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Official State of the Game Podcast Thread - Page 657

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 655 656 657 658 659 2731 Next
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
March 31 2011 06:37 GMT
#13121
I must have missed it, what time did they talk about special tactics?
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 31 2011 08:03 GMT
#13122
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)
The Wolfpack - Metalband from the Netherlands
Acadea
Profile Joined February 2011
United States41 Posts
March 31 2011 08:35 GMT
#13123
anyone have a VOD of the skew vs yellow match and the skew vs white-ra matches (special tactics) they were talking about?
karpo
Profile Joined October 2010
Sweden1998 Posts
March 31 2011 09:21 GMT
#13124
On March 31 2011 17:03 Skrelt wrote:
Show nested quote +
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)


First of all, i get at least 10 hops to the US.

You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 31 2011 14:08 GMT
#13125
Hello big fan of this cast.

I have a request to make, could you guys please try to make the episodes longer? Like 3 hours at least because I want more.

Thx
Uhnno
Profile Joined February 2011
Netherlands288 Posts
March 31 2011 14:17 GMT
#13126
Let's make it a whole day. That would be best!
echO [W]
Profile Joined July 2010
United States1495 Posts
March 31 2011 15:48 GMT
#13127
On March 31 2011 15:37 Jacuzzi wrote:
I must have missed it, what time did they talk about special tactics?

Around the 45 minute mark.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
DurandaL917
Profile Joined December 2010
United States92 Posts
March 31 2011 20:22 GMT
#13128
I found SoTG last year on iTunes and have been a huge fan ever since. I am always psyched when I have an episode to listen to on my commutes. Great fun and it makes the time fly.

keep up the fabulouss work and thank you


One question though. At the end of last the podcast you mention something about screddit and then play a clue which is immediately drowned out by some ungodly squeaking /creaking noise (was that really day[9]'s chair?). You even replay it only to have day[9] speak over it. Was it all a prank ... is there really a clue under all that noise?
we make post and then we defense it
CoFran
Profile Joined August 2010
Canada342 Posts
Last Edited: 2011-03-31 20:41:22
March 31 2011 20:28 GMT
#13129
On March 31 2011 18:21 karpo wrote:
Show nested quote +
On March 31 2011 17:03 Skrelt wrote:
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)


First of all, i get at least 10 hops to the US.

You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else.


as i said in another thread, KT offers MPLS to US west coast (not sure anout europe), a team house could easily sustain the costs with enough tournament winnings.

more on topic tho koreans could indeed use proxies to "force" their own hops as much as possible, but i mean, why go thru so much hassle when in an hour or 1 day it could all change.
MaxwellE
Profile Joined April 2010
England229 Posts
March 31 2011 20:42 GMT
#13130
On April 01 2011 05:22 DurandaL917 wrote:
I found SoTG last year on iTunes and have been a huge fan ever since. I am always psyched when I have an episode to listen to on my commutes. Great fun and it makes the time fly.

keep up the fabulouss work and thank you


One question though. At the end of last the podcast you mention something about screddit and then play a clue which is immediately drowned out by some ungodly squeaking /creaking noise (was that really day[9]'s chair?). You even replay it only to have day[9] speak over it. Was it all a prank ... is there really a clue under all that noise?



Yep that was indeed Day's chair lol. The "clue" was a question: "On what date were the four pillars of SoTG announced?"
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
April 01 2011 03:16 GMT
#13131
On March 31 2011 08:03 iNcontroL wrote:
oh no Someone thinks I am worse than PainUser, Slush and TLO... what ever shall I do.

It's okay Incontrol, you're awesome! ;D
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
Skrelt
Profile Joined November 2010
Netherlands306 Posts
April 01 2011 05:52 GMT
#13132
On March 31 2011 18:21 karpo wrote:
Show nested quote +
On March 31 2011 17:03 Skrelt wrote:
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)


First of all, i get at least 10 hops to the US.

You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else.

I got 11 hops here, but that are 4 hops of my company, and 2 of my internet provider. I really mean the hops what it takes from nation to nation.
The Wolfpack - Metalband from the Netherlands
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
April 01 2011 06:14 GMT
#13133
--- Nuked ---
Count9
Profile Blog Joined May 2009
China10928 Posts
April 01 2011 13:04 GMT
#13134
On March 31 2011 08:13 Mailing wrote:
Show nested quote +
On March 31 2011 08:10 susySquark wrote:
On March 30 2011 23:40 AllinOne wrote:
That would be another solution imo:

- either increase dmg on warp in units by 100%
- and/or simply kill units that are warping in, when pylon or warp prisms is killed

When i think about it right now that would be the easiest fix for rushes too.




Bolded already happens


Units warping in are not killed, they are canceled. Protoss get the money back.

This basically means there is no risk in warping in, ever, when a pylon is being attacked. (obviously unless there are too many units to beat if your units finish, making them a waste) Units don't even take extra damage while warping in like people though for a long time.

You get the cooldown, that's pretty big actually.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
April 01 2011 13:48 GMT
#13135
This was hands down the best show so far this year. I liked that Sean was both a little bit less intrusive while the others were speaking than he has been at times, but at the same time more opinionated than he has been. Great comeback.

forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Velr
Profile Blog Joined July 2008
Switzerland10720 Posts
April 01 2011 13:51 GMT
#13136
Yes, it was the best show this year.

All this show needs would be a Zerg and/or a Terran...

The one thing that i thought was a little strange:
Mondragon gets praise like mad (i think justified) but there was basically no mention of Zeerax or the actual 2 games at all, except for Mondragon being cool as a cucumbre .
BleaK_
Profile Joined November 2010
Norway593 Posts
April 01 2011 13:58 GMT
#13137
God I laughed so much at "It's ok I use special tactics." Gets even funnier to see all 4 (or 3) crack up at the same time!
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 02 2011 18:28 GMT
#13138
So JP said they may do a SotG tonight...would they do it live and air it tonight or would they just replay it on Tuesday at the normal time?
It's easy to be a Monday morning quarterback.
Uhnno
Profile Joined February 2011
Netherlands288 Posts
April 02 2011 18:37 GMT
#13139
On April 01 2011 22:51 Velr wrote:
Yes, it was the best show this year.

All this show needs would be a Zerg and/or a Terran...

The one thing that i thought was a little strange:
Mondragon gets praise like mad (i think justified) but there was basically no mention of Zeerax or the actual 2 games at all, except for Mondragon being cool as a cucumbre .


Zeerax didn't play that well those games.Mondragon was a cool cucumbre, but Zeerax on the other hand got flustered badly and his money shot up in the 4digits.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 12:57:17
April 02 2011 21:22 GMT
#13140
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