As far as I'm concerned the sounds are far from Blizzard level. Diablo 1 + 2 and SC and WC3 have excellent audio. I'd have to say that most 2nd rate RTS games like Command and Conquer have much better audio than StarCraft 2.
I think particularly Zerg has dreadful sounds. It must have taken a blizzard employee a couple of hours fucking around on some audio program to make all of the unit sounds.
StarCraft 2 sounds are just not up to blizzard standards. I always find myself thinking of those amazing bits of audio from previous blizzard games. Stuff like those tomes in Diablo 1 or just about all of the unit sounds in Starcraft 1 which coincidentally blow everything in SC2 away. Something that's kept me playing WC3 UMS games so long is hearing the huge variety of awesome unit noises.
On July 20 2010 17:12 sk` wrote: The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"
I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.
Exactly, that one is often inappropriate and wrong, because often the zealots can hold and sometimes they are the attackers themselves and therefore don't even try to "hold" anything.
Otherwise I think a lot of the discussion is just due to the good old "this isn't BW!" kind of criticism. I've been playing toss lately and have to say the void ray sound is great, you actually hear it charge. The immortal firing sound is very powerful, it has a lot of pressure in it. The phoenix/stalker laser sounds are cool, the blink sound is cool, the warpgate morphing sound is cool, the warp in unit sound is cool.
I think the idea behind the hydralisk sound isn't to be strong but to sound dangerous and deadly, like silently flying poison arrows. Anyway, it's a matter of taste, but while I think the BW sounds were in general great and contributed a lot to the game, they weren't as perfect as nostalgia makes it seem. (For example, I never understood why a zergling hacking away at an organic structure would sound like wood knocking on metal.) The sc2 sounds are much better than people give them credit for. I'm quite happy with them.
yeah a few terran and many zerg sound effects are not to my liking, toss is mostly ok though i think. the jello-y/bouncy effects of some buildings are a little irritating as well, but it's not really a big deal for me anymore =/
most of the sounds are either downright crappy or at least not as good as the BW ones, but the thing that irritates me the most is the delay between stuff happening and voice warnings - like if your workers get attacked the warning doesnt come immediately but a couple of seconds later, and you lose more stuff than you should
The new siege tank sound is fricken' awesome. Much better than the dull *BRUM* of SC1. More like a sharp and nasty *ZPACHH*
I always feel so sorry if I forget a Viking somewhere and he's quietly piping up "Can't hold them alone..." while 10 Mutas are raping him. I agree it's a bit silly that the same sound comes if 20 Vikings attack a lonely Phoenix.
In fact quite many of the (Terran at least) "under attack" sounds are fantastic and certainly memorable. I'm in a heap of trouble! Somebody, get me out of this mess!
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.
Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
On July 20 2010 19:48 shinwa wrote: In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.
Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
I think because we are just used to the starcraft 1 sound. Might be different for people who hasn't played starcraft 1.
Personally I think the sound in starcraft 2 is more realistic in some way. Like you compare the zergling attack sound, it seems so noisy for something that's so small.
Seriously, that sound is my all time most hated. Dinky little high pitched sound. I really don't know how blizz put that kind of sound in when in SC1 it had a mighty roar.
Every new patch that comes out, i check the ultra attack sounds and every time I'm disappointed. I'm starting to give up thinking blizz will change anything. The guy doing sounds in SC2 should be fired IMO.
I think sounds are ok, as usual the talking peon (SCV) have some legendary material in his mouth and overall i'm satisfied even if i've been use to be blown away by Blizzard soundtracks/ingame sounds, wich is not the case here.
Anyways i think lot of people here are over-reacting, sounds are not THAT bad, yes they're not BW sounds that you listened for 10 years (have you even considered that you loved them so much just because you heard them so much ?).
I still have a problem with the hydralisk atack sound (and animation). This is the only one bothering me it just sounds/looks to weak and the bw one was reeeeeaaaaaally great idk why they changed it
it seems like blizzard just played safe with the sounds which is very disappointing. i hope they do work on tweaks and improvements as soon as they can.
On July 20 2010 19:48 shinwa wrote: In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.
Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
you know you have a volume slider?
WHAT? You speak crazy! Lies
That wasn't my point mate, I'm sorry if I wasn't clear, but I can't find a better way to explain it. I just found it having a bit too big of a contrast to.. other things? Meh, it's been a while since I played so it's hard to define.
But back to the point, I think that the SC2 sounds are good, and definitely better than the SC ones (with the exception of some of the actual phrases - which I really like from SC1)