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UPDATE: Still Unlisted Patch Balance Changes - Page 31

Forum Index > SC2 General
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dabom88
Profile Blog Joined July 2010
United States3483 Posts
Last Edited: 2010-07-09 11:22:59
July 09 2010 11:21 GMT
#601
Anyone else think a lot of these changes were unnecessary?

I felt the Zealot timing was fine and didn't need a nerf.

Terran Building selection is stupid.

Forcefield needs a nerf or be researchable. I think it's much more necessary than Concussive Shells were back when they didn't require a research.

Hellions no longer freezing, I guess that's a good thing?

Warp-in Cooldown, yes, that probably wasn't intended so it makes sense that it would be fixed. I think the 10 second morph time is eh though. I didn't really mind the old way.

Don't really care one way or the other about Hallucinated Colossus. It probably wasn't intended to break Forcefields, so it's probably a fix.

Yes, I felt the Stalker blinking fix probably wasn't intended to work that way, so I think it's a good thing that it was fixed. It wasn't overpowered though, so I didn't really mind before. Just a bit annoying.

I really did not mind Barracks building in 60 seconds, so I really don't think the extra 5 seconds for the Barracks is really necessary. Kind of throws off my Orbital Command timings a bit.

Really, I don't like the fact that Ultras now have a permanent half-Frenzy. But I guess the Upgrade Nerf kind of makes up for it.

Yeah, I don't think the Transfusion and Creep Tumor nerfs were necessary. I was fine the way it was with them. Transfusion was underused as is.

I definitely don't think the Reaper and Zealot nerfs were necessary. The Reaper is underused as is, and the Zealot timing causes all sort of potential problems for Protoss.

Don't mind the Psi Storm buff. If a Templar has energy, he might as well use it.

I really did not mind permanent Neural Parasite and think it's unecessary.

Infested Terran needed a buff so I'm glad they got one.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
ab0x
Profile Joined July 2010
Sweden9 Posts
Last Edited: 2010-07-09 11:31:32
July 09 2010 11:31 GMT
#602
I definietly agree that many of the changes wasn't needed. Force field and zealot in particular.
Nooumpidi
Profile Joined February 2010
Greece6 Posts
July 09 2010 11:32 GMT
#603
i havent read the hole thread but ithink banelings dont blow while borrowed the first unborrow. Thats bad .
dabom88
Profile Blog Joined July 2010
United States3483 Posts
July 09 2010 11:56 GMT
#604
I mean, I'm willing to do anything, give the Stalkers their Blink Shenanigans back, bring Zealots back to 33 time, and maybe give Protoss a couple more buffs while you're at it. Just make Force Field a research upgrade with a cheap cost, but time comparable with that of Concussive Shells.
You should not have to pay to watch the GSL, Proleague, or OSL at a reasonable time. That is not "fine" and it's BS to say otherwise. My sig since 2011. http://www.youtube.com/user/dabom88
cocosoft
Profile Joined May 2010
Sweden1068 Posts
Last Edited: 2010-07-09 12:15:37
July 09 2010 12:15 GMT
#605
On July 09 2010 07:06 InToTheWannaB wrote:
Is there a diamond rank? I have not seen anything higher then plat since beta came back.
No one can join Diamond league at the beginning. You need to progress to it.
¯\_(ツ)_/¯
Snowfield
Profile Blog Joined April 2010
1289 Posts
July 09 2010 12:22 GMT
#606
Forcefields seem like a whole load of bullshit, and so does the new terran macro
PredY
Profile Joined September 2009
Czech Republic1731 Posts
July 09 2010 12:49 GMT
#607
seriously, bring back tabs...
http://www.twitch.tv/czelpredy
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-07-09 12:51:17
July 09 2010 12:49 GMT
#608
They should just put a "building gestion" menu in the options to let the player decide if he want to manage his building with tab or with multiple groups.

As a zerg player, i am was kind of disoriented when i miss grouped a rax with the wrong addon in a group. It messed everything. Since i'm not used to tab I prefer the new system.
But every terran are used to tab so just let us the choice in the menu.
Trok67
Profile Joined May 2010
France384 Posts
July 09 2010 13:11 GMT
#609
So hellions gonna be even harder to defends with zerglings... I really don't feel this change was necessary, they allready were really strong against zergs
synapse
Profile Blog Joined January 2009
China13814 Posts
July 09 2010 13:35 GMT
#610
The "We require more minerals" no longer sounds like mineraahhhls
:)
boezou
Profile Joined January 2009
United States56 Posts
July 09 2010 13:41 GMT
#611
On July 09 2010 22:35 synapse wrote:
The "We require more minerals" no longer sounds like mineraahhhls

oh my f?! really that's probably the most important thing that's happened. no joke though, that shit was annoying
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 09 2010 13:44 GMT
#612
@Zelniq

Regarding the ForceField change vs Zerg, it seems to put it more on par with Fungal growth, which is only 75 mana, is guaranteed to hold the enemy with even one cast, allows zerglings to surround and attack, works on air and ground, and does damage. If FF is useful at places besides a choke, which seems more balanced to me, maps may be opened up more for better surrounds by Zerg. Siegetanks or Terran balls may be less a problem if there are less tight maps, too. Obviously sentries are also attack units and can be made in much higher numbers (until Ultras come) than Infestors, but their role should not be reduced to merely holding a choke until macro kicks in.

Anyway, it's way too early to call the FF change a problem especially with slower zealot build times.
ab0x
Profile Joined July 2010
Sweden9 Posts
July 09 2010 14:07 GMT
#613
If FF gets researchable, the question is: where? Most people would be going warpgate research with their cybercore so it doesnt really fit well into most builds if it is researchable at the CC.
EnigmaZero
Profile Joined May 2010
United States56 Posts
July 09 2010 14:08 GMT
#614
Has anyone else noticed that attack move priority seems to have changed? It seems like units are more likely to just attack a building that's nearby rather than move a step or two to attack a unit.

I first noticed this when attack moving stalkers into an enemy's mineral line (some of them attacked his CC instead of the SCVs) and then again when pushing up a ramp (some units attacked the enemy gateway instead of his forces at the top).
Moutas
Profile Joined April 2007
Greece158 Posts
July 09 2010 14:08 GMT
#615
I think the Protoss Photon Cannons do less damage now (from 25 to 20), were they always 20 or is this a new change?
aka DeA & GRC-DeathLink
Cofo
Profile Blog Joined June 2010
United States1388 Posts
July 09 2010 14:11 GMT
#616
On July 09 2010 23:08 Moutas wrote:
I think the Protoss Photon Cannons do less damage now (from 25 to 20), were they always 20 or is this a new change?


Pretty sure they were always 20.
+ Show Spoiler +
Rokman
Profile Joined May 2010
United States63 Posts
July 09 2010 14:19 GMT
#617
Overlord Generate Creep sound effect seems much quieter


HALLELUJAH!




And thanks for posting this
Someone should build a pylon near their brain!
Win.win
Profile Joined March 2010
United States230 Posts
July 09 2010 14:25 GMT
#618
couple protoss changes i'd like to see reverted:

-when selecting a combination of gateways and warpgates, 'G' does not transform gateways into warpgates. slight inconvenience/annoyance
-dotted circles for pylon power fields. when there are multiple pylons near each other and the dotted circles are intersecting, it's not immediately clear where the power fields are. the solid blue shade was easier to recognize
SC2 Team Inflow: http://inflowgaming.net/
ataryens
Profile Joined June 2010
Iran213 Posts
July 09 2010 14:25 GMT
#619
Hey guys,
I'm at work (which happens to be a University) and I can't play due to lag. I can enter battle.net super fast but after that everything is slow and playing a game is impossible. (it worked very well in phase 1) Is there something new this patch or did my work somehow semi-block the game.
Thanks for your help.
getSome[703]
Profile Blog Joined December 2009
United States753 Posts
July 09 2010 14:29 GMT
#620
I believe I've found another change (not related to balance) but still worth noting. It might just be a bug.

FPV in replays seems to be broken. When I watch someone's first person, the camera never tabs away from the main HQ building. Anyone else having this issue?
Running Log! http://www.runningahead.com/logs/5081b4d7a4a94c5e8fa20b01e668dfb6/calendar
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