To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.
Not many people have noticed, but almost every patch, the 3d unit portraits got better and better.
On July 20 2010 17:01 v3chr0 wrote: To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.
Actually, I asked the question myself directly to Dustin to confirm my fears: This question is from the 15th of july chat with the developers... Needless to say, I was dissappointed :/
Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience
DustinB:: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.
I haven't noticed this in a while so maybe it got removed but before, an SCV or something would be hitting my building hatchery and sirens and shit would go off. So I'm in my base or controlling my scout or whatever when suddenly these fucking air raid sirens would start going off and the voice over is like "YOUR BASE IS UNDER ATTACK!!!!." IIRC, the minimap would also be pinging like mad. This would happen and I'd just be like "JESUS CHRIST, WTF IS HAPPENING?!?!?!" and I'm like freaking out. So I look and it's just a bullshit SCV chopping away at my hatchery. Fml.
In my opinion, the most disappointing sounds so far are Zerg attack sounds, especially Hydralisk's and Mutalisk's. They seem to lack a lot of strength compared to the SC1 versions.
My only major issue is the Zerg UI voice.. Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.
Such an annoying voice.
The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.
I think the interface on b.net has nice and crisp sounds, however quite a few of the in game sounds can get rather bothersome, if i have to pay one more scv overtime, i will cry. There is potential for them to change the sounds after retail however.
On July 20 2010 17:45 krY wrote: My only major issue is the Zerg UI voice.. Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.
Such an annoying voice.
The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.
dude they re-did the mineraallllllzzz
On July 20 2010 17:10 Zaru wrote: The question is, will we look back in 5 years and call some of the Starcraft 2 sounds "memorable"?
90% of the SC2 sounds don't have the potential for that.
As far as I'm concerned the sounds are far from Blizzard level. Diablo 1 + 2 and SC and WC3 have excellent audio. I'd have to say that most 2nd rate RTS games like Command and Conquer have much better audio than StarCraft 2.
I think particularly Zerg has dreadful sounds. It must have taken a blizzard employee a couple of hours fucking around on some audio program to make all of the unit sounds.
StarCraft 2 sounds are just not up to blizzard standards. I always find myself thinking of those amazing bits of audio from previous blizzard games. Stuff like those tomes in Diablo 1 or just about all of the unit sounds in Starcraft 1 which coincidentally blow everything in SC2 away. Something that's kept me playing WC3 UMS games so long is hearing the huge variety of awesome unit noises.
On July 20 2010 17:12 sk` wrote: The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"
I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.
Exactly, that one is often inappropriate and wrong, because often the zealots can hold and sometimes they are the attackers themselves and therefore don't even try to "hold" anything.
Otherwise I think a lot of the discussion is just due to the good old "this isn't BW!" kind of criticism. I've been playing toss lately and have to say the void ray sound is great, you actually hear it charge. The immortal firing sound is very powerful, it has a lot of pressure in it. The phoenix/stalker laser sounds are cool, the blink sound is cool, the warpgate morphing sound is cool, the warp in unit sound is cool.
I think the idea behind the hydralisk sound isn't to be strong but to sound dangerous and deadly, like silently flying poison arrows. Anyway, it's a matter of taste, but while I think the BW sounds were in general great and contributed a lot to the game, they weren't as perfect as nostalgia makes it seem. (For example, I never understood why a zergling hacking away at an organic structure would sound like wood knocking on metal.) The sc2 sounds are much better than people give them credit for. I'm quite happy with them.
yeah a few terran and many zerg sound effects are not to my liking, toss is mostly ok though i think. the jello-y/bouncy effects of some buildings are a little irritating as well, but it's not really a big deal for me anymore =/
most of the sounds are either downright crappy or at least not as good as the BW ones, but the thing that irritates me the most is the delay between stuff happening and voice warnings - like if your workers get attacked the warning doesnt come immediately but a couple of seconds later, and you lose more stuff than you should
The new siege tank sound is fricken' awesome. Much better than the dull *BRUM* of SC1. More like a sharp and nasty *ZPACHH*
I always feel so sorry if I forget a Viking somewhere and he's quietly piping up "Can't hold them alone..." while 10 Mutas are raping him. I agree it's a bit silly that the same sound comes if 20 Vikings attack a lonely Phoenix.
In fact quite many of the (Terran at least) "under attack" sounds are fantastic and certainly memorable. I'm in a heap of trouble! Somebody, get me out of this mess!
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.
Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
On July 20 2010 19:48 shinwa wrote: In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.
Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
I think because we are just used to the starcraft 1 sound. Might be different for people who hasn't played starcraft 1.
Personally I think the sound in starcraft 2 is more realistic in some way. Like you compare the zergling attack sound, it seems so noisy for something that's so small.
Seriously, that sound is my all time most hated. Dinky little high pitched sound. I really don't know how blizz put that kind of sound in when in SC1 it had a mighty roar.
Every new patch that comes out, i check the ultra attack sounds and every time I'm disappointed. I'm starting to give up thinking blizz will change anything. The guy doing sounds in SC2 should be fired IMO.
I think sounds are ok, as usual the talking peon (SCV) have some legendary material in his mouth and overall i'm satisfied even if i've been use to be blown away by Blizzard soundtracks/ingame sounds, wich is not the case here.
Anyways i think lot of people here are over-reacting, sounds are not THAT bad, yes they're not BW sounds that you listened for 10 years (have you even considered that you loved them so much just because you heard them so much ?).
I still have a problem with the hydralisk atack sound (and animation). This is the only one bothering me it just sounds/looks to weak and the bw one was reeeeeaaaaaally great idk why they changed it
it seems like blizzard just played safe with the sounds which is very disappointing. i hope they do work on tweaks and improvements as soon as they can.
On July 20 2010 19:48 shinwa wrote: In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.
Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
you know you have a volume slider?
WHAT? You speak crazy! Lies
That wasn't my point mate, I'm sorry if I wasn't clear, but I can't find a better way to explain it. I just found it having a bit too big of a contrast to.. other things? Meh, it's been a while since I played so it's hard to define.
But back to the point, I think that the SC2 sounds are good, and definitely better than the SC ones (with the exception of some of the actual phrases - which I really like from SC1)
The only sound I hate is the sound it makes when a zealot kills a unit. I don't know why but I always think there are DTs or something else going on i'm not aware of when I hear it...
I'll be completely honest with you all, I loved the old zerg voice. I thought it was very immersive and fitting. The new one is good too, but I liked the old one better.
The only problem I had with the sounds was the zealot "We cannot hold" type thing- something that meant "our forces are under attack" but wasn't necessarily truthful to the situation.
The sounds are pretty good. Don't know why so many people complain about hydra attack sound. I'd like to point out that you probably don't want to hear hydralisk sc1 type sound when they fire so fast now.
The sounds are okay. In fact for me, they sound more truthful. The zealot in BW would sound like he is striking metal, same with the zergling. Sure, the sc1 sounds were great, but this is a new game. I think we will get used to it in the upcoming years, and if there is a sc3, people would ask what happened to the sounds of sc2. The only problems I have are the same with almost everyone else. Zealots screaming we cannot hold even though its only one zergling. Really gets on my nerves. Especially when I am on a zel'Naga tower and I hear this. I just fall of my chair. And the other problem for me is the attack and sound animation. The hydras use acid spines. It doesn't sound as if they are spitting and they don't look they are covered in acid. That is all.
The sounds are fine other than I liked the old Zerg minerals noise better because I'm insane. Of course I spent hours changing all the sounds in SCBW to be stupid movie clips and such because children do such things, though I'll still do it this time around if I can. The science vessel saying "Back off man, I'm a scientist" ala ghost busters is my favorite SCBW sound.
I just think the race soundtracks are disappointing. Terran is the best, but the other two are way too ambient. Protoss is the most guilty of this. I worry of the longevity of the tracks, I think the melodic tunes from SC1 and WC2 were a much better guideline for making music than Warcraft 3's ambiance.
Boooo. The singleplayer has a good soundtrack though.
I didnt play SC:BW at all but was curious to hear the sounds so i just googled it. I have to agree the sounds are definatley more....menacing, powerful, and memorable. Old sound pack would be greeeeat
I honestly didn't notice a change in the sounds between phases. I think the sounds are fine, I just wish you had a toggle thing for languages, as I would use the Chinese voice overs, they sound so kool : P
I think SC2 voice is fine however I think there is a lack of sound notifications. I remember that each time SCV was spawned it had sound notification. Each upgrade finished had notification. I miss it.
The new siege tank, hydra and zealot attack sounds are so bad, it's not even funny. The hydralisk attack not only sounds, but also looks like a placeholder.
The being under attack sounds are also horrible and very misleading. It seems like your army is always crying for help and going to lose, even when it's hit by a single scv. Similarly when a scouting worker gets attacked, it sounds like you're getting your economy demolished. At the least they should add the same warning beep/pinging sound at the beginning, like in BW, so it focuses your attention right away, instead of having to hear most of the warning in order to know what it actually is. If they add the option to replace them all with the pinging sound followed by "your forces are under attack" I would enable that right away and never think twice about it.
Hmmm, until this thread I never really thought about it. I guess overall I don't have much of a problem. The music isn't as intense as I'd like it. The replay music I remember just laughing when I first heard it. Not what I expected tbh.
I totally agree on the weakness of the sound effects. And it's an utter shame that Blizzard is ignoring this. Sound plays a big part in memory and nostalgia which help the game live long in our minds. Say what you want about Zealot Psi Blades sounding like metal, but that metal combined with the grunting was memorable. Even my friend who has only casually dabbled in Starcraft has been known to imitate the Zealot sound effects in real life when we talk about the game. Think it's gonna happen for SC2? No chance.
I honestly have no issues with the current sounds. I don't feel they are a step back from SC1 at all. I just get a more "polished" feel from them; but that's just me.
I like most of them alot, and dislike a few. I dont agree that the sound effects are weak. Just in a diffrent direction the scbw. Execpt for zealots saying we cannot hold, I think thats horrible when 9/10 times they say it there winning.
But how can you not like a scv with "in the rear with a gear" or a thor saying, well anything?
I think some of the sounds are fine, but I really hate the death sounds, they just don't sound right. Medic dying in SC:BW, Lurker/Hydras/Dragoons/Zealots dying, that's how death sounds should be. And well, I hate zerg sounds in general, Overlord from SC:BW, now that's zerg.
I'm really quite sick of a 'SC2 should be a BW clone with better graphics' posts. There is nothing wrong with SC2 sounds or music, just because it is different from what we are accustomed too doesn't make them any less good. The Immortals voice is extremely memorable, as well as the sound of its shields negating high damage attacks, and this is far from the only example.
I'm fine with the majority of them, I think a lot of people's problems are just nostalgia. It's not going to sound like BW, because it's not BW.. a lot of the sound are vastly superior to BW. Hydras stand out to me as the worst by far in a battle you literally can't even tell their attacking, and that's not just the sound but the animation as well.
Can't really comment on the music as I turned it off on day one. -.-
The sound that bothers me the most is the new zergling attack sound. It sounds squishy. In Broodwar it sounded like claws going through metal. Now it sounds like someone throwing a rotten tomato at a wall.
OMG yes the sounds are terrible in comparison to SC:BW. By terrible, I mean weak and lackluster. Like zerglings. That shit was scary as hell in BW; just hearing those little claws pounding at your buildings could send shivers down your spine. Now they just sound like little puppies scraping at the door. And hydralisks. What happened to the "ptooh" spit sound? Like, you could actually *feel* like you were getting hit by something when you heard the attack sound. Now, it just sounds like someone's tooting away on a blowgun. And ultralisks. They have huge fucking kaiser blades... that make a "choom" sound??? It sounds more like a laser than an enormous monster slashing away at your guts. Seriously, what's up with that?
But yeah, all in all, the sounds have less of an impact. Instead of a punch to the face, you get a slap on the forehead...
why should I be upset about the sounds? true the tank could be a little more manly but since I don't play terran I don't rly care as long as they die and I can hear them blowing up
On July 21 2010 00:43 QueueQueue wrote: I honestly have no issues with the current sounds. I don't feel they are a step back from SC1 at all. I just get a more "polished" feel from them; but that's just me.
I assume you never heard the ultralisk slash? Compared to the massive grunting in SC1 i find this a huge stepback..
On July 21 2010 00:42 Crisium wrote: I totally agree on the weakness of the sound effects. And it's an utter shame that Blizzard is ignoring this. Sound plays a big part in memory and nostalgia which help the game live long in our minds. Say what you want about Zealot Psi Blades sounding like metal, but that metal combined with the grunting was memorable. Even my friend who has only casually dabbled in Starcraft has been known to imitate the Zealot sound effects in real life when we talk about the game. Think it's gonna happen for SC2? No chance.
They have changed sounds throughout the beta, so they aren't ignoring it. They just either don't have time or simply disagree with you.
The problem in SC2 is sounds lack that visceral quality and overall distinction from one another. If you took 20 random sounds playing at the same time from SC1 you'd be able to tell distinctively what was going on without the need of a visual. In SC2 everything just kinda meshes and blurs together.
SC2 sound design relative to SC1 is poorly done, it doesn't take a sound engineer to notice.
They need to revert the sounds back to how they were in phase 1. Seriously, the new music for Terran is so bad it doesn't even deserve to be called music. I don't know why Blizzard changed anything UI and sound-wise from phase 1, other than Zerg saying mineralsssssssssssss. It just doesn't have the same polish that it used to have.
I believe the sounds for not enough minerals, gas and under attack are way to slow. In brood war you knew right away if you didn't have the minerals to build something or if you were under attack, in SC2 the sound reaction is so delayed they are not even worth having. The side warning screen on the left is fast, why can't the sounds be fast and responsive as well?
thor sounds are awesome in the rear with the gear is awesome i miss the mining sounds zealot attack sound is ok, but i miss the grunting alot, why cant they do that anymore? stalker lazorz are awesome, even though they are bent light even if hydras spit acidic spines and not acid spit, can't there be an awesome spitting sound when it shoots out of their very slimy and acidic spine-holes? hellion shooting sound is a pair of thik trousers brushing against eachother. or a bat cave yes. siege tanks sounds aren't as bad as the looks of the siege tanks. those extra "wheels" on the side makes me >:-(
The marine's gauss rifle needs some sack. And by sack, I mean, like some low mids and some bass. The original gauss rifle was scary, but now it sounds like a pea shooter.
And what the hell happened to the original SCV driver?
I really really think the BW sounds were much better. However, when many instances of the same sound played in BW, some of the sounds would be silenced and I'm guessing they really want to leave more space in the mix so you can hear every single sound even during a chaotic battle, which would be completely impossible if every single Zergling had a huge THUMP sound for every single hit they did.
Also, Zerg advisor is still driving me insane whenever I think about it, GIVE ME BACK MY FRIGGIN OVERMIND ARGGGGGGGH!
On July 21 2010 01:02 SichuanPanda wrote: I'm really quite sick of a 'SC2 should be a BW clone with better graphics' posts. There is nothing wrong with SC2 sounds or music, just because it is different from what we are accustomed too doesn't make them any less good. The Immortals voice is extremely memorable, as well as the sound of its shields negating high damage attacks, and this is far from the only example.
Of course, if only this was the PROBLEM, it wouldn't really matter much seeing as difference is quite a welcomed fresh change of pace for Starcraft II
As I've commented, I find the game absolutely breathtaking in virtually every other area than the sound department... Now don't get me wrong.. I like the majority of the sounds in the game...BUT
it is simply a matter of arguing that the sounds from Multiplayer Starcraft 1 differ in a vital area towards SC2, because mostly death sounds are more reckonizable and unique than the sounds in SC2. They don't pack that "umpf"... many of the fire and death sounds simply drown out in the midst of battle... now is that really want we want?'
I'm not sure, but I just know that sounds from SC1 was very iconic and easy to distinguish, mainly for the reasons explained above.. this does not mean that SC2 cannot be entirely different, but I still argue that they should at least pack a punch and be unique and easily audible in the way most sounds from SC1 are..
did that make any sense at all ?
ps: STIMPACK sound is REALLY REALLY weak.. compared to the SC1 equivalent.. half the time I'm not even sure they're stimmed, unless I see that green power icon... that's a problem :D
Yeah, sounds are lame. The sounds in SC1 were so memorable, unique, and iconic. I don't see the sc2 sound effects having those qualities at all, just generic booms and bangs. Anyway, I've just been playing without sound, and unless some major revamp-age is being done in the shipped version, I don't believe I'll be changing that.
I don't know, I'm thinking just with the terran, the only unit who's catchphrases I can remember off the top of my head is the Marauder... and I tend to play mech when I'm terran.
I'll agree that Siege tanks sound like airsoft guns, hydras, while they do actually sound like they're shooting spines, somehow sound less cool. Mutas I think are ok. But largely, I miss the overly cheesy lines that Starcraft is known for.
That said, annoying and cheesy are not the same thing.
I think I'm on the other side of this fence. I like the sound, and surely there could be improvements like with anything, but I'm happy with alot of it.
On July 20 2010 17:12 sk` wrote: The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"
I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.
I know right?!?!
It's one of the rare ways I lose my cool in a game, just because when I hear it I feel like I'm going to get all-in'd or lose my whole army.
Anyways I think the music is insanely good even if that's not what this thread is about; I was surprised at how well they kept the SC tone while upping the production values massively.
I think a lot of the sound effect problems are from zerg players so I can't say much but it seems like there's nothing wrong with the sounds, just a few conflicts of personal preference.
i really hate the hydralisk thing, its annoying. the "shooting" sound sounds like the hydralisks jerking each other - -;
grunting on zealots would be more manly, really would like this stuff. also the mining sounds are missing, same as the boxing sound ( makes me feel dumb when apming in the first minutes )
Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.
On July 21 2010 04:56 SincerelySaint wrote: Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.
To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original?
To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything. The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me.
On July 21 2010 04:56 SincerelySaint wrote: Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.
To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original?
To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything. The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me.
You can turn of unit alerts though and still enjoy the music and attack sounds.
I think the sounds in SC2 are fine, really; it seems like most of you are just being too nostalgic and biased. Really, did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something? It's just a result of having heard all of those sounds for so many years, and relating those sounds to your favorite RTS, just like any other video game and its music/sound effects (Mario, Zelda, MGS, anyone?)
You guys are wierd and picky! It has never crossed my mind if the sounds from SC2 will be "memorable" or not. If you hear something enough you learn to love it. So I am completely indifferent to the sounds of the game. It just like the radio, they play a shity song a hundred million times and everybody loves it. Now I'm not saying that the sounds are shity, but that they will have the same phycological effects on you as the BW sounds did.
On July 21 2010 05:46 Ksyper wrote: Ultras need a better attack sound
i miss the grunting sound they did too.. or the part where they "leap" across the battlefield, instead of "orderly walk to the nearest exit" style movement they have now...
The protoss zealots still die like pansies in SC2. The SC1 zealots sounds like they die in bliss because they died with honor in battle. Zealots also grunt like swines in battle. Remember I long for combat.
I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist.
The protoss zealots still die like pansies in SC2. The SC1 zealots sounds like they die in bliss because they died with honor in battle. Zealots also grunt like swines in battle. Remember I long for combat.
I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist.
Unfortunately, the Protoss are elves in space now that they've developed more lame-ass lore for them, so you're going to have to accept it.
On July 21 2010 05:26 somedumbgamer wrote: I think the sounds in SC2 are fine, really; it seems like most of you are just being too nostalgic and biased. Really, did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something? It's just a result of having heard all of those sounds for so many years, and relating those sounds to your favorite RTS, just like any other video game and its music/sound effects (Mario, Zelda, MGS, anyone?)
It's not nostalgia, BW has excellent sound design. Very distinctive to the degree where you can close your eyes and realize exactly whats happening on screen.
On July 21 2010 05:55 Stratos_speAr wrote: I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.
and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.
have issues with protoss sounds cutting off, it never lets me know I'm supply blocked unless i don't need to know, its very frustrating. voidrays don't say anything when they get attacked until their shield are gone which by then is too late. protoss music lulls me to sleep and passive play. hydras are inaudible ninjas now.
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(
You can still do that and have always been able to. You just need to put the files into the mpq. I've tested this and it works fine. Don't go around modifying xml files, though.
On July 21 2010 05:55 Stratos_speAr wrote: I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.
and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.
Yes, "extremely underwhelming" vs. "bone crushing awesomeness" does very much sound like you did a fair and unbiased comparison.
On July 21 2010 05:55 Stratos_speAr wrote: I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.
and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.
Yes, "extremely underwhelming" vs. "bone crushing awesomeness" does very much sound like you did a fair and unbiased comparison.
well its true so it seems kinda fair.
sc2 just lack the punch of bw sounds.evrythng sounds so flimsy and weak. im mostly over it since i mostly turn on music/some tv shit when playing now but ya. just compare zerg in bw and in sc2. its the difference between a little puppy learning to bark and a gaint super wolf shattering your soul with his scary growling and howling.
On July 21 2010 08:28 SONE wrote: i asked in the other thread but it was kinda old, but is it possible to swap language unit responses as well from different clients?
In short, you are swapping .wav and .ogg files in their asset mpqs with winmpq. This will work just like the old "sound mods" did. All Blizzard did was disable folder hotloading like they did with WoW. However, if they for some silly reason decide to start running CRC or size checks on mpqs then this may not work on release.
I can provide a detailed tutorial on how to get these sound packs working again if you want.
Sure that would be awesome, I just wanna swap the unit reactions into my client without having to install a whole new one. Just for exploration really, i don't even pay attention to them but if it was in a different language would be kinda cool.
On July 21 2010 08:40 SONE wrote: Sure that would be awesome, I just wanna swap the unit reactions into my client without having to install a whole new one. Just for exploration really, i don't even pay attention to them but if it was in a different language would be kinda cool.
Alrighty. Then here we go.
Disclaimer - if for some reason Blizzard sees this as a hack and blows up your battle.net account on release I am not responsible for that. But, as it has been with virtually every game ever, sounds are client-side and not synced over battle.net. What I am going to show you how to do is "modding". This is what I've been doing for years. My friend and I ran a full-blown conversion on sc2 in the beta before the editor came out.
However, with the astounding and revolutionary invention of "achievements" and the fact you can get them in custom games (which is where you'd be playing a mod), I have lingering suspiciouns of them running some kind of MPQ size check.
If you alter XML files, which are data, there is a high probability you will either drop or crash entirely (tested). This is just like in Starcraft 1; if you ran a mod and your friend didn't, you dropped out of the game instantly.
These are sound files and it is highly unlikely you'd ever get banned for using them, much less Blizzard even knowing. But it's not guaranteed if they really want to crack down on custom shit in battle.net. Given how Blizzard has dodged every single attempt to get an answer about actual modding, they seem pretty intent on keeping custom content limited to maps. That doesn't mean they're going to go out of their way to fuck us over, it just means we have to be prepared to see Sc2 fall off the modding radar entirely.
I ran a graphics-based client-side mod for Starcraft 1 I called GalaxyCraft. Basically, I made things like Marines and Lings smaller but kept BC's, Carriers, ect. their original size. Added a more epic feeling. This worked perfectly playing public games because the grp files weren't synced. Apparently you can modify dds files in sc2 and those are also client-side. Someone was concerned that you could use this as a cheat to make cloaking more visible. As cloaking is a shader no, that is not possible. As it is right now I cannot see any possible way for a player to gain any kind of an advantage through client-side modifications. But do not try to abuse my teachings to that end.
Okay, let's get to business.
What we're going to be doing - we are going to be modifying the latest patch mpq to include our new sounds. I'll be using Zelniq's Manly Soundpack as a basis for this. If you want to port sounds from alternate clients you'll need to extract the sounds from said clients first.
How it works
In Starcraft 1 and Warcraft 3 you run mods through a program called Mpqdraft. This temporarily patches the memory of the game and allows your files to take effect in a custom mpq. The changes never modify the default data.
We are now modifying the default data. At least until Q updates mpqdraft like I keep pestering him to do so.
The alternate possibility is that Blizzard will release a mod loader. But this wouldn't let you play with your friends using your sounds unless they had that mod running. Also, as Blizzard has yet to acknowledge the existence of mods or justify any of us with responses of any kind, and seeing as they constantly refer to "maps" as "mods", this seems incredibly unlikely.
These mods function by "replacing" existing data. In a custom mpq, files take the same name as data in the default game and are loaded instead when the game asks for them. Since we don't have mpqdraft, we're doing things the old fashioned way. Therefore, you want to back up your data - the mpq we'll be changing, and put it in a different directory outside of sc2.
However, because some people were using xml changes to accomodate their sound packs, you won't be able to use those xml changes.
Previously, packs like Zelniq's worked just by putting them in the directory because the game was reading the directory. But, just like WoW, Blizzard disabled this. This is not necessarily because they want to kill your sound mods, but perhaps a step to sealing up the game and getting it ready for release; the game loading files from directories can get confusing and messy if you aren't aware of it, and I can see why they would disable it.
You know the potential risks. I personally would take them because I hate the Zerg sounds that much.
Let's Get Started!
The only program we'll need for this is winmpq. You can get it from www.shadowflare.samods.org . Pay CAREFUL ATTENTION to the program requirements on its download page. If you get some random OCX error when you try to run it, chances are you need to install some runtimes (regardless of Windows version).
Now we want to find the patch mpq for the latest version. SC2 loads its files chronologically, so Base16094 is going to get loaded before Base16036. As long as Blizzard doesn't choose to screw modders over, this system is incredibly useful for us since it allows us to release patches for mods without forcing users to download all of the data all over again. You could also mix and match custom data with this, and never have to touch a single map! Handy!
The file we want to open is patch.SC2Archive. This is just a renamed mpq.
If you are pulling sounds from another language client, you'll want to pull them out using Winmpq. This is fairly straight forward and you should be able to figure it out on your own. Select the files you want to extract, right click, "extract", choose where you want them. Winmpq will pop them into the appropriate directory for you.
Again, make sure you have backed up this mpq file to another directory outside of sc2. If you copy-paste the versions folder in particular this can cause sc2 to do weird shit or not load altogether, or your changes may never take place.
Okay, we have our archive open. Now what?
Understanding the MPQ archive
I'll be using Zelniq's Soundpack for my example.
If you've extracted files from another client, they're probably organized just like this.
use Windows Search to make absolutely sure there is nothing in these directories besides .wav and .ogg files. Get rid of any xml or Galaxy files especially. If the Author has used those to customize the sound volumes and such that means that his intended changes won't be taking effect, but you can modify the sound files themselves to achieve that. Unfortunately, I cannot foretell the impact of running custom XML files, even just for sounds, on B.net 2.0 and I would not recommend you try it on release unless you are completely aware of the risks involved. I want to make that completely clear to you. (I was told by a Blizzard employee that they didn't care about people running full-blown actual mods in the beta, just that dumbasses keep spamming them with mod-related crash reports. But that was the beta. This is release.)
Before we drag and drop them onto our archive we need some text to copy and paste. If you note, the directories here aren't all of the directories these files are under in the patch mpq. This is because of the way Sc2 organizes its data and loads patches.
Copy the text Mods\Liberty.SC2Mod\Base.SC2Assets\ either from this post or from the mpq.
Drag and drop these directories on the mpq. Do NOT have sc2 or the editor running while doing this or chances are nothing will happen. A popup will ask you for a folder name. Paste the text into the window like so:
Press "OK".
You're done!
Yes, I went out of my way to add descriptions and educate and such. Believe me, if modding becomes big in sc2 like it is for Diablo 2 you'll thank me. But if Blizzard wants to, and they just may, they'll shut us down for good. Modding for starcraft 2 is looking very bleak with the existing heavy-handed restrictions on map/"mod" (aka campaign data) publishing and no LAN.
Now you can try to load sc2. If SC2 doesn't load or the screen goes black on maps/replays you know already work, one of three things happened;
- You didn't move the old mpq/directory and sc2 is freaking out as a result. - The files didn't get named properly and somehow sc2 is still reading them, and freaking out. - Blizzard killed modding 100% and we're all fucked.
In such an event you can restore your default archive and sulk.
You might have noticed the ridiculous amount of 0kb sound files in the mpq. I have no idea why those are there. I also have no idea why Blizzard is using both wav and ogg for unit sounds.
If mods feel this post is inappropriate I have no qualms about you deleting it silently and quickly.
I tested this with a friend at the very end of Phase 1 when people said the sound packs had been disabled and it worked perfectly fine through this method. That doesn't mean I prefer this method, I hate modifying default game data because it's messy and inefficient.
The original sound effects were all so cool I can never choose which ones I like best. A lot of them were references to movies/games and whatnot, which sometimes took me long to realize (had to re-watch "Platoon" just to hear "Everybody's got to die sometime, Red" and it was so worth it, also almost fell off my chair when randomly watching the ST:TNG episode where Worf said it was a good day to die) and yet they were all incredibly fitting and badass on their own. While many of the SC2 sounds have grown on me, they generally lack that extra little zest, to make the unique or memorable.
On July 20 2010 17:06 MasterFischer wrote: Actually, I asked the question myself directly to Dustin to confirm my fears: This question is from the 15th of july chat with the developers... Needless to say, I was dissappointed :/
Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience
DustinB:: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.
LOL it seems DustinB forgot that Wings of Liberty is not the 3rd expansion...
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(
You can still do that and have always been able to. You just need to put the files into the mpq. I've tested this and it works fine. Don't go around modifying xml files, though.
Did we ever determine if this against the EULA/TOS or not? I remember the old thread that had the SC:BW sound mod and how it was shut down by a beta patch. The idea of changing your own mpq files came up there too but it was unclear whether such a thing would be "allowed" by blizzard.
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(
You can still do that and have always been able to. You just need to put the files into the mpq. I've tested this and it works fine. Don't go around modifying xml files, though.
Did we ever determine if this against the EULA/TOS or not? I remember the old thread that had the SC:BW sound mod and how it was shut down by a beta patch. The idea of changing your own mpq files came up there too but it was unclear whether such a thing would be "allowed" by blizzard.
Technically any kind of alteration of the game is against the EULA. However, Blizzard has allowed everything from the BWAPI project (Hacking starcraft to take C++ code for computer AI that is run client-side! God, the abuse that is possible with that alone) to the immense amount of modding on Diablo 2, to go on unpreturbed.
Blizzard mostly only steps in with special circumstances. Anything that claims itself as an expansion is likely to get targeted or told to make it clear they're just a user-made add-on. You also cannot sell your stuff, obviously.
There is a degree of risk involved with this. But in my ten years of modding I have never had any trouble. Treat the game with respect, don't try to do anything foolish, and just maybe they'll ignore you.
They didn't specifically disable your mods, they disabled folder hotloading. They did that with WoW too.
Also make note they may decide to change their policy with Battle.net 2.0. I can't really foretell how they'd respond to something like client-side sounds now, especially since they have been doing/saying a lot of really weird, random things. Do you really want chat channels?
On July 20 2010 17:01 v3chr0 wrote: To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.
Not many people have noticed, but almost every patch, the 3d unit portraits got better and better.
I disagree on the sound, i don't think there will be further changes to the sound after release, seeing as the audio assets were burned to the disc a long time ago, and therefore won't differ from what we heard in the beta.
And i really doubt them making further audio changes after release, so this is what we get. I think it's pretty good now though .
The Immortal Portrait was freaking badass in phase two.
I'm less upset now than I was toward the beginning of beta. I was pretty upset when they broke Zelniq's retro BW soundpack for SC2, but Phase 2 seems to have improved some of the sounds (diminished overlord creep sound, mineralssssssssssss, etc.). It's still not as good as BW, but it's come a long way (or maybe I've just gotten more used to it).
The sounds are fine in my opinion. I mean, the protoss and zerg soundtracks suck, but the unit sounds are fine. I wish they would change the zerg advisor voices like they did with the "WE REKWIRE MOAR MINNYRALZ" so that they were less annoying, but I hear "SPAWN MOAR OVALAWDS" and 'WE REKWIRE MOAR VESPEEN GASSSS" much less, so i can stand it. But all the units sound fine to me.
Oh, and as for memorable lines? The raven, thor, scv, and overlord all have lines that will surely be memorable. Protoss has none, though.
On July 21 2010 05:55 Stratos_speAr wrote: I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.
and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.
Yes, "extremely underwhelming" vs. "bone crushing awesomeness" does very much sound like you did a fair and unbiased comparison.
well its true so it seems kinda fair.
sc2 just lack the punch of bw sounds.evrythng sounds so flimsy and weak. im mostly over it since i mostly turn on music/some tv shit when playing now but ya. just compare zerg in bw and in sc2. its the difference between a little puppy learning to bark and a gaint super wolf shattering your soul with his scary growling and howling.
same goes for other units like the zealot.
Zerg sounds actually didn't make a whole lot of sense in BW.
Zerglings almost sound like they punch their target, when they are actually ripping them to shreds. Ultralisks are similar, with more of a roar.
Hydralisks sound like they are spitting acid (and the animation supports this) when in reality they're shooting razor-sharp spines at an extremely high velocity.
Just a couple examples. BW sounds were great, don't get me wrong, but they aren't the end-all-be-all, everything must be like BW or it fails. Just because BW sound effects are loud (and that's what they are - they aren't elegant or well-done, they're basic, short/crisp and loud due to the technology back then) doesn't make them automatically better.
A simple solution to this ! certain achievements unlocks classic sfx sounds and music tracks from SC1 :D That would be the absolute first thing i'd do is unlock the classic Terran music, screw Diamond league!
I agree completely, especially when it comes to the zerg sounds and the aforementioned "we cannot hold" warning messages. The all the zerg attack and death sounds are awful and just not very crisp and clear (the zergling and hydralisk especially). The unit voices for the terran and protoss are alright, but not as distinct as they felt in Starcraft 1 from one unit to another.
The unit voices for the Zerg units though are absolutely awful. They have no recognizable sentences that they speak, so the only thing that distinguishes one Zerg unit from another is the tone of their voices, which, at least to me, seems too similar from one unit to another. There's nothing like the high pitched shriek of the Starcraft 1 zergling or the distinctive "URGGG" sound from the overlord when you click on those units.
Lots of the sc1 unit responses were epic because they really represented the feel of the game and the unit's purpose itself. The good responses in sc2 from units that were in sc1 are generally the ones they took from sc1. none of the new ones are very good.
Ghost quotes from sc1, definitely portrays the fact that hes a specialist. Call the shot. Somebody call for an exterminator?
sc2, lame. Solo operative, right? Give me the sit-rep.
Hearing most of the sc1 sounds i feel "wow this unit is pretty badass". Dont get the same with sc2.
They might have redone the mineral-zzzz sound, but its still annoying as hell. That is the only beef I have with the sound of this game. At first I didn't like the Hydra spitting sound but it definitely grew on me.
I know they redid the zerg voice but tbh I liked the only annoying one better. This one is too awkward sounding and the voice now is like "We require more vespene gas?".
I think the issue is mainly that it's a woman's voice. As sexist as it seems, I'd rather hear a cerebrate with his overmind like booming voice that has a hint of sludge and robotic sound to it.
I had to think 10 years back what the voices of starcraft bw were like and to my surprise I remember a lot of them, especially the sound of zerglings/hydras^^ I mean in Starcraft 2, they're not really annoying (though I'm playing Protoss), but they're not really memorable too. It's not set in stone, maybe they will take some time and rework some of them, as far as I know they're going to update the graphic's in the next patches too, or?
On July 21 2010 05:26 somedumbgamer wrote: did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?
Yes... we did.
My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".
We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.
You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".
Sounds in Sc1 were more distinct from eachother, and some were really creepy. I'm sure you guys remember the spine-shaking scream the ( Academy, science facility? can't remember ) made. That thing just creeped me out and you felt that the upgrades that were happening in that building would have been at the cost of human lab rats.
Or the squeacking sound of a mine you couldn't see, you would actually already feel the pain before you even saw your army dead.
I think Starcraft 1 and the sequel can best be compared to an old Mustang and a Toyota Prius. One obviously designed and styled, had a great nostalgic sound. While the other, more advanced and better fuelconsumption, has a rather meh sound.
I like the small changes to zerg sounds they did with phase 2. I haven't played much of the other races to notice a difference. I thought the big splat when a ling dies in SC1 was a bit over dramatic though.
I'd like the all eggs hatching sounds, but especially the drone and overlord ones and the building complete sound for zerg to be louder and easier to recognise, they're so quiet and hard to distinguish it's almost like playing with the sound off. I used to be able to rely on sound alerts for these events but I can't make them out from the background and distinguish between them any more.
On July 21 2010 05:26 somedumbgamer wrote: did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?
Yes... we did.
My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".
We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.
You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".
This so much, I still say things like "AHH YEAH THAT'S THE STUFF" and "SECTOR LOCKED IN" (in my best boxer unit impression accent). My brother found an old yahtzee score card from about 7 years ago that has heaps of Protoss units sayings written all over it along with a crudely drawn pylon. Every unit is unique in Brood War, they have all have their own personality.
"GOLIATH ONLINE" fuck yeah get that thing into action. "BATTLECRUISER OPERATIONAL" you know it. "IT IS A GOOD DAY TO DIE" Corsair. What a bad ass sounding unit.
I can't even remember what a single unit in SC2 says when they pop out and I played the beta a lot. If you listen to the BW sounds and close your eyes you can identify what is happening. SC2 is a mess in comparison.
Marinies shooting in SC2 sound pathetic. In Brood War you felt like it was Starship Troopers all over again and everyone was fighting for their lives against the Zerg. The sounds in Brood War were plain epic, expertly selected and recorded. SC2 sounds are generic and muddled. The Unit voices are poorly acted. You can tell the people doing the voices are just doing their job and have no passion for what they were told to do.
It seems to be a common theme these days. Another comparison is Starfox 64 vs Starfox GC. The sounds, voices and sayings in Starfox 64 were all memorable and still repeated today ("do a barrel roll" anyone?). Even though the dialog is overacted and mostly ridiculous this adds to the greatness and makes it memorable. Starfox GC was a lesser game for its shitty voice acting and wimpy sounds.
I really hope Blizzard realises how important sound is in successful games and improves it across the board for the expansion.
I was never upset with the sounds. Yes, MINERAAALLLZ got annoying sometimes, but at the same time, it had its charm. Shame they changed it, really. And it makes sense for Queens to be the ones barking orders at you now that Kerrigan took over.
Also, I can see "WE CANNOT HOLD" becoming pretty memorable.
Everybody remembers the suave pilot from the movies who is always calm under pressure, doesn't matter what happens, godzilla could appear, and you will still hear that iconic voice.
The wraith captures this perfectly. "You know who the best starfighter of the fleet is, yours truley"
What about the viking? "I'm the best pilot in all the nine worlds! Oh yeah!" <<< WHAT?
Apart from the quality of the sounds there are other things that could make a difference. One is make the sounds a lot louder, they are too quiet.
The other thing is there are too many sounds, instead of having 15 mediocre sounds, have 3 or 4 really good ones. There should only be one "trained" sound aswell, it not only makes it more memorable, it makes it easier to macro too. I remember turning off the sound in BW, and my macro would just crumble, because I always relied on that "READY TO ROLLL OUT!!" or "SCV READY TO GO SIR".
Not really upset with SC2 sounds but I think they could have been a lot better. BW just had so many memorable sounds and audio clips. SC2 I think the sounds need to be louder and more memorable. Pretty much all the zerg sounds are forgettable, do zerglings still go "kekekekekeeke"? I seriously can't remember and I played so much zerg in phase 2. I don't even know how roaches sound like I really like the sound of siege tanks killing zerg units though.
I really miss "ahh yeaa thats the stuff" when marines stim.
the only clips i can recall off the top of my head are these: "ahh you scared me" "in the rear with the gear" "we cannot hold" "we require more mineraaaaalllllsssss" "THOR IS HERE!"
@sluggaslamoo I remember me and my friends doing stuff like that too.
anyone remember the kerrigan has sex with duke map? it was so funny how they used duke and kerrigan sounds like that.
the terran sounds are really poor and it's one of the most annoying things about playing terran (when I do). hearing every single unit from the barracks is awful. they all sound like they are trying way too hard and it just grates at my ears when the ghost sounds thirteen. as someone else said, they're not "iconic" enough. what's the Stalker death sound? does anyone know? it's just not memorable, and it's not from "omg nostalgia this isn't bw".
examples of good sounds are: forcefield psi storm most of the new protoss UI new High Templar (jesus, the old bw one was really bad, like someone was dying of throat cancer. now he actually sounds like a "high / royal" templar. old voice was much more suited for Dark Templar imo) new stalker voice I actually find more enjoyable than the dragoon (don't shoot me) immortal drone, drone attack sound (old one was really grating on the ears too) and the new terran music is AMAZING. seriously jaw-dropping. I bet they will change each race's music with their respective singleplayer campaigns. but damn, those of you complaining about terran music are insane (i agree zerg's ambient stuff sucks), it shows so much more brilliance
The only thing that bothers me its the sound of the ultralisk attacking, it sounds like a 'blade' or something, maybe I see too much anime or I love the bw ultra too much.
On July 20 2010 17:45 krY wrote: My only major issue is the Zerg UI voice.. Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.
Such an annoying voice.
The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.
On July 21 2010 05:26 somedumbgamer wrote: did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?
Yes... we did.
My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".
We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.
You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".
This so much, I still say things like "AHH YEAH THAT'S THE STUFF" and "SECTOR LOCKED IN" (in my best boxer unit impression accent). My brother found an old yahtzee score card from about 7 years ago that has heaps of Protoss units sayings written all over it along with a crudely drawn pylon. Every unit is unique in Brood War, they have all have their own personality.
"GOLIATH ONLINE" fuck yeah get that thing into action. "BATTLECRUISER OPERATIONAL" you know it. "IT IS A GOOD DAY TO DIE" Corsair. What a bad ass sounding unit.
I can't even remember what a single unit in SC2 says when they pop out and I played the beta a lot. If you listen to the BW sounds and close your eyes you can identify what is happening. SC2 is a mess in comparison.
Marinies shooting in SC2 sound pathetic. In Brood War you felt like it was Starship Troopers all over again and everyone was fighting for their lives against the Zerg. The sounds in Brood War were plain epic, expertly selected and recorded. SC2 sounds are generic and muddled. The Unit voices are poorly acted. You can tell the people doing the voices are just doing their job and have no passion for what they were told to do.
It seems to be a common theme these days. Another comparison is Starfox 64 vs Starfox GC. The sounds, voices and sayings in Starfox 64 were all memorable and still repeated today ("do a barrel roll" anyone?). Even though the dialog is overacted and mostly ridiculous this adds to the greatness and makes it memorable. Starfox GC was a lesser game for its shitty voice acting and wimpy sounds.
I really hope Blizzard realises how important sound is in successful games and improves it across the board for the expansion.
On July 20 2010 17:45 krY wrote: My only major issue is the Zerg UI voice.. Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.
Such an annoying voice.
The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.
Man the sounds in this game are not only sub-par, but some of them don't even make sense. The siege tank says "no patience for sitting around" but his job is to sit there. Ironic? yes. Sensible? no.
On July 22 2010 05:08 STS17 wrote: Man the sounds in this game are not only sub-par, but some of them don't even make sense. The siege tank says "no patience for sitting around" but his job is to sit there. Ironic? yes. Sensible? no.
Ahaha, so true. The whole soundpack reeks of not having put much thought into it.
Edit: Actually after listening to the actual Starcraft II VA's on live I'm surprised why the sound quality in SC2 is so bad. One thing though, the voice acting appears to be much more casual in SC2, unlike BW where there was a lot more effort put into it, there are many subtle differences which make the BW "Battlecruiser Operational" much more memorable than the SC2 one.
I think this is more that we've only had this game for what, 5 months? Compared to 10 years? If Sc2 pans out, i'm sure in 10 years you're going to roll up to parties and be all like "THOR IS HEAH". I can remember quite a few quotes off the top of my head already.
"KABOOM BABY, It's about to get heavy, Got a whole lotta love" "Ready to raise some hell, where's the hot action, burn, all day long" "Engines Screaming, Yeah? Weapons hot." "Well butterrrrr my biscuit, in the rear with the gear, what you run out of marines?"
On July 22 2010 05:54 ZeaL. wrote: I think this is more that we've only had this game for what, 5 months? Compared to 10 years? If Sc2 pans out, i'm sure in 10 years you're going to roll up to parties and be all like "THOR IS HEAH". I can remember quite a few quotes off the top of my head already.
"KABOOM BABY, It's about to get heavy, Got a whole lotta love" "Ready to raise some hell, where's the hot action, burn, all day long" "Engines Screaming, Yeah? Weapons hot." "Well butterrrrr my biscuit, in the rear with the gear, what you run out of marines?"
QFT
But I still think some sounds could use better work. Mostly a LOT of them are barely noticeable. I seriously don't know what a colossus sounds like when I click on it. Actually, does it even have a sound? That's kinda lazy if that's true...
On July 22 2010 05:54 ZeaL. wrote: I think this is more that we've only had this game for what, 5 months? Compared to 10 years? If Sc2 pans out, i'm sure in 10 years you're going to roll up to parties and be all like "THOR IS HEAH". I can remember quite a few quotes off the top of my head already.
"KABOOM BABY, It's about to get heavy, Got a whole lotta love" "Ready to raise some hell, where's the hot action, burn, all day long" "Engines Screaming, Yeah? Weapons hot." "Well butterrrrr my biscuit, in the rear with the gear, what you run out of marines?"
But that's the thing. Apart from THOR IS HERE! which isn't bad, a lot of the quotes are too long winded and don't have much impact. Most BW quotes are less than a few words and very simple, loud and clear.
You only have to play the game for a few weeks to remember the quotes. Most of my friends have only played the campaign (didn't even finish), and remember a huge array of BW quotes.
Nobody remembers many of the BW quotes that string long complicated phrases. One of my favorite quotes is from the valkyrie.
"That is verrry intewesting... but stupid"
Nobody remembers that one though. However nearly everybody remembers "CARRIER HAS ARRIVED".
Seriously, just compare the science vessel to the raven. Can you seriously tell me that the Raven will be as memorable as the Science Vessel. I doubt anybody will be able to recite a single quote from it.
Obviously some of the sounds are weird to us, like the Zealot warning sound. But alot of you seem to think it should just be instantly memorable. Took years for StarCraft 1 to be so memorable. It is going to take StarCraft 2 awhile also (albiet maybe not as long).
As I've had to say elsewhere countless times, GIVE IT TIME.
This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.
The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.
Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.
In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.
In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.
SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor, captures his personality completely with his voice, therefore it would be a no brainer to realise that the Thor would have an iconic voice as well.
If the only way Blizzard can now do this is by copying other people then there is a lot to say about the voice acting decisions made during development.
on any other game, SC2 sounds would have been acceptable, the sounds are at par, not horrible but not adding anything.
Broodwar sounds added a fuckton to the game. Each and every zerg unit sounded distinct, the muta shriek, the scourge chime, the queen romp, the hydra hiss, and the zergling crackle. In sc2, as many have said, nothing sounds distinct. Zerg and Protoss broodwar sounds succeeded because the sounds were so foreign and unusual. They make the typical alien movie sounds, but with a LOT of added personality. SC2 Zergs just make the regular expected alien sound mix common in B rate Hollywood alien movies.
Protoss also feel more human because they use more english, instead of the weird mix of english with protoss language. In broodwar, zealots sounded tribal and foreign for phrases like "GAUU GORUP" "MISAAAA ZHU", and dragoons went "MI'ZHORAK" "MISHIBEEP" "ZOP'PORODOUS" Protoss loss their foreignness in sc2, and with it their uniqueness.
Plenty has been commented on terran, but I think the other two races suffer more in sc2 compared to broodwar.
Broodwar sounds worked because it was so alien, and therefore remark-able. Which is sadly not the case with most sc2 sounds.
They were clearly going with a different feel/theme in this game. They had to find a balance in how many sounds you can here in big / small battles and how it would all fit together. It's more than just putting together some awesome sounds. If I remember correctly you can't even hear all the sounds in SC1 in a big battle. Anyway it suits the SC2 visuals. The sounds and music have more of an epic feel. SC1 sounds more arcade style-like. To each his own of course.
(SC1 sounds were awesome in SC1. SC2 sounds are awesome in SC2)
On July 22 2010 05:00 kcdc wrote: The ghost death sound is kind of dumb.
Broodwar Medic death. Umm, Terran like to scream in vain as they die.
And to everyone who has said that none of the SCII sounds are memorable while we can all understand what is happening in a game of BW from the sounds and how amazing they are like the mutalisk "huuaaaa? haoo.... huaa?",
isn't it, extremely redundant that you're saying the game we've been playing for 10 years (or, well some of us) is more memorable and that we're more comfortable with those sounds, with the new game that is supposed to replace the old?
On July 22 2010 20:04 sluggaslamoo wrote: @Above posts:
This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.
The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.
Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.
In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.
In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.
SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor, captures his personality completely with his voice, therefore it would be a no brainer to realise that the Thor would have an iconic voice as well.
If the only way Blizzard can now do this is by copying other people then there is a lot to say about the voice acting decisions made during development.
a well written and thought out post good Sir !
We should get this thread to blizzard so they can read what's up.
On July 22 2010 19:27 AxeX1606 wrote: Obviously some of the sounds are weird to us, like the Zealot warning sound. But alot of you seem to think it should just be instantly memorable. Took years for StarCraft 1 to be so memorable. It is going to take StarCraft 2 awhile also (albiet maybe not as long).
As I've had to say elsewhere countless times, GIVE IT TIME.
On July 22 2010 19:38 Zombo Joe wrote: The sounds are just as memorable, the problem is that the game hasn't made that impact yet because its not out.
Wrong. You cant just say give it time. Giving a pile of crap sounds time isnt going to make them memorable.
On July 22 2010 20:04 sluggaslamoo wrote: @Above posts:
This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.
The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.
Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.
In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.
In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.
SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor,
COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent.
On July 22 2010 20:04 sluggaslamoo wrote: @Above posts:
This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.
The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.
Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.
In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.
In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.
SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor,
COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent.
Dude... does he make a living out of being an actor? Yes.. yes he did and still does... ergo, he is a professional actor with an iconic voice
On July 22 2010 20:04 sluggaslamoo wrote: @Above posts:
This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.
The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.
Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.
In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.
In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.
SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor,
COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent.
Dude... does he make a living out of being an actor? Yes.. yes he did and still does... ergo, he is a professional actor with an iconic voice
The sounds in SC2 suck ass compared to the original. Something that grinds my shit is that when two or more hellions fire at the same time, the sound stacks, resulting in painfully loud volumes.
sluggaslamoo pretty much summed up perfectly why most of us think the sounds in SC2 aren't as good as the sounds in SC1.
I didn't really think about it but the sounds captured the personality of the character perfectly in SC1. The marine was a badass tough guy and the firebat was a crazy pyromaniac. I'm not getting the same vibes with SC2's marine and hellion as I did with the SC1 marine and firebat.
Too bad the protoss don't speak enough protoss language, in SC1 their non-english lines were so memorable.