UPDATE: Still Unlisted Patch Balance Changes - Page 35
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Zeromadcowz
Canada241 Posts
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Leeto
United States1320 Posts
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guitarizt
United States1492 Posts
On July 10 2010 10:17 nihlon wrote: I noticed a couple of streamers saying the same thing. (Or maybe it was one saying it twice) Weird anyhow. *Impatiently waiting for EU to come back up* Yeah when I was playing the ai when beta was still down the game felt much faster than it is now. It makes it easier for me to macro at least. | ||
chekthehek
United States279 Posts
On July 10 2010 15:09 guitarizt wrote: Yeah when I was playing the ai when beta was still down the game felt much faster than it is now. It makes it easier for me to macro at least. for some reason I am also thinking this as well as the other people. i was obs'ing a game that involved two friends, and I asked them if they put this on fast mode instead of faster. this was just me looking at the speed the workers moved at. | ||
BoostJC
Canada10 Posts
also blizzard didn't mention that EVERYONE and their grandmother would be studying pro games and build orders the whole down season. i have to catch up now because i didnt study and improve while it was down. | ||
BishopONe
Spain242 Posts
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Panoptic
United Kingdom515 Posts
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Merikh
United States918 Posts
nvm, I'm a retard never made evo's before spawning pools hmm didn't notice. | ||
Piski
Finland3461 Posts
On July 10 2010 17:19 BishopONe wrote: I don't completely like the new cybernetics core animation, I mean in sc1 the rotating speed of the core while researching was supposed to be super fast and looked much cooler. Does it really matter? | ||
Dox
Australia1199 Posts
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Feos
Germany71 Posts
i spawned as zerg and i want to mention that the cd on creep tumor was 15 sec for me i can NOT confirm 30 sec CD on creep tumor | ||
TrueRedemption
United States313 Posts
so all credit to White-Ra for finding it | ||
Sergeras
Bulgaria185 Posts
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InfiniteIce
United States794 Posts
On July 10 2010 23:26 Sergeras wrote: Inceneration zone has been removed i dunno if some1 posted it already Lol dude, that's been removed since like Phase 1 patch 12(?) | ||
nyshak
Germany132 Posts
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arb
Noobville17915 Posts
On July 10 2010 23:46 nyshak wrote: Roaches and Infestors need to be able to burrow beneath force fields. I really hope this is just a bug. You just need to choose where you fight more wisely (is that a word?) to not get totally raped by them Also the zealot nerf isnt that huge for everyone that was complaining about it, its so minute i dont even see a diff. ALSO AM I THE ONLY ONE who thinks Protoss attack upgrade should be changed to A? Instead of Armor being on A and Attack being on ..G??? I always get armor instead of attack ;; | ||
nyshak
Germany132 Posts
On July 10 2010 23:47 arb wrote: You just need to choose where you fight more wisely (is that a word?) to not get totally raped by them Also the zealot nerf isnt that huge for everyone that was complaining about it, its so minute i dont even see a diff. ALSO AM I THE ONLY ONE who thinks Protoss attack upgrade should be changed to A? Instead of Armor being on A and Attack being on ..G??? I always get armor instead of attack ;; Why? I was not aware of any imbalance roaches and infestors caused because they could move beneath force fields. If anything it made sentries more worthwhile vs. terran and less so vs. zerg. That kind of diversity is what makes SC so cool. Plus Tunneling claws is a T2 upgrade, if you really want to beat zerg with force fields you should probably use them before there is a Roach Warren, a Lair and the upgrade. | ||
Sergeras
Bulgaria185 Posts
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ccdnl
United States611 Posts
Very nicely done Zelniq. Great compilation. And thanks everyone who contributtteeeeedddd!!! | ||
Salvarias
Denmark231 Posts
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