Banelings will now explode as long as it's in range of something and will now overkill (I think).
UPDATE: Still Unlisted Patch Balance Changes - Page 32
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tathecat563
United States96 Posts
Banelings will now explode as long as it's in range of something and will now overkill (I think). | ||
Noev
United States1105 Posts
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lunalisk_cr
Costa Rica1 Post
On July 09 2010 23:37 tathecat563 wrote: Did anyone notice that Baneling AI is not as good anymore? Banelings will now explode as long as it's in range of something and will now overkill (I think). I'm not sure but did the explosion get a range increase? | ||
MiyaviTeddy
Canada697 Posts
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EnigmaZero
United States56 Posts
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farseer_dk
Canada71 Posts
Check here around 13 minutes --> [url blocked] | ||
Ic3d
Canada187 Posts
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a176
Canada6688 Posts
On July 09 2010 23:29 getSome[703] wrote: I believe I've found another change (not related to balance) but still worth noting. It might just be a bug. FPV in replays seems to be broken. When I watch someone's first person, the camera never tabs away from the main HQ building. Anyone else having this issue? FPV during games is broken as well. | ||
bbulzibar
United States80 Posts
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ForKvatch
United States54 Posts
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LaLuSh
Sweden2358 Posts
You cannot SHIFT QUEUE zerglings to morph into banelings once they reach their destination anymore. I used to move my zerglings towards the corner of someone's base and then shift queue the morph into baneling command. They would start morphing once they reached their destination. Now they just ignore the shift command and start morphing on the spot. I haven't tried overseers yet. | ||
jamesr12
United States1549 Posts
I went from gold straight to diamond skipped platnium | ||
OPSavioR
Sweden1465 Posts
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Numy
South Africa35471 Posts
On July 10 2010 01:20 bbulzibar wrote: Overseers feel much slower than they used to be. Can anyone else confirm? Could be possible but I didn't know any difference in speed. I think you just didn't upgrade ovie speed ? | ||
BlasiuS
United States2405 Posts
On July 10 2010 01:46 Numy wrote: Could be possible but I didn't know any difference in speed. I think you just didn't upgrade ovie speed ? overlord upgrade speed doesn't affect overseers. | ||
Bibdy
United States3481 Posts
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EnigmaZero
United States56 Posts
On July 10 2010 02:08 Bibdy wrote: I can't be the only one who sees lot of vespene geysers look all weird and purple. You certainly aren't, I think pretty much everyone does. Not a big deal, I'm sure they'll fix it. At least it doesn't negatively impact gameplay. | ||
darmousseh
United States3437 Posts
On July 09 2010 20:21 dabom88 wrote: Yeah, I don't think the Transfusion and Creep Tumor nerfs were necessary. I was fine the way it was with them. Transfusion was underused as is. I definitely don't think the Reaper and Zealot nerfs were necessary. The Reaper is underused as is, and the Zealot timing causes all sort of potential problems for Protoss. . These are like pre-nerfs. They see the potential power of transfusion and creep tumor and decide to nerf it before there are a ton of complaints. Also protoss all-ins are pretty powerful and this gives players a few more seconds to prepare for a reaper rush. | ||
Blacklizard
United States1194 Posts
On July 09 2010 23:29 getSome[703] wrote: I believe I've found another change (not related to balance) but still worth noting. It might just be a bug. FPV in replays seems to be broken. When I watch someone's first person, the camera never tabs away from the main HQ building. Anyone else having this issue? Do you mean the wireframe/selection? Try pressing escape whenever it gets "stuck"... that used to get around that problem. | ||
pzea469
United States1520 Posts
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