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Are you still upset with the sounds of SC2? - Page 4

Forum Index > SC2 General
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Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-07-20 15:42:49
July 20 2010 15:42 GMT
#61
I totally agree on the weakness of the sound effects. And it's an utter shame that Blizzard is ignoring this. Sound plays a big part in memory and nostalgia which help the game live long in our minds. Say what you want about Zealot Psi Blades sounding like metal, but that metal combined with the grunting was memorable. Even my friend who has only casually dabbled in Starcraft has been known to imitate the Zealot sound effects in real life when we talk about the game. Think it's gonna happen for SC2? No chance.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 20 2010 15:43 GMT
#62
I honestly have no issues with the current sounds. I don't feel they are a step back from SC1 at all. I just get a more "polished" feel from them; but that's just me.
beefstew
Profile Joined August 2009
United States43 Posts
July 20 2010 15:52 GMT
#63
I like most of them alot, and dislike a few. I dont agree that the sound effects are weak. Just in a diffrent direction the scbw. Execpt for zealots saying we cannot hold, I think thats horrible when 9/10 times they say it there winning.

But how can you not like a scv with "in the rear with a gear" or a thor saying, well anything?
Ighox
Profile Joined July 2009
Norway580 Posts
July 20 2010 16:00 GMT
#64
I think some of the sounds are fine, but I really hate the death sounds, they just don't sound right.
Medic dying in SC:BW, Lurker/Hydras/Dragoons/Zealots dying, that's how death sounds should be.
And well, I hate zerg sounds in general, Overlord from SC:BW, now that's zerg.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-07-20 16:03:58
July 20 2010 16:02 GMT
#65
I'm really quite sick of a 'SC2 should be a BW clone with better graphics' posts. There is nothing wrong with SC2 sounds or music, just because it is different from what we are accustomed too doesn't make them any less good. The Immortals voice is extremely memorable, as well as the sound of its shields negating high damage attacks, and this is far from the only example.
i-bonjwa
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 20 2010 16:03 GMT
#66
The current sounds aren't as cool and satisfying as in broodwar but they aren't as bad as people claim them to be.
oxxo
Profile Joined February 2010
988 Posts
July 20 2010 16:04 GMT
#67
Most of them are fine. Nostalgia is driving most of the complaints.
palanq
Profile Blog Joined December 2004
United States761 Posts
July 20 2010 16:07 GMT
#68
I am very upset with the sounds. Whenever I hear hydras attacking I make my upset face. It looks like this: >:-[
time flies like an arrow; fruit flies like a banana
SugarBear
Profile Blog Joined June 2010
United States842 Posts
July 20 2010 16:32 GMT
#69
On July 20 2010 17:58 shawabawa wrote:
Show nested quote +
On July 20 2010 17:10 Zaru wrote:
The question is, will we look back in 5 years and call some of the Starcraft 2 sounds "memorable"?

90% of the SC2 sounds don't have the potential for that.

In the rear with the gear.


I wish I got half as excited about overtime as my SCVs do T_T.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 20 2010 16:33 GMT
#70
Say what you will about the unit sounds (especially zerg), but the music for this game is excellent.
Azile
Profile Joined March 2010
United States339 Posts
July 20 2010 16:38 GMT
#71
I'm fine with the majority of them, I think a lot of people's problems are just nostalgia. It's not going to sound like BW, because it's not BW.. a lot of the sound are vastly superior to BW. Hydras stand out to me as the worst by far in a battle you literally can't even tell their attacking, and that's not just the sound but the animation as well.

Can't really comment on the music as I turned it off on day one. -.-
Lazix
Profile Joined March 2010
Australia378 Posts
July 20 2010 16:53 GMT
#72
The sounds honestly aren't up to anyone's standards let alone Blizzard's.

Its a shame, Blizzard usually do so well in this area.
generic88
Profile Joined December 2008
United States118 Posts
July 20 2010 16:55 GMT
#73
The sound that bothers me the most is the new zergling attack sound. It sounds squishy. In Broodwar it sounded like claws going through metal. Now it sounds like someone throwing a rotten tomato at a wall.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 20 2010 16:57 GMT
#74
I still hate the hydra attack sound. Didn't they say they were going content patch this to some extent though?
brood war for life, brood war forever
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 20 2010 17:00 GMT
#75
OMG yes the sounds are terrible in comparison to SC:BW. By terrible, I mean weak and lackluster. Like zerglings. That shit was scary as hell in BW; just hearing those little claws pounding at your buildings could send shivers down your spine. Now they just sound like little puppies scraping at the door. And hydralisks. What happened to the "ptooh" spit sound? Like, you could actually *feel* like you were getting hit by something when you heard the attack sound. Now, it just sounds like someone's tooting away on a blowgun. And ultralisks. They have huge fucking kaiser blades... that make a "choom" sound??? It sounds more like a laser than an enormous monster slashing away at your guts. Seriously, what's up with that?

But yeah, all in all, the sounds have less of an impact. Instead of a punch to the face, you get a slap on the forehead...
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-20 17:03:29
July 20 2010 17:03 GMT
#76
On July 20 2010 17:58 shawabawa wrote:
In the rear with the gear.

LOL how did I not realize that..
Looking for top-tier practice partners, especially Z; PM me
PaterSin
Profile Joined April 2010
Germany301 Posts
Last Edited: 2010-07-20 17:03:59
July 20 2010 17:03 GMT
#77
why should I be upset about the sounds?
true the tank could be a little more manly but since I don't play terran I don't rly care as long as they die and I can hear them blowing up
En Taro Tassadar
arb
Profile Blog Joined April 2008
Noobville17922 Posts
July 20 2010 17:03 GMT
#78
On July 21 2010 00:43 QueueQueue wrote:
I honestly have no issues with the current sounds. I don't feel they are a step back from SC1 at all. I just get a more "polished" feel from them; but that's just me.

I assume you never heard the ultralisk slash? Compared to the massive grunting in SC1 i find this a huge stepback..

The siege tank siege sound is just..ughhh
Artillery spawned from the forges of Hell
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 20 2010 17:10 GMT
#79
On July 21 2010 00:42 Crisium wrote:
I totally agree on the weakness of the sound effects. And it's an utter shame that Blizzard is ignoring this. Sound plays a big part in memory and nostalgia which help the game live long in our minds. Say what you want about Zealot Psi Blades sounding like metal, but that metal combined with the grunting was memorable. Even my friend who has only casually dabbled in Starcraft has been known to imitate the Zealot sound effects in real life when we talk about the game. Think it's gonna happen for SC2? No chance.


They have changed sounds throughout the beta, so they aren't ignoring it. They just either don't have time or simply disagree with you.
san-tokie
Profile Joined May 2007
Korea (South)185 Posts
July 20 2010 17:13 GMT
#80
The problem in SC2 is sounds lack that visceral quality and overall distinction from one another. If you took 20 random sounds playing at the same time from SC1 you'd be able to tell distinctively what was going on without the need of a visual. In SC2 everything just kinda meshes and blurs together.

SC2 sound design relative to SC1 is poorly done, it doesn't take a sound engineer to notice.
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