|
I see a lot of complaining about units in SC2 which don't measure up to their predecessor, like the Mothership basically being an ultra-expensive, super slow Arbiter. I agree with some of that, but I also think there are some SC2 units which are clearly cooler than their BW predecessor.
Case in point? Colossi vs. Reavers. Don't get me wrong, I like reavers, and they were easier to use in drops to surprise an enemy (its kinda hard to "surprise" anyone with a Colossus, lol). But they look (and move) basically like metal-plated slugs. If you didn't know what they could do, its doubtful you'd find them that intimidating, and even if you do know what they can do they are so dependant on the units you get to support them--one reaver all on its own making its slow way across the map towards your base is more laughable than it is scary.
Colossi on the other hand...they LOOK scary and badass, like something out of war of the worlds. And the way they walk over any terrain gives them this aura of unstoppability, like, "oh shit, the Colossi are coming and nothing can stop them." They're just so massive, and their attacks melt infantry and ground bio, there's something incredibly satisfying about having a couple Colossi and using them to utterly decimate an entire army. I definitely see trading up from Reavers to Colossi as a fair trade for the Protoss (esp. since Toss now have Void Rays for quick base decimation).
Another example? Queens are infinitely more "queenlike" in SC2 than in BW. In BW they didn't feel like "queens" at all, and (at least in my experience) were useless in the vast majority of matchups. It was very rare that I'd think "damn, I really wish I had some queens." But in SC2, Queens are awesome, basically being the critical component in managing your base, as well as being super useful in base defense in the early game.
One more example--Marines. Just as awesome as in BW, if not moreso. But more than almost any other unit, marines just look "awesome" with the SC2 engine. They look insanely cool in play, their portrait looks cool, they even sound cool. Somtimes playing SC2 I'll get nostalgia for some of the BW models or sounds. But never with the marine. Marines are a perfect example of how the transition from 2d to 3d should be handled, IMO.
What about you guys. What are some units which are either replacements for, or just new versions of, classic BW units, which you actually prefer to the original units?
|
Reaver drops are so much cooler than a+click colossus. I agree on the marine model (before the shield )
|
I think vikings are way cooler than wraiths and also a lot more useful, it's not a great direct comparison and banshees ended up with the cloaking ability but I still think vikings rock.
I like the zealot design better in sc2 than in bw as well, they just seem like they embody what they're supposed to be a lot better with less eye poking.
|
i like the sc2 ghost better for its much more useful
|
Archon. Just kidding.
Actually, I'd have to agree with Collosus. I would love for Protoss to have a unit that could be microable with Warp Prisms like Reavers were-- but Collosi fill the army role better.
If immortals were a bit more useful except in very niche situations, I'd LOVE the stalker/immortal over Dragoon situation.
|
On August 26 2010 04:47 awesomoecalypse wrote: I see a lot of complaining about units in SC2 which don't measure up to their predecessor, like the Mothership basically being an ultra-expensive, super slow Arbiter. I agree with some of that, but I also think there are some SC2 units which are clearly cooler than their BW predecessor.
Case in point? Colossi vs. Reavers. Don't get me wrong, I like reavers, and they were easier to use in drops to surprise an enemy (its kinda hard to "surprise" anyone with a Colossus, lol). But they look (and move) basically like metal-plated slugs. If you didn't know what they could do, its doubtful you'd find them that intimidating, and even if you do know what they can do they are so dependant on the units you get to support them--one reaver all on its own making its slow way across the map towards your base is more laughable than it is scary.
Colossi on the other hand...they LOOK scary and badass, like something out of war of the worlds. And the way they walk over any terrain gives them this aura of unstoppability, like, "oh shit, the Colossi are coming and nothing can stop them." They're just so massive, and their attacks melt infantry and ground bio, there's something incredibly satisfying about having a couple Colossi and using them to utterly decimate an entire army. I definitely see trading up from Reavers to Colossi as a fair trade for the Protoss (esp. since Toss now have Void Rays for quick base decimation).
Another example? Queens are infinitely more "queenlike" in SC2 than in BW. In BW they didn't feel like "queens" at all, and (at least in my experience) were useless in the vast majority of matchups. It was very rare that I'd think "damn, I really wish I had some queens." But in SC2, Queens are awesome, basically being the critical component in managing your base, as well as being super useful in base defense in the early game.
One more example--Marines. Just as awesome as in BW, if not moreso. But more than almost any other unit, marines just look "awesome" with the SC2 engine. They look insanely cool in play, their portrait looks cool, they even sound cool. Somtimes playing SC2 I'll get nostalgia for some of the BW models or sounds. But never with the marine. Marines are a perfect example of how the transition from 2d to 3d should be handled, IMO.
What about you guys. What are some units which are either replacements for, or just new versions of, classic BW units, which you actually prefer to the original units?
Did you follow BW much? It's an undisputed fact that Reavers are 10x more powerful and more terrifying than Colossi. The amount of damage that they could inflict is absolutely insane.
|
I love SC2 Ultralisks way more than BW Ultras. SC2 Ultras just look massive and awesome. They look like they just wanna tear your face off.
|
Imo Reaver > Colossal - since it's suspense when the scarab is on the way is crazy fun goon > stalker - imo a lot cooler/tougher scout < VR - i hated the scout, the VR is a nice concept too corsair < phoenix - phoenix is awesome arbiter > mothership - mothership is... errr shuttle < warp prism - shuttle was ofc cool, but with warp mechanic, warp prism can offer so many possibilities
firebat < hellion - never liked firebats much, add onto it that hellions are the shit... medic < medivac - medic + dropship in one = awesome vulture > ... marauder? - i miss mines, though if compared to the hellion, id like the hellion more goliath < thor(well for coolness) - goli were imo better, just thor is so awesome "Thor is here" wraith > viking - not a big fan of vikings sv > raven - neither of ravens
lurker > bling - lurker feels more staple unit, though blings ofc are one of the few units to cause that suspense like the reaver did defiler > infestor - no contest imo, defiler is cooler and can turn things around, while infestor might be strong, just not that strong Guardian < BL - no contest, BL is awesome and a total cunt devourer < corruptor - never liked devourer much
Funny, in all races I like the same amount of new units as older ones(3,3,2)
|
gotta say i like the queen in sc2 a lot more than in BW!
although it's nothing alike its predecessor, which makes me wonder why they even called it a queen in SC2.
|
I disagree OP. Reavers can actually do damage to mineral lines through precise shuttle drops. Colloxen take up 8 slots of a warp prism and don't 1 shot 6-12 workers. Out in the field, reavers fill the same role as Colloxen.
|
The goliaths in SC2's single player look so gay compared to the SC1 goliath. Makes me a sad panda.
|
Zealots are so awesome in SC2. Just standing there, moving, or attacking. All badass.
Roaches are awesome too, whatever their bw equiv is.
|
On August 26 2010 05:14 Rhyme wrote: gotta say i like the queen in sc2 a lot more than in BW!
although it's nothing alike its predecessor, which makes me wonder why they even called it a queen in SC2.
Really I think the better question to ask is why it was called a Queen in BW. I mean, it's role in SC2 is much more analogous to a queen of ant colonies, etc. -- it's used to defend the hatchery, spawn larvae, and just make the base more robust. Why they are called queens in BW, I have no idea.
|
Did you follow BW much? It's an undisputed fact that Reavers are 10x more powerful and more terrifying than Colossi. The amount of damage that they could inflict is absolutely insane.
There is more to unit design than damage. Colossus just look cool as hell--easily one of the most visually impressive units in all of Starcaft. And I think you're underestimating how powerful they are as well. There's a reason 90% of PVP matches seem to boil down to "who has more colossi", and their combination of crazy range, damage and splash simply decimates bioballs and zerg ground. They're not so great for base busting, obviously, but thats why we have Void Rays.
Reavers had cooler micro tricks, of course, and can be used in more surprising/creative ways. But for sheer intimidation, there's nothing quite like seeing a few Colossus marching across the map towards you and knowing there is *nothing* you can do to stop those massive things from wrecking your army.
|
Banelings are pretty awesome. Tough to call them better than lurkers but in dimaga vs tarson I loved it during big battles when banelings would melt an entire army.
|
SC2 zealots > SC1 zealots. The new charge ability kicks so much ass and they are still bad ass SC2 BC > SC1 BC. I like how they fire faster for less damage rather then the massive slow shots they used to do.
SC2 Queen >>>>>>> SC1 Queen.
|
I also like the viking more than the wraith. I feel the wraith is more comparable to the banshee, though, but again sc2 version wins for me. Glad that it is now AtG, doing loads of damage, but still vulnerable - it suits the whole stealth style better imo.
On the fence about the dragoon/stalker. Stalkers have a nice ability, which make them fun to use, and the goon ai was a pain in the ass. But I liked how the goons' attack animation worked, and more importantly: their death animation was sooo good. Loved spilling the blue goo on the battlefield with a line of siege tanks.
I agree the queen is cooler in it's current form. The old queen portrait always struck me as cute and fluffy. Not very zergish.
Have to add I couldn't disagree more with your colossus/reaver preference. Reaver was the coolest unit ever, and its reliance on support made it play so much more interesting.
|
On August 26 2010 05:14 Rhyme wrote: gotta say i like the queen in sc2 a lot more than in BW!
although it's nothing alike its predecessor, which makes me wonder why they even called it a queen in SC2.
Have you ever watched zero with queens
|
"oh shit, the Colossi are coming and nothing can stop them."
I chuckled at this, i don't really see Colossus being viable lategame vs T
|
Battle cruisers have such a nice attacking animation. It really feels like they're reigning death and not just going "pew pew" with anti-climatic single shots. Also, floating Terran buildings are really bad ass.
|
On August 26 2010 05:10 Robonord wrote: I love SC2 Ultralisks way more than BW Ultras. SC2 Ultras just look massive and awesome. They look like they just wanna tear your face off. The look is the only thing where sc2 ultra > bw ultra. The sound of the bw ultra was more badass and the biggest downside is that they're simply too big and clumsy, spinning and dancing around smaller units trying to get to the enemy.
|
I chuckled at this, i don't really see Colossus being viable lategame vs T
Um, outside of HT's with storm and amulets, Colossi are basically the only thing Protoss have to deal with bioballs of any size.
I find Colossi are useful in all 3 matchups, actually. In PvP they wreck gateway units and break down forcefields, they deal with Terran bioballs, and they destroy most Zerg ground armies.
|
Terran player since 1998 so...
SCV - Greatly improved in SC2. Well butter my biscuit! Marine - Great transition. The original was badass, new one is upgraded badass. Firebat > Marauder - Firebats were probably my favourite unit, liked them so much I always tried to make use of them, so they win easily for me. Ghost - SC2 version is much better (and a thousand times more useful), didnt care much for the original. Vulture > Hellion - I'm kinda indifferent about both, but hellions are somewhat lackluster to me. Siege tank - I prefer the original, although the SC2 version isnt bad. Thor > Goliath. This is a toughie, goliaths were awesome but thors are maybe the coolest and funniest unit in SC2, gotta love those Arnie voices. Viking > Wraith - That mumbly wraith guy always annoyed me, and they looked kinda silly. Medivac - Dropship - Umm... Banshee > Valkyrie - Valkyrie was just kinda odd, but I definately like banshees. BC - Awesome in both! Its a trap!
I think overall the terran units transitioned really well into SC2, and the new units are really awesome as well, often beating many of the SC1 units in design. I cant really say the same for zerg or protoss though, I think the protoss especially got kinda shafted with some of the "cool factor". The voices and whatnot could be better.
|
On August 26 2010 05:22 NukeTheBunnys wrote: SC2 zealots > SC1 zealots. The new charge ability kicks so much ass and they are still bad ass
No way, in SC1 speedlots actually threatened your opponent and gave you map control in PvZ. As zerg the threat of 15-20 speedlots streaming into your nat/3rd was enough to make you carefully simcity both bases and quickly tech to muta/lurker JUST to be able to defend it.
How many times in SC2 have you seen protoss get a twilight council and thought "OH SHIT HE'S GETTING CHARGELOTS GOTTA DO SOMETHING QUICK". Never? Yeah, that's what I thought.
The zealot speed upgrade on SC1 was like making zealots charge all the time.
|
On August 26 2010 05:26 ZaaaaaM wrote:Show nested quote +On August 26 2010 05:10 Robonord wrote: I love SC2 Ultralisks way more than BW Ultras. SC2 Ultras just look massive and awesome. They look like they just wanna tear your face off. The look is the only thing where sc2 ultra > bw ultra. The sound of the bw ultra was more badass and the biggest downside is that they're simply too big and clumsy, spinning and dancing around smaller units trying to get to the enemy. Are you seriously implying that the SC2 ultras are worse in a fight than their SC1 counterpart?
|
On August 26 2010 05:27 awesomoecalypse wrote:Um, outside of HT's with storm and amulets, Colossi are basically the only thing Protoss have to deal with bioballs of any size. I find Colossi are useful in all 3 matchups, actually. In PvP they wreck gateway units and break down forcefields, they deal with Terran bioballs, and they destroy most Zerg ground armies.
Problem is they're pretty easily countered in comparison to how tough it is to counter storm.
Get 5-6 vikings and those colossus won't be that awesome, and most terrans do have a reactor starport.
|
why do ppl like the reaver so much? Its still in the game!! baneling drops are so much more hardcore and satisfying and u need to manually make ur banelings as well! And theyre ten time cuter than reavers.
Anyways i think the best replacement is handsdown the warp prism. It is easily the best looking unit in the game. Im surprised that no other units from toss other than the sentry,mothership share that robotic feel. The immortal and stalker look bland in comparison. Actually the stalker is an example of a unit that is ugly as fuck but you still like it cos its the gameplay of it is so well designed. Like what is that? It has a fucking shield on it and the head is disfigured sticking out to the front? Reminds me of a walking buttplug with sticks for legs. So wussy looking as well. It shoots laserbeams now instead of ballssss. the sentry with its dark matter vomit is soo much cooler and the immortal feels prettyy mighty as well now.
Other replacements that are visually appealing are broodlords over guardians, vr over scout, nix over corsair. Mothership over arbiter.
Pretty happy with how units look overalll. The only bad looking units imo are roach, corruptor, stalker and the biggest griefmaker. The carrier.
|
The Charge upgrade makes Zealots go from worthless versus ranged units to "OH GOD THEY'RE IN MY FACE."
The one unit I think is cooler now is the Warp Prism compared to the shuttle.
One seriously underused unit that not only can it be a transport, but it can also warp in armies.
There is nothing more satisfying than doing an Immortal drop inside the enemy's main and also warp in a bunch of DTs or Zealots to clean up.
|
Reavers scare me a lot more than colossi, cause the colossi attacks doesn't show an effect immediately, which doesn't get you as scared. Whereas reaver, AHAHAHAHAHAHA 9 hydralisks vs 2 dragoons and a reaver, GG NOOB.
1 reaver shot later... Ahhh wtf 4 hydras vs 2 dragoons and a reaver...
|
On August 26 2010 05:20 awesomoecalypse wrote:Show nested quote +Did you follow BW much? It's an undisputed fact that Reavers are 10x more powerful and more terrifying than Colossi. The amount of damage that they could inflict is absolutely insane. There is more to unit design than damage. Colossus just look cool as hell--easily one of the most visually impressive units in all of Starcaft. And I think you're underestimating how powerful they are as well. There's a reason 90% of PVP matches seem to boil down to "who has more colossi", and their combination of crazy range, damage and splash simply decimates bioballs and zerg ground. They're not so great for base busting, obviously, but thats why we have Void Rays. Reavers had cooler micro tricks, of course, and can be used in more surprising/creative ways. But for sheer intimidation, there's nothing quite like seeing a few Colossus marching across the map towards you and knowing there is *nothing* you can do to stop those massive things from wrecking your army.
Intimidation factor doesn't just rely on looks, it relies on actual damage potential as well, and the Colossi's is so-so while the Reaver's is one of the best in all of BW. Colossi are extremely easy to stop by both Zerg and Terran, so they really don't have that scare factor that says there's *nothing* you can do to stop them, because there's actually quite a bit you can do to stop them...
|
reaver>>>colossus
BCs and Queens are about the only 2 units that got better. Warp prism got an upgrade but no longer has the reaver to synergize with
|
On August 26 2010 05:29 BlasiuS wrote:Show nested quote +On August 26 2010 05:22 NukeTheBunnys wrote: SC2 zealots > SC1 zealots. The new charge ability kicks so much ass and they are still bad ass
No way, in SC1 speedlots actually threatened your opponent and gave you map control in PvZ. As zerg the threat of 15-20 speedlots streaming into your nat/3rd was enough to make you carefully simcity both bases and quickly tech to muta/lurker JUST to be able to defend it. How many times in SC2 have you seen protoss get a twilight council and thought "OH SHIT HE'S GETTING CHARGELOTS GOTTA DO SOMETHING QUICK". Never? Yeah, that's what I thought. I loved using speedlots in SC1. Hitting a zerg expo with a couple control groups and taking it down so fast he can't respond is awesome. So is watching as your speedlots run into a line of tanks mid-siege and spread out is just ridiculously cool.
Zealots in SC2 just make me sad because they are so bad.
|
I like the stalker over the dragoon, just for the model, but in-game the stalker feels like it's made out of glass, the opposite of a muscular unit.
I also like the pheonix over the corsair, it reminds me of the A-wing from starfox n64. And the ability to ruthlessly hunt down mutas feels fucking awesome.
Ultralisk looks really badass with marine atkspd, it really gives you the "oh shit" impression.
|
the blink is really cool,so for me stalkers + blink > ranged goons...
|
I also like the pheonix over the corsair, it reminds me of the A-wing from starfox n64. And the ability to ruthlessly hunt down mutas feels fucking awesome.
Oh man, i totally forgot about Pheonixes. *Easily* one of SC2's overall coolest new units--the way they look (like you say, like something out of Starfox), the way they handle (aka attacking while moving, making them basically the ultimate kiting and dogfighting unit), and their graviton beam adds a ton of utility while still requiring skill and not being imba. When handled well, they feel like an ace pilot unit.
|
Reavers are nearly half the cost of colossi, come with range 8 without needing an upgrade, and does more than 3x the damage a colossi can do per shot (more than 4x with scarab upgrade). Reavers also 1 shot most units. The only thing a colossus can 1 shot are banelings.
Some people would say colossus has a mobility advantage, but if you knew how to shuttle micro, then that advantage is gone as well. Colossi are nerfed reavers given mobility so that noobs wouldn't need to know how to shuttle micro.
|
I liked the old wraiths more than the banshees because they were able to target and kill the units that could detect them. Their cloaking ability was useful for a lot longer. Also, because they were much weaker air to ground attackers, they relied on their cloaking a lot more to keep them alive. Banshees probably do a lot more damage and are more useful overall, but they feel like just another strong air to ground attacker.
I like the new stalkers way more than dragoons though. I'll take a generally weaker unit with a neat tactical ability over a strong but plain fighting unit any day.
|
On August 26 2010 04:47 awesomoecalypse wrote: blabla i have poor taste no
Colossus is the worst unit in this game. At first i thought it was the mothership but you don't have to build motherships to win a pvp.
Design is ugly, unit is imbalanced in pvp and it is horrible to "micro" ( i i mean a-move because colossus micro is a joke ).
On the other hand the reaver is one of the most best unit from bw. Easy pick.
|
infestors, they're all squishy <3
|
Design is ugly
Say wha...?
I was watching some pro match recently and my girlfriend came by, who knows *nothing* about Starcraft. She watched for a little bit, didn't really seem that interested...then a Colossus came out and you see the "whoa" in her face. She was all, "what's *that*? that looks awesome".
I highly doubt she would have had the same reaction to a reaver, and not just because SC2 has better graphics overall. Debate the efficiacy all you want (I agree that reavers are a more powerful unit, because half of their role got given to Void Rays), but visual "look"? Colossus wins hands down.
I mean, it looks like fucking War of the Worlds! How is that not more visually appealing than a metal-plated slug?
|
On August 26 2010 05:10 Robonord wrote: I love SC2 Ultralisks way more than BW Ultras. SC2 Ultras just look massive and awesome. They look like they just wanna tear your face off. When you saw a pack of them in BW the first thing that came to my mind is "How did i let this happen, I am so fucked"
i dont really think any of them look cooler or anything..i like the voidray and all but i miss the reaver etc
I just wish marines still made the "Thats the stufF" sound when they got stimmed
|
I love the way the infestor looks mostly for when it dies. XD
My favorite units in SC2 from a purely visual perspective are: Baneling Banshee Collosus High Templar Infestor Marauder (I love those big ass missiles they shoot :D) MULE Queen Reaper Sentry Void Ray Zealot
My least favorite units from a visual perspective: Hydralisk's attack animation, its so horrible D: Me want green spines Infested Terran Raven
|
Battlecruiser's are a ton more impressive in sc2, in BW they fired 1 pissy shot that didn't really look to do much damage at all, in sc2 it feels a lot more like they belong in a badass armada
I think they really botched the vulture though, they split it into two parts, one being the very flimsy/fast reaper that can be microed vs lings early game to do serious damage to economy (although I feel reaper micro is far too easy compared to vulture micro). and the other being some type of vulture-lurker-firebat hybrid that just doesn't feel well suited for much of anything other than roasting workers, which obviously overlaps the role of the reaper... overall feels like they should have just kept the vulture!
also I like the queen!
|
Reavers beat colossi on so many levels. Reavers are one of the best units for the audience EVER. A scarab flying is just so awkward, the screams when it gets stuck somewhere and still manages to kill 10 workers.
Wouldn't work with the SC2 engine though. But reavers are just plain awesome, there is no competition with colossi. Really the only thing the reaver loses is the indimating look of the colossus. But who cares about that...
|
On August 26 2010 06:32 Bommes wrote: Reavers beat colossi on so many levels. Reavers are one of the best units for the audience EVER. A scarab flying is just so awkward, the screams when it gets stuck somewhere and still manages to kill 10 workers.
Wouldn't work with the SC2 engine though. But reavers are just plain awesome, there is no competition with colossi. Really the only thing the reaver loses is the indimating look of the colossus. But who cares about that... I agree with that, feels like they removed worker harass options from toss/zerg (reaver lurker etc) and forced a shitton of them into terran (reaper helion banshee viking, siege/thor drops on ledge etc etc etc), I think it takes away form the viewing excitement when only 1 race out of the 3 has these harass/cute units that were so cool in BW
a PvZ is almost entirely without harass with the exception of maybe mutalisk harass and DT rush... none of which compare to lurker & reaver drops in terms of entertainment value
|
On August 26 2010 06:20 awesomoecalypse wrote: I mean, it looks like fucking War of the Worlds! How is that not more visually appealing than a metal-plated slug? Because it is starcraft and not a book by H. G. Wells.
|
On August 26 2010 06:20 awesomoecalypse wrote:Say wha...? I was watching some pro match recently and my girlfriend came by, who knows *nothing* about Starcraft. She watched for a little bit, didn't really seem that interested...then a Colossus came out and you see the "whoa" in her face. She was all, "what's *that*? that looks awesome". I highly doubt she would have had the same reaction to a reaver, and not just because SC2 has better graphics overall. Debate the efficiacy all you want (I agree that reavers are a more powerful unit, because half of their role got given to Void Rays), but visual "look"? Colossus wins hands down. I mean, it looks like fucking War of the Worlds! How is that not more visually appealing than a metal-plated slug?
90% of that is easily attributed to the better graphics engine. Also, you aren't attributing the destruction factor to the look of the Reaver. It looked like a slug, but if you know what a Reaver does, and you see it slowly slugging its way towards the enemy army, you get that "oh SHIT" feeling, especially after seeing an explosion of several Dragoons/Marines/Tanks/Hydralisks/Zerglings/etc...
|
Because it is starcraft and not a book by H. G. Wells.
So what? Starcraft is full of things which were clearly inspired to a greater or lesser degree by other works of SciFi. IMO, visually the Colossus perfectly fits the Protoss aesthetic, while still being unique in its own right.
90% of that is easily attributed to the better graphics engine.
No it isn't, because every other SC2 unit is rendered in that same engine, obviously, and Colossi still stood out as the most visually impressive.
Also, you aren't attributing the destruction factor to the look of the Reaver
Right, because gameplay utility is an entirely separate issue from visual appeal. A unit can be weak and look awesome, or look lame but be really powerful.
Reavers are a stronger unit than Colossi in most ways. They do not look cooler.
|
Ultralisks are by far my most favourite zerg unit looks wise. Its a building with blades!
Zerglings with speed upgraded also look cool, although I never really imagined zerglings to be insectoid.
Hydra's look cool, but are lackluster when attacking. Roaches might as well be turds, I hate their look. I hate their design ( 3 ranged sneaky 'harrass' tank? dude ) and I hate how it forced the marauder and immortal into this game. Infested terrans are awesome in their little bouncy playdo ball of doom.
Immortals are great and awesome. But comparing it to a dragoon is like comparing guns and roses' "welcome to the jungle" to the new chinese democracy album. They're both guns and roses, but the former one was just way, way more bad ass.
I prefer the sc1 carrier over the sc2 one. Maybe thats because the sc2 one doesn't spawn with a korean commentator going batshit insane, telling entire saga's about this glorious, terran stomping omega weapon.
Vultures beat hellions. Their speed was just enormously fast, and actually needed micro instead of the 30 splash line of a hellion that has to stop to fire.
Thor feels out of place. There is something about the design that makes me go 'eh' about it.
Thats about it. Oh and reaver > collosi.
|
The raptor-like BW zerglings are WAY better looking than sc2 zerglings, with or without wings.
|
On August 26 2010 05:10 Zarahtra wrote:
devourer < corruptor - never liked devourer much
WTF no way yo. Corruptor is the lamest, least inspired unit in SC2. Devourers, on the other hand, are awesome.
|
so many unnecessary threads =)
|
On August 26 2010 06:14 Boblion wrote: Colossus is the worst unit in this game. [...] Design is ugly, unit is imbalanced in pvp and it is horrible to "micro" I'm confused. How can any unit be imbalanced in a mirror matchup? What do you mean when you say that?
|
Science Vessels were much, much better than the raven. This is one of the reasons why I switched from terran to zerg: my favourite caster is now the infestor :D
Templar is better in sc2 IMO. Feedback much more usefull than hallucination, and sentry do better with it than templars.
|
I play Zerg, and I hate most of the new zerg units. I do like Ultralisk though. If you consider BL as Guardians? Then I'll say BL as well.
|
On August 26 2010 07:00 mucker wrote:Show nested quote +On August 26 2010 05:10 Zarahtra wrote:
devourer < corruptor - never liked devourer much
WTF no way yo. Corruptor is the lamest, least inspired unit in SC2. Devourers, on the other hand, are awesome.
They're both equally boring to be honest.
As for my thoughts, I find that a lot of my preferred SC2 units are the air ones. Vikings and Banshees are much better than Wraiths and Valkyries. SC2 Battlecruisers are much better. Phoenixes and Void Rays far surpass Scouts and Corsairs, especially Scouts. Brood Lords > Guardians, although not by too much. Mothership sucks though.
Ground units wise, SC2 units look better but aren't nearly as fun or powerful to use. Previous posters were right in that SC1 Zealots feel much more badass than SC2 Zealots, probably due to how the current balance and new pathing system screws over melee units. Colossus look great, but are boring as shit compared to Reavers. Vultures are much better than Hellions, and I just don't like Thors too much in general. Thors look and sound great, but I really dislike their role and impact on the game.
|
On August 26 2010 07:03 WilbertK wrote:Show nested quote +On August 26 2010 06:14 Boblion wrote: Colossus is the worst unit in this game. [...] Design is ugly, unit is imbalanced in pvp and it is horrible to "micro" I'm confused. How can any unit be imbalanced in a mirror matchup? What do you mean when you say that? Colossus is so strong but PvP is the only matchup that has no hard counter for it...
Dragoon > Stalker (I really hate Stalker) Lurker > Baneling but I like the Baneling Reaver > Colossus (Colossus has a nice design but its an attackmove unit...) Arbiter > Mothership
|
Archon voice in starcraft 2 is awesome, I like that the most.
|
I'm confused. How can any unit be imbalanced in a mirror matchup? What do you mean when you say that?
Colossi are disprapportionately powerful in PvP due to lack of effective counters and their ability to punch through forcefields, which tends to turn a lot of PvP matches into this wierd race to see who can get more of them.
I *love* Colossi, but even I can't say that the way they currently get used in PvP makes for fun gameplay.
|
On August 26 2010 04:58 dogmeatstew wrote: I think vikings are way cooler than wraiths and also a lot more useful, it's not a great direct comparison and banshees ended up with the cloaking ability but I still think vikings rock.
I like the zealot design better in sc2 than in bw as well, they just seem like they embody what they're supposed to be a lot better with less eye poking. No way, are you seriously saying vikings are better than a well done Leta-like 2star wraith? And vikings can't be invisible. Wraiths were weak, but so amazing to look at when controlled. And yeah, queens are way better. When I play SC1 now, im like damn, wheres that inject larvae
|
hellion > firebat/vulture...
whatever you call the equivalent, i love them.
|
what the heck...
you can'T be serious. reavers are way cooler than collossi or immortals. the awesome micro and harrass possibilities. and those well known "wooooowww" moments.
nothing compares to reavers.
|
Marauder >>>> Firebat - (don't know if it's fair to call these two equivalent, but whatever)
Stalker is cooler than the Dragoon imo (WTF BLINK)
Void rays are cooler than...scouts? Goes without saying.
Clearly the medivac is cooler than the dropship.
BW siege tanks are cooler than sc2 siege tanks, not-withstanding AI discussion. The BW tanks look cooler and were far more massable.
Goliath >>>>>>>>>> Thor. God I hate the Thor. POS unit that walks at .2 mph. Thors dont even lock their navcom. Lame-ass unit.
I prefer the sc2 battlecruiser to the bw battlecruiser. Just seems like a better and more usable overall unit.
Edit: As for zerg, I think we can all agree the baneling is what the scourge always wanted to be.
|
An Immortal against a Reaver would be the hardest of hard counters. :D
|
Um... are we talking just cool factor or usefulness?
Lurker > w/e unit supposedly replaced it, can't think of any zerg unit that requires detection to fight off(tunneling roach kinda).
New queen better than old queen but not by far, I liked the fact that the old queen was a fast flier and with sc2's casting mechanics all it would need is a cheaper broodling spell like 75 energy. If new queen had like a mid/late game speed upgrade though...
Corruptors > Devourers they just look too cool (like bio matrix sentinals), there not a pain to get either. 8 would've loved to see devourers in sc2 maybe hots.
Old overlord better than new one and overseer combined even though I like changeling and creepdrop after lair. Overlord should've stayed the same making overseer a speed and sight upgrade with abilities... IMHO.
T1.5 hydras > T2.5 hydras... wtf?
|
Better units, hmm...
Baneling Marauder > firebat Queen > Queen Void ray > Scout
Other than that the sc1 versions were more fun from my spectator PoV.
Especially the vulture, I used it much more than I used the hellion in the campaign and in custom maps where I can choose between them. Only downside is immortals laughs at mines, taking 10-11 to get through its shield.
|
Some units are lacking battle sounds: Archon Siege Tank Ultralisk Hydra Zealot But are definitely good, apart from that.
Some could look look different: I'd be in favor of giving the tank a circular dual-barrel again, it looks more powerful. The muta icon still looks like a T-Rex. Stalker shots are too puny, dragoon balls were better. Zerglings look/move too much like Silverfish instead of ferocious attacking beasts.
Some units lost powerful spells, but I believe this was intentional, it's now a little harder to turn the game around in 1 move: No reavers killing all workers in 2 shots No darkswarm enabling you to traverse the map virtually untouched No irradiate, immediately getting rid of all muta harass No emp rendering archons useless in 1 hit Mind control only lasts 12 seconds instead of forever All these changes may make units less 'cool', but they serve a purpose.
But overall i'm very happy with most units.
|
There are two aspects to this post. One deals with aesthetics which I already discussed in the one of the threads the OP is referring to like this one.
The other deals with actual functionality. I don't see the point of making such comparisons because the units that don't share the same name (aside from the Queen) fill a different niche that didn't exist in the original game.
Out of all of these new areas being filled in I like the Void Ray & Sentry, Brood Lord & Queen, and Banshee, Marauder, Medivac & Raven.
In the aesthetic thread I only talked about units and buildings that transitioned from Brood War to this game so I want to add I really like the design of the Baneling, Infestor, Nydus Worm & Overseer, Banshee, Marauder, Medivac, Ghost Academy & Raven and the Twilight Council, Colossus & Stalker.
|
Stegosaur
Netherlands1231 Posts
Just wanna chip in and note Brood Lords are INFINITELY cooler than guardians and better too!
|
reaver is soooooooooo much better than collossus!
|
the broodlords are 100x better then the guardians from BW.
|
How can you think the colossus is better than the reaverrr !
|
The queens get my vote for most improved unit. They definitely feel more like caretakers of the nest now.
|
Warp prisms are amazing compared to shuttles. I'm too lazy to build pylons everywhere so I started bringing warp prisms everywhere with my army now lol.
|
Pretty much everything air that is not a muta is better than their BW counterparts. Also Ghosts.
|
Really? People like the SC2 zealots over the SC1? I really miss just how badass each zealot blade hit sounded like. Really made it sound like it would hurt. But the SC2 zealot blade hit just sounds a little.. out of place. Which reminds me.. they really should put the DT blade sound back as well. That was so much cooler.
|
United Kingdom12022 Posts
I really love the Hellion, much prefer it to the vulture/firebat. Medivac I prefer to the dropship. Vikings/Banshees are so much cooler than Wraiths ever were. SC2 Battlecruiser just seems more badass and actually useful. Ghosts of SC2 > Ghosts of SC1 considering they're actually useful and fun to use. Thor = Goliath, I'd say they're both cool for seperate reasons.
|
On August 26 2010 05:07 Ndugu wrote: Archon. Just kidding.
Actually, I'd have to agree with Collosus. I would love for Protoss to have a unit that could be microable with Warp Prisms like Reavers were-- but Collosi fill the army role better.
If immortals were a bit more useful except in very niche situations, I'd LOVE the stalker/immortal over Dragoon situation.
I agree. However in one of day9´s tv daily, he casts a game were TLO uses warp prism and collosi to do some early harras with greath succes. Maybe this will be a viable strat someday, only time will tell. I still think people will start to use neat stuff like storm drops/ more often, the game is just too new.
|
The goliaths in SC2's single player look so gay compared to the SC1 goliath
hahaha i love that you said that particularly because the portrait is without a doubt, dustin browders face, guess he wanted a cameo in his game
|
Reavers > colossus for sure. From a spectators perspective these 2 units arent even close. No unit caused more "wow" moments in sc1 than the reaver. That unit is just so damn exciting.
I cant believe one guy thinks sc2 zealot > sc1 zealot. That is just wrong. I would take speedlots over chargelots any day. Speedlots were so awesome in sc1. Chargelots just arent that great. When a player got speedlots in sc1 that changed the game, but getting chargelots doesnt change the game much.
medivacs are definately cooler than dropships. warpprism is cooler than the shuttle.
|
Immortals are part of the trifecta of shit.
They will never be cool
|
I miss the good old grunting zealots of BW honestly. And the sound of their blades was so cool... So brutal...
BW : SHLINK/SHLINK-grr !! SC2 : ziou-ziou..
God it's so lame.
And quite honestly, reavers were both cool looking and just.. cooler than colossi. Colossi are just a c/c from the War of the Worlds. Reavers were actually kindda original. I mean... A MECHANICAL SLUG THROWING EXPLOSIVE BALL SHAPED MECHANICAL SCARABS ? wOOt ?!!
|
Zerglings look amazing when you have a high number of them. Incredibly swarmy-looking. (unfortunately this doesn't apply to the rest of the zerg)
|
10387 Posts
BW Zealots were badass, they fuckin punched their enemies w/ their blades and made badass clashing noises. SC2 Zealots are swish swish yawn and "WE CANNOT HOLD"
Same goes for Zerglings, SC2 they got shafted in the sound department.. their attack sounds like splat splat splat.
Vultures are just infinitely cooler than Hellions in any way possible. Mine surrounds just cannot be topped.
Devourer and Corrupters are both kinda w/e, but I'd have to choose the Devourer just because it looks more intimidating and its attack is a fuckin big goop of purple xD also it's really useful.
Corsairs are just badass, cooler attack than the Pheonix's and awesome VA
Tanks look cooler and SOUND cooler in BW.
I like BW Hydras more, they have a better attacking animation/sound and they are actually fast.
Mutas.. I'm really bugged by the fact that I can't even see what the fuck the Muta is attacking in SC2.
|
Ultralisks are far more awesome than their BW counterparts IMHO.
|
On August 26 2010 08:56 ArvickHero wrote:BW Zealots were badass, they fuckin punched their enemies w/ their blades and made badass clashing noises. SC2 Zealots are swish swish yawn and "WE CANNOT HOLD" Same goes for Zerglings, SC2 they got shafted in the sound department.. their attack sounds like splat splat splat. Vultures are just infinitely cooler than Hellions in any way possible. Mine surrounds just cannot be topped. Devourer and Corrupters are both kinda w/e, but I'd have to choose the Devourer just because it looks more intimidating and its attack is a fuckin big goop of purple xD also it's really useful. Corsairs are just badass, cooler attack than the Pheonix's and awesome VA Tanks look cooler and SOUND cooler in BW. I like BW Hydras more, they have a better attacking animation/sound and they are actually fast. Mutas..  I'm really bugged by the fact that I can't even see what the fuck the Muta is attacking in SC2. 100% agree. <3 bw forever 
i miss the reaver.. so cute but so much fucking destruction from their stray scrabs that MIGHT explode or MIGHT just be a dud lol
|
On August 26 2010 08:23 Stegosaur wrote: Just wanna chip in and note Brood Lords are INFINITELY cooler than guardians and better too! Brood Lords aren't cooler than guardians. They're mechanically superior to guardians because they have better stats, because they break the unit AI/cause pathing difficulties, and because Psionic Storm and Irradiate got nerfed in the ass.
Dragoons were much more interesting before everything and its mother got range 6.
The Pheonix is awesome, but I'm not sold on any of the other replacement units.
|
not really a unit, but I think the storm animation/graphic was better in SC1, the SC2 one looks too watery imo
|
sc1 zergling>sc2 zergling sc1 hydra >= sc2 hydra Sc2 hydra dies a lot faster but also kills stuff a lot faster. Sc2 hydra is more situational and easily hard-countered. Sc1 hydra was a nice all purpose go-to unit. I'd rather have sc1 hydra though Sc1 lurker>>>> baneling and roach. I'd trade both of these units for my precious lurkers. Sc2 queen>>> sc1 queen Defiler > infestor, just by a small margin. I like how infestors don't require a huge set-up and they're useful immediately out of the gates whereas defilers need a ton of research, preparation, and synergy before they're useful. Defiler abilities are still more powerful. Brood lord and ultra>Sc1 guardians and ultras
|
Stegosaur
Netherlands1231 Posts
On August 26 2010 09:40 Severedevil wrote:Show nested quote +On August 26 2010 08:23 Stegosaur wrote: Just wanna chip in and note Brood Lords are INFINITELY cooler than guardians and better too! Brood Lords aren't cooler than guardians. They're mechanically superior to guardians because they have better stats, because they break the unit AI/cause pathing difficulties, and because Psionic Storm and Irradiate got nerfed in the ass. Dragoons were much more interesting before everything and its mother got range 6. The Pheonix is awesome, but I'm not sold on any of the other replacement units.
No, they're actually cooler. They look about the same and the stuff they do is just more fun. I mean guardians were one of the dullest units in the game, they had a long attackrange and that's about it. Their unit portrait was cooler but that doesn't count.
|
On August 26 2010 06:02 Fontong wrote:Show nested quote +On August 26 2010 05:29 BlasiuS wrote:On August 26 2010 05:22 NukeTheBunnys wrote: SC2 zealots > SC1 zealots. The new charge ability kicks so much ass and they are still bad ass
No way, in SC1 speedlots actually threatened your opponent and gave you map control in PvZ. As zerg the threat of 15-20 speedlots streaming into your nat/3rd was enough to make you carefully simcity both bases and quickly tech to muta/lurker JUST to be able to defend it. How many times in SC2 have you seen protoss get a twilight council and thought "OH SHIT HE'S GETTING CHARGELOTS GOTTA DO SOMETHING QUICK". Never? Yeah, that's what I thought. I loved using speedlots in SC1. Hitting a zerg expo with a couple control groups and taking it down so fast he can't respond is awesome. So is watching as your speedlots run into a line of tanks mid-siege and spread out is just ridiculously cool. Zealots in SC2 just make me sad because they are so bad.
Yea charge just devolves the speedlot into a I'll-be-speed-once-in-a-while-lot. When charge isn't on, they just get kited same old, same old. And with +1 you'd think they'd melt through something like hydra/ling, but they melt under hydra fire, just like they do under mm fire.
|
On August 26 2010 09:02 Pedo.Bear wrote:Show nested quote +On August 26 2010 08:56 ArvickHero wrote:BW Zealots were badass, they fuckin punched their enemies w/ their blades and made badass clashing noises. SC2 Zealots are swish swish yawn and "WE CANNOT HOLD" Same goes for Zerglings, SC2 they got shafted in the sound department.. their attack sounds like splat splat splat. Vultures are just infinitely cooler than Hellions in any way possible. Mine surrounds just cannot be topped. Devourer and Corrupters are both kinda w/e, but I'd have to choose the Devourer just because it looks more intimidating and its attack is a fuckin big goop of purple xD also it's really useful. Corsairs are just badass, cooler attack than the Pheonix's and awesome VA Tanks look cooler and SOUND cooler in BW. I like BW Hydras more, they have a better attacking animation/sound and they are actually fast. Mutas..  I'm really bugged by the fact that I can't even see what the fuck the Muta is attacking in SC2. 100% agree. <3 bw forever  i miss the reaver.. so cute but so much fucking destruction from their stray scrabs that MIGHT explode or MIGHT just be a dud lol
Infestor looks like a Reaver =P
|
Not looking at usefullness, since this is subjective (reaver duds drove me insane tho... not a problem for collosi), but I think SC2 did a great job of making "cooler" units almost across the board.
For Terran:
Marines got cooler. Thor > goliath just b/c of the voice. Banshee > Valk in everything. Bcs attack got much better. Ravens.. well they aren't better than SV. Marauders are kinda meh too Vulture guys were badass I miss them Viking > wraith easily Seige tanks are about the same. I like the seige animation "I never tread... litely."
Protoss:
VRs >>>>>>> Scout in every way Phoenix are just awesome in the way they move > Sair Collosi are "cooler" than reaver and don't have duds HTs storm looks much better tho the walk is meh Archons look and sound worse now Prism is so much cooler and more useful than shuttles DTs look much cooler with the 2 diff models Zealots move and look sweet now Goons... well I miss the real goons (tho immortals sound and look awesome) Carriers don't sound as cool but they look much much better now Mothership isn't as useful as arb but the look, sweet female voice and unique abilities make it really fun
Zerg:
Infestor looks cool and has unique abilities tho defiler is obviously missed Blings are sweet looking and scary as hell in the field but lurker was better lings look cool with the wings but i hate them now... old ones were better in most every way Ultras look kinda goofy Corrupters >>>>> Devourers. Biggest upgrade in every way for zerg Broodlords are better looking and better killing machines than the old guardians Hydras are ok I guess but move in a weird slithering motion Roaches look badass imo and can't really compare them to any BW unit Ovies are better now, especially with the Overseer upgrade Muta look cool but obviously can't be used like BW ones
Overall, Terran and Toss (especially toss) got much "cooler" and, in many ways, more fun than their BW counterparts imo. Zerg is much harder to justify tho. At least the next expo is Zerg so they should have a big buff in probably looks and abilities comming up (plus the patch expected in the near future should help usefulness at least). Phoenix
|
On August 26 2010 08:56 ArvickHero wrote:BW Zealots were badass, they fuckin punched their enemies w/ their blades and made badass clashing noises. SC2 Zealots are swish swish yawn and "WE CANNOT HOLD" Same goes for Zerglings, SC2 they got shafted in the sound department.. their attack sounds like splat splat splat. Vultures are just infinitely cooler than Hellions in any way possible. Mine surrounds just cannot be topped. Devourer and Corrupters are both kinda w/e, but I'd have to choose the Devourer just because it looks more intimidating and its attack is a fuckin big goop of purple xD also it's really useful. Corsairs are just badass, cooler attack than the Pheonix's and awesome VA Tanks look cooler and SOUND cooler in BW. I like BW Hydras more, they have a better attacking animation/sound and they are actually fast. Mutas..  I'm really bugged by the fact that I can't even see what the fuck the Muta is attacking in SC2. I think this hits every point. Sounds in BW >>>>> SC2.
Tanks sieging in BW was so scary. Now it's just.. IMBA lol jk. Plus I love the muta attacking sound and visual too. SC2 Muta attacking sounds are very ambiguous and I just can't quite tell what's going on half the time.
|
On August 26 2010 04:47 awesomoecalypse wrote:
Case in point? Colossi vs. Reavers. Don't get me wrong, I like reavers, and they were easier to use in drops to surprise an enemy (its kinda hard to "surprise" anyone with a Colossus, lol). But they look (and move) basically like metal-plated slugs. If you didn't know what they could do, its doubtful you'd find them that intimidating, and even if you do know what they can do they are so dependant on the units you get to support them--one reaver all on its own making its slow way across the map towards your base is more laughable than it is scary.
I like dem reavers because they looked like those things from nausicaa
|
reavers will never be replaced in my eyes. i mean nothing produces more epic games. plus colossus is easy mode, where reavers were real hard to use.
Battercruisers are WAY cooler in SC2. and the fiery death animation when stuff dies adds to it.
hellions have cool flame throwers, but i mean cmon, vultures were insane unstable hoverbikes with grenade launchers that could lay mines.
ultras look way cooler, but maybe a bit too big.
lings with the wings are awesome
idk what to compare the Void ray to, but they are badass as fuck
HTs and DTs are like the exact sameas sc1
scvs were way manlier in SC1 but thats just cause of the HP nerf early in beta =(
i like medics better than medivacs also. the whole concept doesnt really make sense to me *shrugs*
spider mines > banelings for sure
goons > stalkers obviously
but immortals > goons
firebats were way cooler than marauders though, just cause of the way the spoke. "fire it up"
phoenixes are cooler than corsairs, yet less usefull
and lastly BL own guardians
|
SCV, Probe, and Drone have made an excellent transition.
Zealot SC2 > Zealot BW - Charge, although hefty at 200/200, is what makes the zealot fearsome. Stalker+Blink > Dragoon - Blink brings into play a huge potential for insane micro work. Reaver > Collosus - Collosus, like the Reaver, is a great damage dealer but it can be easily focus fired from afar and taken down from BOTH the air and ground. Marauder - I abhor this unit simply for it's balancing issues Vulture > Hellion Archon BW > Archon SC2 - Much more menacing and looked to be made of pure energy. SC2 Archon looks like a protoss plated with blue-light emitting armor  Devourer > Curropter - Acid spores rule. Broodlord > Guardian - Barely. Raven = Science Vessel - Love both dearly. I sure do miss Irradiate. Battlecruiser SC2 > Battlecruiser BW - Obvious. Arbiter >>> Mothership - What a waste of unit. Honestly, the mothership at it's current state is pathetic. Everyone was so scared that it was going to be OP that Blizz nerfed it to hell and back. Carrier BW > Carrier SC2 - Mainly has to do with AI. I can't believe that they couldn't foresee how Carriers would suck in SC2. Phoenix > Corsair - I love the Corsair's splash damage but the Phoenix brings more to the table with the Graviton Beam and it's ability to attack on the move. Hydralisk BW > Hydralisk SC2 - The attack animation is laughable, really. Where is the green acid that goes along with the spines? Siege Tank BW > Siege Tank SC2 - The unit's portrait looks bad. Powerwise, it's obvious which is better. Lurker > Baneling - Baneling are great but you can only use them once. Ultralisk SC2 > Ultralisk BW - The sound in BW was better and being smaller relatively compared to the SC2 iteration it could maneuver much more easily than it can now. In SC2 he's much too big to work with other units, Zerglings should be able to walk right under it. Mutalisk BW > Mutalisk SC2 - They feel flimsy now, maybe it's something to do with their attack sound. Defiler > Infestor - No one uses the Infestor. Defilers dictated matches and were crucial in intense matches.
|
I miss the sound zealots made in BW. Thats one of my biggest gripes. They sounded so manly in BW, and swung their psi blades like men, but now, they do some sort of dance, and look like they are trimming the garden, and it sounds like it too. Speed zealots were insanely fast in BW, the charge just is not the same. For a game that plays faster, protoss units just are too slow.
|
On August 26 2010 16:10 Phayze wrote: I miss the sound zealots made in BW. Thats one of my biggest gripes. They sounded so manly in BW, and swung their psi blades like men, but now, they do some sort of dance, and look like they are trimming the garden, and it sounds like it too. +1. I've always criticized the way which Zealots attacked in SC2. Their attacks don't look brutal as they did in BW, but rather like lax swinging.
|
I am sort of confused by this thread. The title of the thread is which of them are "cooler", but what makes a unit cooler? Are we going to be speaking strictly mechanics, which unit is better then the other; or are we talking about aesthetics.
Like for myself, I think the Zerglings in BW were far superior, meaner looking, and were so cute and adorable. But that is a general theme of the Sc2 units. The BW zerg units were just so much more evil lookingm and not disgusting. Like the infestor is not evil, it is just weird and creepy. The defiler on the other hand, that one is scary.I mean, using Plague, that is some evil craziness. The same with the lurkers. The lurkers in Broodwar were more, spider-like then the Starcraft 2 version. Even their spikes just look so much more painful.
I am in total agreement with the zealots. The new sound they make are just so wimpy. Besides the Colossai, I do not think the Protoss come off as awesome and strong as they did in BW.
(The archons make me cry!!!!)
|
kinda silly to argue visual appeal. everything in sc2 looks better becos the graphics are over 10 years better ^^
|
The only SC2 comeback that I like more than BW's original are the Battlecruisers.
|
Battlecruisers are made much better, never understood why they put ONE gun to such a huge ship... though i come from TA/SupCom, so the whole mechanic is alien to me (why stop to shoot, why not fire all your weapons if you can (like thor could kill some hydras while clearing the sky from mutas... etc.)), but BCs became much more real.
Marines on the other hand i feel that looked better in BW. Maybe im in love with sprites?
|
As a Zerg player I think the only "cooler" units in this game is Brood Lords > Guardians and Sc2 Queen > BW queen. How can you say the ultralisk i cooler now? IT MOVES LIKE A FRICKING DRESSAGE HORSE? "OH I PUT ONE LEG IN FRONT OF THE OTHER, NOW I TURN AROUND DUE TO A SMALL COCKROACH IN MY WAY". In BW the ultralisk charged like there was no tomorrow, more like a combination of a elephant-bear-cheetah in it's movement. With Kaiser blades.
Also the new hydralisk looks like it is the old-one's grandma off-creep and the roach is and always will be a protoss-unit with identity crisis.
|
Colossus are pretty pimp. I really like the new queen mechanic. I feel that has a unit, it fits her better.
My favorite new unit is the broodlord. It's just insane.
|
Warp Prism > Shuttle BW lings > SC2 lings
Although, I kinda liked the flying queen. Parasite was a nice way to annoy your opponents + free vision and there was that one shot kill skill, broodlings was it? And you could infest terran command center!
|
colossi better than reaver?
|
Nothing can top the reaver drop excitement level in BW. Not even close.
Bring reavers back PLEASE. =(
As far as units that are now cooler: SC1 Dropship < SC2 Medivac(Heals!) SC1 Ling < SC2 Ling(Wings!) SC1 BC < SC2 BC(Multishot!)
|
Estonia4504 Posts
I like the probe better now. Everything else, even the guardian and the Queen, are better in BW, in my opinion. There are few things as exciting as watching a ZvZ with queens ensnaring or bringing a terran player to tears by infesting command centers. Transfusing both looks more boring and doesn't feel to have the same effect. And at least for me, happens much more seldomly as well 
EDIT : I forgot to mention the queen singing being my favorite Zerg sound in BW.
|
I meanwhile love the Marauder so much!
He has just such a cool suit and then the voice... "Sucks to be you!"
|
|
|
|