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Patch 15 Notes/Discussion - Page 20

Forum Index > SC2 General
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KMK
Profile Blog Joined May 2010
United States29 Posts
June 04 2010 04:36 GMT
#381
On June 04 2010 13:34 KMK wrote:
They should give Force fields HP instead of BIG units walking through them. I mean seriously all they could come up with is "BIG SHIT CAN WALK THRU THE FIELDS CUZ THEIR FREAKING BIG.." really? -tebin

maybe they know something we dont know?
Chen
Profile Joined June 2009
United States6344 Posts
June 04 2010 04:36 GMT
#382
On June 04 2010 12:11 De4ngus wrote:
Show nested quote +
On June 04 2010 12:09 Ideas wrote:
On June 04 2010 11:58 Energizer wrote:
On June 04 2010 11:56 Ideas wrote:
ok if theyre going to give reapers a 50/50 upgrade then they need to make concussion shells 100/100. 50/50 upgrades in any case are so dumb (previously overlord speed, warpgates, shells, and now this shit).

man i hate reaper rushes lol


They give a useless unit some stock, and you call them "dumb"

Have you ever seen reapers even used successfully past the 5 minute mark? This doesnt change anything.


the reaper is a horribly designed unit that is probably the most shallow in the game. amazing in the 1st 4 minutes, completely useless afterward except as a super expensive scout. This buff just makes them a bigger pain in the ass for the 1st 4 minutes.

they should of addressed the reaper a long time ago with an effort to make them good in the later stages of the game instead of this.

This is a good point but I don't know what could possibly be done to make the unit less "shallow."

remove/nerf the building damage it does and give it stim packs? stim comes late enough so that other races have defense already, so it doesnt compound its strength in early cheeses, and might make them useful in battle for shredding light units like zlots. reapers have similar HP to marines and higher dmg output, much more so if they had stim. marauder-reaper ball could theoretically be effective, with marauders tanking and killing the stalker/roach while reapers in the back melt the zlots and lings.
all theorycrafting ofc
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 04:36 GMT
#383
On June 04 2010 13:34 KMK wrote:
They should give Force fields HP instead of BIG units walking through them. I mean seriously all they could come up with is "BIG SHIT CAN WALK THRU THE FIELDS CUZ THEIR FREAKING BIG.." really? -tebin



hmmm, ok that was off topic or out of the blue. either way wrong thread =D
En Taro Adun, Executor!
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 04:37 GMT
#384
reapers with nitro are good mid to late game against zerg and terran btw. they rape hydralisks and just dodging the tank positions and attacking your production and resources is so strong.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 04 2010 04:37 GMT
#385
Tank damage change does matter against hydras btw. Tanks have a 0.5 damage radius to their splash IIRC, so now it takes 2 0.5 damage hits plus 1 full damage hit to kill a hydra. With 60 damage shots it takes only 1 0.5 damage hit plus 1 full damage hit.

I have absolutely no idea if this will mean anything in practice.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
G3nXsiS
Profile Joined July 2009
United States656 Posts
June 04 2010 04:37 GMT
#386
ARGHHHHHHH but oh well, mech was really strong anyways.
Hope is the first step on the road to dissapointment
space_yes
Profile Joined April 2010
United States548 Posts
June 04 2010 04:39 GMT
#387

General

Improved the system that handles initial placement and promotion/relegation between Leagues & Ladders.


Interesting...I wonder what changes were made and if we'll actually notice them.
Rorschach
Profile Joined May 2010
United States623 Posts
June 04 2010 04:39 GMT
#388
patch started downloading for me just now....
En Taro Adun, Executor!
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 04:39 GMT
#389
Patch downloaded. But Bnet still down.
"Infestors are the suck" - LzGamer
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 04:41 GMT
#390
I just hate that siege tanks are worse vs toss now.
S1 3500+ Master T. S2 1600+ Master T.
terranghost
Profile Joined May 2010
United States980 Posts
Last Edited: 2010-06-04 04:51:00
June 04 2010 04:45 GMT
#391
On June 04 2010 09:10 Hider wrote:
Hmm the siege tank was definately too strong. Imba in tvz and tvt and really strong vs protoss. However maybe 60--> 50 was a too big nerf. Why not try 55 first? Or if made 50 the siege upgrade should be cheaper or perhaps make the siege-time/unsige time a little quicker.

However the reaper thing is just plain stupid by blizzard. Remove the speed upgrade, because the reaper is just useless as it is now. It definately need some kind of other upgrade. Perhaps a range upgrade or some other cool stuff.


I would be for making their default speed somewhere between their normal movement speed now and the speed they get after the upgrade, then removing the speed upgrade altogether. In place of the speed upgrade possibly a health upgrade to make them somewhat more useful for harass later as well as somewhat useful to attack with.

Not saying they are useless in midgame, I had a build vs zerg (which doesnt work if I see them go roach or muta) that involves a drop of 3-4 hellions plus 4 reapers which seems to be rather effective. The hellions with fire support from reapers toast lings and hellions meatshield so the reapers can take out spinecrawlers.


Correct me if I'm wrong but the original reason the medic was removed and the heal bio role was moved to the dropship was so when the reapers were hopping up and down cliffs ect. there would be a unit capable of healing them as the medic would only be able to stay on one part of the battlefield in order to heal them. But what we are seeing is currently there is a stage of the game where reapers become unused because so many things can kill them fast whether they are being healed or not. And before most of these units come into play you dont have dropship tech yet.
"It is amazing that people who think we cannot afford to pay for doctors, hospitals, and medication somehow think that we can afford to pay for doctors, hospitals, medication and a government bureaucracy to administer it." - Thomas Sowell
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
Last Edited: 2010-06-04 04:47:41
June 04 2010 04:46 GMT
#392
Bnet is up! :D New patch play time!

Edit: Well, it was for a second lol.
"Infestors are the suck" - LzGamer
Lefnui
Profile Joined November 2008
United States753 Posts
June 04 2010 04:49 GMT
#393
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?

yep
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 04 2010 04:50 GMT
#394
They have killed the T mech.
Now we will return to three rax marauder gogogogo
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
alphafuzard
Profile Blog Joined June 2007
United States1610 Posts
June 04 2010 04:51 GMT
#395
maybe this tank nerf will mean we can see something other than tank/viking in tvt
probably not...
more weight
Wi)nD
Profile Joined April 2010
Canada719 Posts
June 04 2010 04:52 GMT
#396
On June 04 2010 13:46 TheAngelofDeath wrote:
Bnet is up! :D New patch play time!

Edit: Well, it was for a second lol.



lol someone got rick rolled :d
TheAngelofDeath
Profile Blog Joined May 2010
United States2033 Posts
June 04 2010 04:54 GMT
#397
Haha, they let you input your new ID then kick you off. Blizz....damn them. :p
"Infestors are the suck" - LzGamer
DartMass
Profile Joined April 2010
Italy20 Posts
Last Edited: 2010-06-04 05:00:30
June 04 2010 04:54 GMT
#398
If ppl continue to whine, next they will cut tank damage to 20)) I agree tha terran mech were a little bit strong but that is becouse ppl dont anderstand yet how to counter it. Why dont they made tank damage 70 at the begining of the beta) when nobody used them? And now they cut the choise if you go reapers you make the upgrade bottom line. Kind of stupid
Bosko
Profile Joined February 2010
United States155 Posts
June 04 2010 04:55 GMT
#399
Tanks in siege mode = immortal dmg, anyone else thing thats f'ing retarded? Yea, Zerg needed some help vs. Mech, but now tanks are even more worthless vs toss.
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
June 04 2010 04:55 GMT
#400
I can't even put in my ID. You guys deserve to get pitchforked in the face.

I was so excited for nothing.
I want to fuck Soulkey with a Zelderan.
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