• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 19:11
CEST 01:11
KST 08:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Holy Diver4[ASL22] Ro16 Preview: Rough Waters10[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915
Community News
StarCraft open world shooter announced at BlizzCon76Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism10Official StarCraft website teases new content ahead of BlizzCon?174Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3
StarCraft 2
General
StarCraft open world shooter announced at BlizzCon How do you feel about the StarCraft shooter announcement at BlizzCon 2026? Balance hotfix patch 5.0.16b (July 16) Team Liquid Map Contest #22: Results and Winners Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism
Tourneys
SC2 AI Tournament 2026 Fall RSL Revival: Season 6 - Qualifiers and Main Event RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament KSL Week #92
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 543 Enhanced Defenses The PondCast: SC2 News & Results Mutation # 542 The Ascended Mutation # 541 Binary Choice
Brood War
General
[ASL22] Ro16 Preview: Holy Diver BGH Auto Balance -> http://bghmmr.eu/ Official StarCraft website teases new content ahead of BlizzCon? ASL22 General Discussion Broodwar Prediction Market
Tourneys
[ASL22] Ro16 Group C [ASL22] Ro16 Group B [ASL22] Ro16 Group A Escore Tournament - Season 3
Strategy
Replay Review Process - What do you do? Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Game Theory for Starcraft
Other Games
General Games
Diablo IV Nintendo Switch Thread EVE Corporation [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread UK Politics Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread Russo-Ukrainian War Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! Diablo Animated Series on Netflix
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Virtual Romance, Real-Life C…
TrAiDoS
Regacy Esports:Our Goa…
regacyesports
Dreaming of BW patches (mod…
c3rberUs
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 5149 users

Void Rays - Totally awesome tricks.

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 25 26 27 Next All
FaZe
Profile Blog Joined June 2010
Canada472 Posts
Last Edited: 2010-07-09 05:30:34
July 05 2010 09:36 GMT
#1
Seeing as the Beta has been down for much too long, I've been playing around in unit tester maps a great deal. As I was doing so, I noticed some CRAZY things. Things that almost make me want to switch to protoss they are so awesome. And they all include Void Rays.

Void Ray Trick #1) Lets take a look at Void Rays for a second. Void Rays are very interesting, because the damage that they do has no cooldown. When they attack, they do instant damage. In other words, if you micro a Void Ray back an forth between 2 targets, and click faster than the ticks would usually be ticking on a single target, you can do double damage. More than double damage in fact, it scales with how fast you click. By doing this, you can see in this video that you can kill 2 Hydras as quick with 2 Void Rays as you can kill 1 Hydra with 2 Void Rays. And this is with my terribly lagging stone age computer (which lags even more with Fraps running).

IMPORTANT NOTE : You can only faze while uncharged with the Void Rays. After testing, fazing seems to be more effective than charging as long as you are fighting multiple targets, but it is also possible to charge THEN faze. It is certainly more powerful when you reach critical mass of Void Rays, as you will see in the next video.



I like this trick so much, that I'm going to call it "Fazing". Don't fix this Blizzard. I know it doesn't make sense, I just want something named after me. In fact, I'm going to become a world famous caster just so I can one day call this "Fazing" (if anyone ever uses it).

Void Ray Trick #2) Another trick that these terrifying units can do, is vaporize an entire army in about a second. Since there is no cooldown on their attack, once you reach a certain critical mass (The amount of HP that the enemy units have / 3-4), you can shift attack all the enemy 1 by 1, and watch as the units die literally as fast as you can click them due to no time between target damage. Even better, if you can see them before they get in range, you can click the entire army - and watch as they get vaporized in a fraction of a second as the Void Rays get in range. Ok, maybe that's an exaggeration, but it's certainly faster. This works best against units that are outranged by Void Rays. Like unranged Hydras. Or workers. They can't even do damage.

I uploaded these 2nd videos in non-HD. I don't need a 20 second video that less than 100 people will watch to be in 720p. Hehe.

Video #1 - 8 Void Rays against 50 workers. 1a2a3a attack move style. (Kill time, ~20 seconds from engagement to total probe death)



Video #2 - 8 Void Rays Against 50 workers. Attacks queued. (Kill time, ~11 seconds from engagement to total probe death)



This is a significant difference, as damage is essentially doubled. The probes have much less time to run when they are dying twice as quickly. It would definitely be harder to click them while they are moving, but I'm sure the top progamers would have no problem with it . This is also exceptionally powerful against marines.

Thanks for reading, hope some of this was useful
"Victory needs no explanation; defeat allows none."
Vei
Profile Joined March 2010
United States2845 Posts
Last Edited: 2010-07-05 09:41:13
July 05 2010 09:40 GMT
#2
Pretty awesome find, sounds like something they'll eventually patch about if they hear about it though. Either way, nice micro trick. L3 voids with fast hands would be raw-some. Thanks :D

e-- also way to have a concise youtube video. that's so under-appreciated; that couldve been a 1:30-2+ minutes video with you introducing the concept and explaining it blah blah then doing it one at a time. i love something that's to the point.
www.justin.tv/veisc2 ~ 720p + commentary
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
Last Edited: 2010-07-05 19:02:51
July 05 2010 09:40 GMT
#3
Very interesting trick. Void rays were already really strong, this almost makes me want to play protoss.

edit: wow the new videos just add the awesome (And by awesome I mean ridiculously overpowered and needs to be patched this second)
Proud member of the LGA-1366 Core-i7 4Ghz Club
Ventil
Profile Blog Joined June 2010
Sweden414 Posts
July 05 2010 09:41 GMT
#4
Oh sh-
Nice find! I would guess this will be fixed though. I mean, this is quite nuts.
Twitter: @VeNtiLSC
lew
Profile Joined April 2009
Belgium205 Posts
July 05 2010 09:41 GMT
#5
I prefer to call it lewing :p. Nice find
Vei
Profile Joined March 2010
United States2845 Posts
July 05 2010 09:41 GMT
#6
Would it be phayzing ;P
www.justin.tv/veisc2 ~ 720p + commentary
USn
Profile Joined March 2010
United States376 Posts
Last Edited: 2010-07-05 09:44:19
July 05 2010 09:44 GMT
#7
Man, nice find. I actually hope they leave some form of this in... it's badass.

Not the one you found though, that's way too strong lol.
Phayze
Profile Blog Joined June 2009
Canada2029 Posts
July 05 2010 09:44 GMT
#8
Yes it should be
Proud member of the LGA-1366 Core-i7 4Ghz Club
moopie
Profile Joined July 2009
12605 Posts
July 05 2010 09:45 GMT
#9
Cool find indeed, but I expect it to be patched.

Scripts/macros for switching through groups would make this kind of ridiculous.
I'm going to sleep, let me get some of that carpet.
Lighioana
Profile Joined March 2010
Norway466 Posts
July 05 2010 09:47 GMT
#10
Excelent find!
And forgive me nothing for I truly meant it all
Thoramas
Profile Joined April 2010
Singapore152 Posts
July 05 2010 09:49 GMT
#11
Some small things I noted from watching the video, your testing on local ping, so it might be harder to pull that kind of fast switching when your playing online due to the higher ping. Also, the un-microed rays went up to medium charge (indicated by the energy graphic at the source of their beam) while the microed rays stayed at low charge.

Although if your in a situation that gives you the luxury to fully charge your rays first (destructible rocks), THEN microing them to do fast switching, that will do a lot of hurt.

Balance wise I personally feel its pretty situational, all we can do is test it out in an actual match or see if any of the pros use it to gain a significant advantage in what would be a losing scenario.
Turbo.Tactics
Profile Joined April 2010
Germany675 Posts
July 05 2010 09:50 GMT
#12
I like it! I want more of this stuff, this is what seperates the man from the boys. Keep it!
I may regret it one day, playing Zerg but everything that involves extraclicks for an edge is a good thing imo.
Zerg - because Browders sons hate 'em
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
July 05 2010 09:50 GMT
#13
Cool. I kind of hope they don't patch it. In a way, its actually balanced. You need at least two units to do it, and they wont charge up if you faze, as opposed to if you just leave them focusing.

...they wont charge, right? o_O
Vernom
Profile Blog Joined October 2009
Spain374 Posts
July 05 2010 09:55 GMT
#14
That will be fixed indeed, that can be fatal if that is properly used.
TheKing
Profile Joined April 2010
Australia186 Posts
July 05 2010 09:57 GMT
#15
I like it, it needs to be tested to see if its unbalanced. I can see why Blizzard would want to patch it though.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
Last Edited: 2010-07-05 10:00:46
July 05 2010 09:59 GMT
#16
If you charge the beams up first can you "faze" at full power?
Sounds awesome though; DON'T change this Blizz.

If the unit is OP just increase the cost or something.
Don't hate the player - Hate the game
KobraKay
Profile Joined March 2010
Portugal4385 Posts
July 05 2010 10:01 GMT
#17
Wtf?! Really nice trick there
CJ Fighting! (--.--)
joi93
Profile Joined May 2010
Sweden47 Posts
July 05 2010 10:07 GMT
#18
I'm pretty sure this will get patched. Early game the first trick will make a big difference compared to the normal usage of viod rays, therefore i'm pretty sure it will be OP in the right hands.
HeIios
Profile Joined May 2010
Sweden2523 Posts
July 05 2010 10:08 GMT
#19
I'm almost sure this will be fixed, since Blizzard now has SC2 under a magnifying glass. But it's very cool non the less.
Grokken
Profile Joined June 2010
Sweden245 Posts
July 05 2010 10:10 GMT
#20
As soon as you have enough voidrays to one-shot workers you can kill the entire enemy mineral line in less than one second by shift-queuing.
1 2 3 4 5 25 26 27 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 10h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 734
StarCraft: Brood War
Britney 10088
Artosis 1319
Dewaltoss 81
NaDa 23
Dota 2
NeuroSwarm141
LuMiX1
League of Legends
Doublelift5280
JimRising 459
Counter-Strike
Coldzera 1351
minikerr58
Super Smash Bros
Mew2King201
Heroes of the Storm
Liquid`Hasu390
Other Games
summit1g15129
Liquid`RaSZi2169
B2W.Neo746
Tasteless615
XaKoH 185
Organizations
Other Games
gamesdonequick2324
StarCraft 2
StarCraft2316
StarCraft: Brood War
Afreeca ASL 797
Heroes of the Storm
Heroes of the Storm616
Other Games
BasetradeTV39
[ Show 13 non-featured ]
StarCraft 2
• Berry_CruncH354
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• EnkiAlexander 86
• Azhi_Dahaki32
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22521
Other Games
• Shiphtur180
Upcoming Events
Afreeca Starleague
10h 49m
Light vs JyJ
Soulkey vs hero
WardiTV Weekly
11h 49m
Monday Night Weeklies
16h 49m
Afreeca Starleague
1d 10h
Snow vs Shinee
Shine vs EffOrt
GSL
1d 11h
PiGosaur Cup
2 days
The PondCast
2 days
Kung Fu Cup
2 days
Replay Cast
3 days
KCM Race Survival
3 days
[ Show More ]
IntoTheTV X SOOP
3 days
Replay Cast
4 days
IntoTheTV X SOOP
4 days
Replay Cast
5 days
GSL
5 days
Replay Cast
6 days
GSL
6 days
Shopify Rebellion Sundays
6 days
Spirit vs Mixu
Liquipedia Results

Completed

Acropolis #5 - TRS
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Blizzard Classic Cup 2026
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.