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UPDATE: Still Unlisted Patch Balance Changes - Page 32

Forum Index > SC2 General
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tathecat563
Profile Joined April 2010
United States96 Posts
July 09 2010 14:37 GMT
#621
Did anyone notice that Baneling AI is not as good anymore?

Banelings will now explode as long as it's in range of something and will now overkill (I think).
Hi
Noev
Profile Blog Joined January 2010
United States1105 Posts
Last Edited: 2010-07-09 14:47:13
July 09 2010 14:45 GMT
#622
One thing i noticed is that when you double click on a gateway or warpgate it no longer selects all of the gateways and warpgates on the screen it only selects all of the one you clicked, not a huge change but something i would do so that i could warp units and make warp gates in the same keyboard motion. However when i select gateways and warpgates i have been able to press "g" to get the gateways to change into warpgates
lunalisk_cr
Profile Joined July 2010
Costa Rica1 Post
July 09 2010 15:09 GMT
#623
On July 09 2010 23:37 tathecat563 wrote:
Did anyone notice that Baneling AI is not as good anymore?

Banelings will now explode as long as it's in range of something and will now overkill (I think).


I'm not sure but did the explosion get a range increase?
It has begun!
MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
July 09 2010 15:10 GMT
#624
Anyone feel that the roach got nerfed again?... I mean I can barely kite zealots with roaches because of...their attack delay/speed?
Aiyeeeee
EnigmaZero
Profile Joined May 2010
United States56 Posts
July 09 2010 15:10 GMT
#625
Also, not 100% a balance change but if you rally to a unit and the unit dies, instead of the rally point becoming the location of their death it just disappears altogether.
farseer_dk
Profile Joined June 2010
Canada71 Posts
July 09 2010 15:32 GMT
#626
Units can now get stuck INSIDE FF's. If you spam them ontop of units, instead of pushing them out, they get stuck inside the field.

Check here around 13 minutes --> [url blocked]
mao
Ic3d
Profile Blog Joined June 2010
Canada187 Posts
July 09 2010 15:57 GMT
#627
Wow thats some pretty stealth patching.
http://ic3d.ca -- Lots of cool stuff :P
a176
Profile Blog Joined August 2009
Canada6688 Posts
July 09 2010 16:19 GMT
#628
On July 09 2010 23:29 getSome[703] wrote:
I believe I've found another change (not related to balance) but still worth noting. It might just be a bug.

FPV in replays seems to be broken. When I watch someone's first person, the camera never tabs away from the main HQ building. Anyone else having this issue?


FPV during games is broken as well.
starleague forever
bbulzibar
Profile Joined June 2010
United States80 Posts
July 09 2010 16:20 GMT
#629
Overseers feel much slower than they used to be. Can anyone else confirm?
ForKvatch
Profile Joined April 2010
United States54 Posts
July 09 2010 16:21 GMT
#630
Is it just me, or do the Ultra graphics settings seem a whole lot better?
They call me fork.
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2010-07-09 16:24:27
July 09 2010 16:24 GMT
#631
Possible bug:

You cannot SHIFT QUEUE zerglings to morph into banelings once they reach their destination anymore.

I used to move my zerglings towards the corner of someone's base and then shift queue the morph into baneling command. They would start morphing once they reached their destination. Now they just ignore the shift command and start morphing on the spot.


I haven't tried overseers yet.
jamesr12
Profile Blog Joined April 2010
United States1549 Posts
July 09 2010 16:30 GMT
#632
You can now be double promoted:

I went from gold straight to diamond skipped platnium
http://www.teamliquid.net/forum/viewmessage.php?topic_id=306479
OPSavioR
Profile Joined March 2010
Sweden1465 Posts
July 09 2010 16:41 GMT
#633
so many bugs...
i dunno lol
Numy
Profile Blog Joined June 2010
South Africa35471 Posts
July 09 2010 16:46 GMT
#634
On July 10 2010 01:20 bbulzibar wrote:
Overseers feel much slower than they used to be. Can anyone else confirm?


Could be possible but I didn't know any difference in speed. I think you just didn't upgrade ovie speed ?
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 09 2010 17:03 GMT
#635
On July 10 2010 01:46 Numy wrote:
Show nested quote +
On July 10 2010 01:20 bbulzibar wrote:
Overseers feel much slower than they used to be. Can anyone else confirm?


Could be possible but I didn't know any difference in speed. I think you just didn't upgrade ovie speed ?


overlord upgrade speed doesn't affect overseers.
next week on Everybody Loves HypnoToad:
Bibdy
Profile Joined March 2010
United States3481 Posts
July 09 2010 17:08 GMT
#636
I can't be the only one who sees lot of vespene geysers look all weird and purple.
EnigmaZero
Profile Joined May 2010
United States56 Posts
July 09 2010 17:09 GMT
#637
On July 10 2010 02:08 Bibdy wrote:
I can't be the only one who sees lot of vespene geysers look all weird and purple.


You certainly aren't, I think pretty much everyone does. Not a big deal, I'm sure they'll fix it. At least it doesn't negatively impact gameplay.
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 09 2010 17:15 GMT
#638
On July 09 2010 20:21 dabom88 wrote:

Yeah, I don't think the Transfusion and Creep Tumor nerfs were necessary. I was fine the way it was with them. Transfusion was underused as is.

I definitely don't think the Reaper and Zealot nerfs were necessary. The Reaper is underused as is, and the Zealot timing causes all sort of potential problems for Protoss.

.



These are like pre-nerfs. They see the potential power of transfusion and creep tumor and decide to nerf it before there are a ton of complaints. Also protoss all-ins are pretty powerful and this gives players a few more seconds to prepare for a reaper rush.
Developer for http://mtgfiddle.com
Blacklizard
Profile Joined May 2007
United States1194 Posts
July 09 2010 17:17 GMT
#639
On July 09 2010 23:29 getSome[703] wrote:
I believe I've found another change (not related to balance) but still worth noting. It might just be a bug.

FPV in replays seems to be broken. When I watch someone's first person, the camera never tabs away from the main HQ building. Anyone else having this issue?



Do you mean the wireframe/selection? Try pressing escape whenever it gets "stuck"... that used to get around that problem.
pzea469
Profile Blog Joined September 2008
United States1520 Posts
July 09 2010 17:17 GMT
#640
idk if its been mentioned(im not gonna go through these pages), but toss units can finally dance :D
Kill the Deathball
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