• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:43
CEST 15:43
KST 22:43
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call7[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
New 3v3 BGH Ladder (and more) on ShieldBattery!24Weekly Cups (August 17-23): Zerg dominate the week3Weekly Cups (August 10-16): SHIN doubles2GSTL Returns in 2026!45Weekly Cups (Aug 3-9): Protoss get shut out7
StarCraft 2
General
Starcraft2 player guess game is Coming~! Weekly Cups (August 17-23): Zerg dominate the week SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? PhD study /w SC2 - help with a survey!
Tourneys
2026 GSTL Announcement IntoTheTV X SOOP SC2 League : Weekly & Monthly PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament WORTEX 2026 - Hungarian SC2 Finals Budapest
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 540 Dodge This The PondCast: SC2 News & Results Mutation # 539 Thunder Dome Mutation # 538 Media Blackout
Brood War
General
Farewell Beloved Starcraft (Youtube Videos) BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion New 3v3 BGH Ladder (and more) on ShieldBattery! Ziemie's Starcraft 1 Prequel Campaign
Tourneys
[ASL22] Ro24 Group F [ASL22] Ro24 Group D Small VOD Thread 2.0 Brood War in Budapest ! WORTEX 2026 BW Finals
Strategy
Game Theory for Starcraft Replay Review Process - What do you do? Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
Nintendo Switch Thread General RTS Discussion Thread Anyone here play Quakeworld back in the day? Stormgate/Frost Giant Megathread EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread Dating: How's your luck?
Fan Clubs
The Creator Fan Club MarineLorD Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Young Players Exit Esports E…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Hello guys!
LIN1s
Customize Sidebar...

Website Feedback

Closed Threads



Active: 3824 users

Official State of the Game Podcast Thread - Page 657

Forum Index > SC2 General
54608 CommentsPost a Reply
Prev 1 655 656 657 658 659 2731 Next
Jacuzzi
Profile Blog Joined August 2010
United States528 Posts
March 31 2011 06:37 GMT
#13121
I must have missed it, what time did they talk about special tactics?
Skrelt
Profile Joined November 2010
Netherlands306 Posts
March 31 2011 08:03 GMT
#13122
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)
The Wolfpack - Metalband from the Netherlands
Acadea
Profile Joined February 2011
United States41 Posts
March 31 2011 08:35 GMT
#13123
anyone have a VOD of the skew vs yellow match and the skew vs white-ra matches (special tactics) they were talking about?
karpo
Profile Joined October 2010
Sweden1998 Posts
March 31 2011 09:21 GMT
#13124
On March 31 2011 17:03 Skrelt wrote:
Show nested quote +
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)


First of all, i get at least 10 hops to the US.

You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else.
Patriot.dlk
Profile Blog Joined October 2004
Sweden5462 Posts
March 31 2011 14:08 GMT
#13125
Hello big fan of this cast.

I have a request to make, could you guys please try to make the episodes longer? Like 3 hours at least because I want more.

Thx
Uhnno
Profile Joined February 2011
Netherlands288 Posts
March 31 2011 14:17 GMT
#13126
Let's make it a whole day. That would be best!
echO [W]
Profile Joined July 2010
United States1495 Posts
March 31 2011 15:48 GMT
#13127
On March 31 2011 15:37 Jacuzzi wrote:
I must have missed it, what time did they talk about special tactics?

Around the 45 minute mark.
"Or a school bus over a bunch of kids" - Tasteless --- “A man's errors are his portals of discovery.” - James Joyce
DurandaL917
Profile Joined December 2010
United States92 Posts
March 31 2011 20:22 GMT
#13128
I found SoTG last year on iTunes and have been a huge fan ever since. I am always psyched when I have an episode to listen to on my commutes. Great fun and it makes the time fly.

keep up the fabulouss work and thank you


One question though. At the end of last the podcast you mention something about screddit and then play a clue which is immediately drowned out by some ungodly squeaking /creaking noise (was that really day[9]'s chair?). You even replay it only to have day[9] speak over it. Was it all a prank ... is there really a clue under all that noise?
we make post and then we defense it
CoFran
Profile Joined August 2010
Canada342 Posts
Last Edited: 2011-03-31 20:41:22
March 31 2011 20:28 GMT
#13129
On March 31 2011 18:21 karpo wrote:
Show nested quote +
On March 31 2011 17:03 Skrelt wrote:
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)


First of all, i get at least 10 hops to the US.

You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else.


as i said in another thread, KT offers MPLS to US west coast (not sure anout europe), a team house could easily sustain the costs with enough tournament winnings.

more on topic tho koreans could indeed use proxies to "force" their own hops as much as possible, but i mean, why go thru so much hassle when in an hour or 1 day it could all change.
MaxwellE
Profile Joined April 2010
England229 Posts
March 31 2011 20:42 GMT
#13130
On April 01 2011 05:22 DurandaL917 wrote:
I found SoTG last year on iTunes and have been a huge fan ever since. I am always psyched when I have an episode to listen to on my commutes. Great fun and it makes the time fly.

keep up the fabulouss work and thank you


One question though. At the end of last the podcast you mention something about screddit and then play a clue which is immediately drowned out by some ungodly squeaking /creaking noise (was that really day[9]'s chair?). You even replay it only to have day[9] speak over it. Was it all a prank ... is there really a clue under all that noise?



Yep that was indeed Day's chair lol. The "clue" was a question: "On what date were the four pillars of SoTG announced?"
Snickersnee
Profile Blog Joined October 2010
United States241 Posts
April 01 2011 03:16 GMT
#13131
On March 31 2011 08:03 iNcontroL wrote:
oh no Someone thinks I am worse than PainUser, Slush and TLO... what ever shall I do.

It's okay Incontrol, you're awesome! ;D
Had an idea that combines the intimate moment of delivering babies with Crazy Taxi last night. Can emotional arcade style gaming work?
Skrelt
Profile Joined November 2010
Netherlands306 Posts
April 01 2011 05:52 GMT
#13132
On March 31 2011 18:21 karpo wrote:
Show nested quote +
On March 31 2011 17:03 Skrelt wrote:
On March 31 2011 04:40 karpo wrote:
Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency.

Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences.

I've said this before but here's my real life example:

I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent.

The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency.

Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff.

Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT!) wors when you go cross Server/Continent. Ofc Not only this factor but also what company's Pay for extra bandwidth and stuff plays appart in it all.

(tried to explain it as simple as posible, few technical terms)


First of all, i get at least 10 hops to the US.

You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else.

I got 11 hops here, but that are 4 hops of my company, and 2 of my internet provider. I really mean the hops what it takes from nation to nation.
The Wolfpack - Metalband from the Netherlands
Deleted User 109835
Profile Blog Joined September 2010
629 Posts
April 01 2011 06:14 GMT
#13133
--- Nuked ---
Count9
Profile Blog Joined May 2009
China10928 Posts
April 01 2011 13:04 GMT
#13134
On March 31 2011 08:13 Mailing wrote:
Show nested quote +
On March 31 2011 08:10 susySquark wrote:
On March 30 2011 23:40 AllinOne wrote:
That would be another solution imo:

- either increase dmg on warp in units by 100%
- and/or simply kill units that are warping in, when pylon or warp prisms is killed

When i think about it right now that would be the easiest fix for rushes too.




Bolded already happens


Units warping in are not killed, they are canceled. Protoss get the money back.

This basically means there is no risk in warping in, ever, when a pylon is being attacked. (obviously unless there are too many units to beat if your units finish, making them a waste) Units don't even take extra damage while warping in like people though for a long time.

You get the cooldown, that's pretty big actually.
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
April 01 2011 13:48 GMT
#13135
This was hands down the best show so far this year. I liked that Sean was both a little bit less intrusive while the others were speaking than he has been at times, but at the same time more opinionated than he has been. Great comeback.

forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Velr
Profile Blog Joined July 2008
Switzerland10940 Posts
April 01 2011 13:51 GMT
#13136
Yes, it was the best show this year.

All this show needs would be a Zerg and/or a Terran...

The one thing that i thought was a little strange:
Mondragon gets praise like mad (i think justified) but there was basically no mention of Zeerax or the actual 2 games at all, except for Mondragon being cool as a cucumbre .
BleaK_
Profile Joined November 2010
Norway593 Posts
April 01 2011 13:58 GMT
#13137
God I laughed so much at "It's ok I use special tactics." Gets even funnier to see all 4 (or 3) crack up at the same time!
Charger
Profile Blog Joined September 2010
United States2405 Posts
April 02 2011 18:28 GMT
#13138
So JP said they may do a SotG tonight...would they do it live and air it tonight or would they just replay it on Tuesday at the normal time?
It's easy to be a Monday morning quarterback.
Uhnno
Profile Joined February 2011
Netherlands288 Posts
April 02 2011 18:37 GMT
#13139
On April 01 2011 22:51 Velr wrote:
Yes, it was the best show this year.

All this show needs would be a Zerg and/or a Terran...

The one thing that i thought was a little strange:
Mondragon gets praise like mad (i think justified) but there was basically no mention of Zeerax or the actual 2 games at all, except for Mondragon being cool as a cucumbre .


Zeerax didn't play that well those games.Mondragon was a cool cucumbre, but Zeerax on the other hand got flustered badly and his money shot up in the 4digits.
adso
Profile Joined March 2011
718 Posts
Last Edited: 2011-06-17 12:57:17
April 02 2011 21:22 GMT
#13140
Prev 1 655 656 657 658 659 2731 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Invitational
11:00
Pop-Up Cup #1
herO vs SHINLIVE!
IntoTheiNu 918
WardiTV806
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SHIN 34
StarCraft: Brood War
Britney 54878
Bisu 2859
Soulkey 2194
Shuttle 1965
BeSt 541
Killer 447
Larva 377
Soma 324
Stork 273
Rush 143
[ Show more ]
Last 142
Pusan 104
Yoon 98
hero 89
Snow 85
Mind 84
Hm[arnc] 68
ToSsGirL 52
Hyun 50
Aegong 37
JYJ 30
soO 28
zelot 25
Free 21
Rock 13
Icarus 11
SilentControl 10
NotJumperer 6
firebathero 0
Dota 2
qojqva2599
Dendi1860
syndereN339
Counter-Strike
fl0m4105
olofmeister535
Other Games
Gorgc3403
B2W.Neo802
hiko545
crisheroes432
Lowko260
Liquid`LucifroN159
KnowMe133
DeMusliM121
Liquid`VortiX106
Mew2King104
[ Show 12 non-featured ]
StarCraft 2
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV615
League of Legends
• Nemesis2707
• Jankos1446
• TFBlade750
Upcoming Events
Patches Events
2h 17m
Replay Cast
10h 17m
The PondCast
20h 17m
Replay Cast
1d 10h
Escore
1d 20h
IntoTheTV X SOOP
1d 21h
Korean StarCraft League
2 days
GSL
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
WardiTV Weekly
3 days
Afreeca Starleague
4 days
GSL
5 days
PiGosaur Cup
6 days
Liquipedia Results

Completed

CSL Season 22: Qualifier 1
PiG Sty Festival 8.0
META DYMY #4

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL Season 22: Qualifier 2
RSL Revival: Season 6
Light Tournament 2026
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

BSL 2026 LAN: Kraków
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
Big Dog Cup 2026 Div 1
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.