremely easy to stop by both Zerg and Terran, so they really don't have that scare factor that says there's *nothing* you can do to stop them, because there's actually quite a bit you can do to stop them...
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reaver>>>colossus
BCs and Queens are about the only 2 units that got better. Warp prism got an upgrade but no longer has the reaver to synergize with
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On August 26 2010 05:29 BlasiuS wrote:Show nested quote +On August 26 2010 05:22 NukeTheBunnys wrote: SC2 zealots > SC1 zealots. The new charge ability kicks so much ass and they are still bad ass
No way, in SC1 speedlots actually threatened your opponent and gave you map control in PvZ. As zerg the threat of 15-20 speedlots streaming into your nat/3rd was enough to make you carefully simcity both bases and quickly tech to muta/lurker JUST to be able to defend it. How many times in SC2 have you seen protoss get a twilight council and thought "OH SHIT HE'S GETTING CHARGELOTS GOTTA DO SOMETHING QUICK". Never? Yeah, that's what I thought. I loved using speedlots in SC1. Hitting a zerg expo with a couple control groups and taking it down so fast he can't respond is awesome. So is watching as your speedlots run into a line of tanks mid-siege and spread out is just ridiculously cool.
Zealots in SC2 just make me sad because they are so bad.
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I like the stalker over the dragoon, just for the model, but in-game the stalker feels like it's made out of glass, the opposite of a muscular unit.
I also like the pheonix over the corsair, it reminds me of the A-wing from starfox n64. And the ability to ruthlessly hunt down mutas feels fucking awesome.
Ultralisk looks really badass with marine atkspd, it really gives you the "oh shit" impression.
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the blink is really cool,so for me stalkers + blink > ranged goons...
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I also like the pheonix over the corsair, it reminds me of the A-wing from starfox n64. And the ability to ruthlessly hunt down mutas feels fucking awesome.
Oh man, i totally forgot about Pheonixes. *Easily* one of SC2's overall coolest new units--the way they look (like you say, like something out of Starfox), the way they handle (aka attacking while moving, making them basically the ultimate kiting and dogfighting unit), and their graviton beam adds a ton of utility while still requiring skill and not being imba. When handled well, they feel like an ace pilot unit.
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Reavers are nearly half the cost of colossi, come with range 8 without needing an upgrade, and does more than 3x the damage a colossi can do per shot (more than 4x with scarab upgrade). Reavers also 1 shot most units. The only thing a colossus can 1 shot are banelings.
Some people would say colossus has a mobility advantage, but if you knew how to shuttle micro, then that advantage is gone as well. Colossi are nerfed reavers given mobility so that noobs wouldn't need to know how to shuttle micro.
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I liked the old wraiths more than the banshees because they were able to target and kill the units that could detect them. Their cloaking ability was useful for a lot longer. Also, because they were much weaker air to ground attackers, they relied on their cloaking a lot more to keep them alive. Banshees probably do a lot more damage and are more useful overall, but they feel like just another strong air to ground attacker.
I like the new stalkers way more than dragoons though. I'll take a generally weaker unit with a neat tactical ability over a strong but plain fighting unit any day.
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On August 26 2010 04:47 awesomoecalypse wrote: blabla i have poor taste no
Colossus is the worst unit in this game. At first i thought it was the mothership but you don't have to build motherships to win a pvp.
Design is ugly, unit is imbalanced in pvp and it is horrible to "micro" ( i i mean a-move because colossus micro is a joke ).
On the other hand the reaver is one of the most best unit from bw. Easy pick.
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infestors, they're all squishy <3
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Design is ugly
Say wha...?
I was watching some pro match recently and my girlfriend came by, who knows *nothing* about Starcraft. She watched for a little bit, didn't really seem that interested...then a Colossus came out and you see the "whoa" in her face. She was all, "what's *that*? that looks awesome".
I highly doubt she would have had the same reaction to a reaver, and not just because SC2 has better graphics overall. Debate the efficiacy all you want (I agree that reavers are a more powerful unit, because half of their role got given to Void Rays), but visual "look"? Colossus wins hands down.
I mean, it looks like fucking War of the Worlds! How is that not more visually appealing than a metal-plated slug?
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