• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:34
CET 21:34
KST 05:34
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12
Community News
[TLMC] Fall/Winter 2025 Ladder Map Rotation11Weekly Cups (Nov 3-9): Clem Conquers in Canada4SC: Evo Complete - Ranked Ladder OPEN ALPHA8StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7
StarCraft 2
General
[TLMC] Fall/Winter 2025 Ladder Map Rotation TL.net Map Contest #21: Winners RSL Season 3 - RO16 Groups A & B Preview Mech is the composition that needs teleportation t Weekly Cups (Nov 3-9): Clem Conquers in Canada
Tourneys
RSL Revival: Season 3 Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion What happened to TvZ on Retro? Brood War web app to calculate unit interactions [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues Small VOD Thread 2.0 [BSL21] RO32 Group D - Sunday 21:00 CET [BSL21] RO32 Group C - Saturday 21:00 CET
Strategy
Current Meta Simple Questions, Simple Answers PvZ map balance How to stay on top of macro?
Other Games
General Games
Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread Clair Obscur - Expedition 33 Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread Canadian Politics Mega-thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1668 users

Patch 15 Notes/Discussion - Page 19

Forum Index > SC2 General
Post a Reply
Prev 1 17 18 19 20 21 33 Next All
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 04:11 GMT
#361
On June 04 2010 13:09 Denarius Jay wrote:
The no upgrades to light dmg, big freaking whoop... most players don't go past 1 upgrade anyways because the average game only last about 10-15 min if that. So you lose +1 dmg, woweee big nerf to mech (lawl)


Thor's AA has multiple attacks, does it not? It would lose about 5 damage a volley, which sucks considering Thor is Terran's best AA vs Zerg (mutas beat vikings, marines get owned by infestors).
vileEchoic -- clanvile.com
Liquid`Ret
Profile Blog Joined October 2002
Netherlands4511 Posts
June 04 2010 04:13 GMT
#362
On June 04 2010 13:09 Denarius Jay wrote:

The no upgrades to light dmg, big freaking whoop... most players don't go past 1 upgrade anyways because the average game only last about 10-15 min if that. So you lose +1 dmg, woweee big nerf to mech (lawl)

its actually a huge deal for thor vs muta when upgrades begin to come into play and you're just wrong about most people stopping at +1
Team Liquid
avilo
Profile Blog Joined November 2007
United States4100 Posts
June 04 2010 04:14 GMT
#363
I am not crying, just pointing out blizzard could have waited longer and Zergs could have tried many, many more things before this type of change.

though...say hello to more marauder usage again lol. It really does not change much tvp or tvz, seems like it helps out TvT the most due to tanks taking 4 shots and marauder taking 3 to die (is that right?)
Sup
taintmachine
Profile Joined May 2010
United States431 Posts
Last Edited: 2010-06-04 04:21:27
June 04 2010 04:15 GMT
#364
i question why TLO got BCs instead of ravens against idra. he was certainly contained but was turtling effectively. PDD* works against corruptors and/or seeker missile is at least a guaranteed hit against one brolord.
selboN
Profile Blog Joined January 2008
United States2523 Posts
June 04 2010 04:15 GMT
#365
Tank nerf, thank you.
"That's what happens when you're using a mouse made out of glass!" -Tasteless (Referring to ZergBong)
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 04:16 GMT
#366
maybe the situation report when released will give better insight to these changes... I also can't help but think that the siege tank change is more for TvT and not TvZ.... Any terran players really think that TvT will no longer be primarily Tank and Viking wars?
Maybe they were trying to "kill to birds with one stone" though and help two MU....
En Taro Adun, Executor!
NeoScout
Profile Joined April 2010
United States103 Posts
June 04 2010 04:17 GMT
#367
Tanks in sc1 did so much damage and they were fine, I mean common they are siege tanks! from 75 to 50,, it's a joke
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 04 2010 04:17 GMT
#368
On June 04 2010 13:15 taintmachine wrote:
i question why TLO got BCs instead of ravens against idra. he was certainly contained but was turtling effectively. PTD works against corruptors and/or seeker missile is at least a guaranteed hit against one brolord.


Wrong thread..?
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
clickrush
Profile Blog Joined May 2010
Switzerland3257 Posts
Last Edited: 2010-06-04 04:19:31
June 04 2010 04:18 GMT
#369
On June 04 2010 12:46 Darpa wrote:
I honestly dont believe these nerfs will make a shred of difference... seeing as how it still requires the same number of shots to kill all the units. Pointless nerf to keep the zerg masses happy, but in reality most good players will have probably seen this as pointless


direct hits from a tank require the same amount of shots against most zerg ground units. except the ultra.

but splash hits require more. the 50% zone could kill 1 hydra with three shots before. now it requires 4 shots. roach needed 5 shots and now 6 or maybe 7 (not sure if armor reduces splash damage). and lings arent one shoted by splash after the +2 mech upgrade.

at least on paper it looks like a huge nerf.
oGsMC: Zealot defense, Stalker attack, Sentry forcefieldu forcefieldu, Marauder die die
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 04 2010 04:18 GMT
#370
I think Blizzard should have given a little more time. I mean, in the end, what does a week of extra testing really do to damage us?
UnburrowedLurker
Profile Joined May 2010
United States41 Posts
June 04 2010 04:20 GMT
#371
On June 04 2010 13:17 NeoScout wrote:
Tanks in sc1 did so much damage and they were fine, I mean common they are siege tanks! from 75 to 50,, it's a joke


Yes, but they could be countered by small fast units. Now they rape fast small units, along with the heavy ones, too. They do need to be nerfed, because Terran should not be able to just lock off any possible ground army in the game from attacking. Add in the fact that vikings and thors both have insane range and damage, and you're beginning to see why terran mech is so scary. You have to basically out produce him two to one, and then you still might not break it.
siyke15
Profile Joined May 2010
Korea (South)5 Posts
June 04 2010 04:27 GMT
#372
Im terran but I like this patch. Now no more whiners who QQ after the game "u've only got ur win cause ur race is OP."

As this still happen at very high rating.
lu_cid
Profile Joined April 2008
United States428 Posts
June 04 2010 04:29 GMT
#373
Yeah I'm hoping to see less "LOL so retarded" "Terran...." etc when I still roll these kids.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 04:32 GMT
#374
Am i the only zerg that consistantly beat mech pre patchh 15? GD get off your high horse and laughing at units and try them out in their element and actually use them with backup in similiar food armies. i use ultralisks, i beat mech, coincidence? maybe. but i ultras are that bad then throwing 48-60 food into them means i should easily lose eh?
stalife
Profile Blog Joined June 2006
Canada1222 Posts
June 04 2010 04:32 GMT
#375
this zerg told me i would have never won if it were in patch 15.....
www.memoryexpress.com
Nemesis
Profile Blog Joined May 2009
Canada2568 Posts
June 04 2010 04:33 GMT
#376
On June 04 2010 12:40 DefMatrixUltra wrote:
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.

No, it does not change TvZ mech at all, but it affects TvP mech quite a bit with tanks taking 1 extra shot to kill a zealot/stalker.

Nice job blizzard, by trying to fix TvZ, you mess up TvP.
Lee Young Ho fighting! KT P are just CHINTOSSTIC.
siyke15
Profile Joined May 2010
Korea (South)5 Posts
June 04 2010 04:34 GMT
#377
On June 04 2010 12:34 standingcow wrote:
The margin by which the best (read: asian) zerg players are stomping any and all terrans, which was already significant, just got larger


Not necessarily. During patch 13 (and 14 i think) there was GomTV invitational and final ended up as TvsT mirror matchup. It is the most recent invitational in Korea, and the finalists are former SC1 progamer KSJ and makaprime whose atm considered as one of the best terran in Korea.

Btw many Top Korean SC2 gamers participated.
KMK
Profile Blog Joined May 2010
United States29 Posts
June 04 2010 04:34 GMT
#378
They should give Force fields HP instead of BIG units walking through them. I mean seriously all they could come up with is "BIG SHIT CAN WALK THRU THE FIELDS CUZ THEIR FREAKING BIG.." really? -tebin
BlackHat
Profile Joined April 2010
United States264 Posts
June 04 2010 04:35 GMT
#379
I don't understand the Nitro Packs change. It does nothing except make it so you might think about getting it, and then decide not to because that gas could be; another reaper, conk shells, half of stim or shields, half of your fac, all of which are useful outside the 4 minute mark. People tearing about this change need to step back and see the if a T foolishly invests in this early game he has cost himself one of these things.
Borsalino for life.
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 04 2010 04:36 GMT
#380
IMO they should have reduced the Firing Rate of Siege to pull back damage, and take away that +10 hitpoints they got a while ago.

The Siege rate seems to be way way too high.
Yes, I'm a Terran player... I feel that the rate was more of a problem than the Power. I just really wanted to put that out there. I think Time for fast units to move in (Lings/Zealots/Blink/Roaches) would be more beneficial on the ground VS tanks. Please discuss if you like.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Prev 1 17 18 19 20 21 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 13h 26m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 353
elazer 226
IndyStarCraft 99
JuggernautJason67
UpATreeSC 63
Nathanias 48
ForJumy 33
ZombieGrub9
StarCraft: Brood War
Britney 34045
Rain 2545
Calm 2302
Horang2 1056
Hyuk 490
Shuttle 230
Shine 30
Bale 8
ivOry 5
League of Legends
rGuardiaN51
Counter-Strike
Foxcn224
Other Games
gofns6617
Grubby3598
Beastyqt623
B2W.Neo500
mouzStarbuck94
C9.Mang078
Trikslyr51
EmSc Tv 8
Organizations
Other Games
EmSc Tv 8
StarCraft 2
EmSc2Tv 8
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• LUISG 9
• LaughNgamezSOOP
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• Kozan
• IndyKCrew
StarCraft: Brood War
• 80smullet 12
• FirePhoenix12
• HerbMon 11
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• Ler102
League of Legends
• TFBlade1077
Other Games
• imaqtpie1228
• WagamamaTV490
• Shiphtur279
Upcoming Events
CranKy Ducklings
13h 26m
RSL Revival
13h 26m
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
15h 26m
Cure vs Reynor
Classic vs herO
IPSL
20h 26m
ZZZero vs rasowy
Napoleon vs KameZerg
OSC
22h 26m
BSL 21
23h 26m
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
1d 13h
RSL Revival
1d 13h
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
1d 15h
WardiTV Korean Royale
1d 15h
[ Show More ]
BSL 21
1d 23h
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
IPSL
1d 23h
Dewalt vs WolFix
eOnzErG vs Bonyth
Replay Cast
2 days
Wardi Open
2 days
Monday Night Weeklies
2 days
WardiTV Korean Royale
3 days
BSL: GosuLeague
4 days
The PondCast
4 days
Replay Cast
5 days
RSL Revival
5 days
BSL: GosuLeague
6 days
RSL Revival
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
CSCL: Masked Kings S3
RSL Revival: Season 3
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.