Official State of the Game Podcast Thread - Page 657
Forum Index > SC2 General |
Jacuzzi
United States528 Posts
| ||
Skrelt
Netherlands306 Posts
On March 31 2011 04:40 karpo wrote: Just something i need to point out about Tylers speech about latency. I have about two years of college course experience within network engineering, so i have at least the basic knowledge about routing/latency. Yes you can still play well with constant mid/high latency. The problem is that IP routing between continents have many router hops and different ISP's peer with different other providers. Two koreans living a block away from eachother using different ISP's might have totally different gaming experiences. I've said this before but here's my real life example: I had low stable ping from sweden to a WoW server in france (i think i was) for more than a year. Either my route to the server was changed or a router in the path started malfunctioning. The effect was stable, low ping coupled with 500+ ping and disconnects. A friend of mine living less than a mile away from me had <50 ping and no problems at all. And sweden->france is still just a stone throw away compared to cross continent. The koreans really should have practiced on the US server to see if their latency was stable or not beforehand. Seems like some experienced problems while others did not, something that hopefully will be fixed automatically when koreans learn what providers are best for cross continent stability/latency. Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff. Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT! ![]() (tried to explain it as simple as posible, few technical terms) | ||
Acadea
United States41 Posts
| ||
karpo
Sweden1998 Posts
On March 31 2011 17:03 Skrelt wrote: Well no offence to you but the hop count between continents is often much less than every1 thinks. to go from here (the netherlands) to the USA only takes 5/6 hops. It really is not a big deal. Problem is stupid corporations claiming bandwidth and stuff. Difference with korea is that the internet is kinda out of IP numbers (IPv4), so alot of IPoveload happens in Korea. Meaining alot of trafic goes to 1 point, 1ip address. witch result in a Good connection within Korea, Getting a litlebit (our ALOT! ![]() (tried to explain it as simple as posible, few technical terms) First of all, i get at least 10 hops to the US. You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else. | ||
Patriot.dlk
Sweden5462 Posts
I have a request to make, could you guys please try to make the episodes longer? Like 3 hours at least because I want more. Thx | ||
Uhnno
Netherlands288 Posts
| ||
echO [W]
United States1495 Posts
On March 31 2011 15:37 Jacuzzi wrote: I must have missed it, what time did they talk about special tactics? Around the 45 minute mark. | ||
DurandaL917
United States92 Posts
keep up the fabulouss work and thank you One question though. At the end of last the podcast you mention something about screddit and then play a clue which is immediately drowned out by some ungodly squeaking /creaking noise (was that really day[9]'s chair?). You even replay it only to have day[9] speak over it. Was it all a prank ... is there really a clue under all that noise? | ||
CoFran
Canada342 Posts
On March 31 2011 18:21 karpo wrote: First of all, i get at least 10 hops to the US. You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else. as i said in another thread, KT offers MPLS to US west coast (not sure anout europe), a team house could easily sustain the costs with enough tournament winnings. more on topic tho koreans could indeed use proxies to "force" their own hops as much as possible, but i mean, why go thru so much hassle when in an hour or 1 day it could all change. | ||
MaxwellE
England229 Posts
On April 01 2011 05:22 DurandaL917 wrote: I found SoTG last year on iTunes and have been a huge fan ever since. I am always psyched when I have an episode to listen to on my commutes. Great fun and it makes the time fly. keep up the fabulouss work and thank you One question though. At the end of last the podcast you mention something about screddit and then play a clue which is immediately drowned out by some ungodly squeaking /creaking noise (was that really day[9]'s chair?). You even replay it only to have day[9] speak over it. Was it all a prank ... is there really a clue under all that noise? Yep that was indeed Day's chair lol. The "clue" was a question: "On what date were the four pillars of SoTG announced?" | ||
Snickersnee
United States241 Posts
On March 31 2011 08:03 iNcontroL wrote: oh no ![]() It's okay Incontrol, you're awesome! ;D | ||
Skrelt
Netherlands306 Posts
On March 31 2011 18:21 karpo wrote: First of all, i get at least 10 hops to the US. You're saying that korea uses private adresses nationally and NAT translations for cross continent? Sounds weird. If a korean connects directly to his ISP he should get a public IP adress just like everyone else. I got 11 hops here, but that are 4 hops of my company, and 2 of my internet provider. I really mean the hops what it takes from nation to nation. | ||
Deleted User 109835
629 Posts
| ||
Count9
China10928 Posts
On March 31 2011 08:13 Mailing wrote: Units warping in are not killed, they are canceled. Protoss get the money back. This basically means there is no risk in warping in, ever, when a pylon is being attacked. (obviously unless there are too many units to beat if your units finish, making them a waste) Units don't even take extra damage while warping in like people though for a long time. You get the cooldown, that's pretty big actually. | ||
Ghad
Norway2551 Posts
| ||
Velr
Switzerland10600 Posts
All this show needs would be a Zerg and/or a Terran... The one thing that i thought was a little strange: Mondragon gets praise like mad (i think justified) but there was basically no mention of Zeerax or the actual 2 games at all, except for Mondragon being cool as a cucumbre ![]() | ||
BleaK_
Norway593 Posts
| ||
Charger
United States2405 Posts
| ||
Uhnno
Netherlands288 Posts
On April 01 2011 22:51 Velr wrote: Yes, it was the best show this year. All this show needs would be a Zerg and/or a Terran... The one thing that i thought was a little strange: Mondragon gets praise like mad (i think justified) but there was basically no mention of Zeerax or the actual 2 games at all, except for Mondragon being cool as a cucumbre ![]() Zeerax didn't play that well those games.Mondragon was a cool cucumbre, but Zeerax on the other hand got flustered badly and his money shot up in the 4digits. | ||
adso
718 Posts
| ||
| ||