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Patch 15 Notes/Discussion - Page 22

Forum Index > SC2 General
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Prev 1 20 21 22 23 24 33 Next All
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 05:20 GMT
#421
Ultralisks are effectively immune to splash as they are the same size as the splash radius. and in case you are wondering it takes 9 hits for fully upgraded tanks to kill fully upgraded ultralisks.
omninmo
Profile Blog Joined April 2008
2349 Posts
June 04 2010 05:20 GMT
#422
another clueless patch... buff, nerf cycle... this is not balancing.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
June 04 2010 05:20 GMT
#423
On June 04 2010 14:15 Afterhours wrote:
Show nested quote +
On June 04 2010 13:33 Nemesis wrote:
On June 04 2010 12:40 DefMatrixUltra wrote:
So much crying and counter-crying in this thread.

Disclaimer: I'm a Zerg player.

From my perspective, this does not change TvZ mech at all. The upgrades make practically no difference in either the case of Thors or Hellions. What really kills mutalisks is a certain critical number of Thors and smart defense, not an upgrade. There was a mathematical sweet spot with the upgrades before, but it came out so late that it didn't really even matter.

Missing the +1 per upgrade vs. Light is going to make practically no difference at all for Hellions either.

Tanks now do 10 less damage in siege mode. That's going to make practically no difference. The only even remotely visible difference it could make is having splash not be quite so powerful. Now you can lose 80% of your army in 2 seconds instead of 90%.

Trust me, no Zergs are gonna man up and a-move into your mech army now. It's still pretty much the same game as before. To all the Terran players out there: do your mech builds exactly as before and see if you notice any difference at all. My guess is you won't or you'll only notice a difference with 1 or 2 tanks. After you get more tanks, your army is still going to be unapproachable by any sane Zerg player.

Reaper upgrade changes nothing.

No, it does not change TvZ mech at all, but it affects TvP mech quite a bit with tanks taking 1 extra shot to kill a zealot/stalker.

Nice job blizzard, by trying to fix TvZ, you mess up TvP.


Why would any Protoss use Zealots against mech? If the tanks dont melt them, the Helions will once they get in range. Just throwing away minerals with Zealots.


Throwing minerals away on Zealots as opposed to...on Pylons? >.>
hexodeci
Profile Joined June 2010
United States4 Posts
June 04 2010 05:21 GMT
#424
i like all the changes but the hellion debuff....did anyone use hellion currently? i play protoss so they never use it on me (even when i mass zealot)....but maybe its overused when facing a zerg?
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:22 GMT
#425
I use hellions vs Zerg all the time. The hellion change doesn't bother me, and neither does the Thor's to be honest. It's that siege damage...
S1 3500+ Master T. S2 1600+ Master T.
Afterhours
Profile Joined March 2010
United States125 Posts
June 04 2010 05:25 GMT
#426

Throwing minerals away on Zealots as opposed to...on Pylons? >.>


Try those 250 mineral expensive Immortals.
http://i.imgur.com/pHvpBxx.gif
hexodeci
Profile Joined June 2010
United States4 Posts
Last Edited: 2010-06-04 05:29:17
June 04 2010 05:27 GMT
#427
yea but every high level diamond terran i play uses the mech build...its as overused as marauders was. I still think the mech build is going to be really strong, but hopefully this will add variety to their builds.

maybe they can back those tanks up with reapers now
backwardsname
Profile Joined May 2010
United States2 Posts
June 04 2010 05:27 GMT
#428
as a Terran player I feel like this is also directed at TvT in that unupgraded tanks no longer 1-shot riot shield marines, and +1/+0 tanks no longer 2-shot marauders.

I think this should definitely make Terran infantry way more viable in TvT

I'm sure Mech will still be by far the more predominant build, but infantry will still be more useful
ghettohobbit2
Profile Joined April 2010
United States93 Posts
June 04 2010 05:28 GMT
#429
God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...

Evidence:

Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.

Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.

Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.

Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.
?
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:28 GMT
#430
On June 04 2010 14:27 backwardsname wrote:
as a Terran player I feel like this is also directed at TvT in that unupgraded tanks no longer 1-shot riot shield marines, and +1/+0 tanks no longer 2-shot marauders.

I think this should definitely make Terran infantry way more viable in TvT

I'm sure Mech will still be by far the more predominant build, but infantry will still be more useful


Just what I want to do, more MMM. Thanks Blizzard, the only way to make TvT more boring is making MMM more viable in TvT.
S1 3500+ Master T. S2 1600+ Master T.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:29 GMT
#431
On June 04 2010 14:28 ghettohobbit2 wrote:
God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...

Evidence:

Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.

Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.

Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.

Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.


Agreed 10000%.
S1 3500+ Master T. S2 1600+ Master T.
Ai.Cola
Profile Joined May 2010
Germany236 Posts
Last Edited: 2010-06-04 05:32:39
June 04 2010 05:31 GMT
#432
Hey, I don't think the weakend Siege damage is gonna be such big of a deal, roaches are still 3 hitted by tanks, but upgrades might become a little more important, and of course the rest of your army will have a harder time to kill the roaches.

Why they nerved the thor I don't rly get, I rly don't think it was too strong against mutas, nor do I think that this nerv is gonna be pretty huge.

Don't see why the hellion nerv was necessary either, but think it is pretty fair, as hellions are still insanely good.

the broodlord nerv isn't going to have any effect imo either, since they are ridiculously strong already, without any upgrades at all.

Overall an OK patch.

Ultras are rly rly good now btw., I think the changes they have done to them were pretty nice.
check out my stream: http://www.own3d.tv/live/103247/Alien-Invasion_Cola HotS Terran, Grandmaster
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:34 GMT
#433
On June 04 2010 14:31 Cola.bier wrote:
Hey, I don't think the weakend Siege damage is gonna be such big of a deal, roaches are still 3 hitted by tanks, but upgrades might become a little more important, and of course the rest of your army will have a harder time to kill the roaches.

Why they nerved the thor I don't rly get, I rly don't think it was too strong against mutas, nor do I think that this nerv is gonna be pretty huge.

Don't see why the hellion nerv was necessary either, but think it is pretty fair, as hellions are still insanely good.

the broodlord nerv isn't going to have any effect imo either, since they are ridiculously strong already, without any upgrades at all.

Overall an OK patch.

You don't see much changes because you are looking at the entirely wrong match up. Zealots take 1 extra shot, Stalkers take 1 extra shot.

I'll say it 100x, the solution should have been a Zerg specific ability to help counter Terran, not a Terran nerf.
S1 3500+ Master T. S2 1600+ Master T.
Rabiator
Profile Joined March 2010
Germany3948 Posts
June 04 2010 05:34 GMT
#434
Yay ... all the Zerg whining worked. Siege tanks only doing 50 damage for a 3 food immobile unit? And of course Thors can do even less against Mutalisks now with reduced damage upgrade.
If you cant say what you're meaning, you can never mean what you're saying.
Puosu
Profile Blog Joined April 2007
7040 Posts
June 04 2010 05:38 GMT
#435
Can't wait for Idra or Artosis to post so we can get an actually knowledgeable post in here.

Imho. you people are jumping the gun far too early, we can't be sure how the match up is changed by the changes to mech before testing it (how does it affect splash etc.) but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good.
weeeee
Profile Joined March 2010
Australia71 Posts
June 04 2010 05:39 GMT
#436
On June 04 2010 14:38 Puosu wrote:
Can't wait for Idra or Artosis to post so we can get an actually knowledgeable post in here.

Imho. you people are jumping the gun far too early, we can't be sure how the match up is changed by the changes to mech before testing it (how does it affect splash etc.) but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good.


i love how idra and artosis are experts but tlo isn't cause he disagrees with you.
travolta
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 05:40 GMT
#437
On June 04 2010 14:38 Puosu wrote:
but at least we do know that Blizzard is aware of the fact that mech is a bit too powerful against zerg and is going to be dealing with it. That's good.


If you give a sick patient the wrong medicine nothing will get better. You may have attempted to fix the problem but that really means nothing.
S1 3500+ Master T. S2 1600+ Master T.
OrbFun
Profile Joined June 2010
2 Posts
June 04 2010 05:41 GMT
#438
Terrible patch.. Now i ll play marauder only..((
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
June 04 2010 05:45 GMT
#439
It's weird because now vs single targets sieged tanks do ALOT more dps unsieged instead of just some more DPS.
Afterhours
Profile Joined March 2010
United States125 Posts
June 04 2010 05:47 GMT
#440
On June 04 2010 14:45 PrinceXizor wrote:
It's weird because now vs single targets sieged tanks do ALOT more dps unsieged instead of just some more DPS.


If they're armored... And splash > single target.
http://i.imgur.com/pHvpBxx.gif
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