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Patch 15 Notes/Discussion - Page 14

Forum Index > SC2 General
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Zlasher
Profile Blog Joined February 2010
United States9129 Posts
June 04 2010 02:06 GMT
#261
10 damage nerf is pretty epic, since any unit with 50/100/150 hp and ANY armor will now take that less of a hit. Just another reason to not use siege mode tbh. Save your mobility, and have ridiculously high attack rates and still good damage.
Follow me: www.twitter.com/zlasher
v3chr0
Profile Blog Joined April 2010
United States856 Posts
Last Edited: 2010-06-04 02:10:03
June 04 2010 02:08 GMT
#262
holy shit how do they keep decreasing terran upgrade costs, this shit is fkin ridiculous
"He catches him with his pants down, backs him off into a corner, and then it's over." - Khaldor
RRated
Profile Joined May 2010
United States18 Posts
June 04 2010 02:10 GMT
#263
I don't think the 50/50 was too drastic, as you have to sacrifice getting one of the other and overall more usefull upgrades from your tech lab early on. I mean, there's no way marauder slow should be cheaper than nitro pack.
Carnivorous Sheep
Profile Blog Joined November 2008
Baa?21244 Posts
June 04 2010 02:10 GMT
#264
On June 04 2010 10:56 teamsolid wrote:

Same thing happened with the command and conquer community, players whined horribly for things that really were not imbalanced and EA gave it to them, and look where cnc ended up



Those such as yourself lol?

Glad Blizzard is finally taking a step in the right direction, but the smart AI is still going to make tanks rape. Probably needs some other form of nerf.

Nitro Pack "buff" seems very inconsequential, but whatever. Reapers aren't going to change at all with this change =[
TranslatorBaa!
valaki
Profile Joined June 2009
Hungary2476 Posts
June 04 2010 02:10 GMT
#265
They should have removed the smart targeting feature only.
ggaemo fan
Setz3R
Profile Blog Joined March 2010
United States455 Posts
June 04 2010 02:13 GMT
#266
Wow Blizzard does seem to be listening to a lot of you guys. I think terran mech is really fun to play against! Hopefully after the the tank nerf people will still go mech as it is STILL strong! No protoss changes? Fix carriers Blizzard =]
twitch.tv/setz3r
cr4ckshot
Profile Blog Joined March 2010
United States291 Posts
June 04 2010 02:16 GMT
#267
Mid-game and late game reapers are viable...It's just that no one has the balls to change up their strategies.
Daedie
Profile Joined March 2010
Belgium160 Posts
June 04 2010 02:17 GMT
#268
As a Terran player, I like how the tank change affects TvZ. Basically the only differences seem to be the following:

- 1 tank shot + 2 hellion shots instead of 1 + 1: hardly matters, cause most of the time it's 2 tank shots killing hydra's anyway. It's not like you'll want to make hydra now.

- Always 3 tank shots to kill a roach, instead of 2 shots at 2 or 3 weapon upgrades: Quite a big change for mid to lategame against roaches, but assuming they'll stay at 2 supply I think it's definitely justified.

- More shots to kill an ultra (don't feel like doing the math :p): This is probably where the intention of the change lies. Seems quite fair cause blizzard does seem to want this unit to be the one that can break mech one way or another, and it didn't seem like it was quite capable.

So what we might see is zergs pressuring Terrans to keep the upgrades and tank count as low as possible and try to bust with ultra. We'll see how it turns out.

I dislike a little bit how it takes away the incentive to upgrade mech, Then again, you'll kinda have to if you want to not die to upgrades ultra's. So I guess it's ok.

What I dislike the most, however, is how it affects TvP, taking 1 more shot to kill both zealots and stalkers seems pretty huge to me, even knowing there are other units around. They were already kinda hard to incorporate into a TvP build considering the fact they were reasonably easy to counter, don't think i'll be making them in the match-up anymore.
I like turtles
nihlon
Profile Joined April 2010
Sweden5581 Posts
June 04 2010 02:21 GMT
#269
On June 04 2010 11:06 ZlaSHeR wrote:
10 damage nerf is pretty epic, since any unit with 50/100/150 hp and ANY armor will now take that less of a hit. Just another reason to not use siege mode tbh. Save your mobility, and have ridiculously high attack rates and still good damage.


Another reason? You are nuts. But if you want to make my life easier by not using siege mode, just go ahead.
Banelings are too cute to blow up
XFire
Profile Blog Joined May 2008
United States131 Posts
June 04 2010 02:23 GMT
#270
Not looking forward to more reaper rushes, but I am looking forward to increased (even if it's a little bit, again) ultralisk viability in the late game. ^^
zak
Profile Joined April 2010
Korea (South)1009 Posts
June 04 2010 02:25 GMT
#271
the siege tank nerf is pretty insightful. Tanks under a high caliber player are really a pain in the ass to stop.
You know how to gain a victory, but not use it - maharbal
Bob300
Profile Joined April 2010
United States505 Posts
June 04 2010 02:26 GMT
#272
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?

YES it was look at some replays of pro terran players, it was horrendous.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
billyX333
Profile Blog Joined January 2008
United States1360 Posts
June 04 2010 02:26 GMT
#273
awesome patch
high five anybody?
Owarida
Profile Joined April 2010
United States333 Posts
June 04 2010 02:31 GMT
#274
YES NERFING TANKS!
oxxo
Profile Joined February 2010
988 Posts
June 04 2010 02:32 GMT
#275
On June 04 2010 11:26 Bob300 wrote:
Show nested quote +
On June 04 2010 09:02 SirNeb wrote:
not sure about the siege tanks nerf, was it really a problem?

YES it was look at some replays of pro terran players, it was horrendous.


It was a problem in the current meta-game. It wasn't too long ago those 'pro' T players deemed tanks 'useless'. They shouldn't have nerfed based on 1-2 weeks of meta-game change. No zerg even tried to use broodlords which is plain stupid.
Atrio
Profile Joined May 2010
Philippines30 Posts
June 04 2010 02:34 GMT
#276
On June 04 2010 09:07 Hidden_MotiveS wrote:
Tanks a lot Blizzard T_T


*facepalm*

I like this patch, except for not fixing the ultras/archons.
Tossgirl. 'Nuff said.
RoMarX
Profile Joined April 2010
Argentina189 Posts
June 04 2010 02:37 GMT
#277
On June 04 2010 10:50 iEchoic wrote:
Show nested quote +
On June 04 2010 10:45 PanN wrote:
On June 04 2010 10:41 TeWy wrote:
Zergs are winning almost every single tournament since day 1 but just because some noobs complained about terran mech, it still got nerfed, what a fuking joke.


Yeah just a bunch of noobs complained, it wasn't a list of good players or anything ..oh wait...


When it comes to Zerg it doesn't matter because the entire Zerg playerbase is as whiny as a bunch of children. They've whined since day 1 of the beta about EVERYTHING.

What is it that attracts these people to Zerg?


lol so good question. a lot of idiots choose that race it seems :/
i cant believe after a huge nerf to the tanks there are some retards whining about the reapers, serious brain problems there...
im pretty sure if they buff the ravens hp by 1 there will be a lot of threads of zergs whining about it.
Hellooo!!!!!!!
AnodyneSea
Profile Blog Joined March 2010
Jamaica757 Posts
June 04 2010 02:39 GMT
#278
wow about time, thank youuuuuuuuuuuuuuuuuuu
Lost within the hope of freedom, not for control but in the light of our cause
QuakerOats
Profile Joined April 2009
United States1024 Posts
June 04 2010 02:40 GMT
#279
For every noob Zerg that complains about mech because they lost to it a few times there is a noob Terran that says mech isn't imbalanced because they lost a few games to Zerg.

Face it, Blizzard isn't reading the posts from Bronze league players on this site when determining patches, they're looking at all the statistics they have.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
June 04 2010 02:40 GMT
#280
hehe I was just about to complain how I hate the waiting period between patch notes and b.net going down. guess what!
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