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UPDATE: Still Unlisted Patch Balance Changes - Page 33

Forum Index > SC2 General
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Stropheum
Profile Joined January 2010
United States1124 Posts
July 09 2010 17:26 GMT
#641
On July 08 2010 12:49 Toobz wrote:
Overlord speed cost is back to 100/100

Thanks for telling us what they didn't change. XD
That's how it was since like patch 14
za1ko
Profile Joined March 2010
Sweden8 Posts
July 09 2010 18:35 GMT
#642
voiceing in for the terran macro change and forcefield buff
taarna
Profile Joined June 2010
United States61 Posts
July 09 2010 18:49 GMT
#643
Fungal growth range feels shorter.

And I just watched a replay where my fungal growrth hit right next to a banshee. On slow, the green splashes even hit the banshees. BUT the FG missed. It may have been a weird cliff mechanic thing with air units, since they were hovering at the edge of a cliff.
spinesheath
Profile Blog Joined June 2009
Germany8679 Posts
July 09 2010 18:54 GMT
#644
You have to hit the air unit position helper, not the air unit itself. The helper is a small line pointing towards the ground, and it has a small circle at the the bottom iirc. It is only shown while casting.
Basically you have to cast FG a bit below the Banshees, at the point where they would be if you look at them straight from the top.
If you have a good reason to disagree with the above, please tell me. Thank you.
Thoreezhea1
Profile Blog Joined July 2010
United States532 Posts
July 09 2010 18:56 GMT
#645
i really don't like the parasite thing, this means that it is next to impossible to hijack terran with zerg, or you would have to hijack about 12 scvs, each continuing the cc, with toss, its easy, getting a probe is the problem.
What the Fu- REAPERS?!
taarna
Profile Joined June 2010
United States61 Posts
July 09 2010 19:35 GMT
#646
On July 10 2010 03:54 spinesheath wrote:
You have to hit the air unit position helper, not the air unit itself. The helper is a small line pointing towards the ground, and it has a small circle at the the bottom iirc. It is only shown while casting.
Basically you have to cast FG a bit below the Banshees, at the point where they would be if you look at them straight from the top.


Yea I know, but the range and radius both seem to be smaller. Can anyone confirm?
deth2munkies
Profile Blog Joined April 2010
United States4051 Posts
July 09 2010 19:38 GMT
#647
Is it just me or is FF bugging the HELL out of unit pathing now. Formerly, it was treated like scenery and they pathed around it. Now, if one of my units is close to a FF when it's dropped, it just plain STOPS. It sits there and does nothing until I give it more orders. I've noticed this while using them and having them used on me, mass sentry will probably be making a comeback.
Tiamat
Profile Joined February 2003
United States498 Posts
July 09 2010 19:53 GMT
#648
The best thing about this patch is that the end game data has changed back to the classic SC1 end screen!!!!!!!


Its all there, Units killed, units created, buildings razed! Minerals and gas mined!
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
July 09 2010 20:24 GMT
#649
Ergh, I wish they hadn't changed terran.

I keep reseting my waypoints now somehow, I have to go through my rax and cancel marines on tech lab rax.

Ergh.
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
July 09 2010 20:28 GMT
#650
First person view is not broken.

I do note that you can hit ESC after selecting hotkey 1, and follow their view.

Only one person's view is followed though, it seems.

To be confirmed by myself and others as more replays are watched.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Al Bundy
Profile Joined April 2010
7257 Posts
July 09 2010 21:07 GMT
#651
I'm okay with all these changes, except the warpgate nerfs I feel they are a bit too extreme.
o choro é livre
Kiriya.Kite
Profile Joined July 2010
Canada32 Posts
July 09 2010 21:09 GMT
#652
Is it just me, or is the scan radius pretty big now?
Apolo
Profile Joined May 2010
Portugal1259 Posts
July 09 2010 22:06 GMT
#653
On July 10 2010 04:38 deth2munkies wrote:
Is it just me or is FF bugging the HELL out of unit pathing now. Formerly, it was treated like scenery and they pathed around it. Now, if one of my units is close to a FF when it's dropped, it just plain STOPS. It sits there and does nothing until I give it more orders. I've noticed this while using them and having them used on me, mass sentry will probably be making a comeback.


Mass sentry i doubt, because their damage is useless, but at least they might make the now fewer zealots more useful.
Bub
Profile Blog Joined June 2006
United States3518 Posts
July 09 2010 22:23 GMT
#654
On July 08 2010 13:29 MrMotionPicture wrote:
Critters! YES! I cannot wait to play


This is the one and only reason why I play SC2b! So much fun!
XK ßubonic
oursblanc
Profile Joined April 2010
Canada1450 Posts
July 09 2010 22:46 GMT
#655
On July 10 2010 06:09 Kiriya.Kite wrote:
Is it just me, or is the scan radius pretty big now?

It does seem bigger than I remember.
An oasis of horror in a desert of boredom!
DTown
Profile Blog Joined April 2010
United States428 Posts
July 09 2010 22:50 GMT
#656
Overall, I like the changes. With one exception, which is the creep nerf. I don't feel it was OP or imba and it lead to some very interesting play for players who were smart enough and capable enough to use it. It is the coolest unique aspect of Zerg, and they nerfed it pretty hard. Was doubling it really necessary?
NadaSound
Profile Joined March 2010
United States227 Posts
July 09 2010 22:52 GMT
#657
On July 08 2010 12:42 prototype. wrote:
ctrl+f5-f8 moved to ctrl+f8-f12

very inconvenient...


I can only seem to get ctrl+F8 to work, for the others I get menus that pop up. Does any one have an explaination?
Bob300
Profile Joined April 2010
United States505 Posts
July 09 2010 23:11 GMT
#658
Lost temple got the cliff behind the main shrunk so it is harder to hid a overload back there.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
nihlon
Profile Joined April 2010
Sweden5581 Posts
July 09 2010 23:14 GMT
#659
On July 10 2010 07:50 DTown wrote:
Overall, I like the changes. With one exception, which is the creep nerf. I don't feel it was OP or imba and it lead to some very interesting play for players who were smart enough and capable enough to use it. It is the coolest unique aspect of Zerg, and they nerfed it pretty hard. Was doubling it really necessary?


If you time it well, it don't have that big effect on the game. You'll still be able to creep the map pretty good, only somewhat slower. No big deal imo.
Banelings are too cute to blow up
Ruthless
Profile Joined August 2008
United States492 Posts
July 09 2010 23:28 GMT
#660
On July 10 2010 07:50 DTown wrote:
Overall, I like the changes. With one exception, which is the creep nerf. I don't feel it was OP or imba and it lead to some very interesting play for players who were smart enough and capable enough to use it. It is the coolest unique aspect of Zerg, and they nerfed it pretty hard. Was doubling it really necessary?


its blizzard balancing, something imba? just pick some multiplier and do that
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