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Are you still upset with the sounds of SC2? - Page 2

Forum Index > SC2 General
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Goatlust
Profile Joined August 2009
Australia131 Posts
July 20 2010 09:03 GMT
#21
As far as I'm concerned the sounds are far from Blizzard level. Diablo 1 + 2 and SC and WC3 have excellent audio. I'd have to say that most 2nd rate RTS games like Command and Conquer have much better audio than StarCraft 2.

I think particularly Zerg has dreadful sounds. It must have taken a blizzard employee a couple of hours fucking around on some audio program to make all of the unit sounds.

StarCraft 2 sounds are just not up to blizzard standards. I always find myself thinking of those amazing bits of audio from previous blizzard games. Stuff like those tomes in Diablo 1 or just about all of the unit sounds in Starcraft 1 which coincidentally blow everything in SC2 away. Something that's kept me playing WC3 UMS games so long is hearing the huge variety of awesome unit noises.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
July 20 2010 09:09 GMT
#22
On July 20 2010 17:12 sk` wrote:
The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"

I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.


Exactly, that one is often inappropriate and wrong, because often the zealots can hold and sometimes they are the attackers themselves and therefore don't even try to "hold" anything.

Otherwise I think a lot of the discussion is just due to the good old "this isn't BW!" kind of criticism. I've been playing toss lately and have to say the void ray sound is great, you actually hear it charge. The immortal firing sound is very powerful, it has a lot of pressure in it. The phoenix/stalker laser sounds are cool, the blink sound is cool, the warpgate morphing sound is cool, the warp in unit sound is cool.

I think the idea behind the hydralisk sound isn't to be strong but to sound dangerous and deadly, like silently flying poison arrows. Anyway, it's a matter of taste, but while I think the BW sounds were in general great and contributed a lot to the game, they weren't as perfect as nostalgia makes it seem. (For example, I never understood why a zergling hacking away at an organic structure would sound like wood knocking on metal.) The sc2 sounds are much better than people give them credit for. I'm quite happy with them.
thisblindman
Profile Joined July 2010
Philippines50 Posts
July 20 2010 09:19 GMT
#23
The sc2 sounds are much better than people give them credit for.

True.

Come Starcraft 3 we'll have players begging for "awesome Starcraft 2 sounds."
blue_arrow
Profile Blog Joined July 2008
1971 Posts
July 20 2010 09:22 GMT
#24
yeah a few terran and many zerg sound effects are not to my liking, toss is mostly ok though i think.
the jello-y/bouncy effects of some buildings are a little irritating as well, but it's not really a big deal for me anymore =/
| MLIA | the weather sucks dick here
ohN
Profile Blog Joined November 2009
United States1075 Posts
July 20 2010 10:10 GMT
#25
The only sound I hate is the zerg one that says you need more minerals. The phase1 one was bettter. =/
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 20 2010 10:13 GMT
#26
i think i will switch most of my sounds to the bw ones as soon as its possible. I think i would honestly enjoy the campaign more this way as well.
Kill the Deathball
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
July 20 2010 10:15 GMT
#27
most of the sounds are either downright crappy or at least not as good as the BW ones, but the thing that irritates me the most is the delay between stuff happening and voice warnings - like if your workers get attacked the warning doesnt come immediately but a couple of seconds later, and you lose more stuff than you should
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-07-20 10:21:48
July 20 2010 10:21 GMT
#28
can't you turn the volume of effects off?

i wouldn't know since i play with music but i tried playing with game sounds the last 2 days of beta and i didn't really give a damn about noises




except fucking overlords god damn. also i hate zerg music, terran music is the best. love that theme
HubertFelix
Profile Joined April 2010
France631 Posts
July 20 2010 10:25 GMT
#29
The sounds are not that bad. But I'm disappointed but the sountrack.

SC/BW sountrack was so epic.
Silu
Profile Joined June 2010
Finland165 Posts
July 20 2010 10:40 GMT
#30
The new siege tank sound is fricken' awesome. Much better than the dull *BRUM* of SC1. More like a sharp and nasty *ZPACHH*

I always feel so sorry if I forget a Viking somewhere and he's quietly piping up "Can't hold them alone..." while 10 Mutas are raping him. I agree it's a bit silly that the same sound comes if 20 Vikings attack a lonely Phoenix.

In fact quite many of the (Terran at least) "under attack" sounds are fantastic and certainly memorable. I'm in a heap of trouble! Somebody, get me out of this mess!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 20 2010 10:41 GMT
#31
Sound in Sc2 is very surprisingly poor.

I'm very disappointed, if these are the sounds in retail it will be the first blizz game with shit sound.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
shinwa
Profile Joined April 2010
Sweden225 Posts
July 20 2010 10:48 GMT
#32
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.

Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 20 2010 10:50 GMT
#33
On July 20 2010 19:48 shinwa wrote:
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.

Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.


you know you have a volume slider?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
July 20 2010 10:51 GMT
#34
I think because we are just used to the starcraft 1 sound. Might be different for people who hasn't played starcraft 1.

Personally I think the sound in starcraft 2 is more realistic in some way. Like you compare the zergling attack sound, it seems so noisy for something that's so small.
Leenock the Punisher
viletomato
Profile Joined June 2009
Canada277 Posts
July 20 2010 10:51 GMT
#35
THE ULTRALISK SOUND SUCKS!!

Seriously, that sound is my all time most hated. Dinky little high pitched sound. I really don't know how blizz put that kind of sound in when in SC1 it had a mighty roar.

Every new patch that comes out, i check the ultra attack sounds and every time I'm disappointed. I'm starting to give up thinking blizz will change anything. The guy doing sounds in SC2 should be fired IMO.
Tomatoes, the king of fruits
Marou
Profile Blog Joined April 2010
Germany1371 Posts
July 20 2010 10:52 GMT
#36
I think sounds are ok, as usual the talking peon (SCV) have some legendary material in his mouth and overall i'm satisfied even if i've been use to be blown away by Blizzard soundtracks/ingame sounds, wich is not the case here.

Anyways i think lot of people here are over-reacting, sounds are not THAT bad, yes they're not BW sounds that you listened for 10 years (have you even considered that you loved them so much just because you heard them so much ?).

I still have a problem with the hydralisk atack sound (and animation). This is the only one bothering me it just sounds/looks to weak and the bw one was reeeeeaaaaaally great idk why they changed it
twitter@RickyMarou
butchji
Profile Joined September 2009
Germany1531 Posts
July 20 2010 10:56 GMT
#37
The only really cool sound is the Thor. Nice idea to abuse Schwarzenegger for the big fucking gun unit. :D
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
July 20 2010 10:56 GMT
#38
I think this proves that the OP is right:



The Korean comedian doing some great imitations of sc1 sounds.

Can't really picture a comedian doing sc2 sounds.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 20 2010 10:56 GMT
#39
it seems like blizzard just played safe with the sounds which is very disappointing. i hope they do work on tweaks and improvements as soon as they can.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
shinwa
Profile Joined April 2010
Sweden225 Posts
July 20 2010 11:02 GMT
#40
On July 20 2010 19:50 sob3k wrote:
Show nested quote +
On July 20 2010 19:48 shinwa wrote:
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.

Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.


you know you have a volume slider?


WHAT? You speak crazy! Lies

That wasn't my point mate, I'm sorry if I wasn't clear, but I can't find a better way to explain it. I just found it having a bit too big of a contrast to.. other things? Meh, it's been a while since I played so it's hard to define.

But back to the point, I think that the SC2 sounds are good, and definitely better than the SC ones (with the exception of some of the actual phrases - which I really like from SC1)
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