Introduce a rematch function - Page 4
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Ocedic
United States1808 Posts
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Tazza
Korea (South)1678 Posts
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SiNiquity
United States734 Posts
Swallow your pride and admit you lost, and unless he was hacking you were beat fairly, despite whatever standards you may have for "cheap" or "cheese." | ||
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kmkkmk
Germany418 Posts
On August 15 2010 06:57 kalleralle wrote: Why is there no rematch function in SC2? It seems like a pretty basic function to have in an online RTS game released in 2010? I feel like Starcraft is such an anonymous game right now and there is never time for any dynamic between players. If I lose to some random ridiculous cheese I want to be able to at least have the chance for a rematch, same thing goes if I'm playing a trash talker. Sure you could arrange your own rematches but it's too complicated and requires too much complex interaction so you end up just clicking that find game button and face yet another random anonymous guy. I feel like this in addition to chat channels and other changes people have suggested could help make the game more social, less anonymous and provide more dynamic interaction between players. What do you think about my idea, does anyone disagree? Sorry if this has already been suggested and sorry about my English. Why is there no function X in SC2? X seems like a straightforward and useful thing to have in a game released 2010? Sure you could instead of X do Y but that is complicated so you dont do Y. | ||
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MusiK
United States302 Posts
I would like to have some auto rematches for games where I tie or get cheesed, but does my opponent? And I could venture a guess that most people who cheese non-stop (or a lot) wants to go again because he knows you know, taking away the surprise in his tactics. Does the re-match feature FORCE the other person to do it? If so, how many times? And if not, what's the point of the button? Just a lot of things to consider. | ||
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numLoCK
Canada1416 Posts
On September 27 2010 08:57 MusiK wrote: I think what you're saying has some validity, but I think logistically it's a mess. I would like to have some auto rematches for games where I tie or get cheesed, but does my opponent? And I could venture a guess that most people who cheese non-stop (or a lot) wants to go again because he knows you know, taking away the surprise in his tactics. Does the re-match feature FORCE the other person to do it? If so, how many times? And if not, what's the point of the button? Just a lot of things to consider. Of course it doesn't. Believe it or not, some people like rematching. If we play a close game and you edge me out at the end, I might ask for a re. You'd likely say yes. Happened all the time on iccup. | ||
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Aegeis
United States1619 Posts
On August 15 2010 07:04 Empyrean wrote: Why not just end with gg re? when you leave? It's easy to chat your opponent after the game. Seems pretty useless. Why not make it interesting double or nothing points? | ||
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Subversion
South Africa3627 Posts
its so easy to organise ur own anyway, this is a pointless function. you shouldn't be allowed to rematch for points. | ||
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huyNh
Canada366 Posts
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Lobotomist
United States1541 Posts
Like, after you concede, it gives you the option to ask for a rematch, and if you both click it, it'll rematch you. That'd be awesome. /signed. | ||
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raph
United States204 Posts
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GagnarTheUnruly
United States655 Posts
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alexanderzero
United States659 Posts
On August 15 2010 07:06 kalleralle wrote: It's probably a lot harder to implement than it would seem but it really should be in place for a high profile game like Starcraft 2. To put thing into perspective Starcraft 1 was one of the first games to popularize actually having different races with different units and mechanics before that different races in games were pretty much the same but with different graphics and names on the units. I doubt it would be hard to implement at all. Blizzard is renowned for their tireless iteration of every single aspect of their games. I'm sure that programming a re-match button which sets up a match between two specific players is trivial. | ||
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Danze
Australia219 Posts
On August 15 2010 06:57 kalleralle wrote: Sure you could arrange your own rematches but it's too complicated and requires too much complex interaction so you end up just clicking that find game button and face yet another random anonymous guy. I too have found that clicking on their name after a match and then clicking chat is far too complicated and requires too much complex interaction. | ||
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iCanada
Canada10660 Posts
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Drazzzt
Germany999 Posts
It adds a grudge component and, thus, more emotions into the whole system. Everything is so anonymous anyways. Right now, you lose to some stupid shit and don't even have a chance to try it again. Plus: Many players always opt for the same all-in build which you could easily dismantle in the second game. This would also help them to see that they have to adapt. To people saying just ask for a rematch: try it yourself. In most cases they won't even answer as they don't want to play without points. And even if they are willing, most of the time they already started the next game due to AMM. Abusing: Just make it BO3 (as someone proposed already) | ||
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Impervious
Canada4212 Posts
On September 27 2010 08:59 numLoCK wrote: Of course it doesn't. Believe it or not, some people like rematching. If we play a close game and you edge me out at the end, I might ask for a re. You'd likely say yes. Happened all the time on iccup. OR if I get raped by some B- or higher player working his way up the ranks, of course I'm going to ask for a re, simply to have them point out more flaws in my gameplay (as a C- player). And to them, they simply get more points. Win/win. | ||
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Ghad
Norway2551 Posts
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Qzy
Denmark1121 Posts
![]() It's about a guy who can't make new memories, looking for the guy who raped and killed his wife! Really good movie - you see the movie from end to start . Interesting story telling! | ||
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LoveSponge
Australia237 Posts
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![[image loading]](http://3.bp.blogspot.com/__ZC6F3SCITU/TD3DfUAmdyI/AAAAAAAACt8/d09kMIN059Q/s1600/Memento.jpg)
. Interesting story telling!