• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 20:40
CEST 02:40
KST 09:40
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21 - Finalists1Team TLMC #5: Vote to Decide Ladder Maps!0[ASL20] Ro8 Preview Pt1: Mile High15Team TLMC #5 - Finalists & Open Tournaments2[ASL20] Ro16 Preview Pt2: Turbulence10
Community News
herO joins T117Artosis vs Ret Showmatch25Classic wins RSL Revival Season 22Weekly Cups (Sept 15-21): herO Goes For Four2SC2 5.0.15 PTR Patch Notes + Sept 22nd update285
StarCraft 2
General
Team Liquid jersey signed by the Kespa 8 herO joins T1 TL.net Map Contest #21 - Finalists SC2 5.0.15 PTR Patch Notes + Sept 22nd update SHIN's Feedback to Current PTR (9/24/2025)
Tourneys
Master Swan Open (Global Bronze-Master 2) Sparkling Tuna Cup - Weekly Open Tournament Prome's Evo #1 - Solar vs Classic (SC: Evo) Monday Nights Weeklies RSL: Revival, a new crowdfunded tournament series
Strategy
Custom Maps
External Content
Mutation # 492 Get Out More Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Whose hotkey signature is this? ASL20 General Discussion Artosis vs Ret Showmatch New (Old) Selection Glitch? Firebathero
Tourneys
[Megathread] Daily Proleagues [ASL20] Ro8 Day 2 Small VOD Thread 2.0 [ASL20] Ro8 Day 1
Strategy
Simple Questions, Simple Answers Muta micro map competition
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Beyond All Reason Borderlands 3
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Trading/Investing Thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread The Big Programming Thread
Fan Clubs
The herO Fan Club! The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
[No AI] Why StarCraft is "d…
Peanutsc
Try to reverse getting fired …
Garnet
[ASL20] Players bad at pi…
pullarius1
Too Many LANs? Tournament Ov…
TrAiDoS
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1142 users

Do the blizzard people nerf ultralisk on purpose? - Page 5

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 7 8 Next All
Noise
Profile Joined May 2010
Australia47 Posts
May 23 2010 11:46 GMT
#81
But what is the Ultralisk good at?
tarsier
Profile Joined May 2010
United Kingdom223 Posts
May 23 2010 11:54 GMT
#82
that's exactly what blizzard are thinking.

if the findings are that ultra is still underused, then blizzard will change it again.

just remember that making ultra own marauders just because the zerg player is too stubborn to use the tried & tested hydralisks would likely make TvZ almost impossible for terran the player.
fuzzehbunneh
Profile Joined May 2010
United States66 Posts
May 23 2010 14:01 GMT
#83
how about just nerf the marauder? theres an idea no terran wants to broach yet toss and zerg both are screaming for it.
Never do today what you can put off until tomorrow
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
Last Edited: 2010-05-23 14:05:48
May 23 2010 14:03 GMT
#84
anyone who defends all the changes has no clue at sc, these single target buff/debuff spells have absolutely no place in SC style gameplay


Yeah, I certainly hope they don't put in a debuff spell on the Raven that only affects biological targets and causes them to take ~300 damage over time and spread this damage over to nearby biological targets. I hope they don't put a Buff spell that gives +250 hp onto a friendly unit and decreases all incoming damage to 1. I hope they don't put a debuff on the Overseer that, when cast on an enemy unit gives you LoS of their location. I hope they don't put in a Mind Control ability that permanently gave you control of the unit instead of that pusscake ability Neural Parasite. I hope they don't give the medivac two abilities, one that removed any negative debuff on a friendly unit, and one that would debuff an enemy unit so that it had no line of sight and depending on nearby friendly units for LoS.

God, who the fuck would want to play that game?
ProgamerAustralian alcohol user follow @iaguzSC2
Equaoh
Profile Joined October 2008
Canada427 Posts
May 23 2010 14:29 GMT
#85
@iaguz - you're sort of arguing against yourself. Only irradiate is actually used consistently at any high level (and D-matrix from time to time, to break lurker lines). The rest are gimmicks, and you forgot broodlings.

I personally have the sneaking suspicion that Blizzard is content to pander to their larger customer base - the casual silver/bronze players, etc (void ray nerf unnecessary if you look at high level play, for example?). Unfortunately, I don't think you can make a gaming experience that is equally balanced at all levels and a spectator sport. Look at sc - at D levels people complained about protoss being 1a2a3a easyrace, and terran mech was nearly invincible. Those complaints didn't deserve rebalances.

That being said - Ultras had problems against anti-armored units before. Forcing them to be used against armored units (most of which are anti-armored), coupled with an HP nerf just seems ill thought out?
I'd like to see frenzy as a cooldown ability on the ultra - no dmg buff, just make it immune to stun and increase its speed for 5s or so? Just so they can initiate, maybe flank a bit more easily without being cut down before reaching the battle.
BEARDiaguz
Profile Blog Joined June 2009
Australia2362 Posts
May 23 2010 14:43 GMT
#86
So? That's not important, he stated that 'sc style gameplay absolutely has no place for single target buff/debuffs' and I showed how full of shit that comment is. Yes, frenzy and corruption are 'boring' in that they don't change the game majorly once you cast them and don't have much use other then their one role (ie, killing colosi and buffing some unit I don't use anymore) and I agree that these abilities are boring and too narrow and should definitely be improved but that's not what I'm getting at here.

And what does competitive play have to do with it anyway? Blizzard made those abilities because they were fun, completely original and made the game cooler to play (and make cool puzzle levels like the Dalyrian shipyards and that first Zerg level in BW). SC style gameplay is what Blizzard said it should be, not what a bunch of insane Koreans teenagers decided it should be.
ProgamerAustralian alcohol user follow @iaguzSC2
danl9rm
Profile Blog Joined July 2009
United States3111 Posts
May 23 2010 14:50 GMT
#87
On May 23 2010 13:31 IdrA wrote:
Show nested quote +
On May 23 2010 13:27 travis wrote:
anyone who defends all the changes has no clue at sc, these single target buff/debuff spells have absolutely no place in SC style gameplay

it just doesn't matter enough to click one unit and tell it to cast a spell on another unit to make that other unit do 20% more damage or some shit. it just isn't important enough to bother. dunno why this isn't obvious.

well they make a lot of mistakes and dont fully understand what theyre doing but thats kind of ridiculous. making collosus, thors, capital ships take an extra 20% damage is well worth clicking on them and theres nothing inherently un-sc about it.
there were single target spells aimed at knocking out powerful units in sc1, but you cant have something like lockdown in sc2 because smartcast would make it overpowered. so things like corruption are the middle ground.

that being said frenzy is retarded and will never be used over fungal.


lol, really gotta agree here.

and to the OP: I've thought the same since I saw the patch notes
"Science has so well established that the preborn baby in the womb is a living human being that most pro-choice activists have conceded the point. ..since the abortion proponents have lost the science argument, they are now advocating an existential one."
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
May 23 2010 15:30 GMT
#88
On May 23 2010 23:43 iaguz wrote:
So? That's not important, he stated that 'sc style gameplay absolutely has no place for single target buff/debuffs' and I showed how full of shit that comment is. Yes, frenzy and corruption are 'boring' in that they don't change the game majorly once you cast them and don't have much use other then their one role (ie, killing colosi and buffing some unit I don't use anymore) and I agree that these abilities are boring and too narrow and should definitely be improved but that's not what I'm getting at here.

And what does competitive play have to do with it anyway? Blizzard made those abilities because they were fun, completely original and made the game cooler to play (and make cool puzzle levels like the Dalyrian shipyards and that first Zerg level in BW). SC style gameplay is what Blizzard said it should be, not what a bunch of insane Koreans teenagers decided it should be.


Irradiate isn't a debuff... Its a damage over time spell. D-matrix is a buff, but I think its more of an sc style buff. It adds a set amount of hp to a unit, not this percentage over this period of time.
So you're saying, Blizzard should make SC style gameplay whatever they want it to be and throw away what made it so popular. Competitive play is the most important thing to prolong a game's lifespan. If there was no competitive scene, do you think brood war would be played so much after all those years?
teekesselchen
Profile Blog Joined April 2010
Germany886 Posts
Last Edited: 2010-05-23 15:32:36
May 23 2010 15:30 GMT
#89
On May 23 2010 19:48 Stationary wrote:
Hey guys, I don't know if you know this but 3 zealots actually take out and ultra lol.

+ Show Spoiler +


Ultras are totally useful, now the protoss just need to make zealots instead of sentrys. I'm not saying "hey guys look ultras don't counter tier 1 light units anymore". All I'm saying is, every protoss player has the means to build zealots, and if just a few zealots are enough to counter X ultras cost efficiently, why bother going for TIER 3 ultra at all?

The terran... Well I guess I don't even have to call that.

This is an ultralisk in a situation where it cannot use it's splash damage and, I think, does not have any upgrades. Now I'm rather a terran than a zerg player but when I went ultralisks (what I sometimes did for fun before patch) I always had at least 1-1 tech and ultralisk extra armor when engaging.
In lategame when there are ultralisks, this situation that ultralisks cannot use their splash is very very unlikely. Also, there are many high tier units that will not come out cost efficiently against low tier units because they have a certain situation they need to be in. For new ultralisks, this would be:
- have techs
- have frenzy
- use them either against armored targets or many small AoEable targets

Also, they now have this value that cannot be put in numbers, which is that it will help alot against forcefields.
Btw consider to use them as drops and not in bad situations like a widespread group of tanks or in front of a 20-marauder-group without supporting it.
When they were introduced, he made a witticism, hoping to be liked. She laughed extremely hard, hoping to be liked. Then each drove home alone, staring straight ahead, with the very same twist to their faces.
bendez
Profile Joined February 2010
Canada283 Posts
May 23 2010 15:59 GMT
#90
Btw consider to use them as drops and not in bad situations like a widespread group of tanks or in front of a 20-marauder-group without supporting it.


That's why ultras are not viable. Every terran will have marauder heavy army, or mech build which consists of group of tanks.

Not sure why these non-zerg players are claiming ultras are viable in the first place.
iounas
Profile Joined July 2008
409 Posts
May 23 2010 16:01 GMT
#91
cough cough
http://imgur.com/eqvqS.jpg
http://imgur.com/jxOKd.jpg
something in my throat..
IdrA: stalkers actually do negative damage. when you shoot a marine with a stalker it gains health.
lololol
Profile Joined February 2006
5198 Posts
Last Edited: 2010-05-23 17:08:51
May 23 2010 17:01 GMT
#92
Frenzy is purely an attempt to make Ultralisks more viable by nullifiying the biggest counters to them, while the damage is just a small bonus on top of that.
It's pretty much useless to cast it just for the bonus damage and again ultras benefit from that the most with a gain of 11.6 DPS against armored targets + splash(hydras are in second place with a gain of 3.6 DPS, which is a waste of infestor energy).
I'll call Nada.
HubertFelix
Profile Joined April 2010
France631 Posts
Last Edited: 2010-05-23 17:08:30
May 23 2010 17:05 GMT
#93
The problem of ultralisk is not that they are hard countered by spell (thor's stun and mind control).
The problem is that they hard counter nothing which is standart, they have no role in this game.

What's the point of those spells if they can't be used?
marshmallow
Profile Joined May 2007
United States93 Posts
May 23 2010 17:08 GMT
#94
Blizz is trying to give the ultra survivability and the infestor a good spell but without using dark swarm. GL with that.
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
May 23 2010 17:09 GMT
#95
On May 24 2010 02:08 marshmallow wrote:
Blizz is trying to give the ultra survivability and the infestor a good spell but without using dark swarm. GL with that.

Blizz is giving the ultra survivability by reducing its hp by 25%
Backpack
Profile Blog Joined March 2010
United States1776 Posts
May 23 2010 17:10 GMT
#96
On May 23 2010 20:01 Tinithor wrote:
Show nested quote +
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


Lol WC3 and WoW , what terrible games to reference in terms of balance.


Yet, they are all successful e-sports. Amazing!
"You people need to just generally care a lot less about everything." -Zatic
floor exercise
Profile Blog Joined August 2008
Canada5847 Posts
Last Edited: 2010-05-23 17:19:43
May 23 2010 17:18 GMT
#97
On May 24 2010 02:10 Backpack wrote:
Show nested quote +
On May 23 2010 20:01 Tinithor wrote:
On May 23 2010 13:23 Backpack wrote:
They are just changing things around to see how they work. They don't know if it will be a nerf or a buff until we, the beta testers, test it.

Blizzard know's what they are doing. The fact that people seem to think they can balance the game better than a company who has made Starcraft, WC3, and WoW, baffles me.


Lol WC3 and WoW , what terrible games to reference in terms of balance.


Yet, they are all successful e-sports. Amazing!


Define successful. The Blizzard devs have all but said Arena is a failure because the game wasn't originally designed for competitive play. They are even moving away from Arena in the next expansion and into rated bgs because it sucks so much. Just because a small minority of players play it at a competitive level in blizzard sponsored tournaments doesn't make it a success. In fact it has no sustainability without Blizzard events

WC3 is a success in my opinion, it's just overshadowed by SC so often that people don't realize it has/had a big scene

Actually come to think of it wow arena is a pretty good example of why Blizzard shouldn't try to exert too much control of SC2 competitive play. They pushed really hard to make arena an esport and it has for all intents failed
Two_DoWn
Profile Blog Joined October 2009
United States13684 Posts
May 23 2010 17:22 GMT
#98
Here is how to fix frenzy and the ultralisk- replace frenzy with defensive matrix (call it something stupid though, as all new spells apparently need to be.) Gives the ultra survivablility so it can actually be used lategame instead of roaches (which is how it needs to fit in, only blizzard is too stupid to see this). In addition, dmatrix on some roaches mid game could allow zerg to actually break a terran mech push.

There- I just solved 3 things- the ultra, frenzy, and zvt. Thank me later.
"What is the air speed velocity of an unladen courier?" "Dire or Radiant?"
7mk
Profile Blog Joined January 2009
Germany10157 Posts
May 23 2010 17:25 GMT
#99
On May 23 2010 13:56 travis wrote:
Show nested quote +
On May 23 2010 13:50 IdrA wrote:
On May 23 2010 13:43 travis wrote:
On May 23 2010 13:31 IdrA wrote:
On May 23 2010 13:27 travis wrote:
anyone who defends all the changes has no clue at sc, these single target buff/debuff spells have absolutely no place in SC style gameplay

it just doesn't matter enough to click one unit and tell it to cast a spell on another unit to make that other unit do 20% more damage or some shit. it just isn't important enough to bother. dunno why this isn't obvious.

well they make a lot of mistakes and dont fully understand what theyre doing but thats kind of ridiculous. making collosus, thors, capital ships take an extra 20% damage is well worth clicking on them and theres nothing inherently un-sc about it.
there were single target spells aimed at knocking out powerful units in sc1, but you cant have something like lockdown in sc2 because smartcast would make it overpowered. so things like corruption are the middle ground.

that being said frenzy is retarded and will never be used over fungal.


ok maybe not totally useless but u think the extra 20% damage spell is a good thing for sc? it's like the least creative, most bland, tiniest edge u can ever get.

every single other spell in sc1 had waaay more profound effects
i guess smartcast is a problem but let me ask

your pretty quick
if ur fighting another army and they don't have collosus, thor, mothership, carrier
u have corruptors in your army
do u ever bother using the corruption spell on any of their units

if they dont have colos or motherships i usually wouldnt have corruptors in the battle. ignoring that, it would be my lowest priority, unless they had temps around. but that doesnt mean its necessarily a bad thing. its a spell targeted at taking out big powerful units, and the corruptor in general is mostly designed for that purpose. its useful in some situations, not in others. i dont really see why that kind of specialization is a problem. hell, people bitch about zerg being bland and simple. all purpose spells and units are part of what cause that.


alright well u clearly would know better than I would if it has a place in the game but I still do hate it, if only cuz im slow and it just feels like added actions to me

(I wouldn't complain if it added some sort of strategy element, but I really don't think it does)


I agree with idra that there's nothing un-sc1-like about single unit spells in general, and also about corruption being useful vs colossi, but I absolutely agree with you that the spell is just really stupid because it's incredibly boring. There's nothing original or exciting about it.

Think about defense matrix, it's not the most original spell in the world but It causes lots of excitement when it's casted on a marine and causes you to take out several lurkers with a small force.
Or think about that Jaedong vs Firebathero game on I believe destination, where FBH casted def matrix on his battlecruiser a split second before tons of scourge hit it.

Def matrix was used way less than irradiate and EMP but was still an interesting spell.

There will never be anything exciting ever about the new corruption spell.
beep boop
Zelniq
Profile Blog Joined August 2005
United States7166 Posts
Last Edited: 2010-05-23 17:27:41
May 23 2010 17:26 GMT
#100
what really concerns me about blizzard, despite the ultralisk stat changes, is the frenzy spell. they're concerned about neural/250 mm/fungal as a problem for ultralisks when just regular low tier units do extremely well vs ultralisks..why would anyone need to try to get these spells to counter ultras? it's sad, previously ultras did well against marines/zealots/zerglings but now theyre weak vs all of them and even weaker to the next marauder/roach/stalker (the fact that they do more damage now hardly matters with how fast they already died before and that they die even faster now. plus the radius is nerfed too
ModeratorBlame yourself or God
Prev 1 2 3 4 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 9h 20m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
NeuroSwarm 142
Nathanias 92
Vindicta 27
StarCraft: Brood War
Artosis 773
Shuttle 660
NaDa 11
Counter-Strike
Foxcn270
Super Smash Bros
AZ_Axe138
Other Games
summit1g7224
Grubby1846
C9.Mang0292
ToD207
Sick167
Maynarde130
XaKoH 67
Trikslyr61
Organizations
Other Games
BasetradeTV57
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• RayReign 47
• Azhi_Dahaki1
• sM.Zik 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22324
League of Legends
• Doublelift4904
Other Games
• imaqtpie1645
• Scarra1162
Upcoming Events
CranKy Ducklings
9h 20m
Maestros of the Game
1d 11h
Serral vs herO
Clem vs Reynor
[BSL 2025] Weekly
1d 17h
[BSL 2025] Weekly
1d 17h
Replay Cast
2 days
BSL Team Wars
2 days
Wardi Open
3 days
Sparkling Tuna Cup
4 days
LiuLi Cup
5 days
The PondCast
6 days
Liquipedia Results

Completed

2025 Chongqing Offline CUP
RSL Revival: Season 2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

IPSL Winter 2025-26
SC4ALL: Brood War
BSL 21 Team A
BSL Season 21
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.