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Void Rays - Totally awesome tricks. - Page 2

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 25 26 27 Next All
Lazix
Profile Joined March 2010
Australia378 Posts
July 05 2010 10:11 GMT
#21
Trick? More like exploit.
Psychopomp
Profile Joined April 2010
United States237 Posts
July 05 2010 10:11 GMT
#22
I severely doubt this will last long enough to become well known.
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 05 2010 10:12 GMT
#23
I almost hope they wouldn't fix this and I don't even play protoss
December12345
Profile Joined July 2010
40 Posts
July 05 2010 10:13 GMT
#24
so what you are saying is that a group of 5 voidrays would rape waves of roaches faster than the roaches can charge.

i like the whole idea of micro, a la reaver/dropship, etc.

but this is just too imba.

if zerg/toss had some way of fighting back against it, then sure, keep it in. but if it's too imba to play against, i'd request a patch.
Puosu
Profile Blog Joined April 2007
7030 Posts
July 05 2010 10:13 GMT
#25
Using the trick will not allow the void rays to charge up, they however can keep the charge if they've already charged up somewhere else. This pretty much balances this and makes it a trick that needs a lot of work for good execution, Blizzard has no reason to "fix" this before someone is able to use it in an imbalanced way.

We don't need patrol micro or mutalisk stacking when we have all kinds of new tricks. In a few years there will be so many cool things we can't even imagine of at this point.
MangoTango
Profile Blog Joined June 2010
United States3670 Posts
July 05 2010 10:19 GMT
#26
Heh, refreshing charge without doing damage has been known for a while now, but it's still good to remind everyone. Also, VRs can be charged on rocks and even your own buildings (shields repair quickly) to prepare for a fight.
"One fish, two fish, red fish, BLUE TANK!" - Artosis
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2010-07-05 10:22:38
July 05 2010 10:20 GMT
#27
That's an awesome trick. Will use.

There's actually another trick that I've come across. It's not Void Ray related and is 100% useless, but the mechanics are interesting nonetheless. I'll record it and post it up in a few minutes.
lalala
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 05 2010 10:22 GMT
#28
On July 05 2010 19:10 Grokken wrote:
As soon as you have enough voidrays to one-shot workers you can kill the entire enemy mineral line in less than one second by shift-queuing.


Very relevant first post sir.
ॐ
Psychopomp
Profile Joined April 2010
United States237 Posts
July 05 2010 10:24 GMT
#29
On July 05 2010 19:13 Puosu wrote:
Using the trick will not allow the void rays to charge up, they however can keep the charge if they've already charged up somewhere else. This pretty much balances this and makes it a trick that needs a lot of work for good execution, Blizzard has no reason to "fix" this before someone is able to use it in an imbalanced way.

We don't need patrol micro or mutalisk stacking when we have all kinds of new tricks. In a few years there will be so many cool things we can't even imagine of at this point.


Charging up on a refinery is "a lot of work?" I'm all for neat tricks coming from bugs, but if this stays in it's probably going to ruin the metagame. The amount of damage you can do with this trick is absolutely insane, and PvP will turn into a dull Void-fest.

Then again, I may be wrong, and this will lead to all sorts of insane Protoss builds. I doubt it, though.
FarbrorAbavna
Profile Joined July 2009
Sweden4856 Posts
July 05 2010 10:24 GMT
#30
I play as zerg but definitely think this should be kept in the game. It's a rather micro intensive trick and void rays are already somewhat micro demanding. besides, doing this(fazing) with a few voidrays for too long will definitely keep you from doing anything else at all really. Hence it boils down to decision making(how long will you focus on fazing) and micro(duh ) and it's not that hard to learn but somewhat difficult to master(aim and, again, micro). So lower level players can learn it if they want to but dont need it and at the same time on the top levels this can certainly mean shifting the outcome of a battle/harass.

Of course practical testing in real battles will truly show how powerful this will be

Void ray trick #2 though sounds really powerful if not OP even. Looking forward to that video.

Great finds all in all.
Do you really want chat rooms?
Grokken
Profile Joined June 2010
Sweden245 Posts
July 05 2010 10:25 GMT
#31
On July 05 2010 19:22 endy wrote:
Show nested quote +
On July 05 2010 19:10 Grokken wrote:
As soon as you have enough voidrays to one-shot workers you can kill the entire enemy mineral line in less than one second by shift-queuing.


Very relevant first post sir.


Uhm... thanks I guess.
Puosu
Profile Blog Joined April 2007
7030 Posts
Last Edited: 2010-07-05 10:38:08
July 05 2010 10:28 GMT
#32
On July 05 2010 19:22 endy wrote:
Show nested quote +
On July 05 2010 19:10 Grokken wrote:
As soon as you have enough voidrays to one-shot workers you can kill the entire enemy mineral line in less than one second by shift-queuing.


Very relevant first post sir.

Tested this out in galaxy editor. You actually need surprisingly many void rays to one shot scvs. Versus moving scvs the void rays started to be quite ineffective as they weren't all perfectly in range at the same time, I could get a few quick bursts where a ton of scvs went boom but when you have that many void rays the scvs will die in a quick time anyway. One mistake of attack moving in to the ground will break the shift-queue spree. Is it worth the additional effort?

It still looks very nice when the void rays are microed that way, this might be our new reaver harassment causing spectators to go wild. Shame that it's mainly a late game tactic seeing as how many void rays you need.
On July 05 2010 19:24 Psychopomp wrote:
Show nested quote +
On July 05 2010 19:13 Puosu wrote:
Using the trick will not allow the void rays to charge up, they however can keep the charge if they've already charged up somewhere else. This pretty much balances this and makes it a trick that needs a lot of work for good execution, Blizzard has no reason to "fix" this before someone is able to use it in an imbalanced way.

We don't need patrol micro or mutalisk stacking when we have all kinds of new tricks. In a few years there will be so many cool things we can't even imagine of at this point.


Charging up on a refinery is "a lot of work?" I'm all for neat tricks coming from bugs, but if this stays in it's probably going to ruin the metagame. The amount of damage you can do with this trick is absolutely insane, and PvP will turn into a dull Void-fest.

Then again, I may be wrong, and this will lead to all sorts of insane Protoss builds. I doubt it, though.

The constant spam clicking requires a lot work. Add having to first charge up and then keep the charge up while moving by attacking your own void rays or whatever is there. Obviously if you can charge up at your enemy's base it's going to make it easier but most of the time this will result in your opponent having enough time to react and make your attack not as effective.

I doubt this will destroy PvP in any way, this wont make up for the fact that void rays are huge glass cannons and as soon as your opponent gets a notable amount of stalkers (maybe with blink, even) they're just going to melt before the damage gets done. Also this will probably not even be worth it on battle.net because of latency, looks like you need really fast speed to do this and it just wont work when the void rays react a few ms later.
HezzerBoy
Profile Joined May 2010
Canada59 Posts
July 05 2010 10:35 GMT
#33
I remember way back in phase one someone did this to me vs my zerg and got speed upgrade for void rays as well. The thing is it requires ALOT of micro in order to be getting that damage be controlling them at all times during any battle.

There is only so fast u can do it as well, if you click really super fast u won't damage anything. Also once charged there is a delay when changing targets so it no longer works.

I say leave it its cool.
-FTW
Apolo
Profile Joined May 2010
Portugal1259 Posts
July 05 2010 10:36 GMT
#34
On July 05 2010 18:59 Klive5ive wrote:
If you charge the beams up first can you "faze" at full power?
Sounds awesome though; DON'T change this Blizz.

If the unit is OP just increase the cost or something.


Yeah because 250-150 and 140s is not expensive enough......
Psychopomp
Profile Joined April 2010
United States237 Posts
Last Edited: 2010-07-05 10:41:22
July 05 2010 10:40 GMT
#35

The constant spam clicking requires a lot work. Add having to first charge up and then keep the charge up while moving by attacking your own void rays or whatever is there. Obviously if you can charge up at your enemy's base it's going to make it easier but most of the time this will result in your opponent having enough time to react and make your attack not as effective.

I doubt this will destroy PvP in any way, this wont make up for the fact that void rays are huge glass cannons and as soon as your opponent gets a notable amount of stalkers (maybe with blink, even) they're just going to melt before the damage gets done. Also this will probably not even be worth it on battle.net because of latency, looks like you need really fast speed to do this and it just wont work when the void rays react a few ms later.


I really hope you're right.
endy
Profile Blog Joined May 2009
Switzerland8970 Posts
July 05 2010 10:41 GMT
#36
On July 05 2010 19:28 Puosu wrote:
Show nested quote +
On July 05 2010 19:22 endy wrote:
On July 05 2010 19:10 Grokken wrote:
As soon as you have enough voidrays to one-shot workers you can kill the entire enemy mineral line in less than one second by shift-queuing.


Very relevant first post sir.

Tested this out in galaxy editor. You actually need surprisingly many void rays to one shot scvs. Versus moving scvs the void rays started to be quite ineffective as they weren't all perfectly in range at the same time, I could get a few quick bursts where a ton of scvs went boom but when you have that many void rays the scvs will die in a quick time anyway. One mistake of attack moving in to the ground will break the shift-queue spree. Is it worth the additional effort?

It still looks very nice when the void rays are microed that way, this might be our new reaver harassment causing spectators to go wild. Shame that it's mainly a late game tactic seeing as how many void rays you need.
Show nested quote +
On July 05 2010 19:24 Psychopomp wrote:
On July 05 2010 19:13 Puosu wrote:
Using the trick will not allow the void rays to charge up, they however can keep the charge if they've already charged up somewhere else. This pretty much balances this and makes it a trick that needs a lot of work for good execution, Blizzard has no reason to "fix" this before someone is able to use it in an imbalanced way.

We don't need patrol micro or mutalisk stacking when we have all kinds of new tricks. In a few years there will be so many cool things we can't even imagine of at this point.


Charging up on a refinery is "a lot of work?" I'm all for neat tricks coming from bugs, but if this stays in it's probably going to ruin the metagame. The amount of damage you can do with this trick is absolutely insane, and PvP will turn into a dull Void-fest.

Then again, I may be wrong, and this will lead to all sorts of insane Protoss builds. I doubt it, though.

The constant spam clicking requires a lot work. Add having to first charge up and then keep the charge up while moving by attacking your own void rays or whatever is there. Obviously if you can charge up at your enemy's base it's going to make it easier but most of the time this will result in your opponent having enough time to react and make your attack not as effective.

I doubt this will destroy PvP in any way, this wont make up for the fact that void rays are huge glass cannons and as soon as your opponent gets a notable amount of stalkers (maybe with blink, even) they're just going to melt before the damage gets done.


Thanks for trying it !
It might be a little hard to micro VRs efficiently, but think that it was the first time you tried it and it was still powerful. In BW, even with hundred hours of practice, progamers muta micro is not as destructive as these VRs.

It can still be used as a deadly mid/late game harass. Like do it on 3 expos in a row while enemy's army on the battlefield. No workers in 20 seconds.
ॐ
Piski
Profile Blog Joined April 2010
Finland3461 Posts
July 05 2010 10:42 GMT
#37
People are seeing this for the first time on some youtube video and are already screaming imba? It looks quite powerful yes, but it also denies them for charging (unless already charged) and it takes a lot of micro so if your opponent is doing this, he isn't doing much else.

Not saying that this isn't imba but I'm ready to give this a try. If the game would turn into that all protoss players would just mass voids and nobody could do anything in several days/week then they should think about fixing this.
Seranetho
Profile Joined July 2010
France91 Posts
July 05 2010 10:42 GMT
#38
w00t, nice find gg ^^
Ever tried. Ever failed. No matter. Try again. Fail again. Fail better.
MuTT
Profile Joined July 2010
United States398 Posts
July 05 2010 10:42 GMT
#39
Holy, what a nice find! Maybe now people will believe that micro can still be made by the players in a more advanced game. I have sort of noticed this before because when you get a critcal mass of voidrays that can one shot marines it will take a far higher ratio of marines to kill them than normal.
MC's strength: confidence weakness: over confidence
Deleted User 72834
Profile Joined April 2010
247 Posts
July 05 2010 10:44 GMT
#40
--- Nuked ---
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