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UPDATE: Still Unlisted Patch Balance Changes - Page 35

Forum Index > SC2 General
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Zeromadcowz
Profile Joined March 2010
Canada241 Posts
July 10 2010 03:50 GMT
#681
I noticed in my first game that it felt slow and I'm still not used to it being seemingly set to "fast"
Leeto
Profile Joined August 2007
United States1320 Posts
July 10 2010 04:07 GMT
#682
Infestors can no longer Neural Parasite allied units. I'm kinda disappointed because I like taking my ally's stuff when we're super ahead in games..
guitarizt
Profile Blog Joined March 2009
United States1492 Posts
July 10 2010 06:09 GMT
#683
On July 10 2010 10:17 nihlon wrote:
Show nested quote +
On July 10 2010 10:13 BeJe77 wrote:
On July 10 2010 09:58 Zelniq wrote:
On July 10 2010 09:14 BeJe77 wrote:
is it just me or does the game feel very slow paced now?

What I mean by slow paced is the speed of the game, everything sort of feels sluggish or is it just me


may be hardware issues, people have complained about lag/video problems in phase 2.



It's not that the movement feels too sluggish or anything but its more like everything feels slow compared to Phase 1 of the beta, everything seems to have slowed down especially the pace, unless it's just because I haven't played it 3-4 weeks hence why I feel this way. I don't have problems running any of today's games at max settings but I'll look into it to be sure, might be driver or some setting messing it up.



I noticed a couple of streamers saying the same thing. (Or maybe it was one saying it twice) Weird anyhow.

*Impatiently waiting for EU to come back up*


Yeah when I was playing the ai when beta was still down the game felt much faster than it is now. It makes it easier for me to macro at least.
“There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.” - Hemingway
chekthehek
Profile Joined May 2010
United States279 Posts
July 10 2010 06:25 GMT
#684
On July 10 2010 15:09 guitarizt wrote:
Show nested quote +
On July 10 2010 10:17 nihlon wrote:
On July 10 2010 10:13 BeJe77 wrote:
On July 10 2010 09:58 Zelniq wrote:
On July 10 2010 09:14 BeJe77 wrote:
is it just me or does the game feel very slow paced now?

What I mean by slow paced is the speed of the game, everything sort of feels sluggish or is it just me


may be hardware issues, people have complained about lag/video problems in phase 2.



It's not that the movement feels too sluggish or anything but its more like everything feels slow compared to Phase 1 of the beta, everything seems to have slowed down especially the pace, unless it's just because I haven't played it 3-4 weeks hence why I feel this way. I don't have problems running any of today's games at max settings but I'll look into it to be sure, might be driver or some setting messing it up.



I noticed a couple of streamers saying the same thing. (Or maybe it was one saying it twice) Weird anyhow.

*Impatiently waiting for EU to come back up*


Yeah when I was playing the ai when beta was still down the game felt much faster than it is now. It makes it easier for me to macro at least.


for some reason I am also thinking this as well as the other people.

i was obs'ing a game that involved two friends, and I asked them if they put this on fast mode instead of faster. this was just me looking at the speed the workers moved at.
BoostJC
Profile Joined July 2010
Canada10 Posts
July 10 2010 07:00 GMT
#685
There are a lot of subtle changes that makes match ups interesting, although now it seems beh. trying to get the match ups in my mind.

also blizzard didn't mention that EVERYONE and their grandmother would be studying pro games and build orders the whole down season.

i have to catch up now because i didnt study and improve while it was down.
Random Strategies= Zerg 6 pool - Toss 4 Gate - Terran 3 Rax Marauders
BishopONe
Profile Joined November 2003
Spain242 Posts
July 10 2010 08:19 GMT
#686
I don't completely like the new cybernetics core animation, I mean in sc1 the rotating speed of the core while researching was supposed to be super fast and looked much cooler.
:D
Panoptic
Profile Joined September 2009
United Kingdom515 Posts
July 10 2010 08:22 GMT
#687
This has probably been mentioned about a billion times but I just played my first game and the minerals have changed colour to a deeper blue, looks very nice.
"Crom laughs at your four winds!"
Merikh
Profile Blog Joined June 2010
United States918 Posts
Last Edited: 2010-07-10 10:04:44
July 10 2010 10:01 GMT
#688
Has Evo Chambers always been able to be made before the spawning pool?

nvm, I'm a retard never made evo's before spawning pools hmm didn't notice.
G4MR | I mod day9, djwheat and GLHF's stream
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 10 2010 10:22 GMT
#689
On July 10 2010 17:19 BishopONe wrote:
I don't completely like the new cybernetics core animation, I mean in sc1 the rotating speed of the core while researching was supposed to be super fast and looked much cooler.


Does it really matter?
Dox
Profile Blog Joined April 2010
Australia1199 Posts
July 10 2010 10:45 GMT
#690
I did a search and didn't see it mentioned yet... but the terrain beneath each spawn (behind the minerals) has been modified on Desert Oasis so that Cannons/Bunkers and in particularly Reapers can no longer reach the mineral line easily. Reapers are now required to travel much further before they can gain access to the mineral line.
@NvDox | Plantronics Nv: Rossi . mOOnGLaDe . deth . JazBas | @NvSC2 | @NvCoD | @NvLeague | @NvHearthstone | @NvDotA2 | @PLT_MF
Feos
Profile Joined July 2010
Germany71 Posts
July 10 2010 11:19 GMT
#691
i was just able to log in (europe) and tried the new AI
i spawned as zerg and i want to mention that the cd on creep tumor was 15 sec for me
i can NOT confirm 30 sec CD on creep tumor
TrueRedemption
Profile Blog Joined September 2009
United States313 Posts
July 10 2010 14:25 GMT
#692
I can't remember the exactly how slow it was in phase one, but I am confident the Mothership has a much faster top speed now. I first noticed it watching a recent show match (+ Show Spoiler +
so all credit to White-Ra for finding it
), and after testing it myself aggressive recalls and the Mothership in general seemed far more viable. It's initial acceleration is still slow but it continues to build speed, and it maintains that speed even when it turns as long as it keeps moving.

Writer
Sergeras
Profile Joined May 2010
Bulgaria185 Posts
July 10 2010 14:26 GMT
#693
Inceneration zone has been removed i dunno if some1 posted it already
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
July 10 2010 14:41 GMT
#694
On July 10 2010 23:26 Sergeras wrote:
Inceneration zone has been removed i dunno if some1 posted it already


Lol dude, that's been removed since like Phase 1 patch 12(?)
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
nyshak
Profile Joined May 2010
Germany132 Posts
July 10 2010 14:46 GMT
#695
Roaches and Infestors need to be able to burrow beneath force fields. I really hope this is just a bug.
B-)
arb
Profile Blog Joined April 2008
Noobville17921 Posts
Last Edited: 2010-07-10 14:55:41
July 10 2010 14:47 GMT
#696
On July 10 2010 23:46 nyshak wrote:
Roaches and Infestors need to be able to burrow beneath force fields. I really hope this is just a bug.

You just need to choose where you fight more wisely (is that a word?)
to not get totally raped by them

Also the zealot nerf isnt that huge for everyone that was complaining about it, its so minute i dont even see a diff.

ALSO AM I THE ONLY ONE
who thinks Protoss attack upgrade should be changed to A? Instead of Armor being on A and Attack being on ..G???

I always get armor instead of attack ;;
Artillery spawned from the forges of Hell
nyshak
Profile Joined May 2010
Germany132 Posts
July 10 2010 15:07 GMT
#697
On July 10 2010 23:47 arb wrote:
Show nested quote +
On July 10 2010 23:46 nyshak wrote:
Roaches and Infestors need to be able to burrow beneath force fields. I really hope this is just a bug.

You just need to choose where you fight more wisely (is that a word?)
to not get totally raped by them

Also the zealot nerf isnt that huge for everyone that was complaining about it, its so minute i dont even see a diff.

ALSO AM I THE ONLY ONE
who thinks Protoss attack upgrade should be changed to A? Instead of Armor being on A and Attack being on ..G???

I always get armor instead of attack ;;


Why? I was not aware of any imbalance roaches and infestors caused because they could move beneath force fields. If anything it made sentries more worthwhile vs. terran and less so vs. zerg. That kind of diversity is what makes SC so cool.

Plus Tunneling claws is a T2 upgrade, if you really want to beat zerg with force fields you should probably use them before there is a Roach Warren, a Lair and the upgrade.
B-)
Sergeras
Profile Joined May 2010
Bulgaria185 Posts
July 10 2010 15:15 GMT
#698
The P key now pauses and resumes the game properly* especially for day9
ccdnl
Profile Joined April 2010
United States611 Posts
Last Edited: 2010-07-10 15:37:11
July 10 2010 15:36 GMT
#699


Very nicely done Zelniq. Great compilation. And thanks everyone who contributtteeeeedddd!!!
civil cervixes || Kang Min Fan || I like TLO, TLO= German, I like Germans..?
Salvarias
Profile Joined May 2010
Denmark231 Posts
July 10 2010 15:50 GMT
#700
creep tumor reproduce cooldown is still 15, and roach speed now requires lair, so another nice ninja nerf to roaches, what has that unit done to blizzard ? :S
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