I mean i dont even understand why they removed this great "feature" SC2 graphics with some SC1 sounds was huge improvement over default.
Are you still upset with the sounds of SC2? - Page 3
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DiTH
Greece116 Posts
I mean i dont even understand why they removed this great "feature" SC2 graphics with some SC1 sounds was huge improvement over default. | ||
DeCoup
Australia1933 Posts
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Nifel
706 Posts
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DannyJ
United States5110 Posts
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Nokarot
United States1410 Posts
The only problem I had with the sounds was the zealot "We cannot hold" type thing- something that meant "our forces are under attack" but wasn't necessarily truthful to the situation. | ||
nukkuj
Finland403 Posts
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YourMom
Romania565 Posts
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Holy_AT
Austria978 Posts
Maybe the "we can not hold sounds pathetic" ^^ | ||
Ghad
Norway2551 Posts
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Nuttyguy
United Kingdom1526 Posts
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MangoTango
United States3670 Posts
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Ayush_SCtoss
India3050 Posts
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Mulloy
United States86 Posts
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Deadlyhazard
United States1177 Posts
Boooo. The singleplayer has a good soundtrack though. | ||
hEndO
United States124 Posts
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fams
Canada731 Posts
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TrzystaDrzew
Poland72 Posts
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lololol
5198 Posts
The hydralisk attack not only sounds, but also looks like a placeholder. The being under attack sounds are also horrible and very misleading. It seems like your army is always crying for help and going to lose, even when it's hit by a single scv. Similarly when a scouting worker gets attacked, it sounds like you're getting your economy demolished. At the least they should add the same warning beep/pinging sound at the beginning, like in BW, so it focuses your attention right away, instead of having to hear most of the warning in order to know what it actually is. If they add the option to replace them all with the pinging sound followed by "your forces are under attack" I would enable that right away and never think twice about it. | ||
Brazen[six]
Canada203 Posts
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Dub
57 Posts
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