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On July 20 2010 17:36 Baarn wrote: i think the korean sounds are decent. That's precisely the point.
I don't like them when compared to BW. They're not bad, but all of the sounds don't have a distinct "umph" to it IMO.
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By the way, I'm pretty sure in lore, Hydralisk shoots acidic spine, not acid spit.
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They need to revert the sounds back to how they were in phase 1. Seriously, the new music for Terran is so bad it doesn't even deserve to be called music. I don't know why Blizzard changed anything UI and sound-wise from phase 1, other than Zerg saying mineralsssssssssssss. It just doesn't have the same polish that it used to have.
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I believe the sounds for not enough minerals, gas and under attack are way to slow. In brood war you knew right away if you didn't have the minerals to build something or if you were under attack, in SC2 the sound reaction is so delayed they are not even worth having. The side warning screen on the left is fast, why can't the sounds be fast and responsive as well?
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Lots of them need more bass and more of a distinct strike.
Hellions sound like you scared bats out of a cave!
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thor sounds are awesome in the rear with the gear is awesome i miss the mining sounds zealot attack sound is ok, but i miss the grunting alot, why cant they do that anymore? stalker lazorz are awesome, even though they are bent light even if hydras spit acidic spines and not acid spit, can't there be an awesome spitting sound when it shoots out of their very slimy and acidic spine-holes? hellion shooting sound is a pair of thik trousers brushing against eachother. or a bat cave yes. siege tanks sounds aren't as bad as the looks of the siege tanks. those extra "wheels" on the side makes me >:-(
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The marine's gauss rifle needs some sack. And by sack, I mean, like some low mids and some bass. The original gauss rifle was scary, but now it sounds like a pea shooter.
And what the hell happened to the original SCV driver?
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I like the sounds.
I miss stim pack though.
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I really really think the BW sounds were much better. However, when many instances of the same sound played in BW, some of the sounds would be silenced and I'm guessing they really want to leave more space in the mix so you can hear every single sound even during a chaotic battle, which would be completely impossible if every single Zergling had a huge THUMP sound for every single hit they did.
Also, Zerg advisor is still driving me insane whenever I think about it, GIVE ME BACK MY FRIGGIN OVERMIND ARGGGGGGGH!
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On July 21 2010 01:02 SichuanPanda wrote: I'm really quite sick of a 'SC2 should be a BW clone with better graphics' posts. There is nothing wrong with SC2 sounds or music, just because it is different from what we are accustomed too doesn't make them any less good. The Immortals voice is extremely memorable, as well as the sound of its shields negating high damage attacks, and this is far from the only example.
Of course, if only this was the PROBLEM, it wouldn't really matter much seeing as difference is quite a welcomed fresh change of pace for Starcraft II
As I've commented, I find the game absolutely breathtaking in virtually every other area than the sound department... Now don't get me wrong.. I like the majority of the sounds in the game...BUT
it is simply a matter of arguing that the sounds from Multiplayer Starcraft 1 differ in a vital area towards SC2, because mostly death sounds are more reckonizable and unique than the sounds in SC2. They don't pack that "umpf"... many of the fire and death sounds simply drown out in the midst of battle... now is that really want we want?'
I'm not sure, but I just know that sounds from SC1 was very iconic and easy to distinguish, mainly for the reasons explained above.. this does not mean that SC2 cannot be entirely different, but I still argue that they should at least pack a punch and be unique and easily audible in the way most sounds from SC1 are..
did that make any sense at all ? 
ps: STIMPACK sound is REALLY REALLY weak.. compared to the SC1 equivalent.. half the time I'm not even sure they're stimmed, unless I see that green power icon... that's a problem :D
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Yeah, sounds are lame. The sounds in SC1 were so memorable, unique, and iconic. I don't see the sc2 sound effects having those qualities at all, just generic booms and bangs. Anyway, I've just been playing without sound, and unless some major revamp-age is being done in the shipped version, I don't believe I'll be changing that.
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On July 21 2010 02:20 furymonkey wrote: By the way, I'm pretty sure in lore, Hydralisk shoots acidic spine, not acid spit. it shoots needle spines actually, basically it lifts its back up(the part behind its head i think) and shoots spines out of there
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I don't know, I'm thinking just with the terran, the only unit who's catchphrases I can remember off the top of my head is the Marauder... and I tend to play mech when I'm terran.
I'll agree that Siege tanks sound like airsoft guns, hydras, while they do actually sound like they're shooting spines, somehow sound less cool. Mutas I think are ok. But largely, I miss the overly cheesy lines that Starcraft is known for.
That said, annoying and cheesy are not the same thing.
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I think I'm on the other side of this fence. I like the sound, and surely there could be improvements like with anything, but I'm happy with alot of it.
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On July 20 2010 17:12 sk` wrote: The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"
I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.
I know right?!?!
It's one of the rare ways I lose my cool in a game, just because when I hear it I feel like I'm going to get all-in'd or lose my whole army.
Anyways I think the music is insanely good even if that's not what this thread is about; I was surprised at how well they kept the SC tone while upping the production values massively.
I think a lot of the sound effect problems are from zerg players so I can't say much but it seems like there's nothing wrong with the sounds, just a few conflicts of personal preference.
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personally im pretty use to it already...
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i really hate the hydralisk thing, its annoying. the "shooting" sound sounds like the hydralisks jerking each other - -;
grunting on zealots would be more manly, really would like this stuff. also the mining sounds are missing, same as the boxing sound ( makes me feel dumb when apming in the first minutes )
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Guys, Protoss' sounds are fairly awesome IMO. This "Coooold as the voiiiiid" from the void ray is very nice !
But I really miss the sound of a line of siege tanks raping a bunch of hydralisks .
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Actually, they have grown on me and I actually like them now. I still miss the Archon's voice though.
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I miss some quotes from BW but that is mostly nostalgia:
"In the pipe, five by five."
"Somebody called for an exterminator?"

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