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Are you still upset with the sounds of SC2? - Page 8

Forum Index > SC2 General
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Ksi
Profile Joined May 2010
357 Posts
July 21 2010 01:50 GMT
#141
I agree completely, especially when it comes to the zerg sounds and the aforementioned "we cannot hold" warning messages. The all the zerg attack and death sounds are awful and just not very crisp and clear (the zergling and hydralisk especially). The unit voices for the terran and protoss are alright, but not as distinct as they felt in Starcraft 1 from one unit to another.

The unit voices for the Zerg units though are absolutely awful. They have no recognizable sentences that they speak, so the only thing that distinguishes one Zerg unit from another is the tone of their voices, which, at least to me, seems too similar from one unit to another. There's nothing like the high pitched shriek of the Starcraft 1 zergling or the distinctive "URGGG" sound from the overlord when you click on those units.
starcat
Profile Joined July 2010
66 Posts
Last Edited: 2010-07-21 01:52:27
July 21 2010 01:52 GMT
#142
Lots of the sc1 unit responses were epic because they really represented the feel of the game and the unit's purpose itself. The good responses in sc2 from units that were in sc1 are generally the ones they took from sc1. none of the new ones are very good.

Ghost quotes from sc1, definitely portrays the fact that hes a specialist.
Call the shot.
Somebody call for an exterminator?

sc2, lame.
Solo operative, right?
Give me the sit-rep.

Hearing most of the sc1 sounds i feel "wow this unit is pretty badass". Dont get the same with sc2.

Zerg MINERALZZZZZZZZZZZZZZZ is horrible.

Hope i can use the sc1 sounds.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 21 2010 01:53 GMT
#143
Sounds seem fine to me.

Although with Phase 2, sounds were very different. So maybe retail will bring some new stuff as well.
LazyScout
Profile Joined February 2010
United States223 Posts
July 21 2010 01:55 GMT
#144
I still hear high pitched screech noises whenever buildings or units warp in with protoss.
Rabbet
Profile Joined December 2009
Canada404 Posts
July 21 2010 04:13 GMT
#145
Dark Templars are too quiet as well, relative to the other sounds in the game.
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
July 21 2010 06:20 GMT
#146
They might have redone the mineral-zzzz sound, but its still annoying as hell. That is the only beef I have with the sound of this game. At first I didn't like the Hydra spitting sound but it definitely grew on me.

the mineral-zzz ...oh damn, I HATE IT.
Power Overwhelming
paralleluniverse
Profile Joined July 2010
4065 Posts
July 21 2010 08:59 GMT
#147
The biggest problem is the new zerg "we require more minerals" is completely inconsistent with all the other voices.

Either change all the zerg announcer voices to the new one.

Or revert the minerals voice to the old mineraaaaaalsss.

I want 1 zerg voice, not 2 different and distinct voices.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-21 09:30:51
July 21 2010 09:28 GMT
#148
I know they redid the zerg voice but tbh I liked the only annoying one better. This one is too awkward sounding and the voice now is like "We require more vespene gas?".

I think the issue is mainly that it's a woman's voice. As sexist as it seems, I'd rather hear a cerebrate with his overmind like booming voice that has a hint of sludge and robotic sound to it.

..and then I would, ya know, check em'. (Aka SpoR)
Selemender
Profile Joined May 2010
Netherlands54 Posts
July 21 2010 09:33 GMT
#149
I think the protoss sounds are not as mysterious as in sc1. They to clear to understand and less beastly
LeDuck
Profile Joined July 2010
Germany152 Posts
Last Edited: 2010-07-21 09:46:17
July 21 2010 09:44 GMT
#150
I had to think 10 years back what the voices of starcraft bw were like and to my surprise I remember a lot of them, especially the sound of zerglings/hydras^^
I mean in Starcraft 2, they're not really annoying (though I'm playing Protoss), but they're not really memorable too. It's not set in stone, maybe they will take some time and rework some of them, as far as I know they're going to update the graphic's in the next patches too, or?
Quack
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-07-21 09:53:27
July 21 2010 09:46 GMT
#151
On July 21 2010 05:26 somedumbgamer wrote:
did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?


Yes... we did.

My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".

We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.

You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
July 21 2010 09:53 GMT
#152
Sounds in Sc1 were more distinct from eachother, and some were really creepy. I'm sure you guys remember the spine-shaking scream the ( Academy, science facility? can't remember ) made. That thing just creeped me out and you felt that the upgrades that were happening in that building would have been at the cost of human lab rats.

Or the squeacking sound of a mine you couldn't see, you would actually already feel the pain before you even saw your army dead.

I think Starcraft 1 and the sequel can best be compared to an old Mustang and a Toyota Prius. One obviously designed and styled, had a great nostalgic sound. While the other, more advanced and better fuelconsumption, has a rather meh sound.
ordos
Profile Joined June 2010
Australia38 Posts
July 21 2010 10:02 GMT
#153
I'll be modding it to use Starcraft: Brood War sound files for deaths, so it doesn't bother me.
tomc
Profile Blog Joined July 2010
United States84 Posts
July 21 2010 10:10 GMT
#154
I like the small changes to zerg sounds they did with phase 2. I haven't played much of the other races to notice a difference. I thought the big splat when a ling dies in SC1 was a bit over dramatic though.
tomeeeo.506 @ SC2
nyshak
Profile Joined May 2010
Germany132 Posts
July 21 2010 10:30 GMT
#155
I will remember one sound effect from SC2 at least: exploding Overlords. I so love/hate that sound (depending on if I'm playing as zerg).
B-)
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2010-07-21 11:11:20
July 21 2010 11:10 GMT
#156
I'd like the all eggs hatching sounds, but especially the drone and overlord ones and the building complete sound for zerg to be louder and easier to recognise, they're so quiet and hard to distinguish it's almost like playing with the sound off. I used to be able to rely on sound alerts for these events but I can't make them out from the background and distinguish between them any more.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
vek
Profile Joined March 2010
Australia936 Posts
Last Edited: 2010-07-21 17:00:20
July 21 2010 16:59 GMT
#157
On July 21 2010 18:46 sluggaslamoo wrote:
Show nested quote +
On July 21 2010 05:26 somedumbgamer wrote:
did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?


Yes... we did.

My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".

We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.

You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".


This so much, I still say things like "AHH YEAH THAT'S THE STUFF" and "SECTOR LOCKED IN" (in my best boxer unit impression accent). My brother found an old yahtzee score card from about 7 years ago that has heaps of Protoss units sayings written all over it along with a crudely drawn pylon. Every unit is unique in Brood War, they have all have their own personality.

"GOLIATH ONLINE" fuck yeah get that thing into action.
"BATTLECRUISER OPERATIONAL" you know it.
"IT IS A GOOD DAY TO DIE" Corsair. What a bad ass sounding unit.

I can't even remember what a single unit in SC2 says when they pop out and I played the beta a lot. If you listen to the BW sounds and close your eyes you can identify what is happening. SC2 is a mess in comparison.

Marinies shooting in SC2 sound pathetic. In Brood War you felt like it was Starship Troopers all over again and everyone was fighting for their lives against the Zerg. The sounds in Brood War were plain epic, expertly selected and recorded. SC2 sounds are generic and muddled. The Unit voices are poorly acted. You can tell the people doing the voices are just doing their job and have no passion for what they were told to do.

It seems to be a common theme these days. Another comparison is Starfox 64 vs Starfox GC. The sounds, voices and sayings in Starfox 64 were all memorable and still repeated today ("do a barrel roll" anyone?). Even though the dialog is overacted and mostly ridiculous this adds to the greatness and makes it memorable. Starfox GC was a lesser game for its shitty voice acting and wimpy sounds.

I really hope Blizzard realises how important sound is in successful games and improves it across the board for the expansion.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
July 21 2010 17:05 GMT
#158
I was never upset with the sounds. Yes, MINERAAALLLZ got annoying sometimes, but at the same time, it had its charm. Shame they changed it, really. And it makes sense for Queens to be the ones barking orders at you now that Kerrigan took over.

Also, I can see "WE CANNOT HOLD" becoming pretty memorable.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-07-21 19:12:25
July 21 2010 19:05 GMT
#159
I think the wraith is the best example.

Everybody remembers the suave pilot from the movies who is always calm under pressure, doesn't matter what happens, godzilla could appear, and you will still hear that iconic voice.

The wraith captures this perfectly. "You know who the best starfighter of the fleet is, yours truley"

What about the viking? "I'm the best pilot in all the nine worlds! Oh yeah!" <<< WHAT?



Apart from the quality of the sounds there are other things that could make a difference. One is make the sounds a lot louder, they are too quiet.

The other thing is there are too many sounds, instead of having 15 mediocre sounds, have 3 or 4 really good ones. There should only be one "trained" sound aswell, it not only makes it more memorable, it makes it easier to macro too. I remember turning off the sound in BW, and my macro would just crumble, because I always relied on that "READY TO ROLLL OUT!!" or "SCV READY TO GO SIR".

imho
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
theDragoon
Profile Joined June 2010
Canada307 Posts
July 21 2010 19:30 GMT
#160
Not really upset with SC2 sounds but I think they could have been a lot better. BW just had so many memorable sounds and audio clips. SC2 I think the sounds need to be louder and more memorable. Pretty much all the zerg sounds are forgettable, do zerglings still go "kekekekekeeke"? I seriously can't remember and I played so much zerg in phase 2. I don't even know how roaches sound like I really like the sound of siege tanks killing zerg units though.

I really miss "ahh yeaa thats the stuff" when marines stim.

the only clips i can recall off the top of my head are these:
"ahh you scared me"
"in the rear with the gear"
"we cannot hold"
"we require more mineraaaaalllllsssss"
"THOR IS HERE!"

@sluggaslamoo I remember me and my friends doing stuff like that too.

anyone remember the kerrigan has sex with duke map? it was so funny how they used duke and kerrigan sounds like that.
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