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On June 04 2010 16:46 Vei wrote: Why was the "5-0 plat?" thread deleted? There was a duplicate but now they're both gone... perhaps two mods each deleted one at the same time ;P? Yeah I found that strange, particularly considering how big an issue it has been on this board for as long as i can remember.
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I like the siege nerf, but I dont agree with the rest. But this goes for every patch: We'll just have to see how it is.
Hope they're fixing b.net soon T_T
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Atleast they are trying something with the tanks but we'll see if they went overboard. All in all I think the changes are good, cudos blizzard!
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In BW, it was common knowledge that a max terran army was stronger than a max protoss or max zerg army. The weakness was that it wasnt as mobile as the protoss or zerg army. Directly nerfing terran mech goes down the path of homogenizing the races and while it may 'balance' the game in terms of combat, it makes the game less interesting. Instead of nerfing terran mech, I would prefer to see protoss or zerg buffs. The rough general feel of races should be, terran has a scary strong army, protoss has scary strong spells/attacks, and zerg has scary traps and guerrilla tactics.
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I disagree with the mech changes they made. I don't think that was the proper solution. Mutas were already successful against mech, now they will rape..
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Ok, after some gameplay.. Anyone competent could give us a serious facts, how actually this mech nerf affected TvZ or is it too early?
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On June 04 2010 17:04 Talic_Zealot wrote: I disagree with the mech changes they made. I don't think that was the proper solution. Mutas were already successful against mech, now they will rape..
how will reducing their damage make mutas more effective against them??
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Why would they have a patch when the beta is so close to being suspended for a few weeks?
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On June 04 2010 17:02 FinalStrike wrote: In BW, it was common knowledge that a max terran army was stronger than a max protoss or max zerg army. The weakness was that it wasnt as mobile as the protoss or zerg army. Directly nerfing terran mech goes down the path of homogenizing the races and while it may 'balance' the game in terms of combat, it makes the game less interesting. Instead of nerfing terran mech, I would prefer to see protoss or zerg buffs. The rough general feel of races should be, terran has a scary strong army, protoss has scary strong spells/attacks, and zerg has scary traps and guerrilla tactics.
This game doesn't have to be the same as the BroodWar. I just think that buff for zerg and toss would make battles way more faster I mean, the battle length would be way shorter as it is now (the battle length is still kinda short imo). Let's see how this patch will affect the game play, then we could make some conclusions after more games played. But somehow I kinda agree with you.
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I tried to see if I could use the reset to play around with Random for awhile. Talk about getting curbstomped
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Did they reset everyone again?
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People are complaining about the cheap reaper tech, but seriously, who has ever in their life researched that upgrade? Might give reapers a small chance of mid game play with that.
I 100% support siege tank nerf, would've maybe preferred range nerf instead of damage but it's still nice.
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Weapon upgrades is whatever, siege damage nerf is quite something. Could kinda see it coming though, I mean they really demolished ground so hard.
After I got #1 platinum with terran I have been playing all the 3 races.. hm new placement matches, hard to decide what to choose. Terran is the most tedious but great fun. Playing zerg is such a rush, macro fest extreme. And protoss, warping in units everywhere is such a nice mechanic..
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On June 04 2010 17:08 arew wrote:Show nested quote +On June 04 2010 17:02 FinalStrike wrote: In BW, it was common knowledge that a max terran army was stronger than a max protoss or max zerg army. The weakness was that it wasnt as mobile as the protoss or zerg army. Directly nerfing terran mech goes down the path of homogenizing the races and while it may 'balance' the game in terms of combat, it makes the game less interesting. Instead of nerfing terran mech, I would prefer to see protoss or zerg buffs. The rough general feel of races should be, terran has a scary strong army, protoss has scary strong spells/attacks, and zerg has scary traps and guerrilla tactics. This game doesn't have to be the same as the BroodWar. I just think that buff for zerg and toss would make battles way more faster I mean, the battle length would be way shorter as it is now (the battle length is still kinda short imo). Let's see how this patch will affect the game play, then we could make some conclusions after more games played. But somehow I kinda agree with you.
Im not asking that stasis, lurkers or dark swarm be put back in the game and a buff to protoss or zerg doesnt have to be a damage buff either. Perhaps warp prisms are easier to get/harder to kill to do a poor man's recalls into terran's base with warp gate units or more zerg units get burrowed movement? I would like to avoid t/p/z all doing the same thing, by making an army and duking it out in the middle of the map.
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LOVE the patch  And to those who say the siege nerf doesnt help much as zerg, since it doesnt decrease the number of hits needed: It DOES help alot, since they usually dont have only siegetanks, but also thors, hellions, marauders or whatever, and after one siegehit, the units now have 10 more health before they die to those other units.
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Seemed like a good patch overall. The tank nerf may or may not be needed, but I like how they try to make people actually use all the upgrades in serious games. Noone ever seemed to get the reaper upgrade.
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great patch, makes lings a litle bit more viable against tanks!
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5-0 puts you in platinum now???
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