Are you still upset with the sounds of SC2? - Page 10
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viscral
United States45 Posts
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MasterFischer
Denmark836 Posts
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AxeX1606
United States39 Posts
As I've had to say elsewhere countless times, GIVE IT TIME. | ||
Zombo Joe
Canada850 Posts
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abrasion
Australia722 Posts
![]() Glynnis. | ||
sluggaslamoo
Australia4494 Posts
This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable. The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is. Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on. In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character. In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character. SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor, captures his personality completely with his voice, therefore it would be a no brainer to realise that the Thor would have an iconic voice as well. If the only way Blizzard can now do this is by copying other people then there is a lot to say about the voice acting decisions made during development. | ||
Ploppytheman
United States248 Posts
On July 20 2010 17:28 gdroxor wrote: This! Never play PvZ when you have to go to the bathroom. Or when you have diarrhea. Makes it hard to micro when your a splishin and a splashin. | ||
Railxp
Hong Kong1313 Posts
Broodwar sounds added a fuckton to the game. Each and every zerg unit sounded distinct, the muta shriek, the scourge chime, the queen romp, the hydra hiss, and the zergling crackle. In sc2, as many have said, nothing sounds distinct. Zerg and Protoss broodwar sounds succeeded because the sounds were so foreign and unusual. They make the typical alien movie sounds, but with a LOT of added personality. SC2 Zergs just make the regular expected alien sound mix common in B rate Hollywood alien movies. Protoss also feel more human because they use more english, instead of the weird mix of english with protoss language. In broodwar, zealots sounded tribal and foreign for phrases like "GAUU GORUP" "MISAAAA ZHU", and dragoons went "MI'ZHORAK" "MISHIBEEP" "ZOP'PORODOUS" Protoss loss their foreignness in sc2, and with it their uniqueness. Plenty has been commented on terran, but I think the other two races suffer more in sc2 compared to broodwar. Broodwar sounds worked because it was so alien, and therefore remark-able. Which is sadly not the case with most sc2 sounds. | ||
RaZzy
Netherlands36 Posts
Anyway it suits the SC2 visuals. The sounds and music have more of an epic feel. SC1 sounds more arcade style-like. To each his own of course. (SC1 sounds were awesome in SC1. SC2 sounds are awesome in SC2) | ||
Kakisho
United States240 Posts
On July 22 2010 05:00 kcdc wrote: The ghost death sound is kind of dumb. Broodwar Medic death. Umm, Terran like to scream in vain as they die. And to everyone who has said that none of the SCII sounds are memorable while we can all understand what is happening in a game of BW from the sounds and how amazing they are like the mutalisk "huuaaaa? haoo.... huaa?", isn't it, extremely redundant that you're saying the game we've been playing for 10 years (or, well some of us) is more memorable and that we're more comfortable with those sounds, with the new game that is supposed to replace the old? | ||
MasterFischer
Denmark836 Posts
On July 22 2010 20:04 sluggaslamoo wrote: @Above posts: This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable. The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is. Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on. In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character. In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character. SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor, captures his personality completely with his voice, therefore it would be a no brainer to realise that the Thor would have an iconic voice as well. If the only way Blizzard can now do this is by copying other people then there is a lot to say about the voice acting decisions made during development. a well written and thought out post good Sir ! We should get this thread to blizzard so they can read what's up. | ||
starcat
66 Posts
On July 22 2010 19:27 AxeX1606 wrote: Obviously some of the sounds are weird to us, like the Zealot warning sound. But alot of you seem to think it should just be instantly memorable. Took years for StarCraft 1 to be so memorable. It is going to take StarCraft 2 awhile also (albiet maybe not as long). As I've had to say elsewhere countless times, GIVE IT TIME. On July 22 2010 19:38 Zombo Joe wrote: The sounds are just as memorable, the problem is that the game hasn't made that impact yet because its not out. Wrong. You cant just say give it time. Giving a pile of crap sounds time isnt going to make them memorable. | ||
FrogOfWar
Germany1406 Posts
On July 22 2010 20:04 sluggaslamoo wrote: @Above posts: This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable. The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is. Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on. In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character. In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character. SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor, COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent. | ||
MasterFischer
Denmark836 Posts
On July 22 2010 23:36 FrogOfWar wrote: COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent. Dude... does he make a living out of being an actor? Yes.. yes he did and still does... ergo, he is a professional actor with an iconic voice | ||
kilaen
United States10 Posts
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FrogOfWar
Germany1406 Posts
On July 22 2010 23:43 MasterFischer wrote: Dude... does he make a living out of being an actor? Yes.. yes he did and still does... ergo, he is a professional actor with an iconic voice That is such brilliant reasoning, I'm speechless. | ||
Doomgaze
Sweden89 Posts
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theDragoon
Canada307 Posts
I didn't really think about it but the sounds captured the personality of the character perfectly in SC1. The marine was a badass tough guy and the firebat was a crazy pyromaniac. I'm not getting the same vibes with SC2's marine and hellion as I did with the SC1 marine and firebat. Too bad the protoss don't speak enough protoss language, in SC1 their non-english lines were so memorable. | ||
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