Are you still upset with the sounds of SC2? - Page 6
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SincerelySaint
United States88 Posts
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Mr Winky
United States39 Posts
siege tank sound needs to be more epic protoss firing sounds are pretty good imo glad they fixed the creep and "mineralllssssss" for zerg | ||
OreoBoi
Canada1639 Posts
On July 21 2010 04:56 SincerelySaint wrote: Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you. To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original? To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything. The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me. | ||
SincerelySaint
United States88 Posts
On July 21 2010 05:09 OreoBoi wrote: To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original? To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything. The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me. You can turn of unit alerts though and still enjoy the music and attack sounds. | ||
Trozz
Canada3454 Posts
They don't spaz like vessels do. Need moar WOOP WEOP WEEP | ||
somedumbgamer
United States46 Posts
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starfries
Canada3508 Posts
Also the ghost sounds like a lame goth kid, not like a cold-blooded assassin | ||
Ashera
Canada202 Posts
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NadaSound
United States227 Posts
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CScythe
Canada810 Posts
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Ksyper
Bulgaria665 Posts
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rS.Sinatra
Canada785 Posts
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rS.Sinatra
Canada785 Posts
On July 21 2010 05:46 Ksyper wrote: Ultras need a better attack sound i miss the grunting sound they did too.. or the part where they "leap" across the battlefield, instead of "orderly walk to the nearest exit" style movement they have now... | ||
KaasZerg
Netherlands927 Posts
I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist. | ||
Stratos_speAr
United States6959 Posts
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Stratos_speAr
United States6959 Posts
The protoss zealots still die like pansies in SC2. The SC1 zealots sounds like they die in bliss because they died with honor in battle. Zealots also grunt like swines in battle. Remember I long for combat. I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist. Unfortunately, the Protoss are elves in space now that they've developed more lame-ass lore for them, so you're going to have to accept it. ![]() | ||
infinity2k9
United Kingdom2397 Posts
On July 21 2010 05:26 somedumbgamer wrote: I think the sounds in SC2 are fine, really; it seems like most of you are just being too nostalgic and biased. Really, did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something? It's just a result of having heard all of those sounds for so many years, and relating those sounds to your favorite RTS, just like any other video game and its music/sound effects (Mario, Zelda, MGS, anyone?) It's not nostalgia, BW has excellent sound design. Very distinctive to the degree where you can close your eyes and realize exactly whats happening on screen. | ||
Kezzer
United States1268 Posts
On July 21 2010 05:55 Stratos_speAr wrote: I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad. and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds. | ||
Anon06
United States203 Posts
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SnakeChomp
Canada125 Posts
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