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Are you still upset with the sounds of SC2? - Page 6

Forum Index > SC2 General
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SincerelySaint
Profile Blog Joined May 2010
United States88 Posts
July 20 2010 19:56 GMT
#101
Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.
Who crapped in the bunker...
Mr Winky
Profile Joined June 2010
United States39 Posts
July 20 2010 19:57 GMT
#102
mule death sound is pretty misleading, made me think I was under attack the first time I heard it =)

siege tank sound needs to be more epic

protoss firing sounds are pretty good imo

glad they fixed the creep and "mineralllssssss" for zerg
The man in black fled across the desert, and the gunslinger followed.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
July 20 2010 20:09 GMT
#103
On July 21 2010 04:56 SincerelySaint wrote:
Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.


To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original?

To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything.
The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me.
SincerelySaint
Profile Blog Joined May 2010
United States88 Posts
July 20 2010 20:20 GMT
#104
On July 21 2010 05:09 OreoBoi wrote:
Show nested quote +
On July 21 2010 04:56 SincerelySaint wrote:
Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.


To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original?

To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything.
The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me.


You can turn of unit alerts though and still enjoy the music and attack sounds.
Who crapped in the bunker...
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
July 20 2010 20:25 GMT
#105
How about Ravens?
They don't spaz like vessels do.
Need moar WOOP WEOP WEEP
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
somedumbgamer
Profile Joined May 2010
United States46 Posts
July 20 2010 20:26 GMT
#106
I think the sounds in SC2 are fine, really; it seems like most of you are just being too nostalgic and biased. Really, did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something? It's just a result of having heard all of those sounds for so many years, and relating those sounds to your favorite RTS, just like any other video game and its music/sound effects (Mario, Zelda, MGS, anyone?)
starfries
Profile Blog Joined July 2009
Canada3508 Posts
July 20 2010 20:29 GMT
#107
I really want a building complete sound like "job's finished".

Also the ghost sounds like a lame goth kid, not like a cold-blooded assassin
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Ashera
Profile Joined July 2010
Canada202 Posts
July 20 2010 20:35 GMT
#108
I think they just need to exaggerate the attacks and the deaths so much more. Compared to the Archons in SCBW, Sc2 Archons fail miserably.
Viva la Vida
NadaSound
Profile Joined March 2010
United States227 Posts
Last Edited: 2010-07-20 20:37:56
July 20 2010 20:35 GMT
#109
You guys are wierd and picky! It has never crossed my mind if the sounds from SC2 will be "memorable" or not. If you hear something enough you learn to love it. So I am completely indifferent to the sounds of the game. It just like the radio, they play a shity song a hundred million times and everybody loves it. Now I'm not saying that the sounds are shity, but that they will have the same phycological effects on you as the BW sounds did.
CScythe
Profile Joined June 2009
Canada810 Posts
July 20 2010 20:39 GMT
#110
Siege Tank fire/DT attack sounds from BW were nice. I really like the SC2 sounds of Terran structures being built.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
July 20 2010 20:46 GMT
#111
Ultras need a better attack sound
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 20 2010 20:47 GMT
#112
I really miss the death of a dragoon... " dee dit dit dee deeeee"
www.rsgaming.com
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 20 2010 20:48 GMT
#113
On July 21 2010 05:46 Ksyper wrote:
Ultras need a better attack sound


i miss the grunting sound they did too.. or the part where they "leap" across the battlefield, instead of "orderly walk to the nearest exit" style movement they have now...
www.rsgaming.com
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
July 20 2010 20:53 GMT
#114
The protoss zealots still die like pansies in SC2. The SC1 zealots sounds like they die in bliss because they died with honor in battle. Zealots also grunt like swines in battle. Remember I long for combat.

I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 20 2010 20:55 GMT
#115
I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 20 2010 20:57 GMT
#116
The protoss zealots still die like pansies in SC2. The SC1 zealots sounds like they die in bliss because they died with honor in battle. Zealots also grunt like swines in battle. Remember I long for combat.

I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist.


Unfortunately, the Protoss are elves in space now that they've developed more lame-ass lore for them, so you're going to have to accept it.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
July 20 2010 21:14 GMT
#117
On July 21 2010 05:26 somedumbgamer wrote:
I think the sounds in SC2 are fine, really; it seems like most of you are just being too nostalgic and biased. Really, did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something? It's just a result of having heard all of those sounds for so many years, and relating those sounds to your favorite RTS, just like any other video game and its music/sound effects (Mario, Zelda, MGS, anyone?)


It's not nostalgia, BW has excellent sound design. Very distinctive to the degree where you can close your eyes and realize exactly whats happening on screen.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 20 2010 21:22 GMT
#118
On July 21 2010 05:55 Stratos_speAr wrote:
I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.

and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.
Anon06
Profile Blog Joined June 2010
United States203 Posts
July 20 2010 21:23 GMT
#119
have issues with protoss sounds cutting off, it never lets me know I'm supply blocked unless i don't need to know, its very frustrating. voidrays don't say anything when they get attacked until their shield are gone which by then is too late. protoss music lulls me to sleep and passive play. hydras are inaudible ninjas now.
SnakeChomp
Profile Joined May 2010
Canada125 Posts
July 20 2010 23:10 GMT
#120
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(
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