Void Rays - Totally awesome tricks. - Page 2
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Lazix
Australia378 Posts
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Psychopomp
United States237 Posts
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Piski
Finland3461 Posts
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December12345
40 Posts
i like the whole idea of micro, a la reaver/dropship, etc. but this is just too imba. if zerg/toss had some way of fighting back against it, then sure, keep it in. but if it's too imba to play against, i'd request a patch. | ||
Puosu
6984 Posts
We don't need patrol micro or mutalisk stacking when we have all kinds of new tricks. In a few years there will be so many cool things we can't even imagine of at this point. | ||
MangoTango
United States3670 Posts
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youngminii
Australia7514 Posts
There's actually another trick that I've come across. It's not Void Ray related and is 100% useless, but the mechanics are interesting nonetheless. I'll record it and post it up in a few minutes. | ||
endy
Switzerland8970 Posts
On July 05 2010 19:10 Grokken wrote: As soon as you have enough voidrays to one-shot workers you can kill the entire enemy mineral line in less than one second by shift-queuing. Very relevant first post sir. | ||
Psychopomp
United States237 Posts
On July 05 2010 19:13 Puosu wrote: Using the trick will not allow the void rays to charge up, they however can keep the charge if they've already charged up somewhere else. This pretty much balances this and makes it a trick that needs a lot of work for good execution, Blizzard has no reason to "fix" this before someone is able to use it in an imbalanced way. We don't need patrol micro or mutalisk stacking when we have all kinds of new tricks. In a few years there will be so many cool things we can't even imagine of at this point. Charging up on a refinery is "a lot of work?" I'm all for neat tricks coming from bugs, but if this stays in it's probably going to ruin the metagame. The amount of damage you can do with this trick is absolutely insane, and PvP will turn into a dull Void-fest. Then again, I may be wrong, and this will lead to all sorts of insane Protoss builds. I doubt it, though. | ||
FarbrorAbavna
Sweden4856 Posts
![]() Of course practical testing in real battles will truly show how powerful this will be ![]() Void ray trick #2 though sounds really powerful if not OP even. Looking forward to that video. Great finds all in all. | ||
Grokken
Sweden245 Posts
Uhm... thanks I guess. | ||
Puosu
6984 Posts
Tested this out in galaxy editor. You actually need surprisingly many void rays to one shot scvs. Versus moving scvs the void rays started to be quite ineffective as they weren't all perfectly in range at the same time, I could get a few quick bursts where a ton of scvs went boom but when you have that many void rays the scvs will die in a quick time anyway. One mistake of attack moving in to the ground will break the shift-queue spree. Is it worth the additional effort? It still looks very nice when the void rays are microed that way, this might be our new reaver harassment causing spectators to go wild. Shame that it's mainly a late game tactic seeing as how many void rays you need. On July 05 2010 19:24 Psychopomp wrote: Charging up on a refinery is "a lot of work?" I'm all for neat tricks coming from bugs, but if this stays in it's probably going to ruin the metagame. The amount of damage you can do with this trick is absolutely insane, and PvP will turn into a dull Void-fest. Then again, I may be wrong, and this will lead to all sorts of insane Protoss builds. I doubt it, though. The constant spam clicking requires a lot work. Add having to first charge up and then keep the charge up while moving by attacking your own void rays or whatever is there. Obviously if you can charge up at your enemy's base it's going to make it easier but most of the time this will result in your opponent having enough time to react and make your attack not as effective. I doubt this will destroy PvP in any way, this wont make up for the fact that void rays are huge glass cannons and as soon as your opponent gets a notable amount of stalkers (maybe with blink, even) they're just going to melt before the damage gets done. Also this will probably not even be worth it on battle.net because of latency, looks like you need really fast speed to do this and it just wont work when the void rays react a few ms later. | ||
HezzerBoy
Canada59 Posts
There is only so fast u can do it as well, if you click really super fast u won't damage anything. Also once charged there is a delay when changing targets so it no longer works. I say leave it its cool. | ||
Apolo
Portugal1259 Posts
On July 05 2010 18:59 Klive5ive wrote: If you charge the beams up first can you "faze" at full power? Sounds awesome though; DON'T change this Blizz. If the unit is OP just increase the cost or something. Yeah because 250-150 and 140s is not expensive enough...... | ||
Psychopomp
United States237 Posts
The constant spam clicking requires a lot work. Add having to first charge up and then keep the charge up while moving by attacking your own void rays or whatever is there. Obviously if you can charge up at your enemy's base it's going to make it easier but most of the time this will result in your opponent having enough time to react and make your attack not as effective. I doubt this will destroy PvP in any way, this wont make up for the fact that void rays are huge glass cannons and as soon as your opponent gets a notable amount of stalkers (maybe with blink, even) they're just going to melt before the damage gets done. Also this will probably not even be worth it on battle.net because of latency, looks like you need really fast speed to do this and it just wont work when the void rays react a few ms later. I really hope you're right. | ||
endy
Switzerland8970 Posts
On July 05 2010 19:28 Puosu wrote: Tested this out in galaxy editor. You actually need surprisingly many void rays to one shot scvs. Versus moving scvs the void rays started to be quite ineffective as they weren't all perfectly in range at the same time, I could get a few quick bursts where a ton of scvs went boom but when you have that many void rays the scvs will die in a quick time anyway. One mistake of attack moving in to the ground will break the shift-queue spree. Is it worth the additional effort? It still looks very nice when the void rays are microed that way, this might be our new reaver harassment causing spectators to go wild. Shame that it's mainly a late game tactic seeing as how many void rays you need. The constant spam clicking requires a lot work. Add having to first charge up and then keep the charge up while moving by attacking your own void rays or whatever is there. Obviously if you can charge up at your enemy's base it's going to make it easier but most of the time this will result in your opponent having enough time to react and make your attack not as effective. I doubt this will destroy PvP in any way, this wont make up for the fact that void rays are huge glass cannons and as soon as your opponent gets a notable amount of stalkers (maybe with blink, even) they're just going to melt before the damage gets done. Thanks for trying it ! It might be a little hard to micro VRs efficiently, but think that it was the first time you tried it and it was still powerful. In BW, even with hundred hours of practice, progamers muta micro is not as destructive as these VRs. It can still be used as a deadly mid/late game harass. Like do it on 3 expos in a row while enemy's army on the battlefield. No workers in 20 seconds. | ||
Piski
Finland3461 Posts
Not saying that this isn't imba but I'm ready to give this a try. If the game would turn into that all protoss players would just mass voids and nobody could do anything in several days/week then they should think about fixing this. | ||
Seranetho
France91 Posts
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MuTT
United States398 Posts
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LSGamer
United Kingdom246 Posts
Quick question say i have 1 VR vs 1 anything, can i attack, stop, attack and get the same results? I'd test it but my SC2 was reinstalled | ||
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