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This thread is not to ask whether or not you'd pay in to microtransactions, but rather debate their belonging- the pros and [lack of, in my opinion] cons. Keep it constructive and please avoid "microtransactions are stupid" without reading on.
Edit: Stop with the personal insults, jesus. I buy DLC because I like to and because I can afford it. This doesn't make me a "typical gamer who sits at home all weekend" or "stupid" because I spend money on entertainment. It makes me sad that this doesn't go without saying.
+ Show Spoiler +On August 17 2010 05:49 ROFLChicken wrote:Show nested quote +On August 17 2010 05:11 friendlybus wrote: The realism here is that blizzard is making billion(s) of dollars hand over fist and you're sitting here defending them for nickle and diming us to death on something you may have already paid 60$ USD for. I know I paid $140 AUD for the CE and I expect to be offered more features for free, even if they are after the fact. Where are your balls son, you are happy to lose more and more free functionality in your game just because blizzard is allowed to make a buck? The point isn't that I wouldn't of used the feature anyway, the point is blizzard is making billions and are still glibe enough to charge us for a tiny tiny action on their behalf. You should be insulted, is your money and therefore hours of hard work worth nothing to you? On the contrary, it is exactly because my money is worth something to me that I don't see a problem here. I am willing and able to pay for the things that give me entertainment and make me happy. Value for value. You believe I'm bending over and taking it from Blizzard. I think it's the exact opposite. I don't have to debase myself by begging or whining about the little things that don't affect the substance of the game. There are times for complaints, but this probably isn't one of them. Do you really think it's more dignified to have a fit until the company gives you something for free, something that you didn't really care about to begin with? When the game is no longer worth the money I spend on it, I will stop buying it. Until then, I am perfectly happy to pay for the things that entertain me.
A recent thread discussed name changes. If you don't feel like reading it, essentially, everyone gets a free name change in the bank to use whenever they want, and then have to pay for future name changes. This isn't multiple characters, but rather just customization, for better or for worse. Edit: Stop throwing around numbers like $10 for future name changes- this is completely unfounded and, at this point in time, nobody even knows if they'll be less or more. I'll be the first to jump on the rage train if they think they can charge that much, but I doubt it.
![[image loading]](http://www.67250.com/nokarot/Game_Related/StarCraft2/noimhuk.jpg) The top 200 players of the world really must hate money. Also wow fail photoshop from me.
Microtransactions, you say? That's heresy! Only Korean games and Activision do th-- oh wait.
What is really so wrong with Microtransactions, though, in a game where you are not forced to spend money to be competitive, let alone microtransactions that are purely cosmetic? Do we just hate Bobby Kotick for being a a rich businessman, or is there a real problem with it?
![[image loading]](http://mirrimage.files.wordpress.com/2010/04/thor.jpg) Not sure if this is a comparison between a Thor and the Odin, or collectors edition, but surely you get the idea. This prospect already exists, and half of you bought in to it!.
This already exists- one purely cosmetic, un-gamechanging thing that people have spent extra money for. Maybe they wanted the Art book or sound track and this was simply a nice bonus, but they paid for it pure and simple. What's the harm to me, other than being envious of having too thin a wallet?
![[image loading]](http://clgaming.net/images/news/10094/Lich_Splash_2.jpg) Instead of a Robed Skeletor, I roll out as an undead symbol of Patriotism for my team.
I've paid $40 for Hero skins (at about $5 each) on League of Legends just to blow people up in style, and maybe I shouldn't have in hindsight because now I'm poorer than I'd like to be, but that's my choice and it effects nobody- they are purely cosmetic.
For those who don't play League of Legends, it is a free game. You can pay money to buy out-of-game experience point boosts and whatnot, which will get you to a higher out-of-game level faster (too unrelated to explain but, for simplicity sake, lets just say its not a big deal in-game) and buy custom skins to make your heroes look awesome.
The business model of league of legends is that "Its free, so if you want to buy our stuff, sweet. If not, you wont be at any disadvantages, so just sit back and enjoy." Does this business model make us so easy to accept microtransactions? Why can't a paid-for game enjoy the same customization without thinking people are money hungry, and thus, its "only logical" to boycott the idea?
I know, I know. This isn't Dawn of War or Second Life. This is Starcraft, land of all that is holy. But what's wrong with the option to customize? I'm not suggesting anything too complex, but I'd love some custom skins- something realistic to the StarCraft Universe. Something like..
![[image loading]](http://www.67250.com/nokarot/Game_Related/StarCraft2/asdf.jpg) Frozen Zerg Retexture by RandomUser12, with a little quick 2-minute photoshop by me.
Isn't that goddamn awesome? I would pay for it. I know you can install it manually for yourself, but I want to be styling in public, not just locally.
The right kinds of microtransactions hurt nobody. Cosmetic, name changes, profile avatars, a shiny name, whatever. Buying the Frozen Zerg or any other custom race skin won't make your units camouflage on the map, if designed properly, and you'll still show up as a shining player-color beacon on the minimap. A female ghost model, similar enough to the old model but new enough to be special, won't provide confusion for your enemy. Changing your name to HuK for fun won't make you a better player- you'll just get stomped in fashion.
Sure, you'll be sending Bobby Koticks' kids to college. But so long as you arent locked out of any features for not buying in to microtransactions or a "premium subscription" versus the normal 'freemium", whats the problem?
Now that's all cosmetic. But what about the real microtransactions?
But I want to play on the Korea server!!! I want to view replays with friends!! I want chat rooms!! If you're going to expand the story with extra missions, we should get that for free! I want all this AND I dont want to pay for it, and surely Blizzard will eventually charge us for it!!
So if all that stuff comes in Heart of the Swarm, will you boycott? Isn't an expansion kind of just.. a large amount of DLC, except on a Disc? I've never understood the concept of people complaining that they have to buy more content. If you can justify buying an expansion pack, you are buying extra content. They didn't say that you had to pay $1 to use Dark Archons and $1 to use Valkyries when they released Brood War, but haven't you done that?
I've spent $20-30 buying DLC for Mass Effect 2, and maybe $10 on Dragon Age (with more to come shortly) on top of paying $60 each for both Collectors editions. I forget the exact prices, but for each game I managed to log 30+ hours for a single playthrough, and a good 2-3+ hours for each piece of DLC, a price and length which beats out the average movie ticket nowadays. People say I'm a sucker, but why? All I've done is bought mini-expansions to the games- a new array of weapons and units to use, as well as additions to the campaign story itself.
I'd be the first person to buy Starcraft 2 DLC that adds additional missions- something that adds an extra story arch (aka Artifact missions, Rebellion Missions, Prophecy missions, etc) based on a new character you meet somewhere down the line. Optional missions, which ultimately don't affect the end of the story (aka Dr. Hanson.)
In regards to such things like cross-realm play, chat rooms, etc, we'll just have to see what comes. I seriously doubt, and there is no evidence to suggest, that they will open these options to those willing to drop extra dough. "But with name changing costing money they're obviously greedy--" no, shut up.
In closing, I feel that to suggest , by buying the box copy of the game, you are entitled to all further developments by Blizzard labeled under StarCraft 2: Wings of Liberty, is absurd. You pay your initial $60 to cover all development costs and so that the company can turn a profit, as all businesses attempt. What's the incentive for them to add more content if they've already gotten your $60? For World of Warcraft, they add content to keep you interested and thus keep your subscription. For StarCraft? Well, time will tell.
Edit again: Also, to all you saying that cosmetic DLC may shift their focus away from important things like game balance, that's kind of silly. The art department, who would be responsible for such things, is not sitting in the conference room discussing the finer details of TvZ. They're making 3D models and brochures or whatever.
Edit: Removed some pictures because the e-police would rather critique the inclusion of jpegs rather than comment on the topic at hand.
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honestly its not the micro transactions that bother me, its the fact that its necessary because we only have one name when bnet 1.0 offered so much more
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Micro transactions are fine, let people buy wings for their Thors if they want to.
When it starts actually harming things that matter (which it won't) then I'll be against it.
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I don't really care as long as nothing I'd consider essential has to be paid for. Like say ladder maps. I doubt it will though, from what I've heard Blizzard have managed what they sell for WoW well.
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Maybe it's just where I grew up, or how i was raised, but all these micro transactions just bothers me. I just see it as a waste of money.
Now I agree that some reskins would be cool, but paying to change a block of text that is your name? Are you kidding me? Or paying to change servers to play with international friends? Ugh, it disgusts me.
Maybe I'm spoiled from Sc1 where you could make a million names and play on any server, anytime.
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On August 17 2010 00:04 Tump wrote:When it starts actually harming things that matter (which it won't) then I'll be against it.
Yes it does, it shifts development importance for gimmicks that they can sell, and it often makes companies arbitrary remove something just to sell it later, like cross realm play possibly, or changing a nick name.
Micro transactions also makes marketing even more important then development, if you promote companies for trying to find new ways to charge you more, then they will grow to do it.
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It really depends on what I'm paying for. Having extra character slots on my sc2 account for 10 dollars. I'll take that The ability to change names after a freebie for $10 dollars, I'll pass.
Have zerg creep change colors for $10? Depends on the variety of colors available.
the list goes on and on..
Lan feature for $10? Just give it to us for free....
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If those micro transactions let us play on a good and free battle.net I'm ok with it. But since bnet2.0 is a big joke, they are announcing this way too early. This doesn't sound like a fair trade with a free bnet.
Add the essential features to bnet, then talk about taking our money.
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I don't believe that there is a lot wrong with microstransactions. Lots of games have them, and as long as they are PURELY aesthetic, then I have no issue with it. However, as Polis said, it does take some focus away from the actual game play development.
Also, I think everyone just hate Kotick...
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On August 17 2010 00:27 Polis wrote: Yes it does, it shifts development importance for gimmicks that they can sell, and it often makes companies arbitrary remove something just to sell it later, like cross realm play possibly, or changing a nick name.
Micro transactions also makes marketing even more important then development, if you promote companies for trying to find new ways to charge you more, then they will grow to do it.
This 100%. If micro transactions were actually for true bonus content I wouldn't mind. But instead it just encourages holding back features that should have been in the game in the first place.
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What I find irritating about microtransactions is that they take something that is traditionally free; something that we know they can turn a big profit without charging for; and then they start charging for it.
Take name changes. Having different handles on one service is the default. It's how the Internet has worked for all eternity. All of a sudden, Blizzard decides that you can't do that, except maybe, if you pay them some money, then you can do it. Not cool. Similar issue with server transfers, or region transfers; Blizzard arbitrarily splits you up onto separate servers that can't communicate or play together easily, and then charges you if you want to move around. In HoN, the developers charge you if you want to reset your win/loss record and rating.
If microtransactions are for pieces of content that feel like new, interesting things, for more than someone would have had otherwise, that's great and I'm cool with that business model. But when developers are making totally artificial limitations and then charging you to bypass them, that's sort of sleazy in my opinion. (I'm not sure if it's better or worse than making totally arbitrary limitations for no reason, like the LAN/chat channel fiasco.) I won't begrudge them the right to do it, but I won't be paying for any of it, and if another game comes out that's comparable and gives me these paywalled features, I'll be voting with my wallet.
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If it doesn't affect gameplay, they can do whatever they want. You can complain about name changes, but let's face it, you already lost when Starcraft 2 became online-only. There's no point in protesting about it now.
Also: this is one of those threads that really don't need all the random pictures. I didn't like them in the Final Edits, I don't like them here.
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On August 17 2010 00:27 Polis wrote:Show nested quote +On August 17 2010 00:04 Tump wrote:When it starts actually harming things that matter (which it won't) then I'll be against it. Yes it does, it shifts development importance for gimmicks that they can sell, and it often makes companies arbitrary remove something just to sell it later, like cross realm play possibly, or changing a nick name. Micro transactions also makes marketing even more important then development, if you promote companies for trying to find new ways to charge you more, then they will grow to do it.
This sums up my thoughts perfectly
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I don't want them to make me feel like I have to do it. IE maps
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On August 17 2010 00:43 JrK wrote: I don't want them to make me feel like I have to do it. IE maps
Paying for maps is always awful. With FPSs like Halo and MW2, you have to buy the game a few times over because they keep releasing map packs. I hate doing it, but if I want to keep playing and having fun on these new areas, I have to shell out a handful of dollars for content that should be free.
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As long as they don't have an effect on gameplay I'm fine with them.. if people want to pay money to watch their units die in a different color.. thats fine by me.
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i dont mind if ppl have to pay for fancy stuff like customized colors or cooler looking thors or stuff like that. what bothers me like hell though is if we are supposed to pay for services and convenience features that were present in all the previous blizz games before bn 2.0 took over. i absolutely refuse to pay for a feature which is missing now in sc2 which was already there and free some 12 years ago in sc1 and should be considered a necessity in any modern, competitive rts. like e.g. chatrooms or crossregional play. or the ability to adjust nicks for clan tags. or playing different races and get adequate opponents for each of them. or be able to play sc2 at lans, even if the lan is bigger so that its not trivial to have every1 connected to the bn at once through the same connection.
i think most of us who are complaining about microtransactions arent rejecting the idea in itself. i think most of us simply articulate the fear that any feature which blizz implements because the community demands it will be for pay. and getting up one level in the iteration: we are fearing this scenario exactly because atm there are many features missing which A) were already there in previous blizz games, for free, and B) are considered to be vital for the longtime-enjoyability of sc2.
imho the main objections against microtransactions are driven by the fear that this precarious situation of us, the gamers and customers, will be exploited to greed even more profit out of sc2 by first taking away many crucial features which we have come to be accustomed of, and then giving them back for cash.
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I think they need to make you pay 0.05 $ for each minute of playing terran .
Jokes aside. I do mind the microtransactions for things you need to get anyway. Although I would not mind paying a small fee to get lan modes available on my bnet account.
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They are ok until the point the are going to force them on us.
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There is nothing wrong with micro transactions per se, but it depends how prolific they end up being. For example I can understand micro transactions for decals/avatars/skins. But name changing of some sort should be there by default for free.
Currently there isn't even a clan system, are people going to have to pay to change their names whenever they join a new clan?
It also seems more and more likely that they're going to charge for cross-realm play, which completely defeats the point, I want to be able to change realms for short periods of time when EU is down and US isn't or for a tournament/event on the US servers.
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