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Are you still upset with the sounds of SC2? - Page 3

Forum Index > SC2 General
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DiTH
Profile Joined March 2010
Greece116 Posts
Last Edited: 2010-07-20 11:06:40
July 20 2010 11:05 GMT
#41
NP just reenable us being able to use SC1 sounds and problem fixed.

I mean i dont even understand why they removed this great "feature" SC2 graphics with some SC1 sounds was huge improvement over default.
DeCoup
Profile Joined September 2006
Australia1933 Posts
July 20 2010 12:03 GMT
#42
The only sound I hate is the sound it makes when a zealot kills a unit. I don't know why but I always think there are DTs or something else going on i'm not aware of when I hear it...
"Poor guy. I really did not deserve that win. So this is what it's like to play Protoss..." - IdrA
Nifel
Profile Joined June 2010
706 Posts
July 20 2010 12:13 GMT
#43
I like the sounds. I guess the Hydralisk is kind of dull compared to the old SC1 though. And the Zergling. Maybe.
DannyJ
Profile Joined March 2010
United States5110 Posts
July 20 2010 12:16 GMT
#44
They took awhile to get used to. Now im completely fine with them.
Nokarot
Profile Blog Joined April 2010
United States1410 Posts
July 20 2010 12:17 GMT
#45
I'll be completely honest with you all, I loved the old zerg voice. I thought it was very immersive and fitting. The new one is good too, but I liked the old one better.

The only problem I had with the sounds was the zealot "We cannot hold" type thing- something that meant "our forces are under attack" but wasn't necessarily truthful to the situation.
beep beep boop
nukkuj
Profile Blog Joined March 2010
Finland403 Posts
July 20 2010 12:21 GMT
#46
Upset? Yes. Give me back hydra acid spit and death sounds! Also siege tank siegemode sound + firing sound was more ballsy than SC2 version.
YourMom
Profile Joined April 2010
Romania565 Posts
July 20 2010 12:22 GMT
#47
The sounds are pretty good. Don't know why so many people complain about hydra attack sound. I'd like to point out that you probably don't want to hear hydralisk sc1 type sound when they fire so fast now.
I'm very good at making carriers.
Holy_AT
Profile Joined July 2010
Austria978 Posts
July 20 2010 12:23 GMT
#48
i installed the English and the German client and I found both sounds really good.
Maybe the "we can not hold sounds pathetic" ^^
Ghad
Profile Blog Joined April 2010
Norway2551 Posts
July 20 2010 12:24 GMT
#49
Tbh, when i have watched BW videos i think they sound crap.
forgottendreams: One underage girl, two drunk guys, one gogo dancer and starcraft 2. Apparently just another day in Europe.
Nuttyguy
Profile Blog Joined March 2010
United Kingdom1526 Posts
July 20 2010 12:26 GMT
#50
theres no mining minerals sound -_-
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 20 2010 12:27 GMT
#51
The Hydra attacking sound is barely audible, which is a problem, from a functional point of view. Also, the Tank doesn't sound scary enough.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
Ayush_SCtoss
Profile Blog Joined April 2010
India3050 Posts
July 20 2010 12:38 GMT
#52
The sounds are okay. In fact for me, they sound more truthful. The zealot in BW would sound like he is striking metal, same with the zergling. Sure, the sc1 sounds were great, but this is a new game. I think we will get used to it in the upcoming years, and if there is a sc3, people would ask what happened to the sounds of sc2. The only problems I have are the same with almost everyone else. Zealots screaming we cannot hold even though its only one zergling. Really gets on my nerves. Especially when I am on a zel'Naga tower and I hear this. I just fall of my chair. And the other problem for me is the attack and sound animation. The hydras use acid spines. It doesn't sound as if they are spitting and they don't look they are covered in acid. That is all.
End my suffering
Mulloy
Profile Joined March 2010
United States86 Posts
July 20 2010 12:44 GMT
#53
The sounds are fine other than I liked the old Zerg minerals noise better because I'm insane. Of course I spent hours changing all the sounds in SCBW to be stupid movie clips and such because children do such things, though I'll still do it this time around if I can. The science vessel saying "Back off man, I'm a scientist" ala ghost busters is my favorite SCBW sound.
I have been known, on occasion, to dapple in fancy hats.
Deadlyhazard
Profile Joined May 2010
United States1177 Posts
July 20 2010 12:53 GMT
#54
I just think the race soundtracks are disappointing. Terran is the best, but the other two are way too ambient. Protoss is the most guilty of this. I worry of the longevity of the tracks, I think the melodic tunes from SC1 and WC2 were a much better guideline for making music than Warcraft 3's ambiance.

Boooo. The singleplayer has a good soundtrack though.
Hark!
hEndO
Profile Joined June 2010
United States124 Posts
July 20 2010 13:01 GMT
#55
I didnt play SC:BW at all but was curious to hear the sounds so i just googled it. I have to agree the sounds are definatley more....menacing, powerful, and memorable. Old sound pack would be greeeeat
fams
Profile Blog Joined June 2009
Canada731 Posts
July 20 2010 13:28 GMT
#56
I honestly didn't notice a change in the sounds between phases. I think the sounds are fine, I just wish you had a toggle thing for languages, as I would use the Chinese voice overs, they sound so kool : P
http://www.twitter.com/famsytron/
TrzystaDrzew
Profile Joined April 2010
Poland72 Posts
July 20 2010 13:29 GMT
#57
I think SC2 voice is fine however I think there is a lack of sound notifications. I remember that each time SCV was spawned it had sound notification. Each upgrade finished had notification. I miss it.
lololol
Profile Joined February 2006
5198 Posts
July 20 2010 13:32 GMT
#58
The new siege tank, hydra and zealot attack sounds are so bad, it's not even funny.
The hydralisk attack not only sounds, but also looks like a placeholder.

The being under attack sounds are also horrible and very misleading. It seems like your army is always crying for help and going to lose, even when it's hit by a single scv. Similarly when a scouting worker gets attacked, it sounds like you're getting your economy demolished.
At the least they should add the same warning beep/pinging sound at the beginning, like in BW, so it focuses your attention right away, instead of having to hear most of the warning in order to know what it actually is.
If they add the option to replace them all with the pinging sound followed by "your forces are under attack" I would enable that right away and never think twice about it.
I'll call Nada.
Brazen[six]
Profile Joined June 2010
Canada203 Posts
July 20 2010 15:07 GMT
#59
Hmmm, until this thread I never really thought about it. I guess overall I don't have much of a problem. The music isn't as intense as I'd like it. The replay music I remember just laughing when I first heard it. Not what I expected tbh.
Dub
Profile Joined July 2010
57 Posts
July 20 2010 15:12 GMT
#60
All I know is that when MULES break down I think I'm under attack and someone is dying for a split second.
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