whatever you call the equivalent, i love them.
SC2 Units which are cooler than the BW equivalent - Page 4
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FliedLice
Germany7494 Posts
whatever you call the equivalent, i love them. | ||
sCuMBaG
United Kingdom1144 Posts
you can'T be serious. reavers are way cooler than collossi or immortals. the awesome micro and harrass possibilities. and those well known "wooooowww" moments. nothing compares to reavers. | ||
ltortoise
633 Posts
Stalker is cooler than the Dragoon imo (WTF BLINK) Void rays are cooler than...scouts? Goes without saying. Clearly the medivac is cooler than the dropship. BW siege tanks are cooler than sc2 siege tanks, not-withstanding AI discussion. The BW tanks look cooler and were far more massable. Goliath >>>>>>>>>> Thor. God I hate the Thor. POS unit that walks at .2 mph. Thors dont even lock their navcom. Lame-ass unit. I prefer the sc2 battlecruiser to the bw battlecruiser. Just seems like a better and more usable overall unit. Edit: As for zerg, I think we can all agree the baneling is what the scourge always wanted to be. | ||
Decko
United States150 Posts
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DARKHYDRA
United States303 Posts
Lurker > w/e unit supposedly replaced it, can't think of any zerg unit that requires detection to fight off(tunneling roach kinda). New queen better than old queen but not by far, I liked the fact that the old queen was a fast flier and with sc2's casting mechanics all it would need is a cheaper broodling spell like 75 energy. If new queen had like a mid/late game speed upgrade though... Corruptors > Devourers they just look too cool (like bio matrix sentinals), there not a pain to get either. 8 would've loved to see devourers in sc2 maybe hots. Old overlord better than new one and overseer combined even though I like changeling and creepdrop after lair. Overlord should've stayed the same making overseer a speed and sight upgrade with abilities... IMHO. T1.5 hydras > T2.5 hydras... wtf? | ||
Yurie
11688 Posts
Baneling Marauder > firebat Queen > Queen Void ray > Scout Other than that the sc1 versions were more fun from my spectator PoV. Especially the vulture, I used it much more than I used the hellion in the campaign and in custom maps where I can choose between them. Only downside is immortals laughs at mines, taking 10-11 to get through its shield. | ||
aseq
Netherlands3969 Posts
Archon Siege Tank Ultralisk Hydra Zealot But are definitely good, apart from that. Some could look look different: I'd be in favor of giving the tank a circular dual-barrel again, it looks more powerful. The muta icon still looks like a T-Rex. Stalker shots are too puny, dragoon balls were better. Zerglings look/move too much like Silverfish instead of ferocious attacking beasts. Some units lost powerful spells, but I believe this was intentional, it's now a little harder to turn the game around in 1 move: No reavers killing all workers in 2 shots No darkswarm enabling you to traverse the map virtually untouched No irradiate, immediately getting rid of all muta harass No emp rendering archons useless in 1 hit Mind control only lasts 12 seconds instead of forever All these changes may make units less 'cool', but they serve a purpose. But overall i'm very happy with most units. | ||
mutantmagnet
United States3789 Posts
The other deals with actual functionality. I don't see the point of making such comparisons because the units that don't share the same name (aside from the Queen) fill a different niche that didn't exist in the original game. Out of all of these new areas being filled in I like the Void Ray & Sentry, Brood Lord & Queen, and Banshee, Marauder, Medivac & Raven. In the aesthetic thread I only talked about units and buildings that transitioned from Brood War to this game so I want to add I really like the design of the Baneling, Infestor, Nydus Worm & Overseer, Banshee, Marauder, Medivac, Ghost Academy & Raven and the Twilight Council, Colossus & Stalker. | ||
Stegosaur
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Netherlands1231 Posts
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kickinhead
Switzerland2069 Posts
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Ballistixz
United States1269 Posts
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FabledIntegral
United States9232 Posts
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hydezyne
United States38 Posts
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Ryuu314
United States12679 Posts
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Antisocialmunky
United States5912 Posts
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cHaNg-sTa
United States1058 Posts
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Qikz
United Kingdom12022 Posts
Medivac I prefer to the dropship. Vikings/Banshees are so much cooler than Wraiths ever were. SC2 Battlecruiser just seems more badass and actually useful. Ghosts of SC2 > Ghosts of SC1 considering they're actually useful and fun to use. Thor = Goliath, I'd say they're both cool for seperate reasons. | ||
Rokit5
236 Posts
On August 26 2010 05:07 Ndugu wrote: Archon. Just kidding. Actually, I'd have to agree with Collosus. I would love for Protoss to have a unit that could be microable with Warp Prisms like Reavers were-- but Collosi fill the army role better. If immortals were a bit more useful except in very niche situations, I'd LOVE the stalker/immortal over Dragoon situation. I agree. However in one of day9´s tv daily, he casts a game were TLO uses warp prism and collosi to do some early harras with greath succes. Maybe this will be a viable strat someday, only time will tell. I still think people will start to use neat stuff like storm drops/ more often, the game is just too new. | ||
Champi
1422 Posts
The goliaths in SC2's single player look so gay compared to the SC1 goliath hahaha i love that you said that particularly because the portrait is without a doubt, dustin browders face, guess he wanted a cameo in his game ![]() | ||
Mastermind
Canada7096 Posts
I cant believe one guy thinks sc2 zealot > sc1 zealot. That is just wrong. I would take speedlots over chargelots any day. Speedlots were so awesome in sc1. Chargelots just arent that great. When a player got speedlots in sc1 that changed the game, but getting chargelots doesnt change the game much. medivacs are definately cooler than dropships. warpprism is cooler than the shuttle. | ||
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