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Patch 15 Notes/Discussion - Page 15

Forum Index > SC2 General
Post a Reply
Prev 1 13 14 15 16 17 33 Next All
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
June 04 2010 02:40 GMT
#281
lol 4 shots to kill tank vs. tank now... I guess one can unsiege and dodge the last blow if done quickly. This is pretty drastic meta-game change!
Crimson @ Clan CORE | ESFI World Translator
asdfTT123
Profile Blog Joined June 2009
United States989 Posts
June 04 2010 02:41 GMT
#282
Wow...GOOD PATCH! It's best when Blizzard leaves Protoss untouched.
n.Die_Jaedong <3
CursOr
Profile Blog Joined January 2009
United States6335 Posts
June 04 2010 02:42 GMT
#283
Of course smart targeting effects every unit in the game.
Hydras, Immortals, Broodlords... its just not as noticeable.

They cant just remove that feature from Tanks only.
Pheonix's are pretty good to lift them? Also, Dropping stuff right on tanks would probably be a good idea. At least force them to turret n shit like on SC1.

Hope we don't see any more damage redux, next they should remove that extra 10 HP they gave tanks not too long ago- if they still prove to be Whine-Inducing.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
D3lta
Profile Joined May 2010
United States93 Posts
June 04 2010 02:43 GMT
#284


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit
Butigroove
Profile Blog Joined October 2006
Seychelles2061 Posts
June 04 2010 02:45 GMT
#285
On June 04 2010 11:43 D3lta wrote:
Show nested quote +


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit

Care to elaborate?

Your stay at tl might not be so long if thats how you're going to post.


On topic, the tank nerf was needed I guess. Nothing else really gamebreaking, except maybe that reapers will be more annoying than ever >.<
beach beers buds beezies b-b-b-baaanelings
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 02:45 GMT
#286
On June 04 2010 11:43 D3lta wrote:
Show nested quote +


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit

Its cuz zergs were crying too much.

Making upgrades less important is definitely not the way to go.
GANDHISAUCE
Drayne
Profile Joined February 2010
Canada239 Posts
June 04 2010 02:48 GMT
#287
I have a feeling that 50/50 on reapers nitro pack is sooo strong, lets say i wanna put out 2 reaps with speed in patch 14, i would do rax on 10, then pop 2 gaz to make sure i have that 150 gas for 1st reaper and nitropack doing so, my nitro will be ready when i get my 2nd reaper out and on way while nitro finishes and now, i can skip the 2nd gas and still have enuff for packs and initial reapers nooo problem, i mean getting the 2nd gas on my build was pretty much the biggest hit.. Reap harass +CC on 14 here i come.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 02:49 GMT
#288
I know I'm reaper rushing as soon as the patch drops lol.
S1 3500+ Master T. S2 1600+ Master T.
ShadezOwnage
Profile Joined May 2010
184 Posts
June 04 2010 02:50 GMT
#289
On June 04 2010 11:43 D3lta wrote:
Show nested quote +


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.
tubs
Profile Joined March 2010
764 Posts
June 04 2010 02:50 GMT
#290
You guys just keep on reaper rushing. Just more free wins for me.
"Roach dies to immortal and rockit black guy" - Tierdal.thex
NarutO
Profile Blog Joined December 2006
Germany18839 Posts
Last Edited: 2010-06-04 02:54:09
June 04 2010 02:52 GMT
#291
People need to calm down. I'm Terran player myself and the damage output on tanks is just ridiculous. Its way too high. I also think the damage output of immortals is way to high, but thats kind of tuned down with their low range.

I think we need a bunch of games with that patch and certain situation to see if -10 damage is too much of a nerf or not. In fact; all damage nerfes always mean longer and more forgiving fights and thats exactly what all we e-Sport fanatists want to see. Right now, you ran into Tanks with a Zerg force because you made that decision that you can handle the Terran army - you could not. All your force is down and you are dead.

With that nerf, you can probably get away with damaged, but at least alive untis so you can probably recover.

I don't really understand the Hellion and Thor nerf, but lets see how it works out
I also do think reapers with speedupgrade should be as fast as speedlings (at least when not on creep) because right now they are slower even on normal ground.

It will also make TvT less of a pain in the ass, because Tanks won't get 3-shot by other tanks now.
CommentatorPolt | MMA | Jjakji | BoxeR | NaDa | MVP | MKP ... truly inspiring.
crate
Profile Blog Joined May 2009
United States2474 Posts
June 04 2010 02:52 GMT
#292
On June 04 2010 11:42 cursor wrote:
Of course smart targeting effects every unit in the game.
Hydras, Immortals, Broodlords... its just not as noticeable.

They cant just remove that feature from Tanks only.

If you mean that they don't overkill, nope, this is wrong. Anything that doesn't deal damage instantly will happily overkill (seriously, go try it with hydras or marauders or something). Tanks deal damage instantly so they don't overkill on their primary target.
We did. You did. Yes we can. No. || http://crawl.akrasiac.org/scoring/players/crate.html || twitch.tv/crate3333
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
June 04 2010 02:52 GMT
#293
10 damage doesnt seem like much, but it will be interesting to see how this affects the splash damage they dish out.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
perfectflaw72
Profile Joined April 2010
Canada94 Posts
June 04 2010 02:53 GMT
#294
yay for more reaper harass.....
B.net is down :( but Summers UP :D
D3lta
Profile Joined May 2010
United States93 Posts
June 04 2010 02:54 GMT
#295
The nitro upgrade needed reduced. Who the hell ever dropped 100 gas for an early harass. Now at least it will be viable vs zerg imo.

@Butigroove, do you just wonder the forums looking for posts of inadequate length, or is it just my lucky day?
Asunder
Profile Joined May 2010
United States15 Posts
June 04 2010 02:54 GMT
#296
On June 04 2010 11:50 ShadezOwnage wrote:
Show nested quote +
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


His post didn't even mention tanks. I think the thor and hellion nerf was completely unnecessary.
Toasting in epic bread.
shiftY803
Profile Joined April 2010
200 Posts
Last Edited: 2010-06-04 02:54:51
June 04 2010 02:54 GMT
#297
Somebody already said this, but I imagine blizzard collected plenty of stats on terran mech play from many, many thousands of games across all servers. Just like the roach nerf, I'm sure they have the numbers.

If it turns out too much of a nerf, they'll get rebuffed someday. No harm done.
live without appeal. ~ camus
De4ngus
Profile Blog Joined November 2008
United States6533 Posts
June 04 2010 02:54 GMT
#298
On June 04 2010 11:50 ShadezOwnage wrote:
Show nested quote +
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.
GANDHISAUCE
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 02:54 GMT
#299
On June 04 2010 11:50 tubs wrote:
You guys just keep on reaper rushing. Just more free wins for me.

Reapers do a lot more than just rush to win. Gives Terran plenty of time to build up / tech.
S1 3500+ Master T. S2 1600+ Master T.
DooMDash
Profile Joined May 2010
United States1015 Posts
June 04 2010 02:55 GMT
#300
On June 04 2010 11:54 De4ngus wrote:
Show nested quote +
On June 04 2010 11:50 ShadezOwnage wrote:
On June 04 2010 11:43 D3lta wrote:


Hellion

Weapon upgrade bonus decreased from 1(+1 Light) to 1.

Thor

Anti-air weapon upgrade bonus decreased from 1(+1 Light) to 1.

What a bunch of bullshit


of course you are sad.
a terran player who saw a million zerg units blow up in a few shots is sad.

oh but you know, i should have been doom dropping and nydusing all over and should have had this huge macro advantage.

come on now. everyone knows you can just push across the map pretty much untouched with enough tanks and AA next to them. it was a joke. I am not talking about private league pros, i am talking about the average plat/lowdiamond player, which is a TON of us. Seeing 25 hydras get blown up in about 2 seconds because they strayed into the 1234 range of a tank is not how the game was meant to be played. nor was tanks being so strong that they just moved up slowly with cover and you had no chance of beating them.


If you attack a full mech army head on and get raped, thats your fault. You can't ask blizzard to nerf shit just because you're a lower level player and you want to 1a to win.


Thats exactly how I feel. So many Zergs even in Diamond just playing retarded.
S1 3500+ Master T. S2 1600+ Master T.
Prev 1 13 14 15 16 17 33 Next All
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