Final Fantasy mod for SC2 - Page 7
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Kurr
Canada2338 Posts
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cataract
United States6 Posts
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blyn
Canada57 Posts
My thoughts exactly. But I do think that map developers should be able to apply for some sort of license from blizzard to allow a specific map to be larger than the maximum size. This way we won't end up with large map spam; but it won't discourage ambitious developments like this one. Of course, this puts more responsibility onto blizzard and I'd rather see them put time into developing chat rooms. Oh wait... | ||
Kurumi
Poland6130 Posts
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Jibba
United States22883 Posts
On May 30 2010 08:01 blyn wrote: I'm sure that's in the future, but they'll be selling that along with other map making services.My thoughts exactly. But I do think that map developers should be able to apply for some sort of license from blizzard to allow a specific map to be larger than the maximum size. This way we won't end up with large map spam; but it won't discourage ambitious developments like this one. Of course, this puts more responsibility onto blizzard and I'd rather see them put time into developing chat rooms. Oh wait... | ||
Wombatsavior
United States107 Posts
On May 30 2010 00:18 illu wrote: I noticed the enemy can't fight back... so I assume this is a prototype... looks very promising though. Although I kind of LOVE the FF7 music. Fixxed for you, no need to thank me, i know there's no one out there that could possibly hate ff7 music. Your Welcome! | ||
pyr0ma5ta
United States458 Posts
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Half
United States2554 Posts
On May 30 2010 08:01 blyn wrote: But I do think that map developers should be able to apply for some sort of license from blizzard to allow a specific map to be larger than the maximum size. This way we won't end up with large map spam; but it won't discourage ambitious developments like this one. 40$. +50 Megabytes to map storage. I can see it now. | ||
EZjijy
United States1039 Posts
On May 29 2010 14:49 semantics wrote: Too bad you'll never be able to publish a full rpg type map(when counting custom sounds or textures) in sc2 as it limits to 10mb per map per mod and 20 mb for the total meaning at best you can fit a 10mb mod and a 10 mb map and hope for the best assuming they would even let you host that. Blizzard lets you link maps so you can at least break the game down into multiple parts. | ||
Monokeros
United States2493 Posts
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mithriL
Canada10 Posts
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cloudJR
United States266 Posts
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intergalactic
Canada428 Posts
I LOVE it, man. | ||
See.Blue
United States2673 Posts
Seriously, incredible. | ||
CruelZeratul
Germany4588 Posts
On May 30 2010 00:31 Damian wrote: Also FF13 anyone? http://www.sc2mapster.com/maps/final-fantasy-13-open-rpg/ I think this is also a cool project we should definitely keep in mind, | ||
GenesisX
Canada4267 Posts
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Zurles
United Kingdom1659 Posts
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MiyaviTeddy
Canada697 Posts
-I know the battle theme it being Final Fantasy 7, but wouldn't it be cool if the mobs were to turn polygon-ish red and disapear? to stay true at least. -The targeting is kinda :\... otherwise, really well done | ||
Keilah
731 Posts
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OrgaDale
United States11 Posts
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