• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:32
CEST 13:32
KST 20:32
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy18ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool51Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
Is Adaferin Gel Effective for Pimples Find Out Rongyi Cup S3 - Preview & Info Team Liquid Map Contest #22 - Presented by Monster Energy Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool What mix of new & old maps do you want in the next ladder pool? (SC2)
Tourneys
https://www.facebook.com/LiverComplexNetherlands.O RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 520 Moving Fees Mutation # 519 Inner Power Mutation # 518 Radiation Zone
Brood War
General
ASL21 General Discussion so ive been playing broodwar for a week straight. Pros React To: JaeDong vs Queen BSL 22 Map Contest — Submissions OPEN to March 10 Klaucher discontinued / in-game color settings
Tourneys
[Megathread] Daily Proleagues [ASL21] Ro24 Group E [ASL21] Ro24 Group F Azhi's Colosseum - Foreign KCM
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game Nintendo Switch Thread General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread The Chess Thread Russo-Ukrainian War Thread NASA and the Private Sector Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Broowar part 2
qwaykee
China Uses Video Games to Sh…
TrAiDoS
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
ASL S21 English Commentary…
namkraft
Electronics
mantequilla
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1194 users

Patch 15 Notes/Discussion - Page 18

Forum Index > SC2 General
Post a Reply
Prev 1 16 17 18 19 20 33 Next All
standingcow
Profile Joined May 2010
United States7 Posts
June 04 2010 03:34 GMT
#341
The margin by which the best (read: asian) zerg players are stomping any and all terrans, which was already significant, just got larger
Husky
Profile Blog Joined May 2009
United States3362 Posts
June 04 2010 03:35 GMT
#342
I personally think its great they're nerfing damage across the board. They have been doing this to a ton of units with each patch (no protoss nerfs this time, but they got it a lot in the past).

Actually allowing units to survive for more than 2 seconds should be pretty fun .
Commentaries: youtube.com/HuskyStarcraft
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:39 GMT
#343
On June 04 2010 12:35 HuskyTheHusky wrote:
I personally think its great they're nerfing damage across the board. They have been doing this to a ton of units with each patch (no protoss nerfs this time, but they got it a lot in the past).

Actually allowing units to survive for more than 2 seconds should be pretty fun .


I prefer to see more blood and guts per second personally.
S1 3500+ Master T. S2 1600+ Master T.
FlamingTurd
Profile Joined April 2010
United States1059 Posts
June 04 2010 03:40 GMT
#344
Finally a little help vs the imba T
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
June 04 2010 03:40 GMT
#345
On June 04 2010 12:35 HuskyTheHusky wrote:
I personally think its great they're nerfing damage across the board. They have been doing this to a ton of units with each patch (no protoss nerfs this time, but they got it a lot in the past).

Actually allowing units to survive for more than 2 seconds should be pretty fun .


^ QFT, totally agree. Hey, maybe now we'll actually be able to micro a few units so battles last longer than 12 seconds!!! I like the way DPS is going down en totale.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
DefMatrixUltra
Profile Blog Joined June 2009
Canada1992 Posts
June 04 2010 03:40 GMT
#346
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 03:42 GMT
#347
I mean think about SC1. Units generally had LESS health than in SC2. All I can picture in my head is reavers blowing up 5 lings in one shot, or lurkers making 20 marines disappear into nothing but blood. That worked very well in SC1 and you could still micro your units to avoid shots. Maybe what we need is more visible projectiles that we have the ability to dodge like lurker spikes or scarbs.
S1 3500+ Master T. S2 1600+ Master T.
Trok67
Profile Joined May 2010
France384 Posts
June 04 2010 03:43 GMT
#348
On June 04 2010 12:40 DefMatrixUltra wrote:
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.


agree, no difference with this patch. Nerf tank is not needed, what is needed is a way for zerg to deal against that.
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 04 2010 03:45 GMT
#349
biggest nerf in weeks compared to all the small research and buildtime changes. seems like blizz is feeling quite the pressure that they suddenly throw out huge ass nerfs after no testing.

someone should explain to blizz what metagame means.

whatever maybe i can roach/hydra 1a again :D
life of lively to live to life of full life thx to shield battery
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
June 04 2010 03:46 GMT
#350
I honestly dont believe these nerfs will make a shred of difference... seeing as how it still requires the same number of shots to kill all the units. Pointless nerf to keep the zerg masses happy, but in reality most good players will have probably seen this as pointless
"losers always whine about their best, Winners go home and fuck the prom queen"
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
June 04 2010 03:48 GMT
#351
On June 04 2010 12:46 Darpa wrote:
I honestly dont believe these nerfs will make a shred of difference... seeing as how it still requires the same number of shots to kill all the units. Pointless nerf to keep the zerg masses happy, but in reality most good players will have probably seen this as pointless


I bet it will be the complete opposite.
"We have unfinished business, I and he."
Ryuu314
Profile Joined October 2009
United States12679 Posts
Last Edited: 2010-06-04 04:01:26
June 04 2010 03:50 GMT
#352
This patch didn't really do much, lol.

The only thing that I felt really did anything was the nitro pack upgrade buff. Reapers, especially early reaper harass/cheese just got more gay. Other than that, nothing too exciting out of this one. The tank damage nerf isn't really that big, because it doesn't reduce or increase the number of hits required by a seige tank to kill most units. The biggest implication of this damage nerf was the reduction of the splash damage, which I personally feel is a very warranted nerf.
ymirheim
Profile Joined April 2010
Sweden300 Posts
Last Edited: 2010-06-04 03:53:03
June 04 2010 03:50 GMT
#353
The nitro pack buff I guess I can understand where it comes from. It was pretty much worthless to get because of the fact that the reaper is such a one trick pony and now the upgrade is cheap enough that if you are going for three early reapers it might potentially be worth getting in some situations. But they really need to look at reaper survivability if the unit is ever going to do have a larger role in this game beyond killing four workers, cap a xel'naga watchtower and die.

What about adding an hp upgrade like the combat shields for reapers but put it in a higher tech structure to not make it available very early in the game. Or a "weapons refit" that changes the damage type or armor type. Or even something crazy like a stationary cloak upgrade in the ghost academy that cloaks the reaper but only while it is standing still or while not shooting. Then at least their scouting qualities could be utilized later on in the game.

As it stands now, the reaper is so weak that I am confident that it dies from EMP, being scanned and standing next to an Archon when it dies.
The only thing you should feel when you shoot someone... is the recoil
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
June 04 2010 03:56 GMT
#354
But there's no sense crying
over every mistake.
You just keep on trying
till you run out of cake.
life of lively to live to life of full life thx to shield battery
abrasion
Profile Joined April 2010
Australia722 Posts
June 04 2010 03:56 GMT
#355
On June 04 2010 09:03 hordeau wrote:
They gave up on protoss nerfing


About damned time.
derpmods
0neder
Profile Joined July 2009
United States3733 Posts
June 04 2010 04:06 GMT
#356
On June 04 2010 12:33 InfiniteIce wrote:
Show nested quote +
On June 04 2010 12:30 0neder wrote:
How is the SC2 seige tank exciting

The dichotomy of siege vs unsieged in SC1, and siege range vs non was what made it so exciting. Blizzard is foolish to do this. They should have fixed the AI so tanks wouldn't smart acquire targets anymore.


^ fix't?

And to actually add something to this discussion...I think tanks need not to fire so RIDICULOUSLY fast when in unsieged mode...they are just way too fast. Slowing the RoF down when unsieged would probably lead to a more varietal dichotomy, no?

I heartily agree with your proposal. Make it weak unseiged, and imba while seiged.
Rorschach
Profile Joined May 2010
United States623 Posts
Last Edited: 2010-06-04 04:07:49
June 04 2010 04:06 GMT
#357
my sc2 launcher has a twitch! incoming patch?


*edit: nvm I think its just wigging out on me
En Taro Adun, Executor!
NeoScout
Profile Joined April 2010
United States103 Posts
June 04 2010 04:07 GMT
#358
nerfing the staple unit of the terrans? bs, they were fine
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 04 2010 04:07 GMT
#359
On June 04 2010 12:50 Ryuu314 wrote:
This patch didn't really do much, lol.

The only thing that I felt really did anything was the nitro pack upgrade buff. Reapers, especially early reaper harass/cheese just got more gay. Other than that, nothing too exciting out of this one. The tank damage nerf isn't really that big, because it doesn't reduce or increase the number of hits required by a seige tank to kill most units. The biggest implication of this damage nerf was the reduction of the splash damage, which I personally feel is a very warranted nerf.


The reaper upgrade takes forever to research. You're not going to see effects early game.
vileEchoic -- clanvile.com
Denarius Jay
Profile Joined May 2010
42 Posts
June 04 2010 04:09 GMT
#360
This patch changes nothing. This isn't a nerf at all to Terran mech, 50dmg per shot will still obliterate everything that moves on the ground due to improved AI targeting (its much better then sc1's tanks ai)

The no upgrades to light dmg, big freaking whoop... most players don't go past 1 upgrade anyways because the average game only last about 10-15 min if that. So you lose +1 dmg, woweee big nerf to mech (lawl)

This is really a pointless patch. They just should've just bundled this changes with the beta reopen, would atleast save us the down time and continue playing.
State thy biding - Stalker
Prev 1 16 17 18 19 20 33 Next All
Please log in or register to reply.
Live Events Refresh
Wardi Open
11:00
#81
WardiTV413
IndyStarCraft 164
Rex64
CranKy Ducklings49
Liquipedia
Afreeca Starleague
10:00
Ro16 Group Selection
Afreeca ASL 18463
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko445
IndyStarCraft 164
SortOf 162
ProTech122
Rex 64
Codebar 16
StarCraft: Brood War
Calm 3678
Horang2 3108
BeSt 2090
Hyuk 497
Zeus 319
ggaemo 270
Pusan 157
Killer 128
ToSsGirL 84
Aegong 50
[ Show more ]
Mind 50
Shinee 30
NaDa 27
[sc1f]eonzerg 23
Hm[arnc] 22
Terrorterran 15
Noble 15
GoRush 14
yabsab 13
ajuk12(nOOB) 12
Movie 8
Bale 7
IntoTheRainbow 7
Sacsri 3
soO 1
Dota 2
XcaliburYe830
canceldota20
Counter-Strike
olofmeister3102
fl0m1440
markeloff100
edward46
Heroes of the Storm
Khaldor227
Other Games
singsing1740
B2W.Neo489
Happy302
crisheroes274
Sick77
ArmadaUGS58
Organizations
Counter-Strike
PGL10856
Other Games
BasetradeTV3584
StarCraft: Brood War
UltimateBattle 379
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• StrangeGG 59
• Adnapsc2 26
• CranKy Ducklings SOOP3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt491
Other Games
• WagamamaTV284
Upcoming Events
Replay Cast
12h 28m
Sparkling Tuna Cup
22h 28m
PiGosaur Cup
1d 12h
Kung Fu Cup
2 days
The PondCast
2 days
Replay Cast
3 days
Replay Cast
4 days
CranKy Ducklings
4 days
BSL
5 days
Replay Cast
5 days
[ Show More ]
Sparkling Tuna Cup
5 days
BSL
6 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

CSL Elite League 2026
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
StarCraft2 Community Team League 2026 Spring
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

Escore Tournament S2: W2
IPSL Spring 2026
Escore Tournament S2: W3
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
RSL Revival: Season 5
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.