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Your SC2 blunders and bloopers - Page 4

Forum Index > SC2 General
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Number
Profile Joined May 2010
United States21 Posts
July 04 2010 10:28 GMT
#61
In a PvT on Kulas Ravine, cross map, I pushed early with Zealot/Immortal and just as I get to his base he drops a handful of Marines into my base and snipes my Nexus before I can warp in enough Stalkers to kill it off; I'm now broke and have no income. As I'm destroying his base, he lifts off and moves all of his buildings to another main and starts mining. I destroy all of his supply depots and the go attack his new base. I destroy most of it and he starts flying away. I chase down his Factory, so now he only has a Barracks and an Orbital Command, which are in the air, and I only have 3 Stalkers and 2 Sentries. He put them at top and bottom of the map, out of my range. He then goes AFK and I'm forced to quit and lose a game that I had one. >.<
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 04 2010 10:28 GMT
#62
For the first couple weeks of beta when i started playing i didnt look at prices for old buildings since i figured they'd be the same and i was right..

until i noticed the cybernetics core didnt cost 200 anymore '
So id basically save up 200 or so everygame before making my cyber core
It prolly messed up alot of things
Artillery spawned from the forges of Hell
Greth
Profile Blog Joined November 2007
Belgium318 Posts
July 04 2010 10:37 GMT
#63
It took me a good 10 games as toss to realize the cybernetics core only cost 150 minerals. I always wondered why I could build a probe right after saving 200 minerals for my core...

But the one that really stands out was a ZvT on blistering sands. I 16 hatched and suffered some serious losses to a hellion runby in my main. So I started producing drones like mad to repair the damage.
I kept having a very low econ and larvae kept stacking up. I didn't know why. My force was small, and I could see the T going way beyond me in terms of macro off of 2 base, even though he expanded way later.
I kept pumping drones like mad off my main hatch. I started to wonder if he was somehow killing them off without me knowing. I didn't get it.
About 1 minute before he 1a'ed my natural I noticed the second rallypoint of my hatchery. It was pointing towards one of my geysers. I selected the one drone seemingly idle at the geyser, selecting a control group of stacked drones.
I banged my head against my desk and tried to use my own overly saturated main. But it was no use. I advised my opponent not to watch the replay and gged.
http://youtube.com/grethsc
Lucius2
Profile Joined June 2010
Germany548 Posts
July 04 2010 10:40 GMT
#64
when still no warpgates researched: blocking in my units, hurts a lot, especially with immortals...
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
July 04 2010 10:40 GMT
#65
On July 04 2010 15:10 divinesage wrote:
I assumed for the longest amount of time that Cyber Core still required 200 minerals. I was always puzzled to find out why I had so much spare minerals even after plopping down the Core.


it doesn't?!
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 04 2010 10:45 GMT
#66
On July 04 2010 19:40 danl9rm wrote:
Show nested quote +
On July 04 2010 15:10 divinesage wrote:
I assumed for the longest amount of time that Cyber Core still required 200 minerals. I was always puzzled to find out why I had so much spare minerals even after plopping down the Core.


it doesn't?!

rofl, no

shocker i know
Artillery spawned from the forges of Hell
unit
Profile Blog Joined March 2009
United States2621 Posts
Last Edited: 2010-07-04 11:06:29
July 04 2010 11:00 GMT
#67
On July 04 2010 19:45 arb wrote:
Show nested quote +
On July 04 2010 19:40 danl9rm wrote:
On July 04 2010 15:10 divinesage wrote:
I assumed for the longest amount of time that Cyber Core still required 200 minerals. I was always puzzled to find out why I had so much spare minerals even after plopping down the Core.


it doesn't?!

rofl, no

shocker i know

yea a huge one....i need to actually read the stuff now lol...are there any other large differences!?

edit: OMG!!! assimilators are 75 minerals instead of 100
arb
Profile Blog Joined April 2008
Noobville17921 Posts
July 04 2010 11:33 GMT
#68
On July 04 2010 20:00 unit wrote:
Show nested quote +
On July 04 2010 19:45 arb wrote:
On July 04 2010 19:40 danl9rm wrote:
On July 04 2010 15:10 divinesage wrote:
I assumed for the longest amount of time that Cyber Core still required 200 minerals. I was always puzzled to find out why I had so much spare minerals even after plopping down the Core.


it doesn't?!

rofl, no

shocker i know

yea a huge one....i need to actually read the stuff now lol...are there any other large differences!?

edit: OMG!!! assimilators are 75 minerals instead of 100

i think i noticed that one..i def noticed the extractors being 25 one
Artillery spawned from the forges of Hell
Ethenielle
Profile Blog Joined December 2005
Norway1006 Posts
Last Edited: 2010-07-04 11:44:14
July 04 2010 11:43 GMT
#69
I heard that planetary fortress rush was awesome, so I impulsively decided I'd try it some game. So I dutifully built my CC under my enemies base(Desert Oasis), and when it completed I saw it required an engineering bay.. fuck. A minor problem like that wasn't gonna stop me from rushing PF tho, so I built my engineering bay, and when it finished I was in shock that I still couldn't build my PF.. it needed gas too. So yeah.. at this point I'm pretty boned, but I figure it's the only way to win if I march along with my plan. So I build my refinery, mine the gas required, and morph my CC to a plantary fortress.

Yeah...

Planetary fortresses can't lift.
Theres a fine line between fishing and just standing on the shore like an idiot.
Blixy213
Profile Blog Joined May 2010
United States360 Posts
July 04 2010 12:00 GMT
#70
One game in a ZvP on metalopolis, I had a large amount of hydra's parked in front of my enemy's main. After sniping a warp prism, I thought it was time for me to move in.

I lost 3-5 hydras getting in, he cannoned pretty hardcore, but I managed to take out almost everything in his base, excluding a few cannons on the side, a forge, his nexus and what ever. Thinking about Day9's daily about not winning until the game ends, I go to my base and continue to macro more hydra's, which later turn out to be roaches.

He had a carrier that managed to kill my hydra den, my drones and my lair, no big deal, this game was over, in my favor, he had no units left except a carrier vs my 20 or so hydra's,

Back to my macro, I go to my base and start pumping units, when I hit back 4 key to go back to my army, I find another air unit of some sort had been luring my hydras into a massive cannon concave on the side of his base. I lost all my hydras."Not to worry!" i thought, I had about 10 more hydras on the way, right? Wrong, like I said, 10 roaches pop out, No drones, or minerals left. no lair. versus a carrier.

And this was also my LAST game on bnet before I ragequit that night and called phase one done.

#1 sKyHigh and MorroW fan. "Should have stayed in the bush, bush reaper."
ItsTheFark
Profile Joined June 2010
United States158 Posts
July 04 2010 12:14 GMT
#71
When the beta first came out and I was learning all the hotkeys, I didn't know them for banelings, and I was experimenting with burrow-bombing. Of course, instead of unburrowing, I accidently blew up around 30 banelings in thin air.

Yeah--- I lost that game.
ANGRYAFRICAN
Profile Joined March 2010
South Africa25 Posts
Last Edited: 2010-07-04 12:29:22
July 04 2010 12:29 GMT
#72
I assumed refineries were 100 (instead of 75) minerals from patch 1 till about patch 13, I always wondered how in replays the pros got their refinery that much earlier than me :/

SO ANGRY!
Pking
Profile Joined May 2010
Sweden142 Posts
July 04 2010 13:06 GMT
#73
Some mistakes that makes you feel like a noob: Pressing 'S' to build a SCV while having all mining SCVs selected causing them to stop mining. Accidently double clicking on SCV before giving it a command to move (e.g. to gas) causing all of them to stop mining and move. Forgetting to put 3 SCVs on gas and wondering why you can't build stuff faster. Setting CC rally point next to minerals (not on them) and wondering why the hell you have so few minerals.
allowicious
Profile Blog Joined April 2007
United States972 Posts
July 04 2010 13:12 GMT
#74
On July 04 2010 14:27 EliteAzn wrote:
Oh and I forgot...made a planetary fortress and expected it to liftoff....yeah big oops...


Haha, first time I built a planetary fortress, I thought the same thing. I didn't know that they couldn't lift off
lalalalala~~~
Barnzy
Profile Joined June 2010
United Kingdom57 Posts
July 04 2010 13:14 GMT
#75
in my first 4 games i couldnt actually work out how to see banshhes or cloaked units as zerg! So i was getting all mad n stuff sucha noob!
YourMom
Profile Joined April 2010
Romania565 Posts
July 04 2010 13:24 GMT
#76
On Crap Station I built and extra nexus in my main hoping it will lift off and land to island.
I'm very good at making carriers.
jpaugh78
Profile Joined May 2010
United States179 Posts
July 04 2010 13:31 GMT
#77
Reading through these posts, I've done pretty much all of these things at least once.

The biggest blunder I can remember was in a game against a friend, shortly before phase 1 went down. I was protoss against his terran (the only race he's ever played) on Blistering Sands. I did a push with an observer, some stalkers, zealots and a couple of immortals. I'm doing really good at this point and have him backed against a wall. I have his back door rocks destroyed and I am in really good shape. I have expanded, he hasn't. I push a couple more times, and know that I'm going to win the game easily, because I am out resourcing him by a lot at this point. However, my push fails, and he starts heading towards my base with his army that just took out mine. To my shock, I have a crapload of minerals and gas, because I wasn't making anything while I was attacking.

This is one thing I still do a lot, because my APM sucks so bad, that I tend to focus more on my attacking army then my base. Sighs. One day I'll learn, hopefully.
Chizambers
Profile Joined June 2010
United States126 Posts
July 04 2010 14:26 GMT
#78
One game I was playing as T vs Z... I had walled off the front of my base successfully, expecting a bunch of early zerglings. After I complete the walloff, i lower my supply depot to let my SCV out to scout. My SCV walks out slowly, and just as I'm about the hit the hotkey to raise my Depot back up, 8 speedlings come flying into my base.

8 speedlings vs 2 marines = GG for me.

I watched the replay, and he just had extremely lucky timing, his lings were running from across the map and got there just as I lowered my depot. doh....

In 2v2s, I was playing as Terran, and I saw a probe come into my base. It set down a pylon, so I had me 2-3 marines kill the probe and the pylon. Right after I did that I realized that was my partners probe and pylon... oops
yup, I'm a nub.
Kerrdezzy
Profile Joined June 2010
United States50 Posts
July 04 2010 14:45 GMT
#79
On July 04 2010 16:21 vT.sOel wrote:
am I the only that finds it hilarious that everyone has started saying "blunder" to describe any mistake ever since they heard day[9] say that, and then HD and husky copy him?


never heard him say it. at least i didnt pay attention
My life for Shakuras
Pebble
Profile Blog Joined April 2010
Germany326 Posts
July 04 2010 14:51 GMT
#80
On July 04 2010 16:21 vT.sOel wrote:
am I the only that finds it hilarious that everyone has started saying "blunder" to describe any mistake ever since they heard day[9] say that, and then HD and husky copy him?


And if it's like that, so be it. Thats normal isn't it? People learn new words and use them. :D It shows how dedicated people are towards tl.net and sc-scene in general. Which I find is good.
3:50 PM jaedung: scouting is useless in sc2
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