• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:03
CEST 15:03
KST 22:03
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202532Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder8EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced48BSL Team Wars - Bonyth, Dewalt, Hawk & Sziky teams10Weekly Cups (July 14-20): Final Check-up0
StarCraft 2
General
The GOAT ranking of GOAT rankings Tournament Spotlight: FEL Cracow 2025 Classic: "It's a thick wall to break through to become world champ" Firefly given lifetime ban by ESIC following match-fixing investigation Serral wins EWC 2025
Tourneys
LiuLi Cup Weeklies and Monthlies Info Sea Duckling Open (Global, Bronze-Diamond) TaeJa vs Creator Bo7 SC Evo Showmatch Sparkling Tuna Cup - Weekly Open Tournament FEL Cracov 2025 (July 27) - $10,000 live event
Strategy
How did i lose this ZvP, whats the proper response
Custom Maps
External Content
Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars Mutation # 482 Wheel of Misfortune
Brood War
General
Which top zerg/toss will fail in qualifiers? BGH Auto Balance -> http://bghmmr.eu/ Google Play ASL (Season 20) Announced 2025 Season 2 Ladder map pool Flash Announces (and Retracts) Hiatus From ASL
Tourneys
[ASL20] Online Qualifiers Day 1 [Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL] Non-Korean Championship - Final weekend
Strategy
[G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft? Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Total Annihilation Server - TAForever [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Stop Killing Games - European Citizens Initiative
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Anime Discussion Thread [\m/] Heavy Metal Thread Movie Discussion! [Manga] One Piece Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
StarCraft improvement
iopq
Socialism Anyone?
GreenHorizons
Customize Sidebar...

Website Feedback

Closed Threads



Active: 630 users

Are you still upset with the sounds of SC2?

Forum Index > SC2 General
Post a Reply
Normal
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 20 2010 08:00 GMT
#1
Okay.. so PHASE 2 is over... release is 1 week away...

In my opinion, there are still sounds that needs to be done something about..

This is ESPECIALLY the death sounds of many units, that lack the power of the SC1 equivalent...

Also for an example, the siege tank fire sound was much much more fearsome and grusome in Starcraft 1....

Has anybody thought about using older sounds if it still possible come release?




I mean everything else seems pretty great, only parts of the sound system seems to be lagging behind in this game...


/discuss
WHO is this who speaks to me as though I needed his advice?
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-20 08:03:37
July 20 2010 08:01 GMT
#2
To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.

Not many people have noticed, but almost every patch, the 3d unit portraits got better and better.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
Dr. Tran
Profile Blog Joined July 2009
United States125 Posts
July 20 2010 08:03 GMT
#3
On July 20 2010 17:01 v3chr0 wrote:
To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.


And you know this... how?
thisblindman
Profile Joined July 2010
Philippines50 Posts
July 20 2010 08:05 GMT
#4
I read in an interview somewhere on this site that the beta sounds in Phase 2 are pretty much "retail-ready".
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-07-20 08:07:15
July 20 2010 08:05 GMT
#5
...

"I...think", "most definitely", learn to read.
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 20 2010 08:06 GMT
#6
Actually, I asked the question myself directly to Dustin to confirm my fears: This question is from the 15th of july chat with the developers... Needless to say, I was dissappointed :/


Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience

DustinB:: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.
WHO is this who speaks to me as though I needed his advice?
Bibbit
Profile Blog Joined December 2009
Canada5377 Posts
July 20 2010 08:07 GMT
#7
I haven't noticed this in a while so maybe it got removed but before, an SCV or something would be hitting my building hatchery and sirens and shit would go off. So I'm in my base or controlling my scout or whatever when suddenly these fucking air raid sirens would start going off and the voice over is like "YOUR BASE IS UNDER ATTACK!!!!." IIRC, the minimap would also be pinging like mad. This would happen and I'd just be like "JESUS CHRIST, WTF IS HAPPENING?!?!?!" and I'm like freaking out. So I look and it's just a bullshit SCV chopping away at my hatchery. Fml.
Zaru
Profile Joined May 2010
Austria93 Posts
July 20 2010 08:10 GMT
#8
The question is, will we look back in 5 years and call some of the Starcraft 2 sounds "memorable"?

90% of the SC2 sounds don't have the potential for that.
sk`
Profile Joined November 2008
Japan442 Posts
July 20 2010 08:12 GMT
#9
The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"

I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.
www.pureesports.com
virgozero
Profile Joined May 2010
Canada412 Posts
July 20 2010 08:19 GMT
#10
Well the environment sounds are pretty good. In kulas ravine if u zoom in, u wil hear the water flow outa the tunnel
towerranger
Profile Joined March 2010
Austria134 Posts
July 20 2010 08:23 GMT
#11
overlords creepsound still makes me wanna pee ((
HaGuN
Profile Joined April 2010
United States154 Posts
Last Edited: 2010-07-20 08:28:10
July 20 2010 08:27 GMT
#12
the timer countdown sound needs improvement imo, its too delayed, and feels like it can go on forever.

Unlike SC1 where you here that BOOP the first time and you know you have only 2 more seconds.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
gdroxor
Profile Blog Joined May 2010
United States639 Posts
July 20 2010 08:28 GMT
#13
On July 20 2010 17:23 towerranger wrote:
overlords creepsound still makes me wanna pee ((


This! Never play PvZ when you have to go to the bathroom.
oursblanc
Profile Joined April 2010
Canada1450 Posts
July 20 2010 08:32 GMT
#14
I barely even noticed the sounds.
An oasis of horror in a desert of boredom!
Darth_Ihsahn
Profile Joined June 2007
Mexico138 Posts
July 20 2010 08:35 GMT
#15
In my opinion, the most disappointing sounds so far are Zerg attack sounds, especially Hydralisk's and Mutalisk's. They seem to lack a lot of strength compared to the SC1 versions.
What does not kill you makes you stronger.
Baarn
Profile Joined April 2010
United States2702 Posts
July 20 2010 08:36 GMT
#16
i think the korean sounds are decent.
There's no S in KT. :P
Dance.jhu
Profile Blog Joined May 2010
United States292 Posts
July 20 2010 08:37 GMT
#17
meh, it will work...not like im not going to play the game just cuz i dont like the sounds.
It is what it is...
URvis
Profile Joined May 2010
New Zealand57 Posts
Last Edited: 2010-07-20 08:47:29
July 20 2010 08:45 GMT
#18
My only major issue is the Zerg UI voice..
Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.

Such an annoying voice.

The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.
Fenrir-Vice
Profile Joined May 2010
United States123 Posts
July 20 2010 08:47 GMT
#19
I think the interface on b.net has nice and crisp sounds, however quite a few of the in game sounds can get rather bothersome, if i have to pay one more scv overtime, i will cry. There is potential for them to change the sounds after retail however.
Biscut Status: Buttered
shawabawa
Profile Joined May 2010
United Kingdom417 Posts
July 20 2010 08:58 GMT
#20
On July 20 2010 17:45 krY wrote:
My only major issue is the Zerg UI voice..
Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.

Such an annoying voice.

The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.

dude they re-did the mineraallllllzzz

On July 20 2010 17:10 Zaru wrote:
The question is, will we look back in 5 years and call some of the Starcraft 2 sounds "memorable"?

90% of the SC2 sounds don't have the potential for that.

In the rear with the gear.
Goatlust
Profile Joined August 2009
Australia131 Posts
July 20 2010 09:03 GMT
#21
As far as I'm concerned the sounds are far from Blizzard level. Diablo 1 + 2 and SC and WC3 have excellent audio. I'd have to say that most 2nd rate RTS games like Command and Conquer have much better audio than StarCraft 2.

I think particularly Zerg has dreadful sounds. It must have taken a blizzard employee a couple of hours fucking around on some audio program to make all of the unit sounds.

StarCraft 2 sounds are just not up to blizzard standards. I always find myself thinking of those amazing bits of audio from previous blizzard games. Stuff like those tomes in Diablo 1 or just about all of the unit sounds in Starcraft 1 which coincidentally blow everything in SC2 away. Something that's kept me playing WC3 UMS games so long is hearing the huge variety of awesome unit noises.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
July 20 2010 09:09 GMT
#22
On July 20 2010 17:12 sk` wrote:
The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"

I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.


Exactly, that one is often inappropriate and wrong, because often the zealots can hold and sometimes they are the attackers themselves and therefore don't even try to "hold" anything.

Otherwise I think a lot of the discussion is just due to the good old "this isn't BW!" kind of criticism. I've been playing toss lately and have to say the void ray sound is great, you actually hear it charge. The immortal firing sound is very powerful, it has a lot of pressure in it. The phoenix/stalker laser sounds are cool, the blink sound is cool, the warpgate morphing sound is cool, the warp in unit sound is cool.

I think the idea behind the hydralisk sound isn't to be strong but to sound dangerous and deadly, like silently flying poison arrows. Anyway, it's a matter of taste, but while I think the BW sounds were in general great and contributed a lot to the game, they weren't as perfect as nostalgia makes it seem. (For example, I never understood why a zergling hacking away at an organic structure would sound like wood knocking on metal.) The sc2 sounds are much better than people give them credit for. I'm quite happy with them.
thisblindman
Profile Joined July 2010
Philippines50 Posts
July 20 2010 09:19 GMT
#23
The sc2 sounds are much better than people give them credit for.

True.

Come Starcraft 3 we'll have players begging for "awesome Starcraft 2 sounds."
blue_arrow
Profile Blog Joined July 2008
1971 Posts
July 20 2010 09:22 GMT
#24
yeah a few terran and many zerg sound effects are not to my liking, toss is mostly ok though i think.
the jello-y/bouncy effects of some buildings are a little irritating as well, but it's not really a big deal for me anymore =/
| MLIA | the weather sucks dick here
ohN
Profile Blog Joined November 2009
United States1075 Posts
July 20 2010 10:10 GMT
#25
The only sound I hate is the zerg one that says you need more minerals. The phase1 one was bettter. =/
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 20 2010 10:13 GMT
#26
i think i will switch most of my sounds to the bw ones as soon as its possible. I think i would honestly enjoy the campaign more this way as well.
Kill the Deathball
WiljushkA
Profile Joined March 2006
Serbia1416 Posts
July 20 2010 10:15 GMT
#27
most of the sounds are either downright crappy or at least not as good as the BW ones, but the thing that irritates me the most is the delay between stuff happening and voice warnings - like if your workers get attacked the warning doesnt come immediately but a couple of seconds later, and you lose more stuff than you should
"As much as I love the image of me F5-ing paypal every 15 minutes while fist pumping and screaming "SHIP THE MONEY BITCHES"" - Day9
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-07-20 10:21:48
July 20 2010 10:21 GMT
#28
can't you turn the volume of effects off?

i wouldn't know since i play with music but i tried playing with game sounds the last 2 days of beta and i didn't really give a damn about noises




except fucking overlords god damn. also i hate zerg music, terran music is the best. love that theme
HubertFelix
Profile Joined April 2010
France631 Posts
July 20 2010 10:25 GMT
#29
The sounds are not that bad. But I'm disappointed but the sountrack.

SC/BW sountrack was so epic.
Silu
Profile Joined June 2010
Finland165 Posts
July 20 2010 10:40 GMT
#30
The new siege tank sound is fricken' awesome. Much better than the dull *BRUM* of SC1. More like a sharp and nasty *ZPACHH*

I always feel so sorry if I forget a Viking somewhere and he's quietly piping up "Can't hold them alone..." while 10 Mutas are raping him. I agree it's a bit silly that the same sound comes if 20 Vikings attack a lonely Phoenix.

In fact quite many of the (Terran at least) "under attack" sounds are fantastic and certainly memorable. I'm in a heap of trouble! Somebody, get me out of this mess!
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 20 2010 10:41 GMT
#31
Sound in Sc2 is very surprisingly poor.

I'm very disappointed, if these are the sounds in retail it will be the first blizz game with shit sound.
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
shinwa
Profile Joined April 2010
Sweden225 Posts
July 20 2010 10:48 GMT
#32
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.

Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.
sob3k
Profile Blog Joined August 2009
United States7572 Posts
July 20 2010 10:50 GMT
#33
On July 20 2010 19:48 shinwa wrote:
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.

Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.


you know you have a volume slider?
In Hungry Hungry Hippos there are no such constraints—one can constantly attempt to collect marbles with one’s hippo, limited only by one’s hippo-levering capabilities.
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
July 20 2010 10:51 GMT
#34
I think because we are just used to the starcraft 1 sound. Might be different for people who hasn't played starcraft 1.

Personally I think the sound in starcraft 2 is more realistic in some way. Like you compare the zergling attack sound, it seems so noisy for something that's so small.
Leenock the Punisher
viletomato
Profile Joined June 2009
Canada277 Posts
July 20 2010 10:51 GMT
#35
THE ULTRALISK SOUND SUCKS!!

Seriously, that sound is my all time most hated. Dinky little high pitched sound. I really don't know how blizz put that kind of sound in when in SC1 it had a mighty roar.

Every new patch that comes out, i check the ultra attack sounds and every time I'm disappointed. I'm starting to give up thinking blizz will change anything. The guy doing sounds in SC2 should be fired IMO.
Tomatoes, the king of fruits
Marou
Profile Blog Joined April 2010
Germany1371 Posts
July 20 2010 10:52 GMT
#36
I think sounds are ok, as usual the talking peon (SCV) have some legendary material in his mouth and overall i'm satisfied even if i've been use to be blown away by Blizzard soundtracks/ingame sounds, wich is not the case here.

Anyways i think lot of people here are over-reacting, sounds are not THAT bad, yes they're not BW sounds that you listened for 10 years (have you even considered that you loved them so much just because you heard them so much ?).

I still have a problem with the hydralisk atack sound (and animation). This is the only one bothering me it just sounds/looks to weak and the bw one was reeeeeaaaaaally great idk why they changed it
twitter@RickyMarou
butchji
Profile Joined September 2009
Germany1531 Posts
July 20 2010 10:56 GMT
#37
The only really cool sound is the Thor. Nice idea to abuse Schwarzenegger for the big fucking gun unit. :D
acrimoneyius
Profile Blog Joined June 2010
United States983 Posts
July 20 2010 10:56 GMT
#38
I think this proves that the OP is right:



The Korean comedian doing some great imitations of sc1 sounds.

Can't really picture a comedian doing sc2 sounds.
Telcontar
Profile Joined May 2010
United Kingdom16710 Posts
July 20 2010 10:56 GMT
#39
it seems like blizzard just played safe with the sounds which is very disappointing. i hope they do work on tweaks and improvements as soon as they can.
Et Eärello Endorenna utúlien. Sinome maruvan ar Hildinyar tenn' Ambar-metta.
shinwa
Profile Joined April 2010
Sweden225 Posts
July 20 2010 11:02 GMT
#40
On July 20 2010 19:50 sob3k wrote:
Show nested quote +
On July 20 2010 19:48 shinwa wrote:
In my humble opinion, I didn't care much for the original Starcraft sounds. I liked the overall theme and the lines themself, but I think they were way too loud and some of them just sounded funky.

Don't really have any opinions on the SC2 sounds, I think they're fine. The only issue - and I'm leery of even calling it an issue - I've encountered is the "WE CAN NOT HOLD" thing while playing Protoss. Watching a 150 food army getting that scared by one scouting Zergling just makes me giggle.


you know you have a volume slider?


WHAT? You speak crazy! Lies

That wasn't my point mate, I'm sorry if I wasn't clear, but I can't find a better way to explain it. I just found it having a bit too big of a contrast to.. other things? Meh, it's been a while since I played so it's hard to define.

But back to the point, I think that the SC2 sounds are good, and definitely better than the SC ones (with the exception of some of the actual phrases - which I really like from SC1)
DiTH
Profile Joined March 2010
Greece116 Posts
Last Edited: 2010-07-20 11:06:40
July 20 2010 11:05 GMT
#41
NP just reenable us being able to use SC1 sounds and problem fixed.

I mean i dont even understand why they removed this great "feature" SC2 graphics with some SC1 sounds was huge improvement over default.
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 20 2010 12:03 GMT
#42
The only sound I hate is the sound it makes when a zealot kills a unit. I don't know why but I always think there are DTs or something else going on i'm not aware of when I hear it...
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Nifel
Profile Joined June 2010
706 Posts
July 20 2010 12:13 GMT
#43
I like the sounds. I guess the Hydralisk is kind of dull compared to the old SC1 though. And the Zergling. Maybe.
DannyJ
Profile Joined March 2010
United States5110 Posts
July 20 2010 12:16 GMT
#44
They took awhile to get used to. Now im completely fine with them.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 20 2010 12:17 GMT
#45
I'll be completely honest with you all, I loved the old zerg voice. I thought it was very immersive and fitting. The new one is good too, but I liked the old one better.

The only problem I had with the sounds was the zealot "We cannot hold" type thing- something that meant "our forces are under attack" but wasn't necessarily truthful to the situation.
beep beep boop
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
July 20 2010 12:21 GMT
#46
Upset? Yes. Give me back hydra acid spit and death sounds! Also siege tank siegemode sound + firing sound was more ballsy than SC2 version.
YourMom
Profile Joined April 2010
Romania565 Posts
July 20 2010 12:22 GMT
#47
The sounds are pretty good. Don't know why so many people complain about hydra attack sound. I'd like to point out that you probably don't want to hear hydralisk sc1 type sound when they fire so fast now.
I'm very good at making carriers.
Holy_AT
Profile Joined July 2010
Austria978 Posts
July 20 2010 12:23 GMT
#48
i installed the English and the German client and I found both sounds really good.
Maybe the "we can not hold sounds pathetic" ^^
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
July 20 2010 12:24 GMT
#49
Tbh, when i have watched BW videos i think they sound crap.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
July 20 2010 12:26 GMT
#50
theres no mining minerals sound -_-
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 20 2010 12:27 GMT
#51
The Hydra attacking sound is barely audible, which is a problem, from a functional point of view. Also, the Tank doesn't sound scary enough.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
July 20 2010 12:38 GMT
#52
The sounds are okay. In fact for me, they sound more truthful. The zealot in BW would sound like he is striking metal, same with the zergling. Sure, the sc1 sounds were great, but this is a new game. I think we will get used to it in the upcoming years, and if there is a sc3, people would ask what happened to the sounds of sc2. The only problems I have are the same with almost everyone else. Zealots screaming we cannot hold even though its only one zergling. Really gets on my nerves. Especially when I am on a zel'Naga tower and I hear this. I just fall of my chair. And the other problem for me is the attack and sound animation. The hydras use acid spines. It doesn't sound as if they are spitting and they don't look they are covered in acid. That is all.
End my suffering
Mulloy
Profile Joined March 2010
United States86 Posts
July 20 2010 12:44 GMT
#53
The sounds are fine other than I liked the old Zerg minerals noise better because I'm insane. Of course I spent hours changing all the sounds in SCBW to be stupid movie clips and such because children do such things, though I'll still do it this time around if I can. The science vessel saying "Back off man, I'm a scientist" ala ghost busters is my favorite SCBW sound.
I have been known, on occasion, to dapple in fancy hats.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 20 2010 12:53 GMT
#54
I just think the race soundtracks are disappointing. Terran is the best, but the other two are way too ambient. Protoss is the most guilty of this. I worry of the longevity of the tracks, I think the melodic tunes from SC1 and WC2 were a much better guideline for making music than Warcraft 3's ambiance.

Boooo. The singleplayer has a good soundtrack though.
Hark!
hEndO
Profile Joined June 2010
United States124 Posts
July 20 2010 13:01 GMT
#55
I didnt play SC:BW at all but was curious to hear the sounds so i just googled it. I have to agree the sounds are definatley more....menacing, powerful, and memorable. Old sound pack would be greeeeat
fams
Profile Blog Joined June 2009
Canada731 Posts
July 20 2010 13:28 GMT
#56
I honestly didn't notice a change in the sounds between phases. I think the sounds are fine, I just wish you had a toggle thing for languages, as I would use the Chinese voice overs, they sound so kool : P
http://www.twitter.com/famsytron/
TrzystaDrzew
Profile Joined April 2010
Poland72 Posts
July 20 2010 13:29 GMT
#57
I think SC2 voice is fine however I think there is a lack of sound notifications. I remember that each time SCV was spawned it had sound notification. Each upgrade finished had notification. I miss it.
lololol
Profile Joined February 2006
5198 Posts
July 20 2010 13:32 GMT
#58
The new siege tank, hydra and zealot attack sounds are so bad, it's not even funny.
The hydralisk attack not only sounds, but also looks like a placeholder.

The being under attack sounds are also horrible and very misleading. It seems like your army is always crying for help and going to lose, even when it's hit by a single scv. Similarly when a scouting worker gets attacked, it sounds like you're getting your economy demolished.
At the least they should add the same warning beep/pinging sound at the beginning, like in BW, so it focuses your attention right away, instead of having to hear most of the warning in order to know what it actually is.
If they add the option to replace them all with the pinging sound followed by "your forces are under attack" I would enable that right away and never think twice about it.
I'll call Nada.
Brazen[six]
Profile Joined June 2010
Canada203 Posts
July 20 2010 15:07 GMT
#59
Hmmm, until this thread I never really thought about it. I guess overall I don't have much of a problem. The music isn't as intense as I'd like it. The replay music I remember just laughing when I first heard it. Not what I expected tbh.
Dub
Profile Joined July 2010
57 Posts
July 20 2010 15:12 GMT
#60
All I know is that when MULES break down I think I'm under attack and someone is dying for a split second.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
Last Edited: 2010-07-20 15:42:49
July 20 2010 15:42 GMT
#61
I totally agree on the weakness of the sound effects. And it's an utter shame that Blizzard is ignoring this. Sound plays a big part in memory and nostalgia which help the game live long in our minds. Say what you want about Zealot Psi Blades sounding like metal, but that metal combined with the grunting was memorable. Even my friend who has only casually dabbled in Starcraft has been known to imitate the Zealot sound effects in real life when we talk about the game. Think it's gonna happen for SC2? No chance.
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
QueueQueue
Profile Joined July 2009
Canada1000 Posts
July 20 2010 15:43 GMT
#62
I honestly have no issues with the current sounds. I don't feel they are a step back from SC1 at all. I just get a more "polished" feel from them; but that's just me.
beefstew
Profile Joined August 2009
United States43 Posts
July 20 2010 15:52 GMT
#63
I like most of them alot, and dislike a few. I dont agree that the sound effects are weak. Just in a diffrent direction the scbw. Execpt for zealots saying we cannot hold, I think thats horrible when 9/10 times they say it there winning.

But how can you not like a scv with "in the rear with a gear" or a thor saying, well anything?
Ighox
Profile Joined July 2009
Norway580 Posts
July 20 2010 16:00 GMT
#64
I think some of the sounds are fine, but I really hate the death sounds, they just don't sound right.
Medic dying in SC:BW, Lurker/Hydras/Dragoons/Zealots dying, that's how death sounds should be.
And well, I hate zerg sounds in general, Overlord from SC:BW, now that's zerg.
SichuanPanda
Profile Blog Joined March 2010
Canada1542 Posts
Last Edited: 2010-07-20 16:03:58
July 20 2010 16:02 GMT
#65
I'm really quite sick of a 'SC2 should be a BW clone with better graphics' posts. There is nothing wrong with SC2 sounds or music, just because it is different from what we are accustomed too doesn't make them any less good. The Immortals voice is extremely memorable, as well as the sound of its shields negating high damage attacks, and this is far from the only example.
i-bonjwa
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 20 2010 16:03 GMT
#66
The current sounds aren't as cool and satisfying as in broodwar but they aren't as bad as people claim them to be.
oxxo
Profile Joined February 2010
988 Posts
July 20 2010 16:04 GMT
#67
Most of them are fine. Nostalgia is driving most of the complaints.
palanq
Profile Blog Joined December 2004
United States761 Posts
July 20 2010 16:07 GMT
#68
I am very upset with the sounds. Whenever I hear hydras attacking I make my upset face. It looks like this: >:-[
time flies like an arrow; fruit flies like a banana
SugarBear
Profile Blog Joined June 2010
United States842 Posts
July 20 2010 16:32 GMT
#69
On July 20 2010 17:58 shawabawa wrote:
Show nested quote +
On July 20 2010 17:10 Zaru wrote:
The question is, will we look back in 5 years and call some of the Starcraft 2 sounds "memorable"?

90% of the SC2 sounds don't have the potential for that.

In the rear with the gear.


I wish I got half as excited about overtime as my SCVs do T_T.
Staff vVv Gaming | "So what did you do today?" "Oh not much, mined some minerals, harvested some gas, spawned some zergs, the usual"
Jyvblamo
Profile Blog Joined June 2006
Canada13788 Posts
July 20 2010 16:33 GMT
#70
Say what you will about the unit sounds (especially zerg), but the music for this game is excellent.
Azile
Profile Joined March 2010
United States339 Posts
July 20 2010 16:38 GMT
#71
I'm fine with the majority of them, I think a lot of people's problems are just nostalgia. It's not going to sound like BW, because it's not BW.. a lot of the sound are vastly superior to BW. Hydras stand out to me as the worst by far in a battle you literally can't even tell their attacking, and that's not just the sound but the animation as well.

Can't really comment on the music as I turned it off on day one. -.-
Lazix
Profile Joined March 2010
Australia378 Posts
July 20 2010 16:53 GMT
#72
The sounds honestly aren't up to anyone's standards let alone Blizzard's.

Its a shame, Blizzard usually do so well in this area.
generic88
Profile Joined December 2008
United States118 Posts
July 20 2010 16:55 GMT
#73
The sound that bothers me the most is the new zergling attack sound. It sounds squishy. In Broodwar it sounded like claws going through metal. Now it sounds like someone throwing a rotten tomato at a wall.
Crunchums
Profile Blog Joined December 2008
United States11144 Posts
July 20 2010 16:57 GMT
#74
I still hate the hydra attack sound. Didn't they say they were going content patch this to some extent though?
brood war for life, brood war forever
Saracen
Profile Blog Joined December 2007
United States5139 Posts
July 20 2010 17:00 GMT
#75
OMG yes the sounds are terrible in comparison to SC:BW. By terrible, I mean weak and lackluster. Like zerglings. That shit was scary as hell in BW; just hearing those little claws pounding at your buildings could send shivers down your spine. Now they just sound like little puppies scraping at the door. And hydralisks. What happened to the "ptooh" spit sound? Like, you could actually *feel* like you were getting hit by something when you heard the attack sound. Now, it just sounds like someone's tooting away on a blowgun. And ultralisks. They have huge fucking kaiser blades... that make a "choom" sound??? It sounds more like a laser than an enormous monster slashing away at your guts. Seriously, what's up with that?

But yeah, all in all, the sounds have less of an impact. Instead of a punch to the face, you get a slap on the forehead...
Mr.E
Profile Blog Joined March 2009
United States434 Posts
Last Edited: 2010-07-20 17:03:29
July 20 2010 17:03 GMT
#76
On July 20 2010 17:58 shawabawa wrote:
In the rear with the gear.

LOL how did I not realize that..
Looking for top-tier practice partners, especially Z; PM me
PaterSin
Profile Joined April 2010
Germany301 Posts
Last Edited: 2010-07-20 17:03:59
July 20 2010 17:03 GMT
#77
why should I be upset about the sounds?
true the tank could be a little more manly but since I don't play terran I don't rly care as long as they die and I can hear them blowing up
En Taro Tassadar
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 20 2010 17:03 GMT
#78
On July 21 2010 00:43 QueueQueue wrote:
I honestly have no issues with the current sounds. I don't feel they are a step back from SC1 at all. I just get a more "polished" feel from them; but that's just me.

I assume you never heard the ultralisk slash? Compared to the massive grunting in SC1 i find this a huge stepback..

The siege tank siege sound is just..ughhh
Artillery spawned from the forges of Hell
nam nam
Profile Joined June 2010
Sweden4672 Posts
July 20 2010 17:10 GMT
#79
On July 21 2010 00:42 Crisium wrote:
I totally agree on the weakness of the sound effects. And it's an utter shame that Blizzard is ignoring this. Sound plays a big part in memory and nostalgia which help the game live long in our minds. Say what you want about Zealot Psi Blades sounding like metal, but that metal combined with the grunting was memorable. Even my friend who has only casually dabbled in Starcraft has been known to imitate the Zealot sound effects in real life when we talk about the game. Think it's gonna happen for SC2? No chance.


They have changed sounds throughout the beta, so they aren't ignoring it. They just either don't have time or simply disagree with you.
san-tokie
Profile Joined May 2007
Korea (South)185 Posts
July 20 2010 17:13 GMT
#80
The problem in SC2 is sounds lack that visceral quality and overall distinction from one another. If you took 20 random sounds playing at the same time from SC1 you'd be able to tell distinctively what was going on without the need of a visual. In SC2 everything just kinda meshes and blurs together.

SC2 sound design relative to SC1 is poorly done, it doesn't take a sound engineer to notice.
cHaNg-sTa
Profile Blog Joined March 2008
United States1058 Posts
July 20 2010 17:17 GMT
#81
On July 20 2010 17:36 Baarn wrote:
i think the korean sounds are decent.

That's precisely the point.

I don't like them when compared to BW. They're not bad, but all of the sounds don't have a distinct "umph" to it IMO.
Jaedong <3 HOOK'EM HORNS!
furymonkey
Profile Joined December 2008
New Zealand1587 Posts
Last Edited: 2010-07-20 17:22:35
July 20 2010 17:20 GMT
#82
By the way, I'm pretty sure in lore, Hydralisk shoots acidic spine, not acid spit.
Leenock the Punisher
SiN]
Profile Blog Joined February 2010
United States540 Posts
July 20 2010 17:21 GMT
#83
They need to revert the sounds back to how they were in phase 1. Seriously, the new music for Terran is so bad it doesn't even deserve to be called music. I don't know why Blizzard changed anything UI and sound-wise from phase 1, other than Zerg saying mineralsssssssssssss. It just doesn't have the same polish that it used to have.
Rabbet
Profile Joined December 2009
Canada404 Posts
July 20 2010 18:01 GMT
#84
I believe the sounds for not enough minerals, gas and under attack are way to slow. In brood war you knew right away if you didn't have the minerals to build something or if you were under attack, in SC2 the sound reaction is so delayed they are not even worth having. The side warning screen on the left is fast, why can't the sounds be fast and responsive as well?
0neder
Profile Joined July 2009
United States3733 Posts
July 20 2010 18:02 GMT
#85
Lots of them need more bass and more of a distinct strike.

Hellions sound like you scared bats out of a cave!
qoolqop
Profile Joined June 2009
Sweden71 Posts
July 20 2010 18:30 GMT
#86
thor sounds are awesome
in the rear with the gear is awesome
i miss the mining sounds
zealot attack sound is ok, but i miss the grunting alot, why cant they do that anymore?
stalker lazorz are awesome, even though they are bent light
even if hydras spit acidic spines and not acid spit, can't there be an awesome spitting sound when it shoots out of their very slimy and acidic spine-holes?
hellion shooting sound is a pair of thik trousers brushing against eachother. or a bat cave yes.
siege tanks sounds aren't as bad as the looks of the siege tanks. those extra "wheels" on the side makes me >:-(
Radwall
Profile Joined June 2010
United States14 Posts
July 20 2010 18:35 GMT
#87
The marine's gauss rifle needs some sack. And by sack, I mean, like some low mids and some bass. The original gauss rifle was scary, but now it sounds like a pea shooter.

And what the hell happened to the original SCV driver?
infinite douchery
sikyon
Profile Joined June 2010
Canada1045 Posts
July 20 2010 18:36 GMT
#88
I like the sounds.

I miss stim pack though.
TyrantGuardian
Profile Joined March 2010
Sweden76 Posts
Last Edited: 2010-07-20 18:43:49
July 20 2010 18:43 GMT
#89
I really really think the BW sounds were much better. However, when many instances of the same sound played in BW, some of the sounds would be silenced and I'm guessing they really want to leave more space in the mix so you can hear every single sound even during a chaotic battle, which would be completely impossible if every single Zergling had a huge THUMP sound for every single hit they did.

Also, Zerg advisor is still driving me insane whenever I think about it, GIVE ME BACK MY FRIGGIN OVERMIND ARGGGGGGGH!
MasterFischer
Profile Joined August 2009
Denmark836 Posts
Last Edited: 2010-07-20 18:46:43
July 20 2010 18:44 GMT
#90
On July 21 2010 01:02 SichuanPanda wrote:
I'm really quite sick of a 'SC2 should be a BW clone with better graphics' posts. There is nothing wrong with SC2 sounds or music, just because it is different from what we are accustomed too doesn't make them any less good. The Immortals voice is extremely memorable, as well as the sound of its shields negating high damage attacks, and this is far from the only example.


Of course, if only this was the PROBLEM, it wouldn't really matter much seeing as difference is quite a welcomed fresh change of pace for Starcraft II

As I've commented, I find the game absolutely breathtaking in virtually every other area than the sound department... Now don't get me wrong.. I like the majority of the sounds in the game...BUT

it is simply a matter of arguing that the sounds from Multiplayer Starcraft 1 differ in a vital area towards SC2, because mostly death sounds are more reckonizable and unique than the sounds in SC2. They don't pack that "umpf"... many of the fire and death sounds simply drown out in the midst of battle... now is that really want we want?'

I'm not sure, but I just know that sounds from SC1 was very iconic and easy to distinguish, mainly for the reasons explained above.. this does not mean that SC2 cannot be entirely different, but I still argue that they should at least pack a punch and be unique and easily audible in the way most sounds from SC1 are..

did that make any sense at all ?


ps: STIMPACK sound is REALLY REALLY weak.. compared to the SC1 equivalent.. half the time I'm not even sure they're stimmed, unless I see that green power icon... that's a problem :D
WHO is this who speaks to me as though I needed his advice?
Apollys
Profile Joined July 2010
United States278 Posts
July 20 2010 18:48 GMT
#91
Yeah, sounds are lame. The sounds in SC1 were so memorable, unique, and iconic. I don't see the sc2 sound effects having those qualities at all, just generic booms and bangs. Anyway, I've just been playing without sound, and unless some major revamp-age is being done in the shipped version, I don't believe I'll be changing that.
When you're feeling down, I'll be there to feel you up!
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 20 2010 18:49 GMT
#92
On July 21 2010 02:20 furymonkey wrote:
By the way, I'm pretty sure in lore, Hydralisk shoots acidic spine, not acid spit.

it shoots needle spines actually, basically it lifts its back up(the part behind its head i think) and shoots spines out of there
Artillery spawned from the forges of Hell
Dugrok
Profile Joined April 2010
Canada377 Posts
July 20 2010 18:57 GMT
#93
I don't know, I'm thinking just with the terran, the only unit who's catchphrases I can remember off the top of my head is the Marauder... and I tend to play mech when I'm terran.

I'll agree that Siege tanks sound like airsoft guns, hydras, while they do actually sound like they're shooting spines, somehow sound less cool. Mutas I think are ok. But largely, I miss the overly cheesy lines that Starcraft is known for.

That said, annoying and cheesy are not the same thing.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
July 20 2010 18:57 GMT
#94
I think I'm on the other side of this fence. I like the sound, and surely there could be improvements like with anything, but I'm happy with alot of it.
Mada Mada Dane
NotJack
Profile Joined December 2009
United States737 Posts
July 20 2010 18:59 GMT
#95
On July 20 2010 17:12 sk` wrote:
The only complaint I have is the warning sounds. 1 drone can attack 100 3/3/3 Zealots and their reaction? "We CANNOT HOLD!!!!1!!oneonenoe!!1!"

I mean... I want to know something is up, but if the 4 horsemen have been spotted it better look like more than 1 drone.


I know right?!?!

It's one of the rare ways I lose my cool in a game, just because when I hear it I feel like I'm going to get all-in'd or lose my whole army.

Anyways I think the music is insanely good even if that's not what this thread is about; I was surprised at how well they kept the SC tone while upping the production values massively.

I think a lot of the sound effect problems are from zerg players so I can't say much but it seems like there's nothing wrong with the sounds, just a few conflicts of personal preference.
Polar_Nada
Profile Blog Joined June 2008
United States1548 Posts
July 20 2010 19:00 GMT
#96
personally im pretty use to it already...
[ReD]NaDa and fnaticMSI.SEn fighting~! ::POlar @ UC Irvine::
iNty.sCream
Profile Joined April 2010
Germany195 Posts
July 20 2010 19:03 GMT
#97
i really hate the hydralisk thing, its annoying. the "shooting" sound sounds like the hydralisks jerking each other - -;

grunting on zealots would be more manly, really would like this stuff. also the mining sounds are missing, same as the boxing sound ( makes me feel dumb when apming in the first minutes )
Bisu best hairspray = win
Patat0r
Profile Joined May 2010
France142 Posts
July 20 2010 19:07 GMT
#98
Guys, Protoss' sounds are fairly awesome IMO. This "Coooold as the voiiiiid" from the void ray is very nice !

But I really miss the sound of a line of siege tanks raping a bunch of hydralisks .
"Clothes make the man. Naked people have little or no influence on society" -Mark Twain
Skee
Profile Joined March 2010
Canada702 Posts
July 20 2010 19:10 GMT
#99
Actually, they have grown on me and I actually like them now. I still miss the Archon's voice though.
Juaks
Profile Joined June 2010
United States384 Posts
July 20 2010 19:26 GMT
#100
I miss some quotes from BW but that is mostly nostalgia:

"In the pipe, five by five."

"Somebody called for an exterminator?"


SincerelySaint
Profile Blog Joined May 2010
United States88 Posts
July 20 2010 19:56 GMT
#101
Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.
Who crapped in the bunker...
Mr Winky
Profile Joined June 2010
United States39 Posts
July 20 2010 19:57 GMT
#102
mule death sound is pretty misleading, made me think I was under attack the first time I heard it =)

siege tank sound needs to be more epic

protoss firing sounds are pretty good imo

glad they fixed the creep and "mineralllssssss" for zerg
The man in black fled across the desert, and the gunslinger followed.
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
July 20 2010 20:09 GMT
#103
On July 21 2010 04:56 SincerelySaint wrote:
Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.


To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original?

To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything.
The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me.
SincerelySaint
Profile Blog Joined May 2010
United States88 Posts
July 20 2010 20:20 GMT
#104
On July 21 2010 05:09 OreoBoi wrote:
Show nested quote +
On July 21 2010 04:56 SincerelySaint wrote:
Why does this matter.. The games almost retail and we still have to pick at little aspects like sounds.. Are you people serious. This game is going to blow the doors off all the other RTS games out there I promise you.


To some, like me, it seems like a step down from the original. Why would we want a sequel to the game that is in any way inferior to the original?

To be honest, I turned the sound off when I play. It probably causes me not to notice some stuff, but I get annoyed when my units keep screaming for help. I would prefer the old "We are under attack" as a protoss player. It's better than hearing the whiny zealot repeatedly say "We cannot hold" or listen to the DT say "I cannot maintain" every time they get attacked by anything.
The terran units are worse in my opinion. I don't want to hear "We could use some help here", "I'm in a world of hurt", "We're screwed", "I'm in deep!", "Can't hold them alone" etc. every time theres a unit attacking me.


You can turn of unit alerts though and still enjoy the music and attack sounds.
Who crapped in the bunker...
Trozz
Profile Blog Joined November 2008
Canada3454 Posts
July 20 2010 20:25 GMT
#105
How about Ravens?
They don't spaz like vessels do.
Need moar WOOP WEOP WEEP
A build is not a guess, an estimation or a hunch, a feeling, or a foolish intuition. A build is a dependable, unwavering, unarguably accurate, portrayer of your ambition.
somedumbgamer
Profile Joined May 2010
United States46 Posts
July 20 2010 20:26 GMT
#106
I think the sounds in SC2 are fine, really; it seems like most of you are just being too nostalgic and biased. Really, did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something? It's just a result of having heard all of those sounds for so many years, and relating those sounds to your favorite RTS, just like any other video game and its music/sound effects (Mario, Zelda, MGS, anyone?)
starfries
Profile Blog Joined July 2009
Canada3508 Posts
July 20 2010 20:29 GMT
#107
I really want a building complete sound like "job's finished".

Also the ghost sounds like a lame goth kid, not like a cold-blooded assassin
DJ – do you like ramen, Savior? Savior – not really. Bisu – I eat it often. Flash – I’m a maniac! | Foxer Fighting!
Ashera
Profile Joined July 2010
Canada202 Posts
July 20 2010 20:35 GMT
#108
I think they just need to exaggerate the attacks and the deaths so much more. Compared to the Archons in SCBW, Sc2 Archons fail miserably.
Viva la Vida
NadaSound
Profile Joined March 2010
United States227 Posts
Last Edited: 2010-07-20 20:37:56
July 20 2010 20:35 GMT
#109
You guys are wierd and picky! It has never crossed my mind if the sounds from SC2 will be "memorable" or not. If you hear something enough you learn to love it. So I am completely indifferent to the sounds of the game. It just like the radio, they play a shity song a hundred million times and everybody loves it. Now I'm not saying that the sounds are shity, but that they will have the same phycological effects on you as the BW sounds did.
CScythe
Profile Joined June 2009
Canada810 Posts
July 20 2010 20:39 GMT
#110
Siege Tank fire/DT attack sounds from BW were nice. I really like the SC2 sounds of Terran structures being built.
Ksyper
Profile Blog Joined May 2010
Bulgaria665 Posts
July 20 2010 20:46 GMT
#111
Ultras need a better attack sound
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 20 2010 20:47 GMT
#112
I really miss the death of a dragoon... " dee dit dit dee deeeee"
www.rsgaming.com
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 20 2010 20:48 GMT
#113
On July 21 2010 05:46 Ksyper wrote:
Ultras need a better attack sound


i miss the grunting sound they did too.. or the part where they "leap" across the battlefield, instead of "orderly walk to the nearest exit" style movement they have now...
www.rsgaming.com
KaasZerg
Profile Joined November 2005
Netherlands927 Posts
July 20 2010 20:53 GMT
#114
The protoss zealots still die like pansies in SC2. The SC1 zealots sounds like they die in bliss because they died with honor in battle. Zealots also grunt like swines in battle. Remember I long for combat.

I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 20 2010 20:55 GMT
#115
I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 20 2010 20:57 GMT
#116
The protoss zealots still die like pansies in SC2. The SC1 zealots sounds like they die in bliss because they died with honor in battle. Zealots also grunt like swines in battle. Remember I long for combat.

I am afraid the protoss ave become too NIGHTELF-LIKE I don't loke emo protoss. I want my manly zealots back (they melt to anything terran now it seems). To make my point even clearer. The phoenix says: they ve broken though. How defaitist.


Unfortunately, the Protoss are elves in space now that they've developed more lame-ass lore for them, so you're going to have to accept it.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
July 20 2010 21:14 GMT
#117
On July 21 2010 05:26 somedumbgamer wrote:
I think the sounds in SC2 are fine, really; it seems like most of you are just being too nostalgic and biased. Really, did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something? It's just a result of having heard all of those sounds for so many years, and relating those sounds to your favorite RTS, just like any other video game and its music/sound effects (Mario, Zelda, MGS, anyone?)


It's not nostalgia, BW has excellent sound design. Very distinctive to the degree where you can close your eyes and realize exactly whats happening on screen.
Kezzer
Profile Blog Joined December 2008
United States1268 Posts
July 20 2010 21:22 GMT
#118
On July 21 2010 05:55 Stratos_speAr wrote:
I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.

and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.
Anon06
Profile Blog Joined June 2010
United States203 Posts
July 20 2010 21:23 GMT
#119
have issues with protoss sounds cutting off, it never lets me know I'm supply blocked unless i don't need to know, its very frustrating. voidrays don't say anything when they get attacked until their shield are gone which by then is too late. protoss music lulls me to sleep and passive play. hydras are inaudible ninjas now.
SnakeChomp
Profile Joined May 2010
Canada125 Posts
July 20 2010 23:10 GMT
#120
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
July 20 2010 23:17 GMT
#121
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(


You can still do that and have always been able to. You just need to put the files into the mpq. I've tested this and it works fine. Don't go around modifying xml files, though.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
July 20 2010 23:19 GMT
#122
On July 21 2010 06:22 BDF92 wrote:
Show nested quote +
On July 21 2010 05:55 Stratos_speAr wrote:
I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.

and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.


Yes, "extremely underwhelming" vs. "bone crushing awesomeness" does very much sound like you did a fair and unbiased comparison.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
Last Edited: 2010-07-20 23:25:39
July 20 2010 23:24 GMT
#123
On July 21 2010 08:19 FrogOfWar wrote:
Show nested quote +
On July 21 2010 06:22 BDF92 wrote:
On July 21 2010 05:55 Stratos_speAr wrote:
I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.

and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.


Yes, "extremely underwhelming" vs. "bone crushing awesomeness" does very much sound like you did a fair and unbiased comparison.



well its true so it seems kinda fair.


sc2 just lack the punch of bw sounds.evrythng sounds so flimsy and weak. im mostly over it since i mostly turn on music/some tv shit when playing now but ya. just compare zerg in bw and in sc2. its the difference between a little puppy learning to bark and a gaint super wolf shattering your soul with his scary growling and howling.

same goes for other units like the zealot.
life of lively to live to life of full life thx to shield battery
SONE
Profile Joined May 2010
Canada839 Posts
July 20 2010 23:28 GMT
#124
i asked in the other thread but it was kinda old, but is it possible to swap language unit responses as well from different clients?
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
July 20 2010 23:36 GMT
#125
On July 21 2010 08:28 SONE wrote:
i asked in the other thread but it was kinda old, but is it possible to swap language unit responses as well from different clients?


In short, you are swapping .wav and .ogg files in their asset mpqs with winmpq. This will work just like the old "sound mods" did. All Blizzard did was disable folder hotloading like they did with WoW. However, if they for some silly reason decide to start running CRC or size checks on mpqs then this may not work on release.

I can provide a detailed tutorial on how to get these sound packs working again if you want.
SONE
Profile Joined May 2010
Canada839 Posts
July 20 2010 23:40 GMT
#126
Sure that would be awesome, I just wanna swap the unit reactions into my client without having to install a whole new one. Just for exploration really, i don't even pay attention to them but if it was in a different language would be kinda cool.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-07-21 00:25:22
July 21 2010 00:21 GMT
#127
On July 21 2010 08:40 SONE wrote:
Sure that would be awesome, I just wanna swap the unit reactions into my client without having to install a whole new one. Just for exploration really, i don't even pay attention to them but if it was in a different language would be kinda cool.


Alrighty. Then here we go.

Disclaimer - if for some reason Blizzard sees this as a hack and blows up your battle.net account on release I am not responsible for that. But, as it has been with virtually every game ever, sounds are client-side and not synced over battle.net. What I am going to show you how to do is "modding". This is what I've been doing for years. My friend and I ran a full-blown conversion on sc2 in the beta before the editor came out.

However, with the astounding and revolutionary invention of "achievements" and the fact you can get them in custom games (which is where you'd be playing a mod), I have lingering suspiciouns of them running some kind of MPQ size check.


+ Show Spoiler [Clarification on Modding] +

If you alter XML files, which are data, there is a high probability you will either drop or crash entirely (tested). This is just like in Starcraft 1; if you ran a mod and your friend didn't, you dropped out of the game instantly.

These are sound files and it is highly unlikely you'd ever get banned for using them, much less Blizzard even knowing. But it's not guaranteed if they really want to crack down on custom shit in battle.net. Given how Blizzard has dodged every single attempt to get an answer about actual modding, they seem pretty intent on keeping custom content limited to maps. That doesn't mean they're going to go out of their way to fuck us over, it just means we have to be prepared to see Sc2 fall off the modding radar entirely.

I ran a graphics-based client-side mod for Starcraft 1 I called GalaxyCraft. Basically, I made things like Marines and Lings smaller but kept BC's, Carriers, ect. their original size. Added a more epic feeling. This worked perfectly playing public games because the grp files weren't synced. Apparently you can modify dds files in sc2 and those are also client-side. Someone was concerned that you could use this as a cheat to make cloaking more visible. As cloaking is a shader no, that is not possible. As it is right now I cannot see any possible way for a player to gain any kind of an advantage through client-side modifications. But do not try to abuse my teachings to that end.


Okay, let's get to business.

What we're going to be doing - we are going to be modifying the latest patch mpq to include our new sounds. I'll be using Zelniq's Manly Soundpack as a basis for this. If you want to port sounds from alternate clients you'll need to extract the sounds from said clients first.

How it works

In Starcraft 1 and Warcraft 3 you run mods through a program called Mpqdraft. This temporarily patches the memory of the game and allows your files to take effect in a custom mpq. The changes never modify the default data.

We are now modifying the default data. At least until Q updates mpqdraft like I keep pestering him to do so.

The alternate possibility is that Blizzard will release a mod loader. But this wouldn't let you play with your friends using your sounds unless they had that mod running. Also, as Blizzard has yet to acknowledge the existence of mods or justify any of us with responses of any kind, and seeing as they constantly refer to "maps" as "mods", this seems incredibly unlikely.

These mods function by "replacing" existing data. In a custom mpq, files take the same name as data in the default game and are loaded instead when the game asks for them. Since we don't have mpqdraft, we're doing things the old fashioned way. Therefore, you want to back up your data - the mpq we'll be changing, and put it in a different directory outside of sc2.

However, because some people were using xml changes to accomodate their sound packs, you won't be able to use those xml changes.

Previously, packs like Zelniq's worked just by putting them in the directory because the game was reading the directory. But, just like WoW, Blizzard disabled this. This is not necessarily because they want to kill your sound mods, but perhaps a step to sealing up the game and getting it ready for release; the game loading files from directories can get confusing and messy if you aren't aware of it, and I can see why they would disable it.

You know the potential risks. I personally would take them because I hate the Zerg sounds that much.

Let's Get Started!

The only program we'll need for this is winmpq. You can get it from www.shadowflare.samods.org . Pay CAREFUL ATTENTION to the program requirements on its download page. If you get some random OCX error when you try to run it, chances are you need to install some runtimes (regardless of Windows version).

Now we want to find the patch mpq for the latest version. SC2 loads its files chronologically, so Base16094 is going to get loaded before Base16036. As long as Blizzard doesn't choose to screw modders over, this system is incredibly useful for us since it allows us to release patches for mods without forcing users to download all of the data all over again. You could also mix and match custom data with this, and never have to touch a single map! Handy!

The file we want to open is patch.SC2Archive. This is just a renamed mpq.

If you are pulling sounds from another language client, you'll want to pull them out using Winmpq. This is fairly straight forward and you should be able to figure it out on your own. Select the files you want to extract, right click, "extract", choose where you want them. Winmpq will pop them into the appropriate directory for you.

Again, make sure you have backed up this mpq file to another directory outside of sc2. If you copy-paste the versions folder in particular this can cause sc2 to do weird shit or not load altogether, or your changes may never take place.

Okay, we have our archive open. Now what?

Understanding the MPQ archive

I'll be using Zelniq's Soundpack for my example.

[image loading]

If you've extracted files from another client, they're probably organized just like this.

use Windows Search to make absolutely sure there is nothing in these directories besides .wav and .ogg files. Get rid of any xml or Galaxy files especially. If the Author has used those to customize the sound volumes and such that means that his intended changes won't be taking effect, but you can modify the sound files themselves to achieve that. Unfortunately, I cannot foretell the impact of running custom XML files, even just for sounds, on B.net 2.0 and I would not recommend you try it on release unless you are completely aware of the risks involved. I want to make that completely clear to you. (I was told by a Blizzard employee that they didn't care about people running full-blown actual mods in the beta, just that dumbasses keep spamming them with mod-related crash reports. But that was the beta. This is release.)

Before we drag and drop them onto our archive we need some text to copy and paste. If you note, the directories here aren't all of the directories these files are under in the patch mpq. This is because of the way Sc2 organizes its data and loads patches.

Copy the text Mods\Liberty.SC2Mod\Base.SC2Assets\ either from this post or from the mpq.

Drag and drop these directories on the mpq. Do NOT have sc2 or the editor running while doing this or chances are nothing will happen. A popup will ask you for a folder name. Paste the text into the window like so:

[image loading]

Press "OK".

You're done!

Yes, I went out of my way to add descriptions and educate and such. Believe me, if modding becomes big in sc2 like it is for Diablo 2 you'll thank me. But if Blizzard wants to, and they just may, they'll shut us down for good. Modding for starcraft 2 is looking very bleak with the existing heavy-handed restrictions on map/"mod" (aka campaign data) publishing and no LAN.

Now you can try to load sc2. If SC2 doesn't load or the screen goes black on maps/replays you know already work, one of three things happened;

- You didn't move the old mpq/directory and sc2 is freaking out as a result.
- The files didn't get named properly and somehow sc2 is still reading them, and freaking out.
- Blizzard killed modding 100% and we're all fucked.

In such an event you can restore your default archive and sulk.

You might have noticed the ridiculous amount of 0kb sound files in the mpq. I have no idea why those are there. I also have no idea why Blizzard is using both wav and ogg for unit sounds.

If mods feel this post is inappropriate I have no qualms about you deleting it silently and quickly.


I tested this with a friend at the very end of Phase 1 when people said the sound packs had been disabled and it worked perfectly fine through this method. That doesn't mean I prefer this method, I hate modifying default game data because it's messy and inefficient.
Hittegods
Profile Joined April 2007
Stockholm4641 Posts
July 21 2010 00:21 GMT
#128
The original sound effects were all so cool I can never choose which ones I like best. A lot of them were references to movies/games and whatnot, which sometimes took me long to realize (had to re-watch "Platoon" just to hear "Everybody's got to die sometime, Red" and it was so worth it, also almost fell off my chair when randomly watching the ST:TNG episode where Worf said it was a good day to die) and yet they were all incredibly fitting and badass on their own. While many of the SC2 sounds have grown on me, they generally lack that extra little zest, to make the unique or memorable.
This neo violence, pure self defiance
Bob300
Profile Joined April 2010
United States505 Posts
July 21 2010 00:27 GMT
#129
On July 20 2010 17:06 MasterFischer wrote:
Actually, I asked the question myself directly to Dustin to confirm my fears: This question is from the 15th of july chat with the developers... Needless to say, I was dissappointed :/


Show nested quote +
Guest-19: Will you be doing an overhaul of some of the SC2 sounds, in particular, the siege tank and the hydra death and the marine death sound? Many of the fans are concerned that the audio side of Starcraft 2 will not be up-to-date and on-par with the graphics, animations and multiplayer experience

DustinB:: The sounds you hear in the beta are largely final. We will continue to update sounds in patches and of course in our two expansion products, Heart of the Swarm and Wings of Liberty.


LOL it seems DustinB forgot that Wings of Liberty is not the 3rd expansion...
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
SnakeChomp
Profile Joined May 2010
Canada125 Posts
July 21 2010 00:28 GMT
#130
On July 21 2010 08:17 IskatuMesk wrote:
Show nested quote +
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(


You can still do that and have always been able to. You just need to put the files into the mpq. I've tested this and it works fine. Don't go around modifying xml files, though.


Did we ever determine if this against the EULA/TOS or not? I remember the old thread that had the SC:BW sound mod and how it was shut down by a beta patch. The idea of changing your own mpq files came up there too but it was unclear whether such a thing would be "allowed" by blizzard.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
Last Edited: 2010-07-21 00:36:11
July 21 2010 00:33 GMT
#131
On July 21 2010 09:28 SnakeChomp wrote:
Show nested quote +
On July 21 2010 08:17 IskatuMesk wrote:
I want the ability to mod the sounds that my client will use back! So I can hear the original overlord blarghles and zergling clicks. Nostalgia forever! =(


You can still do that and have always been able to. You just need to put the files into the mpq. I've tested this and it works fine. Don't go around modifying xml files, though.


Did we ever determine if this against the EULA/TOS or not? I remember the old thread that had the SC:BW sound mod and how it was shut down by a beta patch. The idea of changing your own mpq files came up there too but it was unclear whether such a thing would be "allowed" by blizzard.


Technically any kind of alteration of the game is against the EULA. However, Blizzard has allowed everything from the BWAPI project (Hacking starcraft to take C++ code for computer AI that is run client-side! God, the abuse that is possible with that alone) to the immense amount of modding on Diablo 2, to go on unpreturbed.

Blizzard mostly only steps in with special circumstances. Anything that claims itself as an expansion is likely to get targeted or told to make it clear they're just a user-made add-on. You also cannot sell your stuff, obviously.

There is a degree of risk involved with this. But in my ten years of modding I have never had any trouble. Treat the game with respect, don't try to do anything foolish, and just maybe they'll ignore you.

They didn't specifically disable your mods, they disabled folder hotloading. They did that with WoW too.

Also make note they may decide to change their policy with Battle.net 2.0. I can't really foretell how they'd respond to something like client-side sounds now, especially since they have been doing/saying a lot of really weird, random things. Do you really want chat channels?
Mr.Pyro
Profile Blog Joined July 2008
Denmark959 Posts
July 21 2010 00:34 GMT
#132
On July 20 2010 17:01 v3chr0 wrote:
To be honest, I think everyone is going to be surprised at release, I really don't think they are keeping a lot of the beta sounds and animations, they are most definitely going to have revamped the sounds and animations, they all seem too bland (not Blizzards style), save a few.

Not many people have noticed, but almost every patch, the 3d unit portraits got better and better.


I disagree on the sound, i don't think there will be further changes to the sound after release, seeing as the audio assets were burned to the disc a long time ago, and therefore won't differ from what we heard in the beta.

And i really doubt them making further audio changes after release, so this is what we get.
I think it's pretty good now though .

The Immortal Portrait was freaking badass in phase two.
P⊧[1]<a>[2]<a>[3]<a>tt | P ≝ 1.a.2.a.3.a.P
Half
Profile Joined March 2010
United States2554 Posts
Last Edited: 2010-07-21 00:36:13
July 21 2010 00:35 GMT
#133

I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.


You can make that argument with Toss and Terran sounds, and I'd almost be inclined to agree. Almost.

With Zerg however, especially with units like the Zergling, Drone or Roach, its very very clear that they just suck.

Though yes, some new toss and terran sounds are great, like the Thor and Immortal.
Too Busy to Troll!
QuothTheRaven
Profile Joined December 2008
United States5524 Posts
July 21 2010 00:35 GMT
#134
I'm less upset now than I was toward the beginning of beta. I was pretty upset when they broke Zelniq's retro BW soundpack for SC2, but Phase 2 seems to have improved some of the sounds (diminished overlord creep sound, mineralssssssssssss, etc.). It's still not as good as BW, but it's come a long way (or maybe I've just gotten more used to it).
. . . nevermore
Fake)Plants
Profile Blog Joined January 2010
United States373 Posts
July 21 2010 00:43 GMT
#135
I enjoy the sounds in SC2 quite a bit actually.

"The grim reaper has arrived," come on, totally bad ass.
Q( ' '(Q
tfmdjeff
Profile Joined June 2010
United States170 Posts
July 21 2010 00:57 GMT
#136
The sounds are fine in my opinion. I mean, the protoss and zerg soundtracks suck, but the unit sounds are fine. I wish they would change the zerg advisor voices like they did with the "WE REKWIRE MOAR MINNYRALZ" so that they were less annoying, but I hear "SPAWN MOAR OVALAWDS" and 'WE REKWIRE MOAR VESPEEN GASSSS" much less, so i can stand it. But all the units sound fine to me.

Oh, and as for memorable lines? The raven, thor, scv, and overlord all have lines that will surely be memorable. Protoss has none, though.
Stratos_speAr
Profile Joined May 2009
United States6959 Posts
July 21 2010 01:04 GMT
#137
On July 21 2010 08:24 BeMannerDuPenner wrote:
Show nested quote +
On July 21 2010 08:19 FrogOfWar wrote:
On July 21 2010 06:22 BDF92 wrote:
On July 21 2010 05:55 Stratos_speAr wrote:
I think the sounds are great, barring one or two sound effects. Some people are just too stuck on BW to realize that different doesn't = bad.

and some people are just too stuck that we're not just saying it because me miss BW. A lot of the sounds are extremely underwhelming as opposed to the bone crushing awesomeness that was BW sounds.


Yes, "extremely underwhelming" vs. "bone crushing awesomeness" does very much sound like you did a fair and unbiased comparison.



well its true so it seems kinda fair.


sc2 just lack the punch of bw sounds.evrythng sounds so flimsy and weak. im mostly over it since i mostly turn on music/some tv shit when playing now but ya. just compare zerg in bw and in sc2. its the difference between a little puppy learning to bark and a gaint super wolf shattering your soul with his scary growling and howling.

same goes for other units like the zealot.


Zerg sounds actually didn't make a whole lot of sense in BW.

Zerglings almost sound like they punch their target, when they are actually ripping them to shreds. Ultralisks are similar, with more of a roar.

Hydralisks sound like they are spitting acid (and the animation supports this) when in reality they're shooting razor-sharp spines at an extremely high velocity.

Just a couple examples. BW sounds were great, don't get me wrong, but they aren't the end-all-be-all, everything must be like BW or it fails. Just because BW sound effects are loud (and that's what they are - they aren't elegant or well-done, they're basic, short/crisp and loud due to the technology back then) doesn't make them automatically better.
A sound mind in a sound body, is a short, but full description of a happy state in this World: he that has these two, has little more to wish for; and he that wants either of them, will be little the better for anything else.
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
July 21 2010 01:05 GMT
#138
Assuming that sound mods still work on release I might try to put something (new) together for the Zerg and Protoss.
Tiamat
Profile Joined February 2003
United States498 Posts
July 21 2010 01:05 GMT
#139
A simple solution to this ! certain achievements unlocks classic sfx sounds and music tracks from SC1 :D That would be the absolute first thing i'd do is unlock the classic Terran music, screw Diamond league!
SnakeChomp
Profile Joined May 2010
Canada125 Posts
Last Edited: 2010-07-21 01:36:53
July 21 2010 01:36 GMT
#140
For my zerg sound set I would look to include at least the following:

- Zerglings sounds except attack
- (Possibly) Hydra sounds except attack
- Overlord sounds
- The overmind announcements

With the exception of hydras those are the sounds that I remember the most from when I played SC:BW so I was sad when they were changed in SC2.

Oh and if it is possible to add new music tracks without replacing existing ones I would include all the SC1 music.
Ksi
Profile Joined May 2010
357 Posts
July 21 2010 01:50 GMT
#141
I agree completely, especially when it comes to the zerg sounds and the aforementioned "we cannot hold" warning messages. The all the zerg attack and death sounds are awful and just not very crisp and clear (the zergling and hydralisk especially). The unit voices for the terran and protoss are alright, but not as distinct as they felt in Starcraft 1 from one unit to another.

The unit voices for the Zerg units though are absolutely awful. They have no recognizable sentences that they speak, so the only thing that distinguishes one Zerg unit from another is the tone of their voices, which, at least to me, seems too similar from one unit to another. There's nothing like the high pitched shriek of the Starcraft 1 zergling or the distinctive "URGGG" sound from the overlord when you click on those units.
starcat
Profile Joined July 2010
66 Posts
Last Edited: 2010-07-21 01:52:27
July 21 2010 01:52 GMT
#142
Lots of the sc1 unit responses were epic because they really represented the feel of the game and the unit's purpose itself. The good responses in sc2 from units that were in sc1 are generally the ones they took from sc1. none of the new ones are very good.

Ghost quotes from sc1, definitely portrays the fact that hes a specialist.
Call the shot.
Somebody call for an exterminator?

sc2, lame.
Solo operative, right?
Give me the sit-rep.

Hearing most of the sc1 sounds i feel "wow this unit is pretty badass". Dont get the same with sc2.

Zerg MINERALZZZZZZZZZZZZZZZ is horrible.

Hope i can use the sc1 sounds.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 21 2010 01:53 GMT
#143
Sounds seem fine to me.

Although with Phase 2, sounds were very different. So maybe retail will bring some new stuff as well.
LazyScout
Profile Joined February 2010
United States223 Posts
July 21 2010 01:55 GMT
#144
I still hear high pitched screech noises whenever buildings or units warp in with protoss.
Rabbet
Profile Joined December 2009
Canada404 Posts
July 21 2010 04:13 GMT
#145
Dark Templars are too quiet as well, relative to the other sounds in the game.
I Hott Sauce I
Profile Joined June 2010
United States91 Posts
July 21 2010 06:20 GMT
#146
They might have redone the mineral-zzzz sound, but its still annoying as hell. That is the only beef I have with the sound of this game. At first I didn't like the Hydra spitting sound but it definitely grew on me.

the mineral-zzz ...oh damn, I HATE IT.
Power Overwhelming
paralleluniverse
Profile Joined July 2010
4065 Posts
July 21 2010 08:59 GMT
#147
The biggest problem is the new zerg "we require more minerals" is completely inconsistent with all the other voices.

Either change all the zerg announcer voices to the new one.

Or revert the minerals voice to the old mineraaaaaalsss.

I want 1 zerg voice, not 2 different and distinct voices.
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-07-21 09:30:51
July 21 2010 09:28 GMT
#148
I know they redid the zerg voice but tbh I liked the only annoying one better. This one is too awkward sounding and the voice now is like "We require more vespene gas?".

I think the issue is mainly that it's a woman's voice. As sexist as it seems, I'd rather hear a cerebrate with his overmind like booming voice that has a hint of sludge and robotic sound to it.

..and then I would, ya know, check em'. (Aka SpoR)
Selemender
Profile Joined May 2010
Netherlands54 Posts
July 21 2010 09:33 GMT
#149
I think the protoss sounds are not as mysterious as in sc1. They to clear to understand and less beastly
LeDuck
Profile Joined July 2010
Germany152 Posts
Last Edited: 2010-07-21 09:46:17
July 21 2010 09:44 GMT
#150
I had to think 10 years back what the voices of starcraft bw were like and to my surprise I remember a lot of them, especially the sound of zerglings/hydras^^
I mean in Starcraft 2, they're not really annoying (though I'm playing Protoss), but they're not really memorable too. It's not set in stone, maybe they will take some time and rework some of them, as far as I know they're going to update the graphic's in the next patches too, or?
Quack
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-07-21 09:53:27
July 21 2010 09:46 GMT
#151
On July 21 2010 05:26 somedumbgamer wrote:
did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?


Yes... we did.

My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".

We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.

You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
July 21 2010 09:53 GMT
#152
Sounds in Sc1 were more distinct from eachother, and some were really creepy. I'm sure you guys remember the spine-shaking scream the ( Academy, science facility? can't remember ) made. That thing just creeped me out and you felt that the upgrades that were happening in that building would have been at the cost of human lab rats.

Or the squeacking sound of a mine you couldn't see, you would actually already feel the pain before you even saw your army dead.

I think Starcraft 1 and the sequel can best be compared to an old Mustang and a Toyota Prius. One obviously designed and styled, had a great nostalgic sound. While the other, more advanced and better fuelconsumption, has a rather meh sound.
ordos
Profile Joined June 2010
Australia38 Posts
July 21 2010 10:02 GMT
#153
I'll be modding it to use Starcraft: Brood War sound files for deaths, so it doesn't bother me.
tomc
Profile Blog Joined July 2010
United States84 Posts
July 21 2010 10:10 GMT
#154
I like the small changes to zerg sounds they did with phase 2. I haven't played much of the other races to notice a difference. I thought the big splat when a ling dies in SC1 was a bit over dramatic though.
tomeeeo.506 @ SC2
nyshak
Profile Joined May 2010
Germany132 Posts
July 21 2010 10:30 GMT
#155
I will remember one sound effect from SC2 at least: exploding Overlords. I so love/hate that sound (depending on if I'm playing as zerg).
B-)
Doctorasul
Profile Blog Joined October 2004
Romania1145 Posts
Last Edited: 2010-07-21 11:11:20
July 21 2010 11:10 GMT
#156
I'd like the all eggs hatching sounds, but especially the drone and overlord ones and the building complete sound for zerg to be louder and easier to recognise, they're so quiet and hard to distinguish it's almost like playing with the sound off. I used to be able to rely on sound alerts for these events but I can't make them out from the background and distinguish between them any more.
"I believe in Spinoza's god who reveals himself in the harmony of all that exists, but not in a god who concerns himself with the fate and actions of human beings." - Albert Einstein
vek
Profile Joined March 2010
Australia936 Posts
Last Edited: 2010-07-21 17:00:20
July 21 2010 16:59 GMT
#157
On July 21 2010 18:46 sluggaslamoo wrote:
Show nested quote +
On July 21 2010 05:26 somedumbgamer wrote:
did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?


Yes... we did.

My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".

We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.

You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".


This so much, I still say things like "AHH YEAH THAT'S THE STUFF" and "SECTOR LOCKED IN" (in my best boxer unit impression accent). My brother found an old yahtzee score card from about 7 years ago that has heaps of Protoss units sayings written all over it along with a crudely drawn pylon. Every unit is unique in Brood War, they have all have their own personality.

"GOLIATH ONLINE" fuck yeah get that thing into action.
"BATTLECRUISER OPERATIONAL" you know it.
"IT IS A GOOD DAY TO DIE" Corsair. What a bad ass sounding unit.

I can't even remember what a single unit in SC2 says when they pop out and I played the beta a lot. If you listen to the BW sounds and close your eyes you can identify what is happening. SC2 is a mess in comparison.

Marinies shooting in SC2 sound pathetic. In Brood War you felt like it was Starship Troopers all over again and everyone was fighting for their lives against the Zerg. The sounds in Brood War were plain epic, expertly selected and recorded. SC2 sounds are generic and muddled. The Unit voices are poorly acted. You can tell the people doing the voices are just doing their job and have no passion for what they were told to do.

It seems to be a common theme these days. Another comparison is Starfox 64 vs Starfox GC. The sounds, voices and sayings in Starfox 64 were all memorable and still repeated today ("do a barrel roll" anyone?). Even though the dialog is overacted and mostly ridiculous this adds to the greatness and makes it memorable. Starfox GC was a lesser game for its shitty voice acting and wimpy sounds.

I really hope Blizzard realises how important sound is in successful games and improves it across the board for the expansion.
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
July 21 2010 17:05 GMT
#158
I was never upset with the sounds. Yes, MINERAAALLLZ got annoying sometimes, but at the same time, it had its charm. Shame they changed it, really. And it makes sense for Queens to be the ones barking orders at you now that Kerrigan took over.

Also, I can see "WE CANNOT HOLD" becoming pretty memorable.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-07-21 19:12:25
July 21 2010 19:05 GMT
#159
I think the wraith is the best example.

Everybody remembers the suave pilot from the movies who is always calm under pressure, doesn't matter what happens, godzilla could appear, and you will still hear that iconic voice.

The wraith captures this perfectly. "You know who the best starfighter of the fleet is, yours truley"

What about the viking? "I'm the best pilot in all the nine worlds! Oh yeah!" <<< WHAT?



Apart from the quality of the sounds there are other things that could make a difference. One is make the sounds a lot louder, they are too quiet.

The other thing is there are too many sounds, instead of having 15 mediocre sounds, have 3 or 4 really good ones. There should only be one "trained" sound aswell, it not only makes it more memorable, it makes it easier to macro too. I remember turning off the sound in BW, and my macro would just crumble, because I always relied on that "READY TO ROLLL OUT!!" or "SCV READY TO GO SIR".

imho
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
theDragoon
Profile Joined June 2010
Canada307 Posts
July 21 2010 19:30 GMT
#160
Not really upset with SC2 sounds but I think they could have been a lot better. BW just had so many memorable sounds and audio clips. SC2 I think the sounds need to be louder and more memorable. Pretty much all the zerg sounds are forgettable, do zerglings still go "kekekekekeeke"? I seriously can't remember and I played so much zerg in phase 2. I don't even know how roaches sound like I really like the sound of siege tanks killing zerg units though.

I really miss "ahh yeaa thats the stuff" when marines stim.

the only clips i can recall off the top of my head are these:
"ahh you scared me"
"in the rear with the gear"
"we cannot hold"
"we require more mineraaaaalllllsssss"
"THOR IS HERE!"

@sluggaslamoo I remember me and my friends doing stuff like that too.

anyone remember the kerrigan has sex with duke map? it was so funny how they used duke and kerrigan sounds like that.
damiah
Profile Joined June 2010
United States14 Posts
Last Edited: 2010-07-21 19:32:26
July 21 2010 19:31 GMT
#161
the terran sounds are really poor and it's one of the most annoying things about playing terran (when I do). hearing every single unit from the barracks is awful. they all sound like they are trying way too hard and it just grates at my ears when the ghost sounds thirteen. as someone else said, they're not "iconic" enough. what's the Stalker death sound? does anyone know? it's just not memorable, and it's not from "omg nostalgia this isn't bw".

examples of good sounds are:
forcefield
psi storm
most of the new protoss UI
new High Templar (jesus, the old bw one was really bad, like someone was dying of throat cancer. now he actually sounds like a "high / royal" templar. old voice was much more suited for Dark Templar imo)
new stalker voice I actually find more enjoyable than the dragoon (don't shoot me)
immortal
drone, drone attack sound (old one was really grating on the ears too)
and the new terran music is AMAZING. seriously jaw-dropping. I bet they will change each race's music with their respective singleplayer campaigns. but damn, those of you complaining about terran music are insane (i agree zerg's ambient stuff sucks), it shows so much more brilliance
judge if you want. we are all going to die. I intend to deserve it.
TriniMasta
Profile Joined December 2009
United States1323 Posts
July 21 2010 19:35 GMT
#162
I think it's fine =)
정명훈 FIGHTING!!! Play both T and P.
PhiliBiRD
Profile Joined November 2009
United States2643 Posts
July 21 2010 19:36 GMT
#163
upset? people are upset about the sounds? lol.
come on, find something else to nit pick.

however for me, the sounds are just fine
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 21 2010 19:37 GMT
#164
So it seems that the majority of people here are concerned with the lack of iconic voices and effects present in SC1 and lacking from SC2

It also seems that some if not many of the sounds in SC2 are, albeit good, too quiet and you don't pay attention to them in the heat of battle.


Should we make any attempt to actually post this thread to Blizzard somehow?

Will it have ANY effect post-release, and not before the expansions you think?

It seems there are alot of us who are concerned with some of the sounds, so it is quite an important issue given the attention this thread has gotten.
WHO is this who speaks to me as though I needed his advice?
gaizka
Profile Blog Joined August 2008
United States991 Posts
July 21 2010 19:41 GMT
#165
The only thing that bothers me its the sound of the ultralisk attacking, it sounds like a 'blade' or something, maybe I see too much anime or I love the bw ultra too much.

It sounds pretty, it should not be pretty.
Stropheum
Profile Joined January 2010
United States1124 Posts
July 21 2010 19:41 GMT
#166
On July 20 2010 17:45 krY wrote:
My only major issue is the Zerg UI voice..
Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.

Such an annoying voice.

The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.

They changed it in the last patch =D
starcat
Profile Joined July 2010
66 Posts
Last Edited: 2010-07-21 19:44:34
July 21 2010 19:43 GMT
#167
On July 22 2010 01:59 vek wrote:
Show nested quote +
On July 21 2010 18:46 sluggaslamoo wrote:
On July 21 2010 05:26 somedumbgamer wrote:
did you play BW back then and go like "Oh my god the sounds in this game are AMAZING" or something?


Yes... we did.

My friends don't even play starcraft (only the campaign), but whenever we are bored I will go "DESTINATION!!!", and my friend will go "PROOOOCEEDIN!!!'". Then when my friend goes out for a cigarette, ill be like "NEED A LIGHT?!", and he will be like "LETS BURRRRN!!!", and then I proceed to light his cigarette, followed by "NOTHIN LIKE A GEWWWD SMOKE!". After a pub night, we always walk back home just cracking starcraft quotes. "AWWW YEAH, THATS THE STUFF", "GIMME SUMMIN TO SHOOT!", "WRAITH REPORTING LAUNCH ORDERRSSS".

We did it so much that my friend during history class heard 'destination' from the teacher, and he yelled out at the top of his lungs "PROOOCEEDIN!!!', and everyone looked at him weird.

You know what sucks, once we played Starcraft 2, we all stopped doing it. The mantra always eventually gets shutdown with some comment like "man, the SC2 sounds are really bad hey?".


This so much, I still say things like "AHH YEAH THAT'S THE STUFF" and "SECTOR LOCKED IN" (in my best boxer unit impression accent). My brother found an old yahtzee score card from about 7 years ago that has heaps of Protoss units sayings written all over it along with a crudely drawn pylon. Every unit is unique in Brood War, they have all have their own personality.

"GOLIATH ONLINE" fuck yeah get that thing into action.
"BATTLECRUISER OPERATIONAL" you know it.
"IT IS A GOOD DAY TO DIE" Corsair. What a bad ass sounding unit.

I can't even remember what a single unit in SC2 says when they pop out and I played the beta a lot. If you listen to the BW sounds and close your eyes you can identify what is happening. SC2 is a mess in comparison.

Marinies shooting in SC2 sound pathetic. In Brood War you felt like it was Starship Troopers all over again and everyone was fighting for their lives against the Zerg. The sounds in Brood War were plain epic, expertly selected and recorded. SC2 sounds are generic and muddled. The Unit voices are poorly acted. You can tell the people doing the voices are just doing their job and have no passion for what they were told to do.

It seems to be a common theme these days. Another comparison is Starfox 64 vs Starfox GC. The sounds, voices and sayings in Starfox 64 were all memorable and still repeated today ("do a barrel roll" anyone?). Even though the dialog is overacted and mostly ridiculous this adds to the greatness and makes it memorable. Starfox GC was a lesser game for its shitty voice acting and wimpy sounds.

I really hope Blizzard realises how important sound is in successful games and improves it across the board for the expansion.


Agreed 100%.

Great post.

On July 22 2010 04:41 Stropheum wrote:
Show nested quote +
On July 20 2010 17:45 krY wrote:
My only major issue is the Zerg UI voice..
Seriously, I know I need more mineralssssssssss, and if I had em to spare I'd be clogging your sound hole with them.

Such an annoying voice.

The general ingame sounds just kinda work, they haven't stood out in a way that annoys me or is at all distracting or whatever.

They changed it in the last patch =D


Its just as bad.
GhostBusters
Profile Joined July 2010
United States198 Posts
July 21 2010 19:53 GMT
#168
I wish the overlord still had the whole "yahrwaahauu" sound, it was my favorite but of course we no longer have it.
Yut, bellybuttons.
kcdc
Profile Blog Joined April 2010
United States2311 Posts
July 21 2010 20:00 GMT
#169
The ghost death sound is kind of dumb.
STS17
Profile Joined April 2010
United States1817 Posts
July 21 2010 20:08 GMT
#170
Man the sounds in this game are not only sub-par, but some of them don't even make sense. The siege tank says "no patience for sitting around" but his job is to sit there. Ironic? yes. Sensible? no.
Platinum Level Terran - Take my advice from that perspective
SilverSeraphim
Profile Joined March 2010
United States34 Posts
July 21 2010 20:11 GMT
#171
I like the sounds, but I wish they hadn't gotten rid of "WE REKWIYER MOAR MINARAAHHWWLLSZSZS". That was awesome.
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-07-21 20:51:08
July 21 2010 20:37 GMT
#172
On July 22 2010 05:08 STS17 wrote:
Man the sounds in this game are not only sub-par, but some of them don't even make sense. The siege tank says "no patience for sitting around" but his job is to sit there. Ironic? yes. Sensible? no.


Ahaha, so true. The whole soundpack reeks of not having put much thought into it.

Edit: Actually after listening to the actual Starcraft II VA's on live I'm surprised why the sound quality in SC2 is so bad. One thing though, the voice acting appears to be much more casual in SC2, unlike BW where there was a lot more effort put into it, there are many subtle differences which make the BW "Battlecruiser Operational" much more memorable than the SC2 one.



Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
ZeaL.
Profile Blog Joined April 2009
United States5955 Posts
July 21 2010 20:54 GMT
#173
I think this is more that we've only had this game for what, 5 months? Compared to 10 years? If Sc2 pans out, i'm sure in 10 years you're going to roll up to parties and be all like "THOR IS HEAH". I can remember quite a few quotes off the top of my head already.

"KABOOM BABY, It's about to get heavy, Got a whole lotta love"
"Ready to raise some hell, where's the hot action, burn, all day long"
"Engines Screaming, Yeah? Weapons hot."
"Well butterrrrr my biscuit, in the rear with the gear, what you run out of marines?"
Ownos
Profile Joined July 2010
United States2147 Posts
July 21 2010 21:05 GMT
#174
On July 22 2010 05:54 ZeaL. wrote:
I think this is more that we've only had this game for what, 5 months? Compared to 10 years? If Sc2 pans out, i'm sure in 10 years you're going to roll up to parties and be all like "THOR IS HEAH". I can remember quite a few quotes off the top of my head already.

"KABOOM BABY, It's about to get heavy, Got a whole lotta love"
"Ready to raise some hell, where's the hot action, burn, all day long"
"Engines Screaming, Yeah? Weapons hot."
"Well butterrrrr my biscuit, in the rear with the gear, what you run out of marines?"


QFT

But I still think some sounds could use better work. Mostly a LOT of them are barely noticeable. I seriously don't know what a colossus sounds like when I click on it. Actually, does it even have a sound? That's kinda lazy if that's true...
...deeper and deeper into the bowels of El Diablo
Ownos
Profile Joined July 2010
United States2147 Posts
July 21 2010 21:11 GMT
#175
On July 22 2010 05:00 kcdc wrote:
The ghost death sound is kind of dumb.


WHAT!? That's the best death sound besides the roach. What are you smoking?
...deeper and deeper into the bowels of El Diablo
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-07-21 21:15:18
July 21 2010 21:13 GMT
#176
On July 22 2010 05:54 ZeaL. wrote:
I think this is more that we've only had this game for what, 5 months? Compared to 10 years? If Sc2 pans out, i'm sure in 10 years you're going to roll up to parties and be all like "THOR IS HEAH". I can remember quite a few quotes off the top of my head already.

"KABOOM BABY, It's about to get heavy, Got a whole lotta love"
"Ready to raise some hell, where's the hot action, burn, all day long"
"Engines Screaming, Yeah? Weapons hot."
"Well butterrrrr my biscuit, in the rear with the gear, what you run out of marines?"


But that's the thing. Apart from THOR IS HERE! which isn't bad, a lot of the quotes are too long winded and don't have much impact. Most BW quotes are less than a few words and very simple, loud and clear.

You only have to play the game for a few weeks to remember the quotes. Most of my friends have only played the campaign (didn't even finish), and remember a huge array of BW quotes.

Nobody remembers many of the BW quotes that string long complicated phrases. One of my favorite quotes is from the valkyrie.

"That is verrry intewesting... but stupid"

Nobody remembers that one though. However nearly everybody remembers "CARRIER HAS ARRIVED".

Seriously, just compare the science vessel to the raven. Can you seriously tell me that the Raven will be as memorable as the Science Vessel. I doubt anybody will be able to recite a single quote from it.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
roliax
Profile Joined May 2010
135 Posts
July 21 2010 21:24 GMT
#177
i play on medium-low settings and with music so neither of these bother me. i can assume i'm speaking for a significant group of audience as well
Incite
Profile Joined June 2010
36 Posts
July 21 2010 21:29 GMT
#178
Ultralisk attack sound is awful. Sounds like a DT's pansy swipes instead of a giant semi truck sized behemoth knocking through your wall.
dogmeatstew
Profile Joined April 2010
Canada574 Posts
July 21 2010 21:32 GMT
#179
I'ma give credit to the marauder noise, its good, as is the thor noise...

I'd like to point out though that these are new units and arn't trying to overright in my brain like the marine and tank noises would need too.

I think that has an impact.
NastyMarine
Profile Blog Joined May 2006
United States1252 Posts
July 21 2010 21:35 GMT
#180
I really wish the Zealot death sounded more glorious than scared and painful. Zealots live to die for the Khala, so where did that emotion go?!
Treatin' fools since '87
viscral
Profile Joined February 2010
United States45 Posts
July 21 2010 22:04 GMT
#181
WE CANNOT HOLD...and there's one guy attacking a mass of zealots.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 22 2010 08:12 GMT
#182
Bump !
WHO is this who speaks to me as though I needed his advice?
AxeX1606
Profile Joined July 2010
United States39 Posts
Last Edited: 2010-07-22 10:27:35
July 22 2010 10:27 GMT
#183
Obviously some of the sounds are weird to us, like the Zealot warning sound. But alot of you seem to think it should just be instantly memorable. Took years for StarCraft 1 to be so memorable. It is going to take StarCraft 2 awhile also (albiet maybe not as long).

As I've had to say elsewhere countless times, GIVE IT TIME.
Zombo Joe
Profile Joined May 2010
Canada850 Posts
July 22 2010 10:38 GMT
#184
The sounds are just as memorable, the problem is that the game hasn't made that impact yet because its not out.
I am Terranfying.
abrasion
Profile Joined April 2010
Australia722 Posts
July 22 2010 10:41 GMT
#185
One word for all you guys, one fucking word


Glynnis.
derpmods
sluggaslamoo
Profile Blog Joined November 2009
Australia4494 Posts
Last Edited: 2010-07-22 11:15:14
July 22 2010 11:04 GMT
#186
@Above posts:

This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.

The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.

Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.

In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.

In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.

SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor, captures his personality completely with his voice, therefore it would be a no brainer to realise that the Thor would have an iconic voice as well.

If the only way Blizzard can now do this is by copying other people then there is a lot to say about the voice acting decisions made during development.
Come play Android Netrunner - http://www.teamliquid.net/forum/viewmessage.php?topic_id=409008
Ploppytheman
Profile Joined April 2010
United States248 Posts
July 22 2010 11:06 GMT
#187
On July 20 2010 17:28 gdroxor wrote:
Show nested quote +
On July 20 2010 17:23 towerranger wrote:
overlords creepsound still makes me wanna pee ((


This! Never play PvZ when you have to go to the bathroom.


Or when you have diarrhea. Makes it hard to micro when your a splishin and a splashin.
youtube.com/ploppytheman for GAIMEZ!!!
Railxp
Profile Blog Joined February 2008
Hong Kong1313 Posts
July 22 2010 12:20 GMT
#188
on any other game, SC2 sounds would have been acceptable, the sounds are at par, not horrible but not adding anything.

Broodwar sounds added a fuckton to the game. Each and every zerg unit sounded distinct, the muta shriek, the scourge chime, the queen romp, the hydra hiss, and the zergling crackle. In sc2, as many have said, nothing sounds distinct. Zerg and Protoss broodwar sounds succeeded because the sounds were so foreign and unusual. They make the typical alien movie sounds, but with a LOT of added personality. SC2 Zergs just make the regular expected alien sound mix common in B rate Hollywood alien movies.

Protoss also feel more human because they use more english, instead of the weird mix of english with protoss language. In broodwar, zealots sounded tribal and foreign for phrases like "GAUU GORUP" "MISAAAA ZHU", and dragoons went "MI'ZHORAK" "MISHIBEEP" "ZOP'PORODOUS" Protoss loss their foreignness in sc2, and with it their uniqueness.

Plenty has been commented on terran, but I think the other two races suffer more in sc2 compared to broodwar.


Broodwar sounds worked because it was so alien, and therefore remark-able. Which is sadly not the case with most sc2 sounds.

~\(。◕‿‿◕。)/~,,,,,,,,>
RaZzy
Profile Joined July 2010
Netherlands36 Posts
July 22 2010 13:05 GMT
#189
They were clearly going with a different feel/theme in this game. They had to find a balance in how many sounds you can here in big / small battles and how it would all fit together. It's more than just putting together some awesome sounds. If I remember correctly you can't even hear all the sounds in SC1 in a big battle.
Anyway it suits the SC2 visuals. The sounds and music have more of an epic feel.
SC1 sounds more arcade style-like. To each his own of course.

(SC1 sounds were awesome in SC1. SC2 sounds are awesome in SC2)
Kakisho
Profile Joined January 2010
United States240 Posts
Last Edited: 2010-07-22 13:39:55
July 22 2010 13:32 GMT
#190
On July 22 2010 05:00 kcdc wrote:
The ghost death sound is kind of dumb.


Broodwar Medic death.
Umm, Terran like to scream in vain as they die.


And to everyone who has said that none of the SCII sounds are memorable while we can all understand what is happening in a game of BW from the sounds and how amazing they are like the mutalisk "huuaaaa? haoo.... huaa?",

isn't it, extremely redundant that you're saying the game we've been playing for 10 years (or, well some of us) is more memorable and that we're more comfortable with those sounds, with the new game that is supposed to replace the old?



Cold wind, chilling.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 22 2010 13:53 GMT
#191
On July 22 2010 20:04 sluggaslamoo wrote:
@Above posts:

This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.

The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.

Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.

In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.

In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.

SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor, captures his personality completely with his voice, therefore it would be a no brainer to realise that the Thor would have an iconic voice as well.

If the only way Blizzard can now do this is by copying other people then there is a lot to say about the voice acting decisions made during development.


a well written and thought out post good Sir !

We should get this thread to blizzard so they can read what's up.
WHO is this who speaks to me as though I needed his advice?
starcat
Profile Joined July 2010
66 Posts
July 22 2010 14:25 GMT
#192
On July 22 2010 19:27 AxeX1606 wrote:
Obviously some of the sounds are weird to us, like the Zealot warning sound. But alot of you seem to think it should just be instantly memorable. Took years for StarCraft 1 to be so memorable. It is going to take StarCraft 2 awhile also (albiet maybe not as long).

As I've had to say elsewhere countless times, GIVE IT TIME.


On July 22 2010 19:38 Zombo Joe wrote:
The sounds are just as memorable, the problem is that the game hasn't made that impact yet because its not out.


Wrong. You cant just say give it time. Giving a pile of crap sounds time isnt going to make them memorable.

FrogOfWar
Profile Joined March 2010
Germany1406 Posts
Last Edited: 2010-07-22 14:39:14
July 22 2010 14:36 GMT
#193
On July 22 2010 20:04 sluggaslamoo wrote:
@Above posts:

This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.

The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.

Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.

In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.

In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.

SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor,


COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent.
MasterFischer
Profile Joined August 2009
Denmark836 Posts
July 22 2010 14:43 GMT
#194
On July 22 2010 23:36 FrogOfWar wrote:
Show nested quote +
On July 22 2010 20:04 sluggaslamoo wrote:
@Above posts:

This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.

The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.

Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.

In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.

In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.

SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor,


COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent.


Dude... does he make a living out of being an actor? Yes.. yes he did and still does... ergo, he is a professional actor with an iconic voice
WHO is this who speaks to me as though I needed his advice?
kilaen
Profile Joined July 2010
United States10 Posts
July 22 2010 16:01 GMT
#195
I was starting to become accustomed to the new sounds. I still think some tweaks are in order though.
FrogOfWar
Profile Joined March 2010
Germany1406 Posts
July 22 2010 16:10 GMT
#196
On July 22 2010 23:43 MasterFischer wrote:
Show nested quote +
On July 22 2010 23:36 FrogOfWar wrote:
On July 22 2010 20:04 sluggaslamoo wrote:
@Above posts:

This is like saying my drawing of a stickfigure is going to be more memorable than the mona lisa, just give it time. You don't have to be smart to figure that the voices break certain rules that make the voices effective, and memorable.

The most famous phrase from the Matrix is "Dodge This". The most famous phrase from Terminator is "Astalavista Baby". All these famous quotes have things in common, and play by certain rules, just like famous phrases from Starcraft. These quotes summarise the characters perfectly, you can close your eyes and hear the quote and can visualise immediately the kind of character that person is.

Even the sounds, close your eyes and listen to the siege tank sound from SC2, then listen to BW. The BW one you can clearly imagine some huge artillery readying its gun for some serious punishment. The SC2 one, I don't even know what's going on.

In BW the Vulture is an arsehole who doesn't wanna listen to you, the wraith is a suave pilot calm under pressure, the SCV is a dweeb (suitable because he is low ranked, over worked, under paid, and just gets plain kicked around all the time). Voices capture their personalities, utility, or character.

In SC2, everyone sounds very similar, the reaper, the marine, the ghost. The hellion doesn't sound like the pyromaniac he should be, the viking does not sound like the "best pilot in all of the 9 worlds", and the SCV tries to sound rough while still being a pussy "are you crazy". And yeah lets not forget the siege tank who's job it is to camp and blast from afar and says "I have no patience for sittin around". SC2 is riddled with voices that do not capture their personality, utility, or character.

SC2 simply went about "designing the sounds" in the wrong manner. You don't need to wait, the evidence is already there. Yes the Thor voice captures the character, but that is a side-effect of the Thor and Arnold Schwarzenegger being a similar type of "unit". Blizzard didn't invent the voice, Arnie did. And Arnie being a professional actor,


COUGH! And you almost had me convinced at that point. Arnie a professional actor??? Neither is he a professional actor nor did he invent anything, he just speaks American English with a very recognizable Austrian accent.


Dude... does he make a living out of being an actor? Yes.. yes he did and still does... ergo, he is a professional actor with an iconic voice


That is such brilliant reasoning, I'm speechless.
Doomgaze
Profile Joined March 2010
Sweden89 Posts
July 22 2010 16:10 GMT
#197
The sounds in SC2 suck ass compared to the original. Something that grinds my shit is that when two or more hellions fire at the same time, the sound stacks, resulting in painfully loud volumes.
theDragoon
Profile Joined June 2010
Canada307 Posts
July 22 2010 17:01 GMT
#198
sluggaslamoo pretty much summed up perfectly why most of us think the sounds in SC2 aren't as good as the sounds in SC1.

I didn't really think about it but the sounds captured the personality of the character perfectly in SC1. The marine was a badass tough guy and the firebat was a crazy pyromaniac. I'm not getting the same vibes with SC2's marine and hellion as I did with the SC1 marine and firebat.

Too bad the protoss don't speak enough protoss language, in SC1 their non-english lines were so memorable.
Normal
Please log in or register to reply.
Live Events Refresh
BSL20 Non-Korean Champi…
12:00
Playoff - Day 1/2
Mihu vs QiaoGegeLIVE!
Zhanhun vs Dewalt
Fengzi vs TBD
ZZZero.O144
LiquipediaDiscussion
CranKy Ducklings
10:00
Sea Duckling Open #137
CranKy Ducklings170
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko421
RushiSC 19
Aristorii 11
StarCraft: Brood War
Britney 43501
Sea 2543
Jaedong 1948
Mini 1202
BeSt 1029
GuemChi 603
Larva 551
ggaemo 528
Soma 406
ToSsGirL 294
[ Show more ]
Zeus 224
Last 206
firebathero 182
Rush 181
ZZZero.O 144
Nal_rA 141
hero 117
Mong 110
TY 81
ajuk12(nOOB) 50
Bonyth 37
sorry 15
Noble 10
Terrorterran 2
IntoTheRainbow 2
Dota 2
qojqva2713
Gorgc956
XcaliburYe449
Heroes of the Storm
Khaldor261
Other Games
singsing2183
B2W.Neo1284
DeMusliM483
Happy243
SortOf157
Hui .129
OptimusSC215
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Berry_CruncH209
• Gemini_19 30
• Reevou 2
• AfreecaTV YouTube
• sooper7s
• intothetv
• Migwel
• Kozan
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• FirePhoenix2
• Michael_bg 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2307
• WagamamaTV745
League of Legends
• Nemesis2776
• Jankos1157
Upcoming Events
WardiTV European League
2h 57m
ShoWTimE vs Harstem
Shameless vs MaxPax
HeRoMaRinE vs SKillous
ByuN vs TBD
Sparkling Tuna Cup
20h 57m
BSL20 Non-Korean Champi…
1d
Bonyth vs TBD
WardiTV European League
1d 2h
Wardi Open
1d 21h
OSC
2 days
uThermal 2v2 Circuit
4 days
The PondCast
4 days
uThermal 2v2 Circuit
6 days
RSL Revival
6 days
[ Show More ]
RSL Revival
6 days
Liquipedia Results

Completed

BSL 20 Non-Korean Championship
FEL Cracow 2025
Underdog Cup #2

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
ASL Season 20: Qualifier #1
HCC Europe
CC Div. A S7
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20: Qualifier #2
ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CAC 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.