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What? No changes to Protoss?
After 13 + 1 iterations, did they finally run out of things to nerf?
Random thought, just like zerg units moving faster on creep, toss units (except probes) should move faster within pylon power. This might help those poor zealots defend against reapers comin' in with them new nitro packs.
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i can tell that what every whiners want are something to QQ over with. Tank's got 20% damage reduction, and every 'MECH' units nerfed (i think it was necessary, eventhough im a terran player) and yet they still got something more to QQ about terran.
I bet they won't stop until terran race is completely erased from the game.
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On June 04 2010 14:55 PrinceXizor wrote: For reference DPS of an unsieged tank: 14.42 to light units and 24.03 to armored DPS of a sieged tank: 16.66 + 8.33*(number of units in splash radius). OLD DPS of a sieged tank: 20+ 10*(number of units in splash radius)
Each upgrade provides: unsieged: 1.92 DPS to light units and 2.88 DPS to armored units sieged: 1.66+.833*(number of units in splash radius) DPS
This is what I was thinking about. I think your estimation of sieged DPS is a bit of an overestimation though. The tank does not do it's full damage over the complete splash radius.
I guess it finally makes sense to unsiege tanks when fighting mass Stalkers, not even counting the blink. Before the DPS was about even, now it's high enough to warrant a choice. Which is good, unsieged tanks have some utility. I would like the choice to be even more obvious, for example by making a part of the sieged damage to light only.
In short, I like the change.
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I do gotta say, this is a good sign that Blizzard's balance is starting to swing back in the right direction. the last few patches aside from 13 were less than stellar
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On June 04 2010 15:32 siyke15 wrote: i can tell that what every whiners want are something to QQ over with. Tank's got 20% damage reduction, and every 'MECH' units nerfed (i think it was necessary, eventhough im a terran player) and yet they still got something more to QQ about terran.
I bet they won't stop until terran race is completely erased from the game.
Even if the game achieves perfect balance, each of the races will still whine about balance. They have to blame something for losing.
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On June 04 2010 15:32 yamabuki wrote: What? No changes to Protoss?
After 13 + 1 iterations, did they finally run out of things to nerf?
Random thought, just like zerg units moving faster on creep, toss units (except probes) should move faster within pylon power. This might help those poor zealots defend against reapers comin' in with them new nitro packs. That would be kind of cool, see pylon highways to get around the map quicker.
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On June 04 2010 14:28 ghettohobbit2 wrote: God, lately all of Blizzard's patches have hit the correct units, but in the complete wrong way...
Evidence:
Battlecruiser: Get's kited and doesn't do its full DPS because it can't get enough shots off, so Blizzard makes them build faster.
Ultralisk: People were complaining that it couldn't get in range because it's too big, so it's damage was increased.
Reapers: Had little viability past the early game, so Blizzard made it's speed upgrade faster.
Terran Mech: Zerg didn't have a good counter to it, so Blizzard nerfed tanks.
Perhaps because Blizzard intended a similar dynamic, but the availability and practicality of the units were off?
I mean seriously. Even an eight year old couldn't accidentally design the fact that the Battlecruiser is countered by Vikings. Obviously, this was an intentional facet of their design. Rather then changing the role of the unit, they changed how easy it was to get the unit out.
Or conversely, they disagreed with the overall role of the unit.
The previous ultralisk was designed to counter bioball, but it would have no chance of killing marauders. Moreover, the zerg already have many counters to Bioball, including banelings and fungal growth. Thus, they reddesigned it into a anti heavy armored role which the zerg lack.
Also: Nerfing tanks was dumb. Should've just nerfed thors a lot more then they did.
overall tho, among the better patches. cuz of reapers.
<3 reapers.
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Still no fix for wins not counting and me looping placements?? :/
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Russian Federation4235 Posts
Holy shit why nerf tanks?
Shit shit shit shit.
Remove their anit-overkill smart-targeting, not NERF them FFS.
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See? This is what happens when you all bitch hard enough. Are you happy now? ARE YOU HAPPY NOW?
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Weapon upgrade bonus decreased from 1(+1 Light) to 1.
So basically this means that hellions will only ever do 24 dmg max to Light units?
Anyway, can someone report if the game still crashes and dies like an old crone when trying to load older replays?
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Looks like diamond league is removed. Or at least you cant get placed it in right away, went 5-0 in placement and im on plat.
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On June 04 2010 15:53 k!llua wrote: So basically this means that hellions will only ever do 24 dmg max to Light units? Anyway, can someone report if the game still crashes and dies like an old crone when trying to load older replays?
it means that they deal 1 more damage to all units, before it seems they did 2 more damage against light.
@Pylon highway: I think it would make a little more sense if the shields of units recharged faster then 
but then I want an C&C styled factory that repairs all my mech units for free :>
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On June 04 2010 15:32 DooMDash wrote: bnet is up guys.
Thanks!
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ZOMG 1 DAMAGE CHANGES!!!!
....only for upgrades.
Really lol of a patch but I feel this is the way patching should be.
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Why was the "5-0 plat?" thread deleted? There was a duplicate but now they're both gone... perhaps two mods each deleted one at the same time ;P?
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off topic but, does anyone know where i can manually download this patch? i don't wanna reinstall as it takes longer to download all the patches.
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Any Situation Report? None is included in the OP.
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